Category:Skills: Difference between revisions

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''Submission and discussion of possible new skills for the game can be found on the [[Suggestions]] page.''


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'''[http://www.urbandead.com/skills.cgi Skills]''' allow characters to improve existing abilities or gain new ones. Skills are purchased with [[Experience Points|Experience Points (XP)]]. The cost of a skill depends on which [[:Category:Character classes|class]] was chosen during character creation. Once purchased, skills cannot be deleted. [[Survivor]] skills can only be purchased while living, and [[zombie]] skills can only be purchased while dead. The number of skills a character knows determines their [[level]].
 
==Skill Groups==
There are five skill categories. Four are available to survivors and the last is available only to zombies. The categories are:
 
==='''[[All human skills|Survivor Skills]]'''===
====[[Civilian skills|Civilian Skills]]====
:[[Shopping]]
:[[Bargain Hunting]]
:[[Body Building]]
:[[Tagging]]
:[[Construction]]
:[[Radio Operation]]
[[Civilian]] skills cost '''100''' XP each regardless of character class.
 
====[[Military skills|Military Skills]]====
:[[Basic Firearms Training]]
:[[Pistol Training]]
:[[Advanced Pistol Training]]
:[[Shotgun Training]]
:[[Advanced Shotgun Training]]
:[[Hand To Hand Combat]]
:[[Knife Combat]]
:[[Axe Proficiency]]
:[[Free Running]]
:[[Scout Safehouse]]
[[Military]] skills cost '''75''' XP each for military classes, '''100''' XP for civilian classes, and '''150''' XP for [[scientist]] classes.
 
====[[Science skills|Science Skills]]====
:[[NecroTech Employment]]
:[[Lab Experience]]
:[[NecroNet Access]]
:[[First Aid]]
:[[Surgery]]
:[[Diagnosis]]
Science Skills cost '''75''' XP each for scientist classes, '''100''' XP for civilian classes, and '''150''' XP for military classes.
 
====[[Zombie Hunter skills|Zombie Hunter Skills]]====
:[[Headshot]]
The Zombie Hunter skills can only be purchased after the character's level has reached 10 or higher. They cost of '''100''' XP, regardless of character class.
 
===[[Zombie skills]]===
: [[Scent Fear]]
:[[Scent Blood]]
:[[Scent Trail]]
:[[Scent Death]]
:[[Digestion]]
:[[Infectious Bite]]
:[[Vigour Mortis]]
:[[Neck Lurch]]
:[[Death Grip]]
:[[Rend Flesh]]
:[[Tangling Grasp]]
:[[Feeding Drag]]
:[[Memories of Life]]
:[[Death Rattle]]
:[[Feeding Groan]]
:[[Bellow]]
:[[Ransack]]
:[[Flailing Gesture]]
:[[Lurching Gait]]
:[[Ankle Grab]]
:[[Brain Rot]]
:[[Flesh Rot]]
All zombie skills cost '''100''' XP, regardless of character class.
 
==Completing the Skill Tree==
Currently it takes the following amount of XP for the different classes to complete their skill trees:
 
'''Survivor''':
*Civilian:
Civilian characters require only '''2200''' XP to max out their skill tree.
 
*Military:
Characters of the Military class need '''2275''' XP to complete their skill trees unless they started as a Medic. The [[Military#Medic|Medic]] starts with a scientist skill and thus only requires '''2200''' XP to max out.
 
*Scientist:
Science class characters need the most XP to max out; '''2575''' XP.
 
:''Note: Survivors can also benefit from the [[Scent Death]] and [[Ankle Grab]] skills.''
 
'''Zombie''':
*Zombie:
Zombies require 2200 XP to max out the skill tree, unless they started as a zombie.  Starting zombies receive [[Vigour Mortis]] and thus require only 2100 XP to max out.
 
:''Note: Zombies can also benefit from the [[Body Building]], [[Diagnosis]], and [[NecroTech Employment]] skills (although Diagnosis is redundant if the [[Scent Blood]] skill is purchased, and Body Building is redundant if [[Flesh Rot]] is purchased).''
 
{{SkillGroups}}
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{{Template:Game_Information}}
 
[[Category:Player Resources]]

Revision as of 20:14, 15 March 2011

CORNHOLIOO HAILS THE DEATH OF THE 150th IDIOT KILLED BY WOTANS TEMPLAR!!!


SIEG HEIL ADOLF!!!