Dakerstown

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Suburb of Dakerstown
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Border Dakerstown Jensentown
Border Roywood Judgewood
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Dakerstown's location in Malton

Resource buildings in Dakerstown

Latest EMR:
z: 0~i: ***
p: BApr 28

Update EMR

Phone Mast: (4,5)

The Buttle Building

Maltel-active-small.jpg

Update Mast

Known groups in this suburb:
— Survivor Groups —
  • Only scattered survivors...
— Zombie Groups —
  • Only feral zombies...
— Hostile Groups —
  • Only freelance killers...

Key buildings in Dakerstown:

Malls:
NecroTech Buildings: 1

(7,8)

Police Departments: 4
Hospitals: 2
Fire Stations: 2
Bulletin Boards: 1
Others:
Suburb Number: 1

Dakerstown, AKA "Suburb One," is a suburb of Malton, located at the northwest corner of the city.

Dakerstown was the site of some of the first zombie-human interaction, as both zombies and humans initially gravitated towards the corners of the city. Some of this action (on the part of the zombies) was coordinated via the mailing list, and was thus an early example of metagaming.

Dakerstown is also notable as it was the last suburb to discover the location of its mobile phone mast and was the first to be given the classification of Ghost Town.

Dakerstown is a suburb that has seen a lot of action. The IWM, had previously enacted a policy of general hostility and fought several wars in an attempt to drive other groups out. For quite some time it was in a state of civil war between the IMW and several communist alligned factions. It is currently a battleground between local survivor groups the Urban Guerillas and FUACK on the side of communism, and on the zombie side Extinction. The Blue Aegis Group calls this suburb home.

Resource Buildings

Fire Stations

Hospitals

NecroTech Facilities

Police Departments

Malls

  • none

Bulletin Boards

Revive Points

Dakerstown Information Resources

AquaInfo.jpg

The Dakerstown Building Information Center contains status reports and updates on key buildings in the suburb.

View zombie activity and locations in Dakerstown from External Military Reports and NecroWatch.

Fun things to do!

Improve your Marksmanship Dakerstown has four police stations, and plenty of very adequate targets just waiting to be filled with hot lead. So what are you waiting for? Pick up a gun and start shooting!

Revive Points

FUACK has designated a junkyward (6,7) (1 NW of the Pask NT Building) as an indoor revive point. The adjacent Leeworthy Park (6,8) is also used as an RP, particularly in the event that the junkyard (6,7) is barricaded.

Recent News

Please: recent news at the top (signed & NPOV). Old news can be archived.

August 2009

August 12th

Fighting has broken out in central Dakerstown with both Swearse PD and Bartholomews Hospital under attack by Extinction troops. The hospital fell again last night to the marauding undead and an unsightly massacre of the patients and staff ensued. Condolences go out to the friends and family of long time Dakerstown stalwart and member of FUACK Saint Murphy who succumbed to the viral onslaught defending to the last. --Zeug 04:02, 12 August 2009 (BST)

August 3rd

25.96 MHz: "... can see maybe fifty on the streets of Dakerstown ... maybe a dozen outside Swearse Lane Police Dept ... a few buildings with lights on ... serious collateral damage ..." --Rat of Steel 12:03, 3 August 2009 (BST)

Based on recent External Military data, the danger level of Dakerstown has been upgraded from Moderately Dangerous to Dangerous. --Rat of Steel 12:03, 3 August 2009 (BST)

25.96 MHz: "... can see about sixty on the streets of Dakerstown ... a few big groups, but they're spread out ... a few buildings with lights on ... serious collateral damage ..." --Rat of Steel 18:26, 3 August 2009 (BST)

July 2009

July 18th

25.96 MHz: "... leaving Dakerstown, counted about forty outside ... mostly just stragglers, no organised groups ... several buildings with power ... only a few buildings damaged ..."

Less zombie, but also less power? Perhaps a fuel shortage. -- Kittithaj 19:26, 18 July 2009 (BST)
Zeds in the southwest corner of the suburb appear to be making a point of attacking auto repairs. This could help explain the reduction in lit building numbers. --Lord K 00:27, 19 July 2009 (BST)

July 17th

25.96 MHz: "... leaving Dakerstown, counted maybe fifty outside ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... only a few buildings damaged ..." -- Kittithaj 20:32, 17 July 2009 (BST)

July 14th

A large influx of zombies can be seen in the area, most likely because of the revival of Extinction. --Super Nweb 21:28, 14 July 2009 (BST)

July 13th

25.96 MHz: "... leaving Dakerstown, counted maybe fifty outside ... mostly just stragglers, no organised groups ... several buildings with power ... some minor structural damage ..." -- Rat of Steel 19:02, 13 July 2009 (BST)

July 12th

Most of Dakerstown is intact with the exception of dark buildings and hospitals are regularly switching control between survivors and zombies. Quick scout of the suburb tallied approx. 30 in the streets. Downgrading suburb status to moderately dangerous. --Lord K 23:04, 12 July 2009 (BST)

Barricade Plan

See here for more information on the plan, including emergency policies. This is the Barricade Plan for the suburb of Dakerstown.

This diagram shows what levels buildings should ideally be barricaded to in order to provide protection in the form of Extremely Heavily Barricaded buildings, whilst designating entry points in the form of Very Strongly Barricaded buildings. Please note this plan indicates the preferred levels of barricades, and not the current levels.

If you wish to discuss alterations to this plan, please use the talk page.

If you need to edit the barricade plan, go to Template:Dakerstown. If changes are made, please be sure to also edit the Barricade Policy section of the page for any buildings affected.

To include the barricade plan on a page use:

{{Dakerstown}} for a fullsize plan

or

{{Dakerstown|Small}} for a smaller version.

