Difference between revisions of "Developing Suggestions"

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=Suggestions=
=Suggestions=
===Rubble===
===Fortnite Dance Moves===
{|
{|
|'''Timestamp:''' [[User:Phil Nekro|Phil Nekro]] ([[User talk:Phil Nekro|talk]]) 23:00, 27 September 2016 (UTC)
|'''Timestamp:''' {{User:DanceDanceRevolution/tcs}} 01:48, 7 October 2018 (UTC)
|-
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|'''Type:''' Adjustment
|'''Type:''' Flavour
|-
|-
|'''Scope:''' Ruined Buildings
|'''Scope:''' Survivors/PKers (probably)
|-
|-
|'''Description:''' This change is partially predicated on the idea that Urban Dead's best days are behind it and that Kevan is not going to release an Android or iOS app in the future to bring in a new wave of users.
|'''Description:''' In line with my ''Urban Dead Go'' and ''AP Micropayments'' suggestions, I endeavour to keep UD updated to the times with some dance moves, stolen straight from megahit Fortnight.


I've been playing the game off and on since 2005, and the apocalypse vibe is truly setting in. There are about as many people [actively playing now  http://www.urbandead.com/stats.html] all over the city as there were at the [[First Siege of Caiger Mall]] alone. That's not necessarily a problem, but one of the effects of the suburbs being mostly empty is that the barricade system especially survivors when the population is low-density. As a solo survivor it's much easier to barricade a few buildings and free run from one to the next than it is as a solo zombie to break down even a Very Strongly Barricaded building and get inside with enough AP to accomplish anything. If you're not part of a coordinated group, I don't see how it's fun at all to be a zombie right now, much less a brand new zombie with low attack accuracy and no lurching gait, and I think that's reflected in the stats.
In line with the [https://www.ranker.com/list/best-fortnite-dances-and-emotes/ranker-games latest favourite dance moves from the game], I think we should add the famous "Floss", "Orange Justice", "Electro Shuffle", and of course, "Take the L".


Therefore I think it would be helpful to have a deeper stage of Ruin that is more like Rubble: the roof has completely caved in, the interior stairwell is inaccessible, there are huge holes in the walls, etc. Essentially, take the descriptions from the [[Decay]] feature but make it something that can be done intentionally and with the added effect that the building becomes like a street square until it gets repaired, meaning it can't be used for free-running ''out'' of either.
More dance moves to be added over time, possibly as part of some "season" addition to Urban Dead (season suggestion pending).


Now, on the mechanics, I think a few considerations still need to be worked out because scale is important. If zombies could spend 10 AP doing this, it would definitely make mall sieges more like actual sieges because you could deny adjacent entryways to heavily barricaded areas just by ruining them. For any organized group, it seems like this would be incredibly overpowered.
Thoughts?
 
|}
Instead, the best balance I can think of is that after some number of days of being ruined (three sounds good to me), 10 AP can be used to reduce a building to 'Rubble' where it functions as a street square until repaired.
====Discussion (Fortnite Dance Moves)====
 
Of course, the main barriers to this excellent suggestion are 1) copyright infringement and 2) the fact that dance is [https://cdn.discordapp.com/attachments/300752841851666434/331646581562408960/Screen_Shot_2017-07-03_at_9.04.50_PM.png already] [http://ispy.dxavier.net/1080575536.html possible] in the game for the undead. {{User:Bob Moncrief/Sig}} 12:19, 7 October 2018 (UTC)
I also think this could be explained easily in-game as an effect of the continued decay of buildings in the city, so they're now weak enough that zombies can partially collapse them, and would be a replacement to the current Decay effect which takes more AP to repair the longer it's been in that state.
 
The positive effect is that zombies would be able to mark off territory more effectively and limit where survivors could easily hide. Places like Ridleybank would be immediately obvious as inhospitable except from a concerted effort by survivors to go in together, but it would help out zombies in safer neighborhoods too because it would throw a wrench into a lot of barricade plans.
 
For balance on the other side, I have two issues I haven't worked out because I play survivor more rarely.  
 
The first is how much AP it should take to repair this, because I don't really know what would be a fair number to both sides and in most situations of varying population density.
 
The second is whether it would make sense for survivors still to be able to hide themselves in the rubble so that they can't be seen unless someone is in the same square as them. If it was completely like a street, I think that would be going too far. But the second biggest AP help to zombies would be being able to stand 'in' a Rubble building and still see the outside of the surrounding blocks without having to spend an AP going in and out.
 
As a coding issue, I have no idea how difficult it would be, but if the ability to 'hide' from people not in the same square as you were not included, it seems like all it would take is re-purposing some of the flavor text and temporarily changing a building into a street. 


