Civilian: Difference between revisions

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{| style="width:725px;" align=center CELLPADDING=0 CELLSPACING=0
{| style="width:725px;" align=center CELLPADDING=0 CELLSPACING=0
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Civilians pay 100 [[XP]] for all [[skill]]s. This means that they need to spend fewer [[experience points]] than the other [[classes]] to buy all available skills.
Civilians pay 100 [[XP]] for all [[skill]]s. This means that they need to spend fewer [[Experience Points]] than the other [[classes]] to buy all available skills.


==Cop==
==Cop==
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'''Starting Skills'''
'''Starting Skills'''
*[[Military skills|Basic Firearms Training]]  
*[[Military skills|Basic Firearms Training]]  
'''[[Spawning]] location'''
Police Officers appear to always spawn '''Inside''' a Police Department that is:
Repaired
Has a powered generator
Has a Barricade Level no higher than Very Strongly Barricaded.
'''Spawning message'''
You're a police officer from the <POLICE DEPARTMENT STREET NAME> department in the <SUBURB> area, and were drafted in along with the rest of your unit to help with the military-led evacuation of the city. You've remained stationed here since the quarantine came into effect, helping defend the building from outside forces and patrolling the surrounding streets.
'''Tactical Overview'''
'''Tactical Overview'''


Generally considered a solid starting class, Cops have significant damage and [[XP]] potential with their [[Pistol]] and Basic Firearms skill. As a bonus, they also get some protection from [[PKer | crazies with guns]] in the form of a [[flak jacket]]. As a Civilian, Cops pay 100 [[XP]] for all skills, allowing them maximum flexibility to pick and choose the most useful skills in the different trees as they level up. However, since they start with only one loaded pistol, Cops must spend [[AP]] [[searching]] in [[police departments]] to find ammo, and will often have to recover AP in these buildings, putting them at risk for zombie assaults.
Generally considered a solid starting class, Cops have significant damage and [[XP]] potential with their [[Pistol]] and Basic Firearms skill. As a bonus, they also get some protection from [[PKer | crazies with guns]] in the form of a [[flak jacket]]. As a Civilian, Cops pay 100 [[XP]] for all skills, allowing them maximum flexibility to pick and choose the most useful skills in the different trees as they level up. However, since they start with only one loaded pistol, Cops must spend [[Action Points|AP]] [[searching]] in [[police departments]] to find ammo.


Ironically, this is also a good starting class for players wishing to play zombies, due almost entirely to the "free" flak jacket, and because you can earn some fast XPs (with the gun) before becoming a zombie.
Ironically, this is also a good starting class for players wishing to play zombies, due almost entirely to the "free" flak jacket, and because you can earn some fast XP with the gun before becoming a zombie.


==Firefighter==
==Firefighter==
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*[[Radio]]
*[[Radio]]
'''Starting Skills'''
'''Starting Skills'''
*[[Military skills#Axe Proficency|Axe Proficency]]  
*[[Military skills#Axe Proficiency|Axe Proficiency]]  
 
'''[[Spawning]] location'''
 
Firefighters appear to always spawn '''Inside''' a Fire Department that is:
 
Repaired
 
Has a powered generator
 
Has a Barricade Level no higher than Very Strongly Barricaded.
 
'''Spawning message'''
 
During the chaos of the quarantine, a number of fires had broken out in the city - you and the other members of your crew were working around the clock in <SUBURB> to control the situation.
 
You were due to take one of the final evacuation trucks out of the city, but it never reached <FIRE STATION STREET NAME> fire station, and you've been holed up here ever since.
 
