Developing Suggestions

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list


Suggestions

Advanced memories of life

Timestamp: John clutch 00:59, 18 June 2011 (BST)
Type: Skills
Scope: Zombie
Description: Using the advanced memories of life skills zombies may use weopons such as rocks or debries. The zombies in the Urban Dead are not stupid. They have the abbility to open doors, find prey, and even speak. I think its only fair since a zombie could not kill a survivor one on one if the survivor had a weopon and the profficency to use it. Im for and against this idead though. For because zombies would be more of a challange. Against because a zombie with a weopon is bad enough, but a horde of zombies all weilding rocks is deadly for a lone survivor like myself.

Discussion (Advanced memories of life)

what is this i dont even Nothing to be done! 01:29, 18 June 2011 (BST)

You don't even......... what? :/ John clutch 02:29, 18 June 2011 (BST)
how about running a spell check first?--User:Sexualharrison16:26, 18 June 2011 (bst)
I think they're not quite sure what you mean by this suggestion. Is it allowing zombies to use basic weapons? They can already use crowbars, I think. I'd love zombies to be able to use all basic blunt weapons, like golf clubs (hell, I'd start a group based around golfing zombies in cardigans and tweed) --Karloth Vois ¯\(°_o)/¯ 16:29, 18 June 2011 (BST)
as far as i know you can. unfortunately all my alts are alive so I can't test this thoery. and karloth how about this--User:Sexualharrison17:03, 18 June 2011 (bst)
I wonder if there is some source of information that we could refer to for questions like this. Hint: there is. ~Vsig.png 17:18, 18 June 2011 (UTC)
Thanks for not being a dick about that! Hint: you were --Karloth Vois ¯\(°_o)/¯ 18:47, 18 June 2011 (BST)
If only there were a place on UDWiki where people could unleash passive agressive tendencies. Hint: there is. ~Vsig.png 20:39, 18 June 2011 (UTC)
Too bad that you didn't respond with an epic burn. Hint: You did.--Yonnua Koponen T G P ^^^ 21:36, 18 June 2011(BST)

No, my alt has recently become a zombie and it says "As a zombie, you are unable to use the objects you are carrying" John clutch 02:49, 19 June 2011 (BST)

Hint: try attacking something. ~Vsig.png 02:52, 19 June 2011 (UTC)
LOL, im such a noob...... but only some objects. John clutch 02:59, 19 June 2011 (BST)
Yeah, only some objects, and only at the base rate and damage, which means teeth or claws are always better (amusement aside). There's been PLENTY of suggestions otherwise, so...
Also, used to be you could hack a bit and use guns as a zombie, but alas, no longer. SIM Core Map.png Swiers 17:26, 19 June 2011 (BST)

Chance of falling while carrying large objects

Timestamp:        03:15, 9 June 2011 (BST)
Type: slight skill change
Scope: Survivors
Description: Here is the idea, when you attempt to free run with large objects in your inventory there is a chance of falling. I classified a large object as something with 20% encumbrance (i.e: Transmitters, gennies, and museum pieces.) I left things like pumpkins and Christmas trees out because they are seasonal fun items, not the everyday junk. If you fall you would receive the flavor text of You lose your footing when [insert object] shifts its weight causing you to fall to the ground. Same as free running into ruins you would receive 5 damage when you fall but it wouldn't be fatal. This isn't as nagging and annoying to players as say an overall chance to fall when you reach x% encumbrance but it gives entry points and maintaining good free-running lanes more value.
  • The percent/formula is up for discussion but for sake of example I will use the forumla:"% chance of failure = 1- (1*(.70n))". This means 1 object gives 30% chance to fall, 2 is 51%, 3 is 66%, 4 is 76% and 5 is 83%.
  • If you free run into a ruin the percentage to fail would just stack on top of it. For example if you have a 30% chance to fail because you are carrying 1 large object you have an 80% chance to fail free running into a ruined building.

Discussion (Chance of falling while carrying large objects)

ZombieJesus.jpg Let me vote for this shit now!
Put it up for a vote already JESUS

--Karloth Vois ¯\(°_o)/¯ 16:54, 14 June 2011 (BST)

I'm on Vacation! I'll put her up for voting when im back home in a week and can give the attention it deserves.       17:54, 16 June 2011 (BST)

Do want. Nothing to be done! 03:54, 9 June 2011 (BST)

Any idea of the percent of failure? I'm terrible with numbers but I'd say 30% chance to fall per heavy idea your carrying. So if you have two gennies you have a 60% chance to fall off the building.       14:31, 9 June 2011 (BST)
GTFO. 60% for two heaving objects? Might as well forbid free-running entirely then. -- Cat Pic.png Thadeous Oakley Talk 14:43, 9 June 2011 (BST)
IF you payed attention I said the percent and how it would apply was up for discussion I just threw 30% out as a possible number. Personally I'd say limit your inventory so you could only have 1 heavy object at a time and then you'd only have a 30% chance of failure but that's a whole new suggestion itself.        15:00, 9 June 2011 (BST)
It may be better to have a function rather than just a block percentage, so that it ends up with something like 1:30%, 2:45% 3:55%, or something like that.--Yonnua Koponen T G P ^^^ 15:20, 9 June 2011 (BST)
That sounds fair. So a formula something like "% of failure = 1- (1*(.70n))" where n=# of objects. Then 1 object is 30% 2:51% 3:66% slightly harsher than yours. Since the chances of you trucking around 2 heavy objects let alone 3 are pretty slim in my mind unless you either collect museum objects or run around powering every building you see.       15:34, 9 June 2011 (BST)
That looks pretty good. And I agree, this should mainly punish people who stock up on gennies for mass repairs and repowers, whilst having a much smaller effect on people just doing the occasional power or museum piece addition.--Yonnua Koponen T G P ^^^ 20:36, 9 June 2011 (BST)
I've whipped up a graph of the curve represented by your function here, in case you want to use it for anything.--Yonnua Koponen T G P ^^^ 20:50, 9 June 2011 (BST)
Ooh fancy. Although I just listed the percents out up to 5 objects since that's the most you could carry technically.       20:58, 9 June 2011 (BST)


No. Just another attempt to make free-running more "realistic" by adding an extra annoying and frustrating element to it. No fun, no pass. -- Cat Pic.png Thadeous Oakley Talk 14:43, 9 June 2011 (BST)

Nothing wrong with attempting to address the AP imbalance caused by free running and watering down survivor's movement advantage. After all you should have to choose between uber-effective, uber-fast, and ease of hiding. It's only reasonable. --Karekmaps 2.0?! 18:01, 9 June 2011 (BST)
There is a lot of ways to correct it. You could make it so free running requires 2 AP instead of 1 or Make free running only possible below a certain encumberance level or a combination of the two.. Those are options that come to mind as of now. I think mine is about the most reasonable free running change proposed, at least that I've seen.        18:43, 9 June 2011 (BST)
But then survivors would want to build bridges between buildings. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 21:20, 9 June 2011 (BST)


Love this idea mazu. right thad cause survivors have it sooooo hard. pussy.--User:Sexualharrison15:10, 9 June 2011 (bst)


Would this stack with current percentages to fall if freerunning into a ruin? In other words would there be a 110% chance of falling if freerunning into a ruined building while carrying 3 heavy items (assuming 60% suggestion) ~Vsig.png 15:56, 9 June 2011 (UTC)

