DSS Satellite Phone: Difference between revisions

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* [http://dssrzs.org/dssp/registry The DSS Satellite Phone Number Registry]
* [http://dssrzs.org/dssp/registry The DSS Satellite Phone Number Registry]


'''Keep a record of your phone number and PIN.''' You will need these to activate your phone after you install the software, and again if you ever reinstall, or switch to a different computer.
{|
|[[Image:600px-Nuvola_apps_important.svg.png|80px]]
|'''IMPORTANT:''' Write down your phone number and PIN somewhere you won't lose them. You will need both to activate your phone after you install the software, and you will need them again if you ever reinstall, or switch to a different computer.
|}


You may get as many numbers as you need. You can use a different number for each of your characters, or you may share a single number amongst any or all of them.
You may get as many numbers as you need. You can use a different number for each of your characters, or you may share a single number amongst any or all of them.

Revision as of 19:06, 3 October 2009

Not an actual DSS Satellite Phone.

The DSS Satellite Phone is an extension to Urban Dead that provides in-game messaging, much like the regular mobile phone, but with a twist. Or five:

  • It doesn't cost any AP to send messages.
  • It stores your old messages until you choose to delete them.
  • It works even if the phone mast is down.
  • It works even if you're dead or zombified.
  • It doesn't add to your encumbrance.

The DSS Satellite Phone is implemented as a Greasemonkey script, and requires Firefox to run.

Quick Start

See the User Guide below for all the details. Have fun.

Status

The DSS Satellite Phone is available to the public now. The current version is 1.

Current Limitations

  • There's no plausible justification for zombies being able to send and receive text messages with a phone.
  • There's no plausible justification for corpses being able to communicate at all. I mean, really.

User Guide

600px-Nuvola apps important.svg.png WARNING: To avoid injury, read all operating instructions and safety information in this guide before using your DSS Satellite Phone.

Getting Started

What You Need

To use your DSS Satellite Phone, you need:

  • An Internet connection.
  • Firefox 3.0 or later.
  • Greasemonkey 0.8.1 or later.
  • At least one Urban Dead account.
  • A service plan with a satellite phone carrier (see below).

It is also highly recommended to have at least one friend. As in: someone willing to talk to you.

Software Installation

To install the DSS Satellite Phone, make sure that you are running Firefox, and that Greasemonkey is already installed and enabled. Then click on the following link:

Then just follow the instructions on screen. There is no need to restart your browser.

Signing Up For A Service Plan

Before you can use any of your DSS Satellite Phone's features, you will need a phone number and a PIN to activate your phone. You may obtain both from here:

600px-Nuvola apps important.svg.png IMPORTANT: Write down your phone number and PIN somewhere you won't lose them. You will need both to activate your phone after you install the software, and you will need them again if you ever reinstall, or switch to a different computer.

You may get as many numbers as you need. You can use a different number for each of your characters, or you may share a single number amongst any or all of them.

A phone number is not linked to any character or user. You don't need to provide any information, like UDIDs or an email address. This in fact is why you should make a record of your PINs: they are the only association between you and your phone numbers.

Using Your DSS Satellite Phone

Opening The Phone

Log in to Urban Dead and look for the satellite phone button. If you are alive, then it should be in your inventory, usually right next to your mobile phone or radio, if you carry those. If you are dead or undead, the button will be near the end of the stuff in the main area of the game screen.

The phone in a survivor's inventory.
Zombiephone.

When you click on satellite phone, the phone's user interface will appear.

Note that opening the phone, like all of its other functions, does not cause a page reload. This means that you won't reach your hit limit texting people. This also means that, if a zombie starts gnawing on your neck while you are mucking about with the phone, you probably will be dead before you notice it.

Phone Activation

A zombie's phone, not yet activated.

The first time you use your phone, it will show you the Activation Screen. You must enter your assigned phone number and PIN in the fields, and click on Activate.

If you ever uninstall the phone, or Greasemonkey or Firefox, or if you switch to a different computer, you will see this screen again. Just use your previously assigned number and PIN; all your messages and contacts will be restored.

Note that each one of your characters will need to activate their phone separately. You may use the same number and PIN for all of them, or request different numbers for each.

Reading Messages

The phone's user interface should be fairly self-explanatory. This is the Messages Screen.

The Messages Screen.
Legend
  1. The phone's information line, showing the software version and the character's phone number.
  2. The green light blinks when the phone is contacting the network.
  3. The screen-selection buttons, used to access other functionality of the phone.
  4. The Reload button fetches the five most recent messages without reloading the full page (doesn't count towards your hit limit).
  5. A new message from a contact. Dates are shown in your local time zone. Clicking on the sender's name will switch the phone to the Send Screen, with the contact preselected, so you can type a reply.
  6. A button for deleting this message. Be careful: no confirmation is requested, and after deleting a message it is not possible to recover it.
  7. A new message from an unknown sender. Clicking on the sender's phone number will switch the phone to the Phonebook Screen, with the number pre-filled, so you can type the sender's name and add them as a contact.
  8. An old (previously read) message. Note the darker background colour.
  9. The Get older messages button retrieves and shows 10 older messages. This button will not be present unless there are older messages to show.
  10. The Close button closes the phone. To open it again, click on the satellite phone button in your inventory.