'''Tactical Overview'''
'''Tactical Overview'''


Firefighters are considered by many to be the best starting class in Urban Dead. Their initial skill and starting equipment provide Firefighters with a reliable way to earn experience without the drawback of having to spend AP searching for weapons or ammunition. This also allows Firefighters to avoid places such as [[Building Types#Police Department|police departments]] and [[Building Types#Hospital | hospitals]], which tend to attact the unwanted attention of zombies. As Civilians, Firefighters pay 100 XP for all skills, allowing them to pick up useful knowledge from different Skill classes -- like Free Running and Diagnosis -- without the penalties suffered by Military or Scientist characters. Finally, Firefighters begin with a [[radio]] which allows them to listen to broadcasts from other survivors and keep up to date on current happenings.
Firefighters are considered by many to be the best starting class in Urban Dead. Their initial skill and starting equipment provide Firefighters with a reliable way to earn experience without the drawback of having to spend AP searching for weapons or ammunition. As Civilians, Firefighters pay 100 XP for all skills, allowing them to pick up useful knowledge from different Skill classes -- like Free Running and Diagnosis -- without the penalties suffered by Military or Scientist characters. Finally, Firefighters begin with a [[radio]] which allows them to listen to broadcasts from other survivors and keep up to date on current happenings.


==Consumer==
==Consumer==
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*[[Useful Items#Mobile Phone|Mobile Phone]]
*[[Useful Items#Mobile Phone|Mobile Phone]]
*[[Assorted/Misc Items#Newspaper|Newspaper]]
*[[Assorted/Misc Items#Newspaper|Newspaper]]
*Random [[Melee Weapon]]
*[[Melee Weapon|Random Melee Weapon]]
'''Starting Skills'''
'''Starting Skills'''
*[[Shopping]]
*[[Shopping]]
'''[[Spawning]] location'''
Consumers appear to always spawn '''Inside''' any Building that is:
Repaired
Has a generator
Has a Barricade Level no higher than Very Strongly Barricaded.
'''Spawning message'''
You were among the last to be evacuated from the city. Following the government broadcasts to the letter, you sat through the first week of quarantine at home, your doors and windows locked and sealed with duct tape. You were eventually collected by a military troop transport, along with your neighbours.
But you didn't make it out of the city - the truck met gunfire in <SUBURB>, and became trapped in the wreckage of the roads; your military escorts rushed you to the safety of a nearby building, but they haven't come back, and the gunfire died down a while ago. With only your phone and the <MELEE WEAPON> that you grabbed when you left your house, you prepare to take a look outside.
'''Tactical Overview'''
'''Tactical Overview'''


Consumers are a challenging class to start out as. Their initial Shopping skill offers a signifcant advantage, allowing them to choose which store in a mall to loot. This makes re-stocking much faster than in police departments or hospitals. Outside of malls, however, this skill has no use -- and almost all the malls in Malton are ransacked and zombie infested, or else barricaded so heavily that only survivors with the military skill [[Military skills|Free Running]] can get in. And, with the possible exception of the Kitchen Knife, their improvised Melee Weapon will probably inflict too little damage to be a feasible source of combat [[XP]]. Therefore, a Consumer will usually have to use some other method of gaining XP until they are able to purchase Free Running and make use of their beginning ability. On the other hand, like other Civilian classes, the Consumer can purchase skills from both the Military and Science classes for only 100 XP each, allowing excellent flexibility in levelling up.  
Consumers are a challenging class to start out as. Their initial Shopping skill offers a significant advantage, allowing them to choose which store in a mall to loot. This makes re-stocking much faster than in police departments or hospitals. Outside of malls, however, this skill has no use -- and almost all the malls in Malton are ransacked and zombie infested, or else barricaded so heavily that only survivors with the military skill [[Military skills|Free Running]] can get in. And, with the possible exception of the Kitchen Knife, their improvised Melee Weapon will probably inflict too little damage to be a feasible source of combat [[XP]]. Therefore, a Consumer will usually have to use some other method of gaining XP until they are able to purchase Free Running and make use of their beginning ability. On the other hand, like other Civilian classes, the Consumer can purchase skills from both the Military and Science classes for only 100 XP each, allowing excellent flexibility in leveling up.  


Some players dedicated to [[roleplaying]] see the Consumer class as the one most accurately reflecting the vast majority of people who would be caught in a zombie apocalypse, and thus choose the Consumer despite its initial challenges.
Some players dedicated to [[roleplaying]] see the Consumer class as the one most accurately reflecting the vast majority of people who would be caught in a zombie apocalypse, and thus choose the Consumer despite its initial challenges.

