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<noinclude>{{Developing Suggestions Intro}}</noinclude>
<noinclude>{{Developing Suggestions Intro}}</noinclude>


=Suggestions=
===Retrieve ammunition from firearms===
{|
|'''Timestamp:''' [[User:Treviabot92|Treviabot92]] ([[User talk:Treviabot92|talk]]) 02:41, 16 August 2020 (UTC)
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|'''Type:''' Game mechanics
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|'''Scope:''' Not zombies. IIRC, they can't search to begin with.
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|'''Pre-Description Notes:''' I want to say that it's been about nine years, likely more, since I was last on this site, and likewise on Urban Dead proper. If anyone remembers me from back then, they probably aren't very fond memories, as I was an incredibly spastic little shit back then. Being on the autism spectrum definitely didn't help my understanding of the do's and do-not's of social behavior on this site, and I can't but cringe at the behavior I exhibited back then.


As it is, the suggestions system that I basically grew up with, and shat on, is dead, and it leaves me feeling like I missed out on a lot, even though Kevan rarely implemented wiki suggestions in his updates. Nevertheless, as suggestions can still be made (if only for discussion's sake), I figured I'd try and make one and see who's alive, who responds, and with what. And being as I want to be involved in game design sometime in my future, it's probably best that I suggest something that would actually improve this game as it is now.
{{subst:Action Points
|-
|time=10:07 A.M. July 26, 2022
|'''Description:''' So, you're sitting at 90% encumberance or higher. You search a building that can proc guns. You already have your selection of guns in your inventory, so you're not interested in one more gun to add to the collection. But you proc a shotgun. Now, with the search mechanics being what they are, when you find the shotgun, it has two shells loaded in it. The problem is, all the shotguns you have on you besides that one have only the one shell each, and you came there to get shotgun shells. On top of that, with the game the way it is, in order to get that 6% encumberance back, you have to drop one of your partially-loaded shotguns.
|name=Action Points Increase Regeneration Rate
|
|scope=Everyone
 
|description=Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game.  I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this. }}
 
 
 
{{subst:Action Points
|time=10:07 A.M. July 26, 2022
|name=Action Points Increase Regeneration Rate
|
|scope=Everyone
 
|description=Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this. }}


What if instead, you could extract the ammunition one at a time from existing guns, and ''then'' drop the empties? Just pull the shotgun shell out of one of your partials, spending an AP to do so, then spend another AP to put that extracted shell into another of your partials.
Wolldog1


Now, the suggestion title is "retrieve ammunition," which implies pistols as well as shotguns. Well, to balance this out for pistols, I would still suggest one AP per round. After all, there are no individual pistol cartridges, only clips of six rounds. Sure, in real life, you could probably press a rod in the cylinder, or else slap the gun itself, to get the rounds loose, but I'm trying to suggest a balanced way to basically guarantee a pistol clip in your inventory. For the shotgun, I believe it's already balanced, since it takes zero AP to drop a shotgun and one AP to load a single shell. Likewise, it would take one AP to have some percent chance of finding a single shell. For the pistol, it would take six AP to extract rounds to make a single clip.


If one accounts for unloading, reloading, and firing a single shotgun shell, that's 10 damage/3 AP, which is about 3.333 damage per AP. Without an ammo extraction mechanic, reloading and firing a single shotgun shell is 10 damage/2 AP, which is 5 damage per AP.


For pistols, unloading, reloading, and firing a whole six round clip takes 13 AP. Dividing the pistol's total potential 30 damage by that 13 AP is about 2.308 damage per AP. Without the mechanic, 30 damage for 7 AP is about 4.286 damage per AP.
{{subst:Action Points
|time=10:07 A.M. July 26, 2022
|name=Action Points Increase Regeneration Rate
|
|scope=Everyone


The proposed mechanic would make pistols just over 69% as efficient (nice) as shotguns, whereas they are currently just under 86% as efficient without the mechanic. That is about a 16.5% drop in efficiency, admittedly, but the objective here was more to give people something to consider as far as how they play the game. Besides, nothing would be stopping players from playing as if the mechanic didn't exist, so this would be an optional mechanic to use, and a very minor one at that.
|description=Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game.  I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this. }}