'''Summary''': New zombie skill called 'Rubble'; replaces Ruin decay with a AP-costing action; Rubble buildings function like streets until repaired.
All dancing should be via [[Flailing Gesture]] as [[Kevanism|God]] and [[MOB|His Prophet]] intended. {{User:Revenant/Sig}} {{Goonsig|Revenant}} 05:54, 20 October 2018 (UTC)
|}
====Discussion (Rubble)====
The main difficulty I think is that a number of people use Big Game Ruin Hunting as their main play mechanic/motivation; removing/significantly altering the one-a-day ruin cost would really mess those people up. {{User:Bob Moncrief/Sig}} 23:53, 27 September 2016 (UTC)
:Yeah, but by 'a number' you're essentially saying maybe 20-30, if that, right? If there other bad effects I haven't considered, that's an issue but I don't think a couple dozen long time users are enough to veto something that would positively effect hundreds. Survivors lose permanent free-running entrance portals and zombies get a way to better invest AP, so as balance, there's a cap to how much AP that costs to undo. As a zombie, I'd have absolutely no problem with leaving it so Big Game Ruin Hunting could still work, but I imagine that would be considered unfair even though there are more zombie hunters than zombie hunters right now.--[[User:Phil Nekro|Phil Nekro]] ([[User talk:Phil Nekro|talk]]) 00:23, 28 September 2016 (UTC)  
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===Urban Dead Go!===
===Infinity Gauntlet===
{|
{|
|'''Timestamp:''' {{User:DanceDanceRevolution/a}} 12:25, 21 July 2016 (UTC)
|'''Timestamp:''' {{User:DanceDanceRevolution/tcs}} 01:45, 7 October 2018 (UTC)
|-
|-
|'''Type:''' Engine adjustment
|'''Type:''' Item
|-
|-
|'''Scope:''' Everyone
|'''Scope:''' All survivors of Malton
|-
|-
|'''Description:''' A new app for your smartphone, Urban Dead Go! Or just UDG! for short, will implement Augmented Reality to turn your town into the new Malton. Fight across the world for survival against the undead scourge.
|'''Description:''' I propose an addition of some new items to the game, an "Infinity Gauntlet" (Or as I like to call it, the "Thanos Glove"), and 6 individual "Infinity Stones".
 
All these items will be scattered randomly throughout Malton.


Urban Dead will thrive on this new platform, where looking through your camera phone will open your eyes to the real world before you: those playing the game as survivors will appear dishevelled and alive, those playing as zombies will look dishevelled and grey. Those around you that aren't playing the game will appear on your phone as office desks and vending machines that you must rummage through to get items.
Having the Thanos Glove in your inventory will allow you to collect the Infinity Stones if you come across them. Even though any player can collect an Infinity Stone, only the player with the Thanos Glove can utilise the advantage a Stone gives you. You have an additional max health of 50hp '''per infinity stone''' in your inventory when couple with the Infinity Glove.


Combat will be faithful to the game, that is, sticky and illogical. Whereas you attacking in UD by clicking, you will attack in UDG! by... clicking. You hold your phone out, aim it at your foe so he appears on your screen, and at melee range, tap the screen.. Just imagine 10 "zombies" surrounding a "survivor", aiming their phones at him while tapping away while the survivor squeals in virtual pain!
Players with an Infinity Stone in their inventory will have a small (S) icon next to their name and HP, when in the same block as other players.


Using real buildings promotes trespassing, so UDG! will use virtual buildings as displayed on augmented reality. Just think of being in the middle of Central Park with a hundred other shaking, poor and twitchy survivors, all huddled in an imaginary area crying while surrounded by hundreds of groaning zombies, swiping with their phones at the "doors" in what will appear to an outsider to be a flashmob of mimes. This kind of activity will surely catch on in the hundreds of millions.
When a player has the Infinity Stone and dies, the stone(s) that were in their inventory will be redistributed randomly throughout Malton. If you kill someone with the Thanos Glove, you take the glove from them and it becomes yours.


This future implementation lends perfectly to my last Developing Suggestion, the [http://wiki.urbandead.com/index.php?title=Developing_Suggestions&oldid=2189420#AP_Micropayments Micropayment] suggestion, as well as all the interesting additions to that suggestion the UD community kindly promoted in a great effort to bring UD to a new glory. Let's be real, these two suggestions combined will no doubt make absolute bank for Kevan.
'''What happens when you finally get all 6 stones?'''