Hmm.. I'm not sure. I think it'd just stack with the current percentages as that sounds like it'd be easier to code. I'll edit my suggestion accordingly.       16:26, 9 June 2011 (BST)
I'd say freerunning into a ruin with a heavy object should give a 100% chance of injury, yes. Nothing to be done! 20:27, 9 June 2011 (BST)
Well chances are you'd fall anyways with a minimum 80% chance to fall and Kevan likes to use his RNG. Granted I've never successfully freerun into a ruin as long as I can remember anyways.       20:58, 9 June 2011 (BST)
Yeah would make sense. ~Vsig.png 21:03, 9 June 2011 (UTC)

Would falling force you onto the street like the ruin mechanic or would it just deal damage while still allowing freerunning? ~Vsig.png 21:03, 9 June 2011 (UTC)

NVM just reread the suggestion. I see that it forces you to the ground. I guess the question is does it also cause damage when you fall? ~Vsig.png 21:07, 9 June 2011 (UTC)
It would behave the same as ruins.       21:06, 9 June 2011 (BST)

Throwback Day

Timestamp: THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 23:47, 5 June 2011 (BST)
Type: Temporary De-Nerfing
Scope: Everybody Wins! Well, probably not zombies, but then again, zombies always get screwed.
Description: On July 3rd (Urban Dead's Birthday), every year we throw back to some original rules from 05.
  • PKer's get full XP for PKing
  • Headshot reduces 10 XP per level beyond the first rather than taking away AP when standing
  • All Revive Syringes revert to MK1 syringes that only cost 1ap to use, and left the body standing.

Discussion (Throwback Day)

ZombieJesus.jpg Let me vote for this shit now!
Put it up for a vote already JESUS

--Karloth Vois ¯\(°_o)/¯ 16:54, 14 June 2011 (BST)


Also zombies can use guns with URL hacking and Sonny can wipe his own ass without help? Nothing to be done! 23:53, 5 June 2011 (BST)

OMG Wirecutters! --Rosslessness 00:04, 6 June 2011 (BST)
That's still around? I thought Kevan fixed that years ago. --Karekmaps 2.0?! 02:52, 6 June 2011 (BST)
nay, that no longer works.. hasn't for a couple years now.--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 03:43, 6 June 2011 (BST)
The ones being carried haven't been removed, though. I still have them. --Doc Groucho 16:08, 10 June 2011 (BST)

What about the lack of barricades? Can they all disappear for a day? --Karekmaps 2.0?! 02:53, 6 June 2011 (BST)

Can't have everything cool on throwback day!--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 03:43, 6 June 2011 (BST)

:D For a half-birthday, we should have perma-death days! If you die and or are already dead on a perma-death day, you die for real. IRL. Using the virus from Die Hard 4 that blows up nerd's computers when you press Delete (never press delete). --Karloth Vois ¯\(°_o)/¯ 09:21, 6 June 2011 (BST)

ALL THE INTERNETS ARE DOWN!--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 21:00, 8 June 2011 (BST)
All of them?--Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 21:04, 9 June 2011 (BST)
All of them!--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 22:45, 9 June 2011 (BST)

So, I'm guessing this suggestion is perfect and thus needs to go to voting soon--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 21:00, 8 June 2011 (BST)

I concur. And I actually would support this. The idea is bitching.--Yonnua Koponen T G P ^^^ 22:32, 8 June 2011 (BST)]


notspam, great idea--User:Sexualharrison17:23, 9 June 2011 (bst)


Scent the Wounded

Timestamp: Fjorn 04:19, 4 June 2011 (BST)
Type: Skill, child of Scent Blood
Scope: Zombie
Description: Skill has 2 parts. First works like clicking 'Scent death' when you have the skill of the same name on the map screen, showing injured survivors instead of zombies. Second part negates any attack penalties against injured survivors, such as from darkness.

--Fjorn 04:19, 4 June 2011 (BST)

Discussion (Scent the Wounded)

ZombieJesus.jpg Let me vote for this shit now!
Put it up for a vote already JESUS

--Karloth Vois ¯\(°_o)/¯ 16:54, 14 June 2011 (BST)


Maybe you guys can come up with a better name, I'm not good at naming things --Fjorn 04:20, 4 June 2011 (BST)

I proposed an idea similar back before the Dead's arrival. Mine was after the purchase of Scent Blood Zombies had full attack rates in dark buildings. People shot it down in discussion as "Overpowered" meh..       04:29, 4 June 2011 (BST)
Not really surprised at that, but didn't realize I was that close to being a dupe. At any rate, the logic is that, quite frankly, it is pretty... counter intuitive that the best place to hide from a zombie is cowering in some dark building somewhere. --Fjorn 04:35, 4 June 2011 (BST)
No worries I never put it up for vote.       13:23, 4 June 2011 (BST)

Whilst I like it, I think these effects should require a skill each. The survivor map could be "Scent Prey" or "Scent Meat"; the attack penalty negation could perhaps be under the Vigor tree as "Frenzy"? Nothing to be done! 05:13, 4 June 2011 (BST)

I actually like "Scent Prey" as the name, Dunno about splitting it though... --Fjorn 06:00, 4 June 2011 (BST)

I think a map showing wounded survivors would be pretty nifty but it kinda punishes the already weak in a sense. What you might do it change it so it scents just survivors sleeping in ruined or unbarricaded buildings. Although I'm not sure how useful that would be.. However, I like the second part it makes sense because a wounded survivor should be easier to kill than one that's pretty healthy and when your all bloodied up you would be smelling different causing a zombie to say go into a "Frenzy"?.       13:23, 4 June 2011 (BST)

Scent Prey is pointless. By the time you can blow spare XP on such nice-to-haves, you won't need street treats anymore, and should rather begin to hit the survivors where it hurts them (i.e., kill those who know what they do in their safehouse). -- Spiderzed 13:55, 5 June 2011 (BST)

Well, the idea was it detected injured survivors inside as well, and it's why it was a two part skill, and why I think it would be better as a two part. --Fjorn 21:56, 5 June 2011 (BST)
I'd actually pick it up very quickly as a new zombie. I'd rather have targets and middling accuracy than good accuracy and no one to hit whilst I'm training up. Nothing to be done! 22:10, 5 June 2011 (BST)

Put this up for a vote already, it's awesome. --Karloth Vois ¯\(°_o)/¯ 09:18, 6 June 2011 (BST)

OTT in the current form but I like the general idea. Change it so that it is only street treats OR injured survivors in un-caded buildings and i like. As for the negate dark penalties bit... maybe if it was only against survivors injured enough to feeding drag?--Honestmistake 23:40, 8 June 2011 (BST)

Zombies shouldn't have any penalties from dark buildings because they use scent not sight. Hence the scent skill tree. They should be more feared in the dark than the light but this isn't the case sadly. Making it only effective on survivors at feeding drag health limits it's use to an extremely small range and makes it nearly useless. However, the part about it working through cades does need revised. Maybe only at vsb or below? After all if you can climb through the building without free running surely some wounded survivor stench would leak out as well and at vsb or below a lone feral has a chance of getting into the building on its own with some luck.       23:48, 8 June 2011 (BST)

Make sure the first part doesn't include the perma death cities, or those still alive would essentially be instant killed.--Yonnua Koponen T G P ^^^ 01:03, 9 June 2011 (BST)

You think the search rate thing applies in the perma death cites as well? because if it does they must be finding stuff left and right lol       13:27, 10 June 2011 (BST)

Hmm... how about this...

