Difference between revisions of "Developing Suggestions"

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=Suggestions=
=Suggestions=
{{subst:DevelopingSuggestion
===Item Exchange/transfer===
|time=[[User:Paynetrain|<span style="font-size:1.4em;font-family:impact,monospace,serif;color:#f30b0c;">Payne</span>]][[User talk:Paynetrain|<span style="font-size:1.4em;font-family:'poplar std',verdana,sans-serif;color:#0a1cf2;">Train</span>]]<sup>'''([[FU]])'''</sup> 08:14, 24 June 2016 (UTC)
{|
|name=Item Exchange/transfer
|'''Timestamp:''' [[User:Paynetrain|<span style="font-size:1.4em;font-family:impact,monospace,serif;color:#f30b0c;">Payne</span>]][[User talk:Paynetrain|<span style="font-size:1.4em;font-family:'poplar std',verdana,sans-serif;color:#0a1cf2;">Train</span>]]<sup>'''([[FU]])'''</sup> 08:14, 24 June 2016 (UTC)
|type=Interface
|-
|scope=Survivors
|'''Type:''' Interface
|description= Yes,I'm actually thinking of going there,I know its been suggested a lot but i think its about time this got implemented,Not just for the sake of it getting implemented....But,because I think this game is slowly fading away and before long,it will die if we don't do something about it,and i  think the implementation of a suggestion of this scale maybe what this game needs right now...It will probably help in making life for our new survivors easier and prompt them to maybe give the game a chance,and who knows? maybe even bring back the old players to the game....
|-
|'''Scope:''' Survivors
|-
|'''Description:''' Yes,I'm actually thinking of going there,I know its been suggested a lot but i think its about time this got implemented,Not just for the sake of it getting implemented....But,because I think this game is slowly fading away and before long it will die if we don't do something about it....and i  think the implementation of a suggestion of this scale maybe what this game needs right now...It will probably help in making life for our new survivors easier and prompt them to maybe give the game a chance and who knows? maybe even bring back the old players to the game....


One of the main problems that comes up when someone brings up this topic is that item exchange will result in hoarding or misuse by zergers or multiple accounts to transfer their items to their main account and thus make themselves more powerful,Im no tech whiz or anything but I've seen many games make the use of same IP bans restricting the transfer of items from users of the same IP.I think to some extend its already enforced in Urban dead with the "daily AP Limit" thing.One drawback to this plan maybe that the zergers may start using fake IP generating software's to bypass this(although i dont think they're intelligent enough to do that)
One of the main problems that comes up when someone brings up this topic is that item exchange will result in hoarding or misuse by zergers or multiple accounts to transfer their items to their main account and thus make themselves more powerful,Im no tech whiz or anything but I've seen many games make the use of same IP bans restricting the transfer of items from users of the same IP.I think to some extend its already enforced in Urban dead with the "daily AP Limit" thing.One drawback to this plan maybe that the zergers may start using fake IP generating software's to bypass this(although i dont think they're intelligent enough to do that)


another problem that often comes up is the imbalance of power it may cause between the zombies and survivors,but me being a zombie player myself id like to encourage all zombie players to think of this from your role player views,Item exchange and bartering is a vital part of all zombie apocalypses....actually if you think about it the zombies are able to help out their newer players more than the survivors by helping them breaking down barricades and getting them foood by use of feeding drags and groans...and lets be honest here,once evry survivor or zombie for that matter,buys all the skills they need,they've essentially completed the game...adding this mechanic helps give a survivors life new purpose by letting them act as mentors to new players
Another problem that often comes up is the imbalance of power it may cause between the zombies and survivors,but me being a zombie player myself id like to encourage all zombie players to think of this from your role player views,Item exchange and bartering is a vital part of all zombie apocalypses....actually if you think about it the zombies are able to help out their newer players more than the survivors by helping them breaking down barricades and getting them foood by use of feeding drags and groans...and lets be honest here,once evry survivor or zombie for that matter,buys all the skills they need,they've essentially completed the game...adding this mechanic helps give a survivors life new purpose by letting them act as mentors to new players