Please provide all your thoughts on how this game could work in the real world, I will compile them all for my elevator pitch to Mr Davis himself. Thank you all for your time and I look forward to working with you.
Well doi, a button appears named "Click Fingers", and once you click it, half the Survivors in Malton die.
 
Great way for death cultists to balance the game in the favour of Zombies.
 
Thoughts please.
|}
|}
====Discussion (Urban Dead Go!)====
====Discussion (Infinity Gauntlet)====
100% endorse. {{User:Bob Moncrief/Sig}} 13:44, 21 July 2016 (UTC)
+1 -- [[file:SomethingSomething.gif|link=http://wiki.urbandead.com/index.php/User:Jack's_Inflamed_Sense_Of_Rejection]] 06:37, 7 October 2018 (UTC)


What would the role of flares be in such a game? Would they attract NPCs that could be used to gather XP, or would they function as they do now, doing virtually nothing at all, other than being used for over-the-top kills by PKers? Also, I'd need to hear some ideas about how free running would be handled before I'd be able to lend this idea my full support. {{User:Aichon/Signature}} 14:53, 21 July 2016 (UTC)
Of course, the main barriers to this excellent suggestion are 1) copyright infringement and 2) idling out — if there are only, say, two gloves in Malton, if all five of those characters idle out, then the mechanic is effectively removed from the game. Unless I'm misunderstanding the frequency at which the gloves/stones would appear? {{User:Bob Moncrief/Sig}} 12:20, 7 October 2018 (UTC)
:All I know is, we might need to get rid of the 'jumping from buildings' mechanic... {{User:DanceDanceRevolution/a}} 21:50, 21 July 2016 (UTC)
:That's a good point. I intended for only one Gauntlet, and one of each stone, to be in Malton at any one time. Let's say for sake of argument that if a character had one of these items and then idled out, those items would be randomly redistributed throughout Malton again. {{User:DanceDanceRevolution/tcs}} 11:25, 8 October 2018 (UTC)
:After some thought, I've come up with an idea. In the above hypothetical at Central Park, if you attempt to go into the building with free running, you will be able to. However, if at EHB or without free running, obviously while you can physically go in there, your virtual self cannot. they will stay standing outside the building, idle until you walk back into them and assume control again. This will be explained by the flavour text ''"You attempt to freerun into the building, but [without the necessary skill/the building is too heavily barricaded and] you fall and become unconscious, having an out-of-body experience."''  Obviously during this time your avatar can be attacked by other players.
:Needless to say, during this time that you are in the building but your avatar is outside, other players will see your real self as a fridge or shopping trolley to be rummaged through for items. {{User:DanceDanceRevolution/a}} 23:26, 21 July 2016 (UTC)


Best suggestion ever 10/10..... Why aren't we funding this??!! Such good idea,much need implementation!!--{{User:Paynetrain/Sig}} 18:13, 21 July 2016 (UTC)
<s>Two</s> three questions necessary to fill out these mechanics of this suggestion:
 
#How does one find these items? Just searching randomly in any building? Any block? Inside or outside?
I would unironically love an App version of Urban Dead that took place in Malton, even if it had to have microtransactions that let people buy more AP to make it worth the effort financially to do.--[[User:Phil Nekro|Phil Nekro]] ([[User talk:Phil Nekro|talk]]) 23:00, 27 September 2016 (UTC)
#How many AP does it cost to {{Button|Click Fingers}}?
#Is {{Button|Click Fingers}} <s>spammable</s> repeatable or is it more of a one-time thing?
{{User:Revenant/Sig}} {{Goonsig|Revenant}} 05:51, 20 October 2018 (UTC)
:Also, denying zombies both access to the glove and the ability to be affected by it is CLASSIC survivor-centric bias. I move that the glove should be zombie only and that every zombie with Brain Rot should automatically have one. {{User:Revenant/Sig}} {{Goonsig|Revenant}} 05:58, 20 October 2018 (UTC)
::That's a really fair point. Zombies can wear the Thanos Glove too, and can obtain stones similarly. However, since they lack the search function, they can only get it by killing a survivor/zombie that has stone. This enables them to have a critically different experience than the survivors, who can only obtain stones by search and not killing. Zombies with a stone also appear completely normal to other players. They only have the (S) appear by their name if they get jabbed by a DNA extractor. {{User:DanceDanceRevolution/sig5}} 05:19, 31 July 2019 (UTC)
:The sheer power of the Thanos Glove on mere humans is evident by its catastrophic AP (50) and HP (50) cost. So it's not guaranteed to kill the snapper outright, but might. Thoughts? {{User:DanceDanceRevolution/sig5}} 05:22, 31 July 2019 (UTC)
----


==Suggestions up for voting==
==Suggestions up for voting==
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.
{{Category:Current Suggestions}}
{{Category:Current Suggestions}}

Revision as of 05:22, 31 July 2019

NOTICE
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list


Suggestions

Fortnite Dance Moves

Timestamp: THE CENTRAL SCRUTINIZER 01:48, 7 October 2018 (UTC)
Type: Flavour
Scope: Survivors/PKers (probably)
Description: In line with my Urban Dead Go and AP Micropayments suggestions, I endeavour to keep UD updated to the times with some dance moves, stolen straight from megahit Fortnight.