  • On the street & opened buildings: IF you're injured, you'll show up
  • Behind barricades loose enough to enter: If you're under 40 health, or 48 with bodybuilding, you'll show up
  • Behind strong 'cades: If you are considered to be 'dying' by the game (12 hp or less) you'll show up

--Fjorn 10:29, 10 June 2011 (BST)

I think the best way to simplify and not mislead ferals into walls of cades they cant break into is to make it. Sent all wounded survivors (less than 25hp) that are in buildings vsb or less (includes ruins) and any survivors on the streets. (I choose wounded because the game already flags it so the skill would be simpler to implement)       13:07, 10 June 2011 (BST)

Necrotech Buildings are tall and important.

Timestamp: Rosslessness 20:20, 2 June 2011 (BST)
Type: Flailing Gesture Tweak
Scope: Zombies
Description: Small change. Zombies with Flailing Gesture and Necrotech Employment have an additional gesture option allowing them to gesture at any Necrotech building in the suburb regardless of distance. --Rosslessness 20:20, 2 June 2011 (BST)

Discussion (Necrotech Buildings are tall and important.)

ZombieJesus.jpg Let me vote for this shit now!
Put it up for a vote already JESUS

--Karloth Vois ¯\(°_o)/¯ 16:54, 14 June 2011 (BST)


I look forward to your lovely comments and images. --Rosslessness 20:21, 2 June 2011 (BST)

To understand that clearly, it would work even if the NT isn't in an adjacent block? How would the gesture be displayed if the next NT is 2+ blocks away? -- Spiderzed 20:26, 2 June 2011 (BST)

Yes. Um, A Zombie Gestured at the top of the Necrotech Building visible 3 west, 2 north. --Rosslessness 20:33, 2 June 2011 (BST)

This is actually a somewhat decent idea (on this page? Shocking!). However, maybe instead of limiting it to the suburb have it work in a 10 block radius. --You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| Crywig.gif 20:57, 2 June 2011 (BST)

This page is for Ross and Swiers to pitch ideas, everybody else is filler material.--Yonnua Koponen T G P ^^^ 20:59, 2 June 2011 (BST)

Logically Laughing man's idea makes more sense. --Rosslessness 21:13, 2 June 2011 (BST)


How far can binoculars see tall objects on foot from? That's how far the range of this should be. Nothing to be done! 21:05, 2 June 2011 (BST)

7*7. But thats a stupid number. --Rosslessness 21:15, 2 June 2011 (BST)
Consistency > logic. Nothing to be done! 21:17, 2 June 2011 (BST)
"In the suburb" is also a "stupid number". It potentially means maybe you could gesture at one NT that's 9 blocks away (on the opposite edge of a burb you just entered) but could NOT gesture ate one that is 2 blocks away (just across the border in the burb you just left). Suburb borders have no relation to distance / visibility. Anyhow, just pulling all the NTs within x squares isn't computationally intensive; you make a sub-table of NT buildings, then pull all the ones where (|xhar-xbuild| < distance && [ychar-ybuild| < distance). SIM Core Map.png Swiers 21:47, 2 June 2011 (BST)
Bless you Swiers. 7*7 seems best. --Rosslessness 21:59, 2 June 2011 (BST)

Can survivors with the same skill spot an NT in a comparable manner without binoculars then? Like, you are standing at the X building, you can see a Necrotech building glowing in the distance (2 south, 3 west). -- Cat Pic.png Thadeous Oakley Talk 21:23, 2 June 2011 (BST)

No but they can speak and say "Lets go to the necrotech building 4 squares west" --Rosslessness 21:59, 2 June 2011 (BST)

Only bitch I have is that it potentially gives the ability to recognize NT buildings to even those without Necrotech Employment. I realize that's not all that game breaking though. Otherwise a good suggestion. ~Vsig.png 21:25, 2 June 2011 (UTC)

Zombies who do not have Necrotech Employment should just see: A Zombie Gestured at a Building 3 west, 2 north. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 22:43, 2 June 2011 (BST)
A Zombie gestured at a distant building. --Rosslessness 22:48, 2 June 2011 (BST)
Why would a zombie not be able to gesture at any distant building. How would the zombie know where a building is 7 blocks away? Or are you proposing that with NT skill, any human or zombie would be able to see an NT building from up to 7 blocks away? --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 22:55, 2 June 2011 (BST)
Well NT's are tall so in theory that would be why you couldn't gesture at just any building because the ones adjacent to you would block their view.. You say what about other tall buildings? Well I guess there wouldn't be a reason besides the fact it'd just clutter up the list. That's what i understood from it anyways. I'm not sure about the survivor side though.       23:11, 2 June 2011 (BST)
In theory you can't see further than you can see. Binoculars work based on the you being on top of a building theory of sense. --Karekmaps 2.0?! 10:05, 5 June 2011 (BST)
Sounds good. I'd add the A Zombie gestured at a distant building. to the description and explain the parameters so that people know what all it does. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 20:46, 9 June 2011 (BST)

So is this basically for people who are too lazy to load the suburb map on the wiki and look it up themselves? --sannok(talk)(kilts) 05:22, 4 June 2011 (BST)

I think its more geared to help either ferals organize on the fly or allow coordination without metagaming.       13:32, 4 June 2011 (BST)
Mazu wins an imaginary prize for being both concise and correct. --Rosslessness 17:07, 4 June 2011 (BST)
I suppose by my previous statement, I should think that any sort of in-game coordination is a useless flavor addition; there's a case for getting random ferals to do stuff, and not everyone is likely to either have the local area memorized or bring up a map. I retract my comment. --sannok(talk)(kilts) 05:51, 5 June 2011 (BST)

put this up for a vote now it's awesome --Karloth Vois ¯\(°_o)/¯ 09:19, 6 June 2011 (BST)

After making the changes to the description. ;) --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 20:46, 9 June 2011 (BST)

OH, FUCK NO!!!ZAP!!!Treviabot92/Virsteinn COVRZ SONGZ!!! lol 20:14, 14 June 2011 (BST)


Zombie recognition change and Advanced Death Rattle

Timestamp: ZAP!!!Treviabot92/Virsteinn COVRZ SONGZ!!! lol 00:47, 2 June 2011 (BST)
Type: Change and skill
Scope: Zombies
Description: I'll start with the recognition change. Basically what will happen is zombies will be unable to recognize survivors, but they'll tell which zombie is which. For example, if Jack and Ass are dead now, they would see "A zombie", whereas with the change Jack would see "Ass" and vice versa. Next, Advanced Death Rattle. The idea here is to allow zombies to speak in English versus Zombish or Zamgrh. Perhaps a few letters might be missing still, but the idea here is to make it easier for humans to understand zombies.

Discussion (Zombie recognition change and Advanced Death Rattle)

Yeah, ok, let's spam so many images that

EVERYTHING HAS TO BE SO GODDAMN BIG AND LAGGY THAT NO ONE CAN READ THE FUCKING SUGGESTIONS AFTER PASSING OVER THEM!!!