Latest revision as of 23:39, 9 August 2012

Featured Article


Cccivilian.jpg

Civilians pay 100 XP for all skills. This means that they need to spend fewer Experience Points than the other classes to buy all available skills.

Cop

Starting Equipment

Starting Skills

Spawning location

Police Officers appear to always spawn Inside a Police Department that is:

Repaired

Has a powered generator

Has a Barricade Level no higher than Very Strongly Barricaded.

Spawning message

You're a police officer from the <POLICE DEPARTMENT STREET NAME> department in the <SUBURB> area, and were drafted in along with the rest of your unit to help with the military-led evacuation of the city. You've remained stationed here since the quarantine came into effect, helping defend the building from outside forces and patrolling the surrounding streets.

Tactical Overview

Generally considered a solid starting class, Cops have significant damage and XP potential with their Pistol and Basic Firearms skill. As a bonus, they also get some protection from crazies with guns in the form of a flak jacket. As a Civilian, Cops pay 100 XP for all skills, allowing them maximum flexibility to pick and choose the most useful skills in the different trees as they level up. However, since they start with only one loaded pistol, Cops must spend AP searching in police departments to find ammo.

Ironically, this is also a good starting class for players wishing to play zombies, due almost entirely to the "free" flak jacket, and because you can earn some fast XP with the gun before becoming a zombie.

Firefighter

Starting Equipment

Starting Skills

Spawning location

Firefighters appear to always spawn Inside a Fire Department that is:

Repaired

Has a powered generator

Has a Barricade Level no higher than Very Strongly Barricaded.

Spawning message

During the chaos of the quarantine, a number of fires had broken out in the city - you and the other members of your crew were working around the clock in <SUBURB> to control the situation.

You were due to take one of the final evacuation trucks out of the city, but it never reached <FIRE STATION STREET NAME> fire station, and you've been holed up here ever since.

Tactical Overview

Firefighters are considered by many to be the best starting class in Urban Dead. Their initial skill and starting equipment provide Firefighters with a reliable way to earn experience without the drawback of having to spend AP searching for weapons or ammunition. As Civilians, Firefighters pay 100 XP for all skills, allowing them to pick up useful knowledge from different Skill classes -- like Free Running and Diagnosis -- without the penalties suffered by Military or Scientist characters. Finally, Firefighters begin with a radio which allows them to listen to broadcasts from other survivors and keep up to date on current happenings.

Consumer

Starting Equipment

Starting Skills

Spawning location

Consumers appear to always spawn Inside any Building that is:

Repaired

Has a generator

Has a Barricade Level no higher than Very Strongly Barricaded.

Spawning message

You were among the last to be evacuated from the city. Following the government broadcasts to the letter, you sat through the first week of quarantine at home, your doors and windows locked and sealed with duct tape. You were eventually collected by a military troop transport, along with your neighbours.

But you didn't make it out of the city - the truck met gunfire in <SUBURB>, and became trapped in the wreckage of the roads; your military escorts rushed you to the safety of a nearby building, but they haven't come back, and the gunfire died down a while ago. With only your phone and the <MELEE WEAPON> that you grabbed when you left your house, you prepare to take a look outside.

Tactical Overview

Consumers are a challenging class to start out as. Their initial Shopping skill offers a significant advantage, allowing them to choose which store in a mall to loot. This makes re-stocking much faster than in police departments or hospitals. Outside of malls, however, this skill has no use -- and almost all the malls in Malton are ransacked and zombie infested, or else barricaded so heavily that only survivors with the military skill Free Running can get in. And, with the possible exception of the Kitchen Knife, their improvised Melee Weapon will probably inflict too little damage to be a feasible source of combat XP. Therefore, a Consumer will usually have to use some other method of gaining XP until they are able to purchase Free Running and make use of their beginning ability. On the other hand, like other Civilian classes, the Consumer can purchase skills from both the Military and Science classes for only 100 XP each, allowing excellent flexibility in leveling up.

Some players dedicated to roleplaying see the Consumer class as the one most accurately reflecting the vast majority of people who would be caught in a zombie apocalypse, and thus choose the Consumer despite its initial challenges.

See Also


Character classes: Civilian | Military | Scientist | Zombie