Thoughts?
Wolldog1
|-
|'''Post-Description Notes:''' After looking through some of the suggestions from way the fuck back when (which means I now see I haven't changed much in that department), I came across [[Suggestions/22nd-Nov-2005#Redistribute_Ammunition|Redistribute Ammunition]], suggested late November of 2005. I suppose functionally this suggestion I proposed here would be similar to that, but then Redistribute Ammunition, as suggested back then, would not only be a fucking mess to code, but would also be horribly unbalanced. 1 AP to take all existing rounds in every pistol and rearrange how they're loaded, so 2, 3, 4, and 5 becomes 6, 6, 1, and 0? Whoever suggested that monstrosity is honestly quite disgusting, and I say this as someone who would directly benefit. My suggestion here, by comparison, is six AP to extract the unfired cartridges from partially-loaded pistols and place them into a moon clip, then one AP to load that moon clip into an empty pistol. Playing with the mechanic I suggest here, while it helps with what is objectively an obsession of mine, would be detrimental to my combat effectiveness.
|-
|'''Post-Description Timestamp:''' [[User:Treviabot92|Treviabot92]] ([[User talk:Treviabot92|talk]]) 15:13, 4 September 2020 (UTC)


|}
====Discussion (Retrieve ammunition from firearms)====
I would definitely vote on this over the internet. --{{User:Gardenator/sig}} 09:36, 17 August 2020 (UTC)
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===Fortnite Dance Moves===
===Drone===
{|
{|
|'''Timestamp:''' {{User:DanceDanceRevolution/tcs}} 01:48, 7 October 2018 (UTC)
|'''Timestamp:''' [[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User_Talk:Rosslessness/Quiz|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[The Great Suburb Group Massacre|<span style="color: PaleTurquoise">s</span>]]<sup>[[Location Page Building Toolkit|<span style="color: DarkRed">Want a Location Image?]] </span> </sup>  19:10, 23 July 2022 (UTC)
|-
|-
|'''Type:''' Flavour
|'''Type:''' Survivor Item
|-
|-
|'''Scope:''' Survivors/PKers (probably)
|'''Scope:''' Survivors
|-
|-
|'''Description:''' In line with my ''Urban Dead Go'' and ''AP Micropayments'' suggestions, I endeavour to keep UD updated to the times with some dance moves, stolen straight from megahit Fortnight.
|'''Description:''' Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.
 
In line with the [https://www.ranker.com/list/best-fortnite-dances-and-emotes/ranker-games latest favourite dance moves from the game], I think we should add the famous "Floss", "Orange Justice", "Electro Shuffle", and of course, "Take the L".
 
More dance moves to be added over time, possibly as part of some "season" addition to Urban Dead (season suggestion pending).
 
Thoughts?
|}
|}
====Discussion (Fortnite Dance Moves)====
====Discussion (Drone)====
Of course, the main barriers to this excellent suggestion are 1) copyright infringement and 2) the fact that dance is [https://cdn.discordapp.com/attachments/300752841851666434/331646581562408960/Screen_Shot_2017-07-03_at_9.04.50_PM.png already] [http://ispy.dxavier.net/1080575536.html possible] in the game for the undead. {{User:Bob Moncrief/Sig}} 12:19, 7 October 2018 (UTC)
Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --{{User:A Helpful Little Gnome/Sig}} 02:19, 24 July 2022 (UTC)
 
All dancing should be via [[Flailing Gesture]] as [[Kevanism|God]] and [[MOB|His Prophet]] intended. {{User:Revenant/Sig}} {{Goonsig|Revenant}} 05:54, 20 October 2018 (UTC)
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===Infinity Gauntlet===
===Backpack===
{|
{|
|'''Timestamp:''' {{User:DanceDanceRevolution/tcs}} 01:45, 7 October 2018 (UTC)
|'''Timestamp:''' [[User:Wild Crazy|Wild Crazy]] ([[User talk:Wild Crazy|talk]]) 20:55, 20 September 2021 (UTC)
|-
|-
|'''Type:''' Item
|'''Type:''' New item
|-
|-
|'''Scope:''' All survivors of Malton
|'''Scope:''' Survivors
|-
|-
|'''Description:''' I propose an addition of some new items to the game, an "Infinity Gauntlet" (Or as I like to call it, the "Thanos Glove"), and 6 individual "Infinity Stones".
|'''Description:''' This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).


All these items will be scattered randomly throughout Malton.


Having the Thanos Glove in your inventory will allow you to collect the Infinity Stones if you come across them. Even though any player can collect an Infinity Stone, only the player with the Thanos Glove can utilise the advantage a Stone gives you. You have an additional max health of 50hp '''per infinity stone''' in your inventory when couple with the Infinity Glove.
Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?


