Developing Suggestions

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The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list


Suggestions

A New City

-- Jerrel tlk (82nd!) (Project Unwelcome!). 02:24, 26 June 2015 (UTC)

Type: A New City
Scope: A New City
Description: A New City

Discussion (A New City)

What would you want in this new city? How would it be different from regular UD?JoshCz (talk) 03:26, 27 June 2015 (UTC)

  • Just a new city. That's all I got. Maltons dead. Hell, I'd go for a new game of UD 2 if Kevan would get necrotech syringed and come back to life.-- Jerrel tlk (82nd!) (Project Unwelcome!). 20:27, 27 June 2015 (UTC)

To have a new game or a new city, you have to get some new idea to put in it. Why not just put that new idea in the old game? It would probably be a lot less work and if its shiny enough people will come back to the game and make it feel full again. I want to work on that idea, I think the one I have (the UD lottery) would make the game feel shiny, is flexible enough to be expanded upon, and importantly would bring in revenue (and incentive) for Kevan. I need to get people's thoughts on it though.JoshCz (talk) 16:17, 1 July 2015 (UTC)

A dupe. Dupe dupity duping dupdupe. D Dupi Dup DUp Dup. Dupe. A ZOMBIE ANT 11:24, 9 July 2015 (UTC)


Lottery (Raffle)

Timestamp: JoshCz (talk) 15:23, 8 June 2015 (UTC)
Type: Buff
Scope: lucky survivors and zeds
Description: I've been thinking of this idea to add spice to UD. players in their buy skills can now buy lottery tickets for 25xp if they are lvl 15 or below, 100xp if they are above lvl 15, or 1000xp if they have over 25kxp, at the end of each month there is a drawing for the winners where all bought tickets are used. There are six different classes of winners and 30 winners for each class. Each gets a perk that lasts with them for only one life (they are reverted back to normal after being killed). Each is marked by a symbol by their names, or has their name changed (if they are zombie) to indicate to all players that they are a lottery winner. Special zombies act like regular zombies in a horde, only targeted when at the front.

On the Human side, you have an Assault rifle which can kill a lot of zombies in a day, have surgery kits that perform surgery anywhere, and an architect who can put up barricades faster. On the zombie side, you have a barricade ripper that tears down barricades faster, a claw zombie that wounds a human to require surgery, and a tank zombie that has a higher amount of HP. This makes the game more fun by not only by giving power to a few, but also gives another objective for each side, to hunt down the lottery winners before they can do enough damage. What do you guys think?

Discussion (Lottery (Raffle))

I do think microtransactions might be something interesting for UD but I don't know if I like the idea of gameplay changes tied to it. Buying cardboard crowns, halloween sweets, or new guff like that might be interesting though. Maybe vanity weapons that function like all the other dud melee stuff. But this would tip us over into pay-to-win status and I think UD's main strength has always been strategy over financing. When I fall, I'll weep for happiness 20:52, 8 July 2015 (UTC)

Ok, I'll take out the monetary part. being like pay-to-win was one of my concerns, I think the micro-transaction could be a better way to make the game money. What do you think about the rest of the idea?JoshCz (talk) 22:40, 8 July 2015 (UTC)
Making the game money would've probably not happened so much anyway, because of the VATMOSS EU tax BS, as it'd probably fall under that rule and be a huge nightmare to deal with. As for the suggestion itself, I thought of something kind of similar with the temp buffs/perks, etc, and almost suggested it in the survey. Mine was more of a focus/frenzy bar though that'd build up quite slowly (maybe over a period of days.) and then you could use it when full (at a time of your choosing, by clicking a button to activate it.) for the duration of a set amount of ap's. So I like the second part, just not sure about the lottery ticket bit. If it could be done in a way that would prevent players/groups hoarding them and then spamming them for ages, it could work. I think it'd have to be a kind of rare thing though if done via tickets, to avoid that problem. -- Xyu 07:52, 9 July 2015 (UTC)
I suppose you could add a cooldown period of 48-72 hours or something inbetween using tickets. That could at least remove the spamming option, which otherwise could cause problems in big battles (as in, the game could be too focused on who has tickets, instead of who's using the better strategy, etc.) -- Xyu 07:57, 9 July 2015 (UTC)

As said above, this would make urban dead a pay-to-win experience, that would be my main problem with the idea too. The lottery could create a two tier system of players, premium and free members. Those that donate/pay $5 can win gameplay advantage over those that do not, negating any sort of strategy. Also using xp to pay for lottery tickets favours those with surplus xp, most likely those at max level. Those still gaining xp for skills may be less likely to buy tickets, choosing instead to level up, and find themselves at further disadvantage against higher level players with special abilities/prizes. I do like how hunting the prizewinners would give a further objective or ingame activity for each side. As long as the temporary perks are balanced I think they could be a lot of fun too. Xyu's idea of a focus/frenzy bar may be a better way to achieve them than the lottery. Futuyama (talk) 09:08, 9 July 2015 (UTC)

Took out the monetary part. I probably didn't make it clear enough how it would work. The lottery is held once a month. Your tickets go into a raffle and if your ticket is drawn you randomly get one of the classes. So you can spam tickets, but at the drawing you'll only get one win. This is so people with loads of xp can actually use it on something. I see your point though, some players with loads of xp can just win every month blocking out everyone else. Maybe that could be fixed with varying ticket prices. Everyone level 15 and below 25xp regular players pay 100xp players with over 25000xp pay 1000xpJoshCz (talk) 18:06, 9 July 2015 (UTC)

Suggestions up for voting

The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.