In line with the latest favourite dance moves from the game, I think we should add the famous "Floss", "Orange Justice", "Electro Shuffle", and of course, "Take the L".

More dance moves to be added over time, possibly as part of some "season" addition to Urban Dead (season suggestion pending).

Thoughts?

Discussion (Fortnite Dance Moves)

Of course, the main barriers to this excellent suggestion are 1) copyright infringement and 2) the fact that dance is already possible in the game for the undead. Bob Moncrief EBDW! 12:19, 7 October 2018 (UTC)

All dancing should be via Flailing Gesture as God and His Prophet intended. ᚱᛁᚹᛖᚾ You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| 05:54, 20 October 2018 (UTC)


Infinity Gauntlet

Timestamp: THE CENTRAL SCRUTINIZER 01:45, 7 October 2018 (UTC)
Type: Item
Scope: All survivors of Malton
Description: I propose an addition of some new items to the game, an "Infinity Gauntlet" (Or as I like to call it, the "Thanos Glove"), and 6 individual "Infinity Stones".

All these items will be scattered randomly throughout Malton.

Having the Thanos Glove in your inventory will allow you to collect the Infinity Stones if you come across them. Even though any player can collect an Infinity Stone, only the player with the Thanos Glove can utilise the advantage a Stone gives you. You have an additional max health of 50hp per infinity stone in your inventory when couple with the Infinity Glove.

Players with an Infinity Stone in their inventory will have a small (S) icon next to their name and HP, when in the same block as other players.

When a player has the Infinity Stone and dies, the stone(s) that were in their inventory will be redistributed randomly throughout Malton. If you kill someone with the Thanos Glove, you take the glove from them and it becomes yours.

What happens when you finally get all 6 stones?

Well doi, a button appears named "Click Fingers", and once you click it, half the Survivors in Malton die.

Great way for death cultists to balance the game in the favour of Zombies.

Thoughts please.

Discussion (Infinity Gauntlet)

+1 -- SomethingSomething.gif 06:37, 7 October 2018 (UTC)

Of course, the main barriers to this excellent suggestion are 1) copyright infringement and 2) idling out — if there are only, say, two gloves in Malton, if all five of those characters idle out, then the mechanic is effectively removed from the game. Unless I'm misunderstanding the frequency at which the gloves/stones would appear? Bob Moncrief EBDW! 12:20, 7 October 2018 (UTC)

That's a good point. I intended for only one Gauntlet, and one of each stone, to be in Malton at any one time. Let's say for sake of argument that if a character had one of these items and then idled out, those items would be randomly redistributed throughout Malton again. THE CENTRAL SCRUTINIZER 11:25, 8 October 2018 (UTC)

Two three questions necessary to fill out these mechanics of this suggestion:

  1. How does one find these items? Just searching randomly in any building? Any block? Inside or outside?
  2. How many AP does it cost to Click Fingers?
  3. Is Click Fingers spammable repeatable or is it more of a one-time thing?

ᚱᛁᚹᛖᚾ You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| 05:51, 20 October 2018 (UTC)

Also, denying zombies both access to the glove and the ability to be affected by it is CLASSIC survivor-centric bias. I move that the glove should be zombie only and that every zombie with Brain Rot should automatically have one. ᚱᛁᚹᛖᚾ You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| 05:58, 20 October 2018 (UTC)
That's a really fair point. Zombies can wear the Thanos Glove too, and can obtain stones similarly. However, since they lack the search function, they can only get it by killing a survivor/zombie that has stone. This enables them to have a critically different experience than the survivors, who can only obtain stones by search and not killing. Zombies with a stone also appear completely normal to other players. They only have the (S) appear by their name if they get jabbed by a DNA extractor. DANCEDANCEREVOLUTION 05:19, 31 July 2019 (UTC)
The sheer power of the Thanos Glove on mere humans is evident by its catastrophic AP (50) and HP (50) cost. So it's not guaranteed to kill the snapper outright, but might. Thoughts? DANCEDANCEREVOLUTION 05:22, 31 July 2019 (UTC)

Suggestions up for voting

The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.