Treviabot92 20:22, 14 June 2011 (BST)

It doesn't matter. Your suggestions are shit and not worth reading anyway. Nothing to be done! 21:18, 14 June 2011 (BST)
no dude he has a point

TreviabotMadCat.gif TreviabotMadCat.gif TreviabotMadCat.gif TreviabotMadCat.gif TreviabotMadCat.gif --Karloth Vois ¯\(°_o)/¯ 23:17, 14 June 2011 (BST)

Fuck off. Zombie anonymity and the recognition of harmanz by all players are pretty integral to the division of the two sides. And trying to kill off the creole language that this game has spawned is just stupid. This is even worse than your laser blaster or whatever that fuck was. Go home. Nothing to be done! 00:54, 2 June 2011 (BST)

The retarded unstandard cerole language (clearly not mostly/completely a cipher) that is rarely ever used outside of BANANA GANBANG? A cultural gem I say.--You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| 01:05, 2 June 2011 (BST)
What's zombie for combat shotgun anyway? --Trendiggity 01:38, 2 June 2011 (BST)
Thisisu.JPG Suggestions - This user can't stop XD

--Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 02:06, 2 June 2011 (BST)

GETOUT.gif--You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| Crywig.gif 02:08, 2 June 2011 (BST)

lolz it just get better. piles of stupid. just give up already. don't you have some dishes to wash or gardening to do? nah grab mah manbagz! --User:Sexualharrison02:13, 2 June 2011 (bst)

No you fucking cocksickle.--You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| 05:55, 2 June 2011 (BST) You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||

As katthew's Zombie suggestions state zombies should have an advanced form of death rattle to where they understand the zombie death rattles as clear English whilst survivors get the garbled trash. Whether this is done as a separate skill or just changing the current form of death rattle doesn't matter to me personally. As for this suggestion as a whole its pretty sad..       06:03, 2 June 2011 (BST)

Man even pubbies admit I'm right when it comes to this shit. What is the world coming to? --カシュー, ザ ゾンビ クィーン (ビープ ビープ) ;x You rated this wiki '1'! Great job, go hog wild! @ 20:01, 2 June 2011 (BST)

this is just a cry for attention. hence all the negative comments on people that were being civil and constructive. kid is a moron. just ignore him and his retarded suggestions. maybe something shiny will get his attention and he will wonder off.--User:Sexualharrison06:09, 2 June 2011 (bst)

Facepalms.gif --RiseYou rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||above 06:18, 2 June 2011 (BST)

This is genuinely worse than the combat shotgun. Congrats! --Karloth Vois ¯\(°_o)/¯ 15:59, 4 June 2011 (BST)


Shopping Cart

Timestamp: Private O'Hara 17:53, 29 May 2011 (BST)
Type: Unique bonus
Scope: survivors only
Description: Locations: Shopping Malls (1%) Shopping carts do not take up any encumbrance points, rather they allow a survivor to have 200% encumbrance (carry twice as much stuff) and can only be found in shopping malls in any store with a low 1% chance.

Discussion (Shopping Cart)

Fuck off. Nothing to be done! 17:59, 29 May 2011 (BST)

Watch your language. Please only constructive comments. There is no need for foul words. Private O'Hara 19:02, 29 May 2011 (BST)
Fuck off.Treviabot92 22:25, 30 May 2011 (BST)

Of course this would disable Freerunning on any players carrying the shopping cart, right? They would have to spend 2 AP to move 1 square?--

| T | BALLS! | 18:17 29 May 2011(UTC)

Yes it would disable Freerunning for any players using the cart, and the 2 AP to move 1 square makes sense...it would be a good balancing factor.User:Private O'Hara
I can't see a shopping by any more encumbering or movement hindering than a portable generator. Should even weigh less than a gennie.--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 19:13, 29 May 2011 (BST)
of course, I should READ the proposed suggestion before commenting--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 19:14, 29 May 2011 (BST)
I think that if you incorporate Zombie Lord's suggestion, it would make it very different than Rucksack, A Little Red Wagon, and Duffel Bag. Losing the ability to perform Free Running AND an increase to AP movement in favor of having increased inventory slots could end up balancing it out. There would have to be some sort of additional information for the server side of things, however, such as specifically listing what items are carried in the cart, what happens when the cart is gotten rid of when you have too many items, and the ability to select an option to actually start Free Running again at the cost of the cart (such as the caution warning before jumping off of a tall building). --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 19:45, 29 May 2011 (BST)

unneeded and stupid. did you just get done watching "The Road"?.--User:Sexualharrison19:31, 29 May 2011 (bst)

No I have never seen nor heard of said movie. And you are welcome to your opinion.--Private O'Hara 19:39, 29 May 2011 (BST)
so what are you homeless? cause only a hobo would find this useful.--User:Sexualharrison19:41, 29 May 2011 (bst)
You don't think shuttling 5 generators around town would be useful? It's too useful. Give the newbie a break, for Christ's sake. (Do malls even have shopping carts?) --Paddy DignamIS DEAD 19:52, 29 May 2011 (BST)
Depends on what stores are at the mall, and if it is a proper mall, or a strip mall. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 19:54, 29 May 2011 (BST)
O'Hara doesn't know about indenting, as he/she is brand new to the wiki. Cut him/her a little bit of slack. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 19:54, 29 May 2011 (BST)
meh. fine it's still a dupe.--User:Sexualharrison19:56, 29 May 2011 (bst)

This wouldn't be so bad... as long as it reduces survivor movement rate to 2AP per block, and negates their ability to free run so long as they have it. Oh, and you wouldn't be able to get past barricades either. Plus, when attacking, there would be a 5% chance of the shopping cart rolling away and taking half your inventory with it. Also, zombies with a shopping cart in their inventory should be able to use it as a battering ram weapon against barricades, for a 50% chance of success. --カシュー, ザ ゾンビ クィーン (ビープ ビープ) ;x You rated this wiki '1'! Great job, go hog wild! @ 03:33, 30 May 2011 (BST)

Can one zombie push the other in it? What is the Death Rattle version of "Wheeeeee"? -- ™ & © Amazing, INC. All rights reserved. Replying constitutes acceptance of our Terms of Service. 03:45, 30 May 2011 (BST)
Obviously the solution is that zombies with the survivor skill Construction can use shopping carts to create rudimentary catapults that allow them to launch other zombies inside barricaded buildings. It's the only rational thing to do. --カシュー, ザ ゾンビ クィーン (ビープ ビープ) ;x You rated this wiki '1'! Great job, go hog wild! @ 06:37, 30 May 2011 (BST)
You fire a zombie at the barricade. It creaks.--You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| 20:49, 3 June 2011 (BST)

Tragically in the name of realism the shopping carts wheels immediately lock the minute you leave.--You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||| 00:14, 1 June 2011 (BST)

And for even more realism, we need to take into account the fact that shopping trolleys usually have a mind of their own, veering off to the side and cracking some poor soul in the ankle when all you wanted to do was walk forwards. They're noisy bastards too - wheeling these outside will make enough noise to alert any zombies in the vicinity ("You heard a loud rattling noise (now 4 south)"). ~~ Chief Seagull ~~ talk 19:32, 2 June 2011 (BST)

I really can't see any reason why this would be unbalanced once the suggested mods were added in.... Oh thats it, it would just end up killing newbie survivirs who couldn;t understand why they are stuck outside! --Honestmistake 00:58, 1 June 2011 (BST)

How the heck would you get out of the mall with it? They are always at EHB.--Moodie  Talk  Contributions 23:09, 2 June 2011 (BST)

The same way you would get out of the mall with a portable generator. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 23:19, 2 June 2011 (BST)
But they were suggesting that you can't get past barricades, or use free running anymore. The user would have to get the shopping cart out either during a siege (when zombie's have torn down all the barricades), or they would have to tear down the barricades themselves to get out, probably have to have a group effort to do it. Have whole 'hordes' of survivors with shopping carts tearing down barricades to sleep, and then rebuild them once they have gotten into the building.--Moodie  Talk  Contributions 20:32, 3 June 2011 (BST)
My assumption is that a survivor can leave with a shopping cart without any issue (provided that they are just moving outside). After all, it doesn't exactly matter if the survivor can get out of a building, does it? They want to get back in. I assume that the survivor would get a notification when they picked up the shopping cart as to the restriction on movement and loss of free running. More than likely the notification of not being able to enter a building over VSB would only occur when the person attempted to enter a EHB or HB building. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 20:39, 9 June 2011 (BST)