Note that the screen may not show exactly as imaged here, because of fonts and screen size. Here's an UDWitness of this same screen.

Adding Contacts

Before you can send messages to someone, you must get their phone number add them to your phonebook. This is done from the Phonebook Screen.

The Phonebook Screen.
Legend
  1. Your DSS Satellite Phone contacts.
  2. The obvious buttons.

The names are up to you; they need not be actual character names. This is independent from your Urban Dead Contact List.

Sending Messages

You send messages from the Send Screen.

The Phonebook Screen.
Legend
  1. The message recipient; pull down the menu and pick one of your contacts.
  2. The message body; you type your message here.
  3. The Send button.
  4. The message length indicator.

A dialogue window will pop up to notify you that the message was sent.

The message length limit is 500 characters. The length indicator will turn red if you're over the limit. If you send an over-length message, it will be truncated.

How To Deactivate Your DSS Satellite Phone

You may want to deactivate your DSS Satellite Phone if you intend to change your phone number, or if you are using a shared computer. There is no user interface for deactivating your phone, but you may achieve this by uninstalling the DSS Satellite Phone Greasemonkey script.

  • From Firefox's menu bar, choose item Tools / Greasemonkey / Manage User Scripts...
  • Find and select DSS Satellite Phone in the list of scripts on the left side of the window.
  • Make sure that the checkbox Also uninstall associated preferences is ticked.
  • Click on the button Uninstall

Please be aware that this will remove activation information for all your characters.

Should you desire to use this software again in the future, just reinstall the script, and activate your phones using the same numbers and PINs you were previously assigned. Your stored messages and phonebook will not be lost; they will be restored from the server upon reactivation.

Safety Information

The DSS Satellite Phone is designed to prevent compromise of your Urban Dead account or otherwise private information. You should be aware specifically that:

  • The phone DOES NOT store or transmit your in-game location, not even the city your character is in.
  • The phone DOES store the UDID of your Urban Dead character in Firefox's configuration in your local computer. It is never sent over the network.
  • The phone DOES NOT store or transmit any other item of your Urban Dead account information.
  • The phone DOES store and transmit your phone numbers and PINs.

Public Terminals

If you activate your phone from a public terminal, like a school computer, your phone number and PIN will remain stored in Firefox's configuration in that computer. This does not grant access to your game accounts, but could potentially allow someone else to read your DSS Satellite Phone messages.

To prevent this, you should deactivate your phone by uninstalling the script, as described above.

Giving People Your Phone Number

Just as in real life, anyone who has your number can call you; there is no way to block incoming calls. If you start getting calls you don't want to get, you may have to change your number. Which is a bother.

So, just like in real life, be careful to whom you give out your number.

Screen Captures

You should be aware that UDWitness, Iwitness, and such, will capture the phone's screen if it's open. Thus, if you just received top-secret information from your friends, or if you have been cybering with that hottie you met in the mall, you may want to close the phone before taking the screenie.

On the plus side, the phone's buttons won't be operational, so the screenie will only disclose whatever was visible at the time. Which, of course, may be enough to sink you.

Troubleshooting

The phone keeps telling me that I have new messages

If the phone keeps raising a dialogue window telling you that "you have unread messages," but you see nothing new in the message list, click on Get older messages. You'll find the unread stuff there.

This is the phone working as designed, sort of, though it's indeed a bit mystifying. It happens only in an unusual situation, where, after someone sends you more than five messages in quick succession, you read them by clicking on Reload, which gets only the latest five. It'll be worked around somehow in a future version.

The green light just keeps blinking after I do something

The green light indicates that the phone is trying to contact the network, as it were (it's making a request to the DSS server). It may happen that the Internet connection or the server is slow. Give it a little time. Worse comes to worst, reload the page and try again. This should not happen often.

You may want to open the DSS forum, just to see if your computer can connect to it. If you get an error, it may give you a clue of what's happening.

The satellite phone button just reloads the page

If you are using Midanian's most excellent UD Item Combiner, Organizer and Sorter, or Haliphax's UDInventory, or some other inventory organiser, then make sure the DSS Satellite Phone executes after it.

You may achieve this from Greasemonkey's Manage User Scripts dialogue window: in the list of scripts on the left, drag DSS Satellite Phone down until it sits below your inventory organiser.

There is no satellite phone button

There is a known incompatibility with the script UrbanDead Item Organizer v0.4, and previous versions of it, which causes the phone button to disappear. It is likely this issue won't ever be fixed, for technical reasons. There is an easy workaround, though: replace that script with UDICOS, which does exactly the same thing but is clean, actively maintained, and known to work along the phone (as long as it executes before it; see previous note).