Difference between revisions of "Developing Suggestions"

From The Urban Dead Wiki
Jump to navigationJump to search
(26 intermediate revisions by 11 users not shown)
Line 1: Line 1:
<noinclude>{{Developing Suggestions Intro}}</noinclude>
<noinclude>{{Developing Suggestions Intro}}</noinclude>


=Suggestions=
===Wake Up Dead===
{|
|'''Timestamp:''' {{User:Gardenator/sig}} 02:50, 6 July 2018 (UTC)
|-
|'''Type:''' Game Balance
|-
|'''Scope:''' Players
|-
|'''Description:''' In short, if a player character idles out, if the account is logged into, their state is that of a dead body.  This is great, as it doesn't make sense for someones character to stop moving for 10 years and suddenly come back to life with full gear with no penalty.  Try it, stop moving for 10 years and see if you are dead or not.


Zombies and Surviors would both get a message, something like "You slumber into unconsciousness and die."
{{subst:Action Points
Then there is a box saying "Stand up"
|time=10:07 A.M. July 26, 2022
|name=Action Points Increase Regeneration Rate
|
|scope=Everyone
 
|description=Due to the passage of time with mobile games and other real time action games without restriction,  I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game.  I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this. }}
 
 
 
{{subst:Action Points
|time=10:07 A.M. July 26, 2022
|name=Action Points Increase Regeneration Rate
|
|scope=Everyone


10 years is just an example, whatever the idle flag is (I think it's 30 days) would make sense.
|description=Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game.  I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this. }}  
|}
====Discussion (Wake Up Dead)====
Ap cost would be the default, affected by the ankle grab skill.--{{User:Gardenator/sig}} 02:52, 6 July 2018 (UTC)


I do agree that waking up alive after 10 years is somewhat unrealistic. I'm on Tumblr, and the Urban Dead tag there is full of people saying "I logged back in after ten years, and I'm still alive!" Clearly either they don't understand the idling-out mechanic, or are commenting on this very issue about it. However, in many parts of the city, 30 days is not a difficult time to survive, given how safe/calm much of Malton is these days.
Wolldog1


My only other concern is that most survivor players idle out inside buildings, and thus this would be exploitable for piñata-ing purposes (kind of like a zombie equivalent to [[Big Game Ruin Hunting]] in that zombies can use a large amount of "AP" (30 days' worth wasted) to reach the threshold, then log in dead inside a building and piñata it. (This would also be true of unintentional idle-outs, but I expect most survivor players logging in after a long time wouldn't immediately piñata wherever they are.) Maybe 30 days is too short to prevent this exploit, or maybe the exploit is a feature rather than a bug. Let me know your thoughts. {{User:Bob Moncrief/Sig}} 10:20, 6 July 2018 (UTC)


Bob's point is a really good reason for more tweaks. Perhaps have them wake up dead ''and'' outside? {{User:DanceDanceRevolution/a}} 12:45, 6 July 2018 (UTC)


:It is some concern that a zombie could wake up into a building and attempt to ruin it. A lone zombie would have difficulty doing this to a populated room, not to mention the odds are probably even that the building is EHB. I recently had one of my zombies break into a NT building, where there were two survivors inside. I was unable to kill any, as I had almost no Ap. Over the next two days or so, I would log in and attempt to kill the survivors and was unsuccessful.  Stored Ap in the form of items is extremely powerful in this game.
{{subst:Action Points
|time=10:07 A.M. July 26, 2022
|name=Action Points Increase Regeneration Rate
|
|scope=Everyone


:That said, I was assuming the death mechanic would create a dead body for X amount of days. This would enable normal interactions with that dead body, including the ability to dump it outside.--{{User:Gardenator/sig}} 00:26, 7 July 2018 (UTC)
|description=Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game.  I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this. }}  
:That said, I have no problem with dead bodies automatically dumped to the outside of buildings. Either way is fine.  I was thinking of older suggestions that were seen as "too complicated to code" or "taxing on the server".--{{User:Gardenator/sig}} 08:02, 7 July 2018 (UTC)
::Maybe an option is that when the person logs back in, the game would check if the building is ruined and if so, they wake up dead? (Or if they idled out outdoors.) Would mean the suggestion would only apply about a quarter (?) of the time, though, given the citywide proportion of ruined buildings. {{User:Bob Moncrief/Sig}} 12:46, 7 July 2018 (UTC)


Are we pretending that this game is going to see any changes ever again? --[[User:Envious|Ɛňvϊoцᵴ]] ([[User talk:Envious|talk]]) 00:10, 8 July 2018 (UTC)
Wolldog1
:Yes. --{{User:Gardenator/sig}} 07:55, 8 July 2018 (UTC)
:"I'm opposed to change because change will never happen" is the attitude I most dislike on this wiki. {{User:Bob Moncrief/Sig}} 12:19, 10 July 2018 (UTC)


Meh. It’s not like anyone actually has to ''eat'' any more. Like [[idle|it says]] in the FAQ, {{udspan|any character that hasn't been logged in for more than five days is considered to have spent that time finding and reinforcing a place to shelter, and becomes "hidden", effectively disappearing from the game.}} Malton is just full of world-class hide-and-seek players. {{User:Revenant/Sig}} {{Goonsig|Revenant}} 11:00, 8 July 2018 (UTC)
:That said, this would be ''absolutely hilarious'' if applied to [[Monroeville]] and [[Borehamwood]]. “Time to log in another idled character and display my superior— oh what the shit I'm dead?!” {{User:Revenant/Sig}} {{Goonsig|Revenant}} 11:03, 8 July 2018 (UTC)
::Also, [[idle]] is 5 days, MIA is 1 month. {{User:Revenant/Sig}} {{Goonsig|Revenant}} 11:05, 8 July 2018 (UTC)
:::Yes, I've been operating assuming they meant death happens if MIA for 1 month. {{User:Bob Moncrief/Sig}} 12:47, 10 July 2018 (UTC)
::::Yes, let the record show that I meant the MIA flag and not the idle flag.  --{{User:Gardenator/sig}} 19:58, 14 July 2018 (UTC)