Semi-auto shotguns

Timestamp: Treviabot92 01:49, 24 May 2011 (BST)
Type: Weapon
Scope: Survivors
Description: The idea here is purely extended capacity. It's a shotgun that cycles each shell through some mechanism, be it gas, recoil, spring, whatever you imagine. It'll behave just like the current shotgun except that it can load six shells instead of two. Now, obviously, because of the mechanics involved to allow for this action to work, I'd say that the new shotgun should be half again as heavy as the current shotgun, and in order to have six shells, two AP needs to be spent to load the first shell, as you need to open the bolt to do that (unless y'all think the bolt should lock open when the gun's empty). I'm thinking same accuracy, same damage, and about twice as hard to find; it uses the same ammunition and skills, after all, and it has a higher capacity, why shouldn't it be harder to find? What do y'all think?

Discussion (Semi-auto shotguns)

DUPE SPAM & DUPE have you even read the guidelines for suggestions?--User:Sexualharrison01:55, 24 May 2011 (utc)

It's not a dupe. Treviabot92 02:06, 24 May 2011 (BST)
fine than it's spam. what does SPAM stand for? Stupid. Pathetic. Assinine. Moronic. (props to Xoid)--User:Sexualharrison05:51, 24 May 2011 (utc)
Raise.gif Oh? Might I direct you toward Combat Suggestions? A suggestion concerning the fact survivors can carry too many shotguns? Combat shotgun (which was already peer-reviewed)? --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 21:25, 24 May 2011 (BST)
Ok, clearly you're thinking of a different semi-auto shotgun. That type is military in nature; this isn't. Again, semi-auto shotguns in real life are weapons often used in sport and self defense, and it's usually only the military-centered ones that can hold eight shells; civilian shotguns typically have a capacity of six. In any case, this still isn't a dupe, and considering that both forts are now overrun, this isn't overpowered either, since it can be found in police precincts and malls. Treviabot92 21:49, 24 May 2011 (BST)
...Combat shotgun was suggested specifically to allow for the use of holding more shells and reducing the amount of shotguns that a survivor carried, which in November of 2005 was an insane amount compared to now. It has not been implemented. I don't know why yours would be, as Kevan has known for over five years about the request from survivor players to reduce the total number of shotguns and increase the number of shells they can carry. It still hasn't been implemented in any shape or form. Your suggestion is almost exactly the same as Combat shotgun. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 22:02, 24 May 2011 (BST)
Mine has a much higher possibility of being implemented because eight shells is usually military capacity, and military weapons are always shot down. Mine is scaled down from that at best, but it's not a dupe; I hadn't even seen that until recently. But then again, why are there even gun shops in Malton? Based on the language and the building names, as well as the suburb names, the city is likely either in Canada or Great Britain, where it's illegal to own a gun, much less set up a gun shop in a mall. Thus, the United Kingdom would likely fall quickest in the event of a zombie apocalypse, and there shouldn't be guns in Malton at all. Treviabot92 05:25, 25 May 2011 (BST)
Loud, unreliable and quickly-exhausted pieces of machinery which take much more training than John Q Fuckabout will ever have are clearly the only thing anyone will ever need to survive doomsday. Nothing to be done! 06:35, 25 May 2011 (BST)
...that makes absolutely no sense. Treviabot92 19:59, 25 May 2011 (BST)
I'm saying that you new worlders seem to have an over-inflated sense of the usefulness of guns in these situations. Look at the amount of training a combat soldier goes through before being armed, and compare it to the fact that in actual warfare, only one in a quarter million rounds fired actually kills anyone.1 If anywhere would fall quickly in a situation like this, it's going to be some large American city where a false sense of safety and assurance coupled with population density leads to needless endangerment and death. Also good luck hiding from the horde when you're working away with a 120-160 decibel dinner bell. If you want to be anal about realism, equipping the masses with advanced firearms and expecting them to be useful isn't the way to go about it. Nothing to be done! 03:20, 26 May 2011 (BST)
A semi-auto shotgun is FAR from advanced. If we already have full-auto firearms now, then semi-auto is an antique. An advanced shotgun would be a full-auto version of the street sweeper, a Pancor Jackhammer, an AA-12, need I list more? A person can only fire as fast as the mechanism permits and as fast as they can pull the trigger (and cycle the bolt, if it's a manual action, or load the next round, if it's a one-shot gun). Treviabot92 05:11, 26 May 2011 (BST)
Because that was clearly the only thing you needed to rebut. Nothing to be done! 16:54, 26 May 2011 (BST)
It's still a dupe of a previous suggestion. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 22:11, 26 May 2011 (BST)
Whether or not it is a "military" weapon is irrelevant for the purposes of this discussion: The reason such weapons are shot down is because they are almost inherently unbalanced (because they're better than the current implemented weapons). Also, whether or not you noticed the previous suggestions has no real bearing on the status of this suggestion as a dupe.
It should also be noted that the ownership of shotguns and rifles is legal in the UK; we're just much stricter on licensing (e.g. "Self-defence" is not a good enough reason). It's only handguns that are outright banned.--The General T Sys U! P! F! 01:00, 27 May 2011 (BST)
And before you ask, Trevia, rifles have been suggested. Kevan has stated (privately and publicly) that he would prefer to look for new content rather than taking existing content and slightly changing it. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 01:15, 27 May 2011 (BST)
Just so you know, guns are quite legal in Canada. Lrn2wiki mebe? --Trendiggity 01:46, 2 June 2011 (BST)

Unneeded..       02:07, 24 May 2011 (BST)

Hey, it'd save space. I got way too much crap in my bag at the moment. Treviabot92 02:10, 24 May 2011 (BST)
There's a simple add on to solve your "space" issue. Assuming you are referring to the cluttered mess of the inventory system.       02:14, 24 May 2011 (BST)
You would think that a bot who has been on the wiki this long would know not to bother with such a spammy suggestion. --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 09:08, 24 May 2011 (BST)

Shotguns are balanced by the fact that they hold only two shells and so you have to carry a ton of them if you want to actually kill anyone. In order for this to be balance you'd have to make it 3x the encumberance of a normal shotgun.--The General T Sys U! P! F! 08:20, 24 May 2011 (BST)

