Civilian skills: Difference between revisions

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Grants an additional 10 Hit points, so that the player has a maximum of 60HP instead of the regular 50HP.  Note that this skill only increases your ''capacity'' for HP, it will not fill up your HP if you happen to be low on HP and decide to buy the skill.  For example, 45/50HP becomes 45/60HP after buying this skill, not 60/60HP.  ''(Zombies can benefit from this skill.)''
Grants an additional 10 Hit points, so that the player has a maximum of 60HP instead of the regular 50HP.  Note that this skill only increases your ''capacity'' for HP, it will not fill up your HP if you happen to be low on HP and decide to buy the skill.  For example, 45/50HP becomes 45/60HP after buying this skill, not 60/60HP.  ''(Zombies can benefit from this skill.)''
===Tagging===
===Tagging===
Player's [[Useful_Items#Spray_Can|spraycans]] last longer. XP bonuses are awarded for tagging certain [[Building Types|buildings]].
Player's [[Useful_Items#Spray_Can|spraycans]] last longer. XP bonuses are awarded for tagging certain [[Building Types|buildings]] (listed below).
===Construction===
===Construction===
Player is able to [[barricade]] buildings and repair buildings which have been [[ruin]]ed.  Building repair requires the use of a [[Toolbox]] and may cost more than 1 AP, depending on how long the building has been ruined. Construction (and a toolbox) also allows the repair of damaged [[generators]] and [[radios]], for 1AP, regardless of the level of damage. Use caution when barricading! Barricading a building past Very Strongly Barricaded for no good reason is considered [[EH-bitching]]; a rather controversial act.
Player is able to [[barricade]] buildings and repair buildings which have been [[ruin]]ed.  Building repair requires the use of a [[Toolbox]] and may cost more than 1 AP, depending on how long the building has been ruined. Construction (and a toolbox) also allows the repair of damaged [[generators]] and [[radios]], for 1AP, regardless of the level of damage. Use caution when barricading! Barricading a building past Very Strongly Barricaded for no good reason is considered [[EH-bitching]]; a rather controversial act.

Revision as of 22:27, 11 January 2010

Cskills.jpg


Civilian skills are available to all human players at a cost of 100 XP.

Shoppers.jpg

Civilian skills

Shopping

Player may choose which stores to loot, when searching a mall. The Consumer class starts with this skill. Widely considered to be essential for searching in malls to be effective.

Bargain Hunting

Player has +25% of having a successful search inside of a Mall. Shopping is required before Bargain Hunting may be purchased.

Body Building

Grants an additional 10 Hit points, so that the player has a maximum of 60HP instead of the regular 50HP. Note that this skill only increases your capacity for HP, it will not fill up your HP if you happen to be low on HP and decide to buy the skill. For example, 45/50HP becomes 45/60HP after buying this skill, not 60/60HP. (Zombies can benefit from this skill.)

Tagging

Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings (listed below).

Construction

Player is able to barricade buildings and repair buildings which have been ruined. Building repair requires the use of a Toolbox and may cost more than 1 AP, depending on how long the building has been ruined. Construction (and a toolbox) also allows the repair of damaged generators and radios, for 1AP, regardless of the level of damage. Use caution when barricading! Barricading a building past Very Strongly Barricaded for no good reason is considered EH-bitching; a rather controversial act.

Radio Operation

Player is able to broadcast within the restricted 26.00-28.00 MHz range using a Radio Transmitter.

Strategy considerations

Almost all the civilian skills are useful. The most important is probably Construction; the ability to build barricades is vital for survivors, allowing them to protect themselves and others.

Shopping and Bargain Hunting turn malls from a frustrating lucky dip into the best place to search for items in the game, though staying in them long-term is not advisable unless the survivors there are particularly well-organised - they are a high-profile target.

Body Building is very useful at keeping you alive longer, and is one of the handful of human skills which carries over for zombies. Zombie players prepared to spend any time as a human should seriously consider investing in it.

Tagging is not vital, as spray cans can be used without it, though with its XP and spray can longevity bonuses it's not completely useless either. 1 XP is gained by tagging Mansions, Power Stations, Banks, and Schools. 2 XP is gained by tagging (the exterior of) Armouries, Monuments, and Police Departments. Became somewhat more important (for mass communication) after the change that made it possible for only the last fifty active survivors to hear you speaking in a crowd, as tags can be seen by all. Great graffiti may be immortalized by other survivors on the Great Graffiti page.

Radio Operation is another non-vital skill, but is useful for mass communication, especially with the change of speaking being only heard by the 'nearest' fifty people, and tagging easily ignored by accident, or sprayed over. It is mainly used to contact others over closed frequencies.

Available skills: Civilian | Military | Science | Zombie Hunter | Zombie
Suggestions for new skills