Players with an Infinity Stone in their inventory will have a small (S) icon next to their name and HP, when in the same block as other players.
A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


When a player has the Infinity Stone and dies, the stone(s) that were in their inventory will be redistributed randomly throughout Malton. If you kill someone with the Thanos Glove, you take the glove from them and it becomes yours.


'''What happens when you finally get all 6 stones?'''
Q: If it wastes AP, what is the point?


Well doi, a button appears named "Click Fingers", and once you click it, half the Survivors in Malton die.
A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.


Great way for death cultists to balance the game in the favour of Zombies.


Thoughts please.
Please give your thoughts.
 
|}
|}
====Discussion (Infinity Gauntlet)====
====Discussion (Backpack)====
+1 -- [[file:SomethingSomething.gif|link=http://wiki.urbandead.com/index.php/User:Jack's_Inflamed_Sense_Of_Rejection]] 06:37, 7 October 2018 (UTC)
 
Of course, the main barriers to this excellent suggestion are 1) copyright infringement and 2) idling out — if there are only, say, two gloves in Malton, if all five of those characters idle out, then the mechanic is effectively removed from the game. Unless I'm misunderstanding the frequency at which the gloves/stones would appear? {{User:Bob Moncrief/Sig}} 12:20, 7 October 2018 (UTC)
:That's a good point. I intended for only one Gauntlet, and one of each stone, to be in Malton at any one time. Let's say for sake of argument that if a character had one of these items and then idled out, those items would be randomly redistributed throughout Malton again. {{User:DanceDanceRevolution/tcs}} 11:25, 8 October 2018 (UTC)
 
<s>Two</s> three questions necessary to fill out these mechanics of this suggestion:
#How does one find these items? Just searching randomly in any building? Any block? Inside or outside?
#How many AP does it cost to {{Button|Click Fingers}}?
#Is {{Button|Click Fingers}} <s>spammable</s> repeatable or is it more of a one-time thing?
{{User:Revenant/Sig}} {{Goonsig|Revenant}} 05:51, 20 October 2018 (UTC)
:Also, denying zombies both access to the glove and the ability to be affected by it is CLASSIC survivor-centric bias. I move that the glove should be zombie only and that every zombie with Brain Rot should automatically have one. {{User:Revenant/Sig}} {{Goonsig|Revenant}} 05:58, 20 October 2018 (UTC)
::That's a really fair point. Zombies can wear the Thanos Glove too, and can obtain stones similarly. However, since they lack the search function, they can only get it by killing a survivor/zombie that has stone. This enables them to have a critically different experience than the survivors, who can only obtain stones by search and not killing. Zombies with a stone also appear completely normal to other players. They only have the (S) appear by their name if they get jabbed by a DNA extractor. {{User:DanceDanceRevolution/sig5}} 05:19, 31 July 2019 (UTC)
:The sheer power of the Thanos Glove on mere humans is evident by its catastrophic AP (50) and HP (50) cost. So it's not guaranteed to kill the snapper outright, but might. Thoughts? {{User:DanceDanceRevolution/sig5}} 05:22, 31 July 2019 (UTC)
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==Suggestions up for voting==
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.
{{Category:Current Suggestions}}

Revision as of 14:34, 26 July 2022

NOTICE
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

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  • Discussion concerning this page takes place here.
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Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list



{{subst:Action Points |time=10:07 A.M. July 26, 2022 |name=Action Points Increase Regeneration Rate | |scope=Everyone

|description=Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this. }}


{{subst:Action Points |time=10:07 A.M. July 26, 2022 |name=Action Points Increase Regeneration Rate | |scope=Everyone

|description=Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this. }}

Wolldog1


{{subst:Action Points |time=10:07 A.M. July 26, 2022 |name=Action Points Increase Regeneration Rate | |scope=Everyone

|description=Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this. }}

Wolldog1


Drone

Timestamp: RosslessnessWant a Location Image? 19:10, 23 July 2022 (UTC)
Type: Survivor Item
Scope: Survivors
Description: Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.

Discussion (Drone)

Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --  AHLGTG THE END IS NIGH! 02:19, 24 July 2022 (UTC)


Backpack

Timestamp: Wild Crazy (talk) 20:55, 20 September 2021 (UTC)
Type: New item
Scope: Survivors
Description: This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).


Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?

A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


Q: If it wastes AP, what is the point?

A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.


Please give your thoughts.

Discussion (Backpack)