Difference between revisions of "Developing Suggestions"

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===Buff the Starting Classes===
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|[[User:Standard Zombie|Standard Zombie]] 09:27, 10 September 2012 (BST)
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|'''Type:''' Skills
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|'''Scope:''' Starting classes
|-
|'''Description''' Let's face it: Urban Dead is dieing. The number of active players has been going down and down over time. As [[Yahoomas]] showed, most players that join the game don't stay. They go out, find they can't really do anything, write the game off as boring, and don't come back. I've seen it first hand in friends who decided to play the game.
So, I suggest significantly buffing the starting classes. Almost every player in Malton is expected to eventually get every survivor and zombie skill (with the exception of [[Brain Rot]]) anyway, its not like there are unique skill trees to worry about. Doing this, I believe, is the only way to rescue Urban Dead from decaying. It would also make the game much, much more fun for new players. I suggest, instead of level 1, players start at level 5. Military and police classes start with a flak jacket. Medics and Doctors start with a nearly full inventory of first aid kits. Starting zombies begin with the entire Vigor Mortis skill tree (but not survivors who have died).
Vote yes on this, and let's hope Kevan does it, or else this game will go the way of so many others that have simply died because their player base eroded.


===Mark Lair===
===Mark Lair===

Revision as of 08:27, 10 September 2012

NOTICE
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list



Suggestions

Buff the Starting Classes

Standard Zombie 09:27, 10 September 2012 (BST)
Type: Skills
Scope: Starting classes
Description Let's face it: Urban Dead is dieing. The number of active players has been going down and down over time. As Yahoomas showed, most players that join the game don't stay. They go out, find they can't really do anything, write the game off as boring, and don't come back. I've seen it first hand in friends who decided to play the game.

So, I suggest significantly buffing the starting classes. Almost every player in Malton is expected to eventually get every survivor and zombie skill (with the exception of Brain Rot) anyway, its not like there are unique skill trees to worry about. Doing this, I believe, is the only way to rescue Urban Dead from decaying. It would also make the game much, much more fun for new players. I suggest, instead of level 1, players start at level 5. Military and police classes start with a flak jacket. Medics and Doctors start with a nearly full inventory of first aid kits. Starting zombies begin with the entire Vigor Mortis skill tree (but not survivors who have died). Vote yes on this, and let's hope Kevan does it, or else this game will go the way of so many others that have simply died because their player base eroded.

Mark Lair

Timestamp: A Big F'ing Dog 22:48, 25 August 2012 (BST)
Type: Skills
Scope: Zombies
Description: Mobile phones and radios allow survivors to arrange to meet from anywhere in the map. Zombies should also have a way of finding specific contacts.

I suggest a new skill: Mark Lair.

Mark Lair would give zombies two new powers.

The first is the power to mark a lair for 1AP by spreading your blood and ichor around the room. This power can be used inside any ruined building. You can only have one lair designated at a time, and marking another ruined building as your lair erases your link to the first one. Your link is also broken if the ruined building is repaired.

The second power is the ability to "Scent Lair" any of your contacts for 1AP. Using this power provides directions to their lair (even if they aren't there anymore). If they don't have a lair, or their last selected lair was repaired, you'll get a message informing you that you can't detect any lair for them.

This would allow zombies to use ruined buildings to summon allies from anywhere in Malton.

Discussion (Mark Lair)

The meta-gaming communications (DSS SatPhone, forums, irc, etc) ruins the need for this. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 23:23, 25 August 2012 (BST)

I don't think out of game options should preclude in-game features. And even if you do use something like SatPhone, it's not necessarily available on every computer you play Urban Dead on (for example, playing UD on a school/work/friend computer or using a mobile browser). And for roleplaying reasons, someone might not want to ruin immersion by going to an outside forum. I have nothing against metagaming, but I think it shouldn't be mandatory if you want to find friends. Also, this would allow you to track down any of your contacts. Communicating out of game requires knowing their SatPhone number or knowing which forums they frequent (if they're even on a UD forum). All those practical problems aside, one of the reasons there are so few zombies is that it's hard to be a casual zombie player. You need to organize out of game to be effective, which means that players who only play briefly and casually won't find that side as attractive. There should be better communication for casual players who just spend their 50AP and they're done for the day. --A Big F'ing Dog 01:12, 26 August 2012 (BST)
That's not true. I ran a zombie alt before and I played solo. No groups. It's very simple playing a casual zombie. Just follow the latest groan. That's really all you need to do if you run solo. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 01:25, 26 August 2012 (BST)

Suggestions up for voting

The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.

There are currently no suggestions up for voting.