I've already made it twice as hard to find and half again as heavy, three times the encumbrance would mean that people could find it just as often as a normal shotgun. And besides that, no shotgun is going to be any heavier than another unless it's a punt gun or a tank cannon firing a canister shot. Treviabot92 20:16, 24 May 2011 (BST)
Better yet, have a shotgun that loads 32 shells, but has 96% encumbrance.--Yonnua Koponen T G P ^^^ 08:37, 24 May 2011 (BST)
Nah, where am I supposed to keep my 10 pistols and two portable generators, then?! Tongue :P.--The General T Sys U! P! F! 08:53, 24 May 2011 (BST)
as you Parkour up a six story building no problem.--User:Sexualharrison12:42, 24 May 2011 (bst)
What's next, you guys suggest a gatling-style shotgun? Come on, be realistic here, and stop with the sarcasm. I mean, really, anybody with half a brain would grab a semi-automatic shotgun because of its capacity. Treviabot92 20:14, 24 May 2011 (BST)
Even Survivors are never going to get behind something like this. Because most of them know that the "balance" of this "game" is already shifted far in their favor. Why take chances screwing with the status quo when you're already ahead? And don't talk to me about The Dead. It's an anomaly, aggravated by the fact that Survivors are lazy and complacent for the most part. They aren't even fighting, their fattening up their dirtnappers and waiting for the Dead to get bored and go away. The aftermath is going to be even more ridiculous. I don't even wanna think about all the syringes we're going to be buried in.-- | T | BALLS! | 21:01 24 May 2011(UTC)
Dude, you're completely dismissing the fact that 76% of the Malton population (unfortunately including myself) has gone zed, and more than half probably like it. Meanwhile, I'm waiting in a cemetery next to St. Emelia's Church for a syringe in the back of the head, which I'm starting to think is unlikely to come at all. Stupid arguments like what you're putting up right now is what makes said survivors lazy and complacent, so let's aggravate the situation. How's about we don't, ok? Treviabot92 21:40, 24 May 2011 (BST)
Yeah, sucks when the shoe is on the other foot huh? Despite that fact that God is allowing you to shit needles and faks now.-- | T | BALLS! | 21:43 24 May 2011(UTC)
I wish. Treviabot92 21:45, 24 May 2011 (BST)
Oi! Both of you. A version of this suggestion was already approved. Kevan just never implemented it. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 21:47, 24 May 2011 (BST)
I DON'T GIVE A SHIT, IDIOT. Treviabot92 22:00, 24 May 2011 (BST)
Then why aren't you putting it up for voting, so I can dupe it? --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 22:07, 24 May 2011 (BST)
Trev, now you're just being obtuse. Akule, that thing is almost 6 years old. Sort of doubt that it still applies to my argument since the game has changed so much since then.-- | T | BALLS! | 21:51 24 May 2011(UTC)
Yeah, I'm being obtuse, that's why Kevin hasn't implemented that bullshit. Military weapons belong to the military, thus the military would take military weapons to their military quarantine blockades to do their military business. Meanwhile, civilian weapons, unless the military needed more weapons themselves, would be left alone for the civilians to put to their own use. Thus, these shotguns would still be around, albeit rather rare by comparison to other available firearms. Treviabot92 22:00, 24 May 2011 (BST)
My argument about it is that Kevan has had over five years to do so, but hasn't. Don't you remember how many shotguns you could carry in 2005? The number of shotguns you can carry now is far lower than it was then, but we still don't have it implemented. That should explain something. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 22:03, 24 May 2011 (BST)
Yes I understand. I just don't mind arguing with Trev. The fact is that UD is completely counter-intuitive. You don't need guns. You don't need any of those guns skills.It doesn't really matter does it? Not when the most powerful weapon you can carry is already the syringe. Which is where I was planning on directing the course of my argument with Trev but, eh, as you can see above he's just being a jackass now so, screw it.-- | T | BALLS! | 22:08 24 May 2011(UTC)
Hey, it ain't me being the jackass. This ain't a dupe, it sure as hell ain't spam, so if anything, all this negative shit I'm getting is spam. Frankly, a syringe is the worst weapon you could use if you don't even know who the hell you're using it on; that's why I carry a scanner as well.
You don't get it. Stuff like the Big Bash is what fucked up the forts and most of the malls to begin with, and since no one's doing shit to get them back (or so it seems), the zed/PK players have all been having a party, to the point that most players are zeds now. Treviabot92 02:47, 25 May 2011 (BST)
I think you worked him up too much. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 22:11, 24 May 2011 (BST)
I'm still waiting for my gun to be implemented--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 22:17, 24 May 2011 (BST)
In case you haven't noticed, your gun has more kill/spam/dupe votes than the "Combat Shotgun" bullshit up there does. No automatic weapon is going to be implemented into the game, and full-auto guns have been suggested so much that it's BOTH spam and dupe. Treviabot92 02:47, 25 May 2011 (BST)
Oh, I thought we were trying to implement retarded game devices... if so, clearly mine is before yours.--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 04:26, 26 May 2011 (BST)
Abloobloobloo.gif This is a terrible suggestion by a terrible person unable to cope with the fact that currently it's one of the very few short times during the last six years where zombies have outnumbered survivors. A better suggestion would be dealing with it. --You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||| 22:16, 24 May 2011 (BST)
This is a terrible comment by a terrible idiot unable to do anything but insult people. This suggestion is dealing with it, in case you haven't noticed. Treviabot92 02:47, 25 May 2011 (BST)
^ :D ~Vsig.png 03:26, 25 May 2011 (UTC)
People like you make me feel better about myself. You should be honored to be the standard all other humans can be proud they haven't lowered themselves to! *applause*        03:55, 25 May 2011 (BST)
Thank you. You've helped me come to the realization that I can never be as wonderful as you. After all, I am unable of coming up with something as fucking stupid as this and pretending like it's some sort of good idea. Please, oh great one, please teach me your ways so I too can become a mouthbreathing moron who vomits forth every retarded thought that spews from my manchild brain. --You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||| 10:49, 25 May 2011 (BST)
oh look whats on the telly. it's clash of the trolls! narrated by roger mellie awesome!--User:Sexualharrison11:10, 25 May 2011 (bst)
Well my comment was directed at Treviabot92 probably should have specified that. Eh, I'm glad you got all excited over it though. Kudos.       14:41, 25 May 2011 (BST)
i'm pretty sure this is all directed at Treviabot92--User:Sexualharrison14:45, 25 May 2011 (bst)
Yes, yes it is. He's earned every bit of derision heaped upon him for his retarded idea and spergy need to defend it. --You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||| 17:45, 25 May 2011 (BST)
Dude, you can't even do anything but insult people, what do you expect out of my mouth? It certainly ain't fecal matter, although I half wish it was because then you'd be covered in shit. Treviabot92 20:01, 25 May 2011 (BST)
You seem to be confusing critiques with insults. Although It's interesting that you half wish you could vomit shit. Do you RP that ingame? --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 21:47, 25 May 2011 (BST)
Here's a critique: your stupid fucking idea was already fucking suggested 5 fucking years ago and was shot down then because it was fucking stupid. You keep going on like some fucking halfwit that it isn't the same fucking thing when anyone capable of basic fucking thought can see that it fucking is. And for some reason you fucking blame the people who are pointing out your fucking ignorance instead of the one fucking person whose fault it is that this fucking suggestion exists in the first fucking place. Fuck you, fuck your suggestion, and fuck you again. Fuck. --You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||| 22:35, 25 May 2011 (BST)
+1^       02:52, 26 May 2011 (BST)
+2^--User:Sexualharrison03:49, 26 May 2011 (bst)
You know, spouting obscenities only makes you sound worse.Treviabot92 23:04, 29 May 2011 (BST)

Put it up for voting. Its perfect the way it is.--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 04:27, 26 May 2011 (BST)

THANK YOU! Finally, someone actually has sense.Treviabot92 23:04, 29 May 2011 (BST)
do Mexicans understand sarcasm?--User:Sexualharrison21:59, 1 June 2011 (bst)
Surprisingly, I agree with this. The sooner this crap gets put up for a vote the sooner it can finally go the fuck away hopefully taking the creator with it. --You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||| 14:23, 30 May 2011 (BST)

Well personally I really do like this, however I would suggest limiting it to the Police departments only.... sadly it is a dupe and has zero chance of getting past that fact! --Honestmistake 17:25, 26 May 2011 (BST)

It's already twice as hard to find. I'm not going to limit it to one particular building. Especially as all firearms can already be found everywhere they would normally be found.Treviabot92 23:04, 29 May 2011 (BST)
You'd like Combat shotgun more. ;) --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 22:11, 26 May 2011 (BST)
No, I wouldn't.Treviabot92 23:04, 29 May 2011 (BST)
Ur Hurr - Math Hard

Okay, so let's look at the "merit" of your suggestion. Your Semi-auto shotgun (which you say is "not" Combat Shotgun), weighs 1.5 times the current Shotgun, which means it weighs 9% of a person's inventory. That means that a player could carry a total of 12 of these (9% * 12 = 108%), for a theoretical total of 72 shots (6 * 12 = 72) Currently, a player could carry 17 Shotguns (6% * 17 = 102%), for a total of 34 shots (17 * 2 = 34). That is a massive increase in survivor damage output.

