Difference between revisions of "Category:Skills"

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''Submission and discussion of possible new skills for the game can be found on the [[Suggestions]] page.''
 
  
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<center><big><big><big>'''[http://www.youtube.com/watch?v=PkHw9F6txxI SIEG HEIL ADOLF!!!]'''</big></big></big></center>
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'''[http://www.urbandead.com/skills.cgi Skills]''' allow characters to improve existing abilities or gain new ones. Skills are purchased with [[Experience Points|Experience Points (XP)]]. The cost of a skill depends on which [[:Category:Character classes|class]] was chosen during character creation. Once purchased, skills cannot be deleted. [[Survivor]] skills can only be purchased while living, and [[zombie]] skills can only be purchased while dead. The number of skills a character knows determines their [[level]].
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==Skill Groups==
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There are five skill categories. Four are available to survivors and the last is available only to zombies. The categories are:
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==='''[[All human skills|Survivor Skills]]'''===
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====[[Civilian skills|Civilian Skills]]====
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:[[Shopping]]
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:[[Bargain Hunting]]
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:[[Body Building]]
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:[[Tagging]]
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:[[Construction]]
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:[[Radio Operation]]
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[[Civilian]] skills cost '''100''' XP each regardless of character class.
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====[[Military skills|Military Skills]]====
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:[[Basic Firearms Training]]
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:[[Pistol Training]]
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:[[Advanced Pistol Training]]
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:[[Shotgun Training]]
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:[[Advanced Shotgun Training]]
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:[[Hand To Hand Combat]]
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:[[Knife Combat]]
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:[[Axe Proficiency]]
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:[[Free Running]]
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:[[Scout Safehouse]]
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[[Military]] skills cost '''75''' XP each for military classes, '''100''' XP for civilian classes, and '''150''' XP for [[scientist]] classes.
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====[[Science skills|Science Skills]]====
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:[[NecroTech Employment]]
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:[[Lab Experience]]
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:[[NecroNet Access]]
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:[[First Aid]]
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:[[Surgery]]
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:[[Diagnosis]]
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Science Skills cost '''75''' XP each for scientist classes, '''100''' XP for civilian classes, and '''150''' XP for military classes.
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====[[Zombie Hunter skills|Zombie Hunter Skills]]====
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:[[Headshot]]
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The Zombie Hunter skills can only be purchased after the character's level has reached 10 or higher. They cost of '''100''' XP, regardless of character class.
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===[[Zombie skills]]===
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: [[Scent Fear]]
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:[[Scent Blood]]
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:[[Scent Trail]]
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:[[Scent Death]]
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:[[Digestion]]
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:[[Infectious Bite]]
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:[[Vigour Mortis]]
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:[[Neck Lurch]]
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:[[Death Grip]]
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:[[Rend Flesh]]
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:[[Tangling Grasp]]
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:[[Feeding Drag]]
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:[[Memories of Life]]
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:[[Death Rattle]]
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:[[Feeding Groan]]
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:[[Bellow]]
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:[[Ransack]]
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:[[Flailing Gesture]]
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:[[Lurching Gait]]
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:[[Ankle Grab]]
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:[[Brain Rot]]
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:[[Flesh Rot]]
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All zombie skills cost '''100''' XP, regardless of character class.
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==Completing the Skill Tree==
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Currently it takes the following amount of XP for the different classes to complete their skill trees:
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'''Survivor''':
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*Civilian:
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Civilian characters require only '''2200''' XP to max out their skill tree.
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*Military:
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Characters of the Military class need '''2275''' XP to complete their skill trees unless they started as a Medic. The [[Military#Medic|Medic]] starts with a scientist skill and thus only requires '''2200''' XP to max out.
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*Scientist:
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Science class characters need the most XP to max out; '''2575''' XP.
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:''Note: Survivors can also benefit from the [[Scent Death]] and [[Ankle Grab]] skills.''
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'''Zombie''':
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*Zombie:
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Zombies require 2200 XP to max out the skill tree, unless they started as a zombie.  Starting zombies receive [[Vigour Mortis]] and thus require only 2100 XP to max out.
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:''Note: Zombies can also benefit from the [[Body Building]], [[Diagnosis]], and [[NecroTech Employment]] skills (although Diagnosis is redundant if the [[Scent Blood]] skill is purchased, and Body Building is redundant if [[Flesh Rot]] is purchased).''
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{{SkillGroups}}
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{{Template:Game_Information}}
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[[Category:Player Resources]]
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Revision as of 20:14, 15 March 2011

CORNHOLIOO HAILS THE DEATH OF THE 150th IDIOT KILLED BY WOTANS TEMPLAR!!!


SIEG HEIL ADOLF!!!
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