Ubpicon2.GIF UBP Non-Compliant Barricade Plan
This barricade plan is not compliant with the Uniform Barricading Policy. This plan was last reviewed on October 10, 2009.


00 01 02 03 04 05 06 07 08 09
00 Bird Boulevard
Palprey Road Police Department
St. Danilo's Church
a cemetery
a carpark
Hewett Library
Geldart Square
Hardwick Row Railway Station
the Bullimore Arms
Bourdillon Library
00
01 the Norgan Building
Patridge Grove
Club Ogburn
Gatley Drive
Seamour Crescent
Merivale Crescent
St. Ansgar's Hospital
a warehouse
a warehouse
Cuthbert Auto Repair
01
02 Sinkins Auto Repair
Scorse Plaza
Voules Walk
Pavey Place School
Cranton Library
Glastonbury Alley
Ditcher Lane
Heward Towers
Bedford Street
the Boucher Arms
02
03 the Emberson Building
the Dibbin Building
wasteland
Dovey Boulevard Fire Station
a warehouse
Owens Walk
Tomkins Bank
McDougall Cinema
the Yelling Building
the Hodgkins Arms
03
04 Club Magee
Wilmott Row
Turpin Crescent
the Tobit Arms
the Doyne Hotel
a junkyard
Bissley Bank
Turnock Place
Hopes Library
Alderson Street
04
05 Wale Walk Police Department
Buckinham Lane
a warehouse
St Bartholomew's Hospital
the Buttle Building
MPM
Montacute Place
the Oakes Museum
Andow Square
wasteland
Imber Road Railway Station
05
06 a warehouse
the Gristwood Hotel
Swearse Lane Police Department
a factory
Owsley Alley
Petvin Place
a warehouse
a carpark
Woolsett Avenue
Rodges Grove
06
07 Hogue Street
a junkyard
Lomas Boulevard Fire Station
Woodborne Crescent
wasteland
Tossell Walk
a junkyard
Tolly Library
Ledger Avenue
the Blackman Building
07
08 St Matthias's Church
Jeffries Auto Repair
Britton Park
wasteland
the Beal Building
the Chitty Hotel
Leeworthy Park
RP
the Pask Building
Calderwood Plaza
Meleady Plaza
08
09 Stobbart Walk Police Department
Freeth Auto Repair
the Crespin Building
Tyack Row
Chadwick Towers
Atkinson Square
Hazeldine Square
the Troakes Monument
Snook Alley Railway Station
Whitesides Row
09
00 01 02 03 04 05 06 07 08 09


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points

About

Because of the sudden influx of zombies to Dakerstown this suburb is no longer safe for low level players; the barricade plan has been updated to reflect this change. Efforts have been made to leave resource buildings open for low level players but survivors without Free Running would be safer elsewhere. The placement of junkyards in this suburb make them ideal entry points, and the use of the junkyard at 6,7 as an RP allows revivers to save AP.

EHB Emergency Policy

During emergencies, all resource buildings may be raised to EHB as a precautionary measure. Survivors are encouraged to use the nearby entry points as an alternate. Citizens without the Free Running skill are highly encouraged to acquire it to prevent death in case of break-ins to VSB buildings. This status should only be set during times when the danger status for the suburb is at Very Dangerous, although other special circumstances may call for Emergency Status as well. At no time will non-resource buildings marked as VSB be caded above that level.

History

This barricade plan was updated on January 1st, 2011, for a more secure suburb. As of this writing, many of the buildings are ransacked and have zombies inside. A local survivor group is currently in the process of reclaiming the suburb. Survivors without free-running are advised to stay away as most buildings will be at EHB while the zombie threat is pushed out. The policy is subject to change without notice as local conditions dictate. --Zakarus 20:15, 1 JAN 2011 (UTC)

Suburb Map

The Malton Suburb of Dakerstown
NW N NE
W
Bird Boulevard Palprey Road Police Department St. Danilo's Church a cemetery a carpark Hewett Library Geldart Square Hardwick Row Railway Station the Bullimore Arms Bourdillon Library
the Norgan Building Patridge Grove Club Ogburn Gatley Drive Seamour Crescent Merivale Crescent St. Ansgar's Hospital a warehouse a warehouse Cuthbert Auto Repair
Sinkins Auto Repair Scorse Plaza Voules Walk Pavey Place School Cranton Library Glastonbury Alley Ditcher Lane Heward Towers Bedford Street the Boucher Arms
the Emberson Building the Dibbin Building wasteland Dovey Boulevard Fire Station a warehouse Owens Walk Tomkins Bank McDougall Cinema the Yelling Building the Hodgkins Arms
Club Magee Wilmott Row Turpin Crescent the Tobit Arms the Doyne Hotel a junkyard Bissley Bank Turnock Place Hopes Library Alderson Street
Wale Walk Police Department Buckinham Lane a warehouse St. Bartholomew's Hospital the Buttle Building Montacute Place the Oakes Museum Andow Square wasteland Imber Road Railway Station
a warehouse the Gristwood Hotel Swearse Lane Police Department a factory Owsley Alley Petvin Place a warehouse a carpark Woolsett Avenue Rodges Grove
Hogue Street a junkyard Lomas Boulevard Fire Station Woodborne Crescent wasteland Tossell Walk a junkyard
RP
Tolly Library Ledger Avenue the Blackman Building
St. Matthias's Church Jeffries Auto Repair Britton Park wasteland the Beal Building the Chitty Hotel Leeworthy Park the Pask Building Calderwood Plaza Meleady Plaza
Stobbart Walk Police Department Freeth Auto Repair the Crespin Building Tyack Row Chadwick Towers Atkinson Square Hazeldine Square the Troakes Monument Snook Alley Railway Station Whitesides Row
E
SW S SE