Why would anyone carry any other weapon than your Combat Shotgun Semi-auto shotgun? It has the same accuracy, same damage, slightly harder to find (approximately Mall Gun Stores (2%/2.5%), Armories (1%), Police Departments (0.5%), Pubs (0.5%) which is all depending on the variable drop rates), same skills, same ammunition, but you have to spend a +1 AP "penalty" when you load your first shell. You think that's balanced? Hardly. People would go around and just pick up the Combat Shotgun Semi-auto shotgun and drop anything else. A potential of 720 damage (all hits, no loss from vests or rot) almost catches up to the 750 points of maximum damage that a survivor fully-loaded with pistols would do, but for far less AP.

Pistols have six shots, you can carry 25 of them, and they do 5 points of damage apiece - 4% * 25 = 100%

  • 25 pistols * 6 shots per = 150 total shots
  • 150 total shots * 5 damage = 750 maximum damage

AP to shoot:

  • Pistols - 150 shots = 150 AP to shoot
  • Combat Shotgun Semi-auto shotgun - 72 shots = 72 AP to shoot.

Who cares if it takes a maximum of 7 AP to load it up (2 for the first shell, plus 1 AP per additional up to five), as you would spend a maximum of 143AP to load and fire all 11 shotguns (you lose one shotgun to be able to load them all) vs the maximum of 174 AP to load and file all 24 pistols (you lose one pistol to be able to load them all):

  • 66 AP + 11 AP for first shells = 77AP
  • 77 loading AP + 66 shooting AP = 143AP total
  • 24 AP to load pistol clips + 150 AP shooting = 174 AP total.

Starting to see yet why your suggestion will be shot down? --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 22:11, 26 May 2011 (BST)

First off, taking a look at this bullshit you keep spouting off on, the guy said same stats as the normal except for capacity and location. That means he'd be able to carry, what was it, seventeen you said? Ok, so seventeen Bullshit Shotguns times eight shots apiece is 136 shots total, for a potential damage of 1360 just emptying them. Factoring in full accuracy, that's an average of 884 for a 65% hit rate.
Now, mine. Same stats aside from weight, capacity, and find rate. Now you said max capacity is 12. That's 72 shells, 720 potential damage. A lot less, ain't it? Now, accuracy accounts for a total of 252 damage lost, meaning that accuracy allows for a total of 468 damage.
Now for what we got. Seventeen shotguns, two shells apiece for a total of 34 shells. Emptying them gives a potential total of 340, but factoring in accuracy gives 221.
And finally, the pistol. You say 25 cap, ok, so that's 150 bullets. 750 potential damage, 487.5 actual damage factoring in accuracy.
Now for actual-damage differences. My gun differs from the shotgun by 247 ADP, while the Bullshit Shotgun differs by 663 ADP. You're calling mine unbalanced? Do your damn math next time.Treviabot92 23:27, 29 May 2011 (BST)
EDIT: This is to factor in damage per 50 AP, counting in reloads for individual guns and gun pairs. The normal shotgun currently has a 162.5 ADP rate, while the pistol has a 139.75 ADP rate. For a pair, the normal shotgun has an 169 ADP rate, while the pistol has a 143 ADP rate.
Now for these other guns. Mine has an ADP rate of 123.5, while in a pair it has a rate of 182. The Bullshit Shotgun has an individual rate of 162.5 and a paired rate of 169. Sure, mine's better when paired, but not by much; it can't be fully loaded every volley for 50 AP, not to mention that the individual and paired ADP rates have a larger difference.Treviabot92 00:09, 30 May 2011 (BST)

How have you not choked to death on your own lolling tongue yet? --RiseYou rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||above 06:47, 30 May 2011 (BST)

Simple: you're an idiot that can't articulate your own thoughts. I oughta be asking you how it is you're not in a coma right now, what with your complete lack of intelligence...and I believe I just did XD.Treviabot92 20:00, 30 May 2011 (BST)
Oh man, with a cool dry wit like that you could be an action hero. Too bad you didn't have it when you made this stupid suggestion that people who don't like each other came together to show just how stupid it is. --You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||| 21:05, 30 May 2011 (BST)
I practically already AM an action hero. My family has three different shotguns, three different rifles, and two cap-and-ball revolvers of the same make, and I've shot them all, with my favorite being the pump action shown here (which is mine).
Treviabot92Shotgun.JPG
This is my gun.
Treviabot92ShotgunParts.JPG
This is my gun when I'm cleaning it.Treviabot92 22:47, 30 May 2011 (BST)
I'd show all you guys my gun but they took me to A/VB before for something similar. :( Nothing to be done! 23:41, 30 May 2011 (BST)
Trev.jpg I got a picture of trev holding his gun. --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 02:13, 31 May 2011 (BST)
I may be fat, but I ain't that fat. At least I can walk, that guy looks like he'd have problems doing several things.Treviabot92 17:59, 1 June 2011 (BST)
Mommy and daddy are going to be pissed when they find out you took apart their airsoft replica. --You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||| 02:28, 31 May 2011 (BST)
Mommy and daddy won't give a shit if I take apart my Winchester 1300 pump action shotgun because it's my fucking gun.Treviabot92 21:27, 1 June 2011 (BST)
you got an ugly couch--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 23:56, 31 May 2011 (BST)
and your cabin or trailer looks really dark and dank. what is that mold?--User:Sexualharrison20:53, 1 June 2011 (bst)
First off, I took those pictures with my cell phone, so the resolution is crap. Second off, the lights were already going to hell. Third, I live in a house, you little stinkweed.Treviabot92 21:09, 1 June 2011 (BST)
point 4b you're still stupid poor white trash no matter how you slice it. don't forget to vote republican--User:Sexualharrison21:15, 1 June 2011 (bst)
I'm white trash? Really? Ok, you tell that to all the 100+ Mexican neighbors I have, see how they react. And anyways, if that's true, then why is it that I don't have a logo of bouncing tits?Treviabot92 21:27, 1 June 2011 (BST)
first what does my sig have to do with anything we are discussing? boobies are white trash? that's news to me. i was just going off the shitty dog blanket you have on you're shitty dirty couch. you living with or near 100's Mexicans makes you poor white trash or just a Mexican. whom as a people I have nothing against. but you on the other hand. well tons of people here have already pointed you're short comings. and every time you reply just proves how stupid you are. keep on trolling moron.--User:Sexualharrison21:46, 1 June 2011 (bst)
You too, faggot. Again, shitty phonecam and lights going to hell. Plus, that's how the couch is supposed to look, proving that you have no idea what a good piece of furniture is supposed to look like.Treviabot92 22:02, 1 June 2011 (BST)
so now i'm a cigarette? late for work at the gas station huh? and I'm finished with you. you curse like 5th grader. just put it up for voting so we can be done this stupidity and nuke it from orbit--User:Sexualharrison22:07, 1 June 2011 (bst)
And you reason like a preschooler, what's your point?Treviabot92 22:10, 1 June 2011 (BST)