Now,The suggestion....well i haven't really put much thought into how its going to work,its the reason behind why this is in the developing suggestions page.What i do have in mind tho is it'll look exactly like the attack drop down list with the words "attack -Random person- with -this weapon" being replaced by "give -random person- your -item-" and would cost 1AP to do.Naturally this is not how far i wish to develop this suggestion,i wish to make it a better,but id like inputs from the UDwiki folk rather than make this my own suggestion..All constructive criticism and ideas welcomed...I'm sure everyone will have a lot to say in this
Now,The suggestion....well i haven't really put much thought into how its going to work,its the reason behind why this is in the developing suggestions page.What i do have in mind tho is it'll look exactly like the attack drop down list with the words "attack -Random person- with -this weapon" being replaced by "give -random person- your -item-" and would cost 1AP to do.Naturally this is not how far i wish to develop this suggestion,i wish to make it a better,but id like inputs from the UDwiki folk rather than make this my own suggestion..All constructive criticism and ideas welcomed...I'm sure everyone will have a lot to say in this
|}
====Discussion (Item Exchange/transfer)====
----
----
----
:Absolutely perfect in every way.<br/> I don’t think this can be improved upon.<br/> —[[User:Revenant|And the name of the pain is…<br/>  
:Absolutely perfect in every way.<br/> I don’t think this can be improved upon.<br/> —[[User:Revenant|And the name of the pain is…<br/>  

Revision as of 09:35, 24 June 2016

NOTICE
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list


Suggestions

Item Exchange/transfer

Timestamp: PayneTrain(FU) 08:14, 24 June 2016 (UTC)
Type: Interface
Scope: Survivors
Description: Yes,I'm actually thinking of going there,I know its been suggested a lot but i think its about time this got implemented,Not just for the sake of it getting implemented....But,because I think this game is slowly fading away and before long it will die if we don't do something about it....and i think the implementation of a suggestion of this scale maybe what this game needs right now...It will probably help in making life for our new survivors easier and prompt them to maybe give the game a chance and who knows? maybe even bring back the old players to the game....

One of the main problems that comes up when someone brings up this topic is that item exchange will result in hoarding or misuse by zergers or multiple accounts to transfer their items to their main account and thus make themselves more powerful,Im no tech whiz or anything but I've seen many games make the use of same IP bans restricting the transfer of items from users of the same IP.I think to some extend its already enforced in Urban dead with the "daily AP Limit" thing.One drawback to this plan maybe that the zergers may start using fake IP generating software's to bypass this(although i dont think they're intelligent enough to do that)

Another problem that often comes up is the imbalance of power it may cause between the zombies and survivors,but me being a zombie player myself id like to encourage all zombie players to think of this from your role player views,Item exchange and bartering is a vital part of all zombie apocalypses....actually if you think about it the zombies are able to help out their newer players more than the survivors by helping them breaking down barricades and getting them foood by use of feeding drags and groans...and lets be honest here,once evry survivor or zombie for that matter,buys all the skills they need,they've essentially completed the game...adding this mechanic helps give a survivors life new purpose by letting them act as mentors to new players

Now,The suggestion....well i haven't really put much thought into how its going to work,its the reason behind why this is in the developing suggestions page.What i do have in mind tho is it'll look exactly like the attack drop down list with the words "attack -Random person- with -this weapon" being replaced by "give -random person- your -item-" and would cost 1AP to do.Naturally this is not how far i wish to develop this suggestion,i wish to make it a better,but id like inputs from the UDwiki folk rather than make this my own suggestion..All constructive criticism and ideas welcomed...I'm sure everyone will have a lot to say in this

Discussion (Item Exchange/transfer)



Absolutely perfect in every way.
I don’t think this can be improved upon.
And the name of the pain is…
And the name of the pain is…
The name of the train is…
The name of the train is
Pain and suffering.

@ 08:26, 24 June 2016 (UTC)
How about some structure to the suggestion? Or some capitals? Or decent punctuation? Or something else than "I think this is a good idea, but I don't want to put in the work to actually make it work"? Just my 2 cents... PB&J 09:26, 24 June 2016 (UTC)

Suggestions up for voting

The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.