Developing Suggestions

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NOTICE
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list


Suggestions

Please put suggestion for suggestion here

Lighter/ Molotov cocktail

Timestamp: --Peter Mason 21:49, 1 May 2011 (BST)
Type: New Weapon
Scope: survivor
Description: Okay, there should be a new item. There should be a lighter that you can use to set a gasoline soaked zombie on fire. It should have a base accuracy of 10% and not be able to be raised. Then you should also be able to use the lighter to make a molotov cocktail out of the wine and beer. It should have a base accuracy of 10% and be able to be raised to 25% with hand to hand combat. It should do (3)? damage to all zombies in the square. It could also do "damage" to the building that could be fixed maybe by construction or you migh just have to fix it like a bloodstain. If you miss with the cocktail you lose the bottle. I know this has been suggested as a light source but it wouldn't be used for that.--Peter Mason 21:34, 1 May 2011 (BST)

Discussion (Lighter/ Molotov cocktail)

-fixed the formatting for you there. You can already set zombies on fire using a flaregun/ oil can combo, have you tried that? Also, my pee burns hotter than wine or beer. --Karloth Vois ¯\(°_o)/¯ 16:20, 2 May 2011 (BST)

You should get that checked out, Karl. I've been there, and it's bad news. As for the suggestion, I think the base accuracy should be 100%. 150% if the zombie is a member of The Dead. --Paddy DignamIS DEAD 18:37, 2 May 2011 (BST)

Area attacks with no set limit are a very bad idea as anyone who has seen a big seige can probably imagine. Even with limits such suggestions are very unpopular.... --Honestmistake 22:43, 2 May 2011 (BST)


Suggestions up for voting

The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.

No suggestions from here are currently up for voting.