Hello, missing the point. The community in 2005 approved Combat Shotgun. Kevan did not. I pointed out that your version made things pointless, but you decided to compare it against something that Kevan declined to add to the game, explaining that yours "is not unbalanced", and how eight shots is "bullshit" while six is "fair and balanced". You even admit that yours is better than the suggestion that Kevan ignored:

Treviabot92 said:
Sure, mine's better when paired, but not by much

So, why do you think that Kevan is going to go for your suggestion? I'll give you a hint as to why Kevan won't accept this suggestion: Kevan is looking for new content and not rehashing of old content. Of course, this won't pass via voting, so it's moot. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 23:49, 31 May 2011 (BST)

Dude, the faggot gun was already a dupe on the face of it. This isn't. This is not based on that shit, and the least I'd expect out of you is the comprehension of that fact. Also, I said it's better paired, not it's better all the fucking time, not to mention that the difference of the worse value is greater than the difference of the better value. There's a reason I'm not taking speed loading into account.Treviabot92 22:00, 1 June 2011 (BST)
Ah, I see. I need to explain things out for you.
  • Dupe is UDWiki slang for duplicate. The Combat Shotgun is not a duplicate suggestion, as it was the original suggestion for adding additional shotguns that carries additional ammo to the game. When I state that your suggestion is a duplicate of Combat Shotgun, I mean that users at the time requested an additional shotgun type that carries additional ammo to be added to the game. Kevan, already having shotguns in the game, declined the suggestion, despite the fact that the community approved it. Your proposed suggestion is the exact same type of request, as you are proposing to add an additional shotgun to the game that carries additional ammo. Unlike in 2005, the current community disagrees with this idea, and looks like it will shoot it down before it ever gets to Kevan. This is mainly because they know that if Kevan wanted to add other guns to the game, he would have done so sometime in the past five years. On to your next point.
  • You compared your proposed shotgun to Combat Shotgun, which is not an implemented feature of the game. Comparing the two is a moot point, as Combat Shotgun was never implemented in the game, as I have stated several times before. The real comparison should be with the normal shotgun, which I had done above. Next.
  • Speed loading was a proposed suggestion on November 6th, 2005 that was removed from voting on November 22nd, 2005, due to requests to change the suggestion. Speed Loading is also not an implemented feature of the game. Therefore, it is good that you are not taking Speed Loading into account, as it would also be a moot point. As this is the second thing that you have factored into your thinking that is not actually implemented in the game, I should caution you to take the time to completely read the links I send as well as the Gameplay page & subpages. It would appear that you need to get some of the basics of the game down, and then read the various subpages of the Suggestions portal, so you can know what was suggested before, and the differences between various suggestions.
If you are upset with my statements, then the fault is on you, as you might recall your previous statement which caused me to stop assisting you with this suggestion and just explain why it is a duplicate suggestion. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 22:22, 2 June 2011 (BST)
DUH, FUKIN GEE, I DIDN NO DAT. Really? You honestly think I don't know what "dupe" means? Clearly, I've lurked in this part of the wiki a lot longer than you have, because I've seen plenty of bullshit like what EVERYBODY keeps pointing out. And besides that, when everybody and their brother points that out every single fucking time, wouldn't you get tired of it too? That's the only thing people think about, is bullshit that they have no idea what they're talking about.Treviabot92 20:06, 14 June 2011 (BST)

Yo dudes his shotgun is totally different from the combat shotgun because it's only 6 shells instead of 8. That makes it a CIVILIAN SHOTGUN and not a COMBAT SHOTGUN because everyone knows soldiers need the extra two shells to kill brown people with. How can you not understand this? --Karloth Vois ¯\(°_o)/¯ 20:01, 1 June 2011 (BST)

Ok, now you're not only being an idiot, you're also being a dick.Treviabot92 21:40, 1 June 2011 (BST)
Treviabot92 20:10, 14 June 2011 (BST)|Wow, really? The guy just cut and paste. =>You know, spouting obscenities only makes you sound worse. --RiseYou rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||above 06:01, 2 June 2011 (BST)

My good sir, during my usual stroll through archives for information on how to improve this lovely game I came across this previous suggestion. It seems yours is a dupe of it. Now now, it's okay to make mistakes every once in awhile, so be a dear and just remove this developing suggestion, will you?--You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| 21:45, 1 June 2011 (BST)

No, now fuck off and use one fucking account, troll.Treviabot92 21:48, 1 June 2011 (BST)
But but, I AM using one account. My old account is locked because of me leaving the wiki for a long time. You are not a happy person, are you?--You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| 21:52, 1 June 2011 (BST)
Sure you are, that's why fifty million people have the same signature.Treviabot92 21:54, 1 June 2011 (BST)
Good thing that they all link to different places though! Gosh, I don't know what I'd do if people thought I was a filthy goon!-You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| 21:56, 1 June 2011 (BST)
It's still both the same signature and a waste of code.Treviabot92 22:04, 1 June 2011 (BST)
Someone's awful cranky. Did your moonshine not come out the way you were hoping? --You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| Crywig.gif 22:05, 1 June 2011 (BST)
I'm just proud of the fact that he managed to figure out we're separate people.--You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| 22:06, 1 June 2011 (BST)
You sure that ain't your shitty moonshine?Treviabot92 22:10, 1 June 2011 (BST)
With a cool dry wit like that you could... that seems familiar. Oh god, I'm lapping myself! --You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| Crywig.gif 22:12, 1 June 2011 (BST)
Yeah, how's about y'all do us a favor and get a normal signature, one that doesn't take up so much fucking space in the editor?Treviabot92 22:15, 1 June 2011 (BST)
Only if you quit being retarded.--You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| 22:21, 1 June 2011 (BST)
It ain't me being retarded when you keep putting all that code in.Treviabot92 00:27, 2 June 2011 (BST)
I am adding code as protest against Treviabots harmful usage of vernacular that marginalizes those with mental difficulties/differences deemed to be detrimental to social function in the current cultural context and genetic differences that result in evolutionary disavantages and a reduced quality of life while simultaneously implying that things that are of larger size are somehow inferior to their smaller counterparts. You should be ashamed of this disgraceful WikiConduct. --You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| 06:21, 2 June 2011 (BST)
Is it too late to get in on mocking this guy? 'Cause, y'know, an obsession with shotguns is probably compensation for something. --カシュー, ザ ゾンビ クィーン (ビープ ビープ) ;x You rated this wiki '1'! Great job, go hog wild! @ 10:41, 2 June 2011 (BST)

"::::::::::::Fucking do it.--You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| 11:16, 2 June 2011 (BST)

So, we idling this puppy out or making the "attempt" to have it pass? --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 20:40, 9 June 2011 (BST)

ZZZZZZZZZZZZZZZ-Huh, what? Yeah, you know what, the world's literally gone to hell in a handbasket, so just put it up for vote.Treviabot92 20:06, 14 June 2011 (BST)

Suggestions up for voting

The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.

Static Search Rates

Now up for voting. -- ϑanceϑanceevolution 12:14, 28 May 2011 (BST)