{{SDW|9/22/2018}}
===Drone===
{|
|'''Timestamp:''' [[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User_Talk:Rosslessness/Quiz|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[The Great Suburb Group Massacre|<span style="color: PaleTurquoise">s</span>]]<sup>[[Location Page Building Toolkit|<span style="color: DarkRed">Want a Location Image?]] </span> </sup>  19:10, 23 July 2022 (UTC)
|-
|'''Type:''' Survivor Item
|-
|'''Scope:''' Survivors
|-
|'''Description:''' Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.
|}
====Discussion (Drone)====
Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --{{User:A Helpful Little Gnome/Sig}} 02:19, 24 July 2022 (UTC)
----
----


===Generic locations.===
===Backpack===
{|
{|
|'''Timestamp:''' [[User:Jack&#39;s Inflamed Sense Of Rejection|∀UDIO∀TTACK]] ([[User talk:Jack&#39;s Inflamed Sense Of Rejection|talk]]) 21:45, 5 July 2018 (UTC)
|'''Timestamp:''' [[User:Wild Crazy|Wild Crazy]] ([[User talk:Wild Crazy|talk]]) 20:55, 20 September 2021 (UTC)
|-
|-
|'''Type:''' Wiki
|'''Type:''' New item
|-
|-
|'''Scope:''' Stubs
|'''Scope:''' Survivors
|-
|-
|'''Description:''' [[User:Jack%27s_Inflamed_Sense_Of_Rejection/MeltingPot2 |I started making some generic locations to unstub some of the 6000+ locations/streets here]], but before making them into a big deal I wanted to clear with others if this is even a good idea.
|'''Description:''' This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).
 
 
Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?


Every location type will have at least 4 different options to make it somewhat less generic and hopefully a little inviting towards players who might not have the big time creative storytelling. As of now I have inserted some options within the generic locations so that every Restaurant doesn't serve the same food - same will be done for workshops, grocery stores and apartment complexes etc. Many stubs are non-TRP locations and they should all link to either history and/or any useful information like items and other locations too, just to make them more useful.
A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


Any generic location will of course have some sort of template so all users know that the generic locations are open to all creative editing, even deletion if someone has something to add - the plan is not to finish off the map, but to give to fill out the small holes. Most of this is based on something I found in Rosslessness' userspace and I feel it deserves some attention which is why I'm making the suggestion.


-Don't mind the pictures, or boxes. This is all work in progress, and thanks for the inputs I have gotten so far!
Q: If it wastes AP, what is the point?
|}
 
====Discussion (Generic locations.)====
A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.
Hallo! Unfortunately, this isn't the right place for this question — Developing Suggestions is for suggested ''in-game'' changes, and this is an on-wiki change.


That said, I'd say just go for it. In general, for changes that don't affect the major workings of the wiki (e.g. administrative stuff, the DangerReport or Map systems) go ahead and make changes — if it's a big problem we can always clean it up later. Things like building descriptions are totally free to edit, and as long as you're not deleting lovingly-crafted content (which you won't be, if this is to be used on stubs) you're all set.


(For a shameless-plug example of a previous mass-content-add, check out the [[Malton Rail]] network I constructed in 2015 and added to all rail stations in the city. Nobody objected to that, at least not yet!) {{User:Bob Moncrief/Sig}} 23:13, 5 July 2018 (UTC)
Please give your thoughts.


{{SDW|9/22/2018}}
|}
====Discussion (Backpack)====
----
----
==Suggestions up for voting==
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.
{{Category:Current Suggestions}}

Revision as of 14:34, 26 July 2022

NOTICE
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

Suggestion Navigation
Suggestion Portal
Current SuggestionsSuggestions up for VotingClothes Suggestions
Cycling SuggestionsPeer ReviewedUndecidedPeer RejectedHumorous
Suggestion AdviceTopics to Avoid and WhyHelp, Developing and Editing

Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list



{{subst:Action Points |time=10:07 A.M. July 26, 2022 |name=Action Points Increase Regeneration Rate | |scope=Everyone

|description=Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this. }}


{{subst:Action Points |time=10:07 A.M. July 26, 2022 |name=Action Points Increase Regeneration Rate | |scope=Everyone

|description=Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this. }}

Wolldog1


{{subst:Action Points |time=10:07 A.M. July 26, 2022 |name=Action Points Increase Regeneration Rate | |scope=Everyone

|description=Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this. }}

Wolldog1


Drone

Timestamp: RosslessnessWant a Location Image? 19:10, 23 July 2022 (UTC)
Type: Survivor Item
Scope: Survivors
Description: Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.

Discussion (Drone)

Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --  AHLGTG THE END IS NIGH! 02:19, 24 July 2022 (UTC)


Backpack

Timestamp: Wild Crazy (talk) 20:55, 20 September 2021 (UTC)
Type: New item
Scope: Survivors
Description: This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).


Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?

A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


Q: If it wastes AP, what is the point?

A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.


Please give your thoughts.

Discussion (Backpack)