Developing Suggestions

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The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list


Suggestions

Random Events

Timestamp: Axe Hack's Ghost (talk) 02:25, 17 July 2015 (UTC)
Type: Events
Scope: Game Mechanic
Description: Now, I haven't been around for two years, nor have I been active for two years, but I do notice things. Like the massive decrease in player numbers.

In the time I've been gone, I've played various sandbox games. Skyrim, Grand Theft Auto, Lego Marvel Superheroes...Besides flashy graphics and being single player, what made these games enjoyable? Was it the adventuring and discovering new places you've never been to before in Skyrim? Or maybe the heists in GTA? Or perhaps it was collecting all of those gold bricks in Lego Marvel Superheroes. In the past, Urban Dead had all of these events - Mall Tour, the Dead's tour, you name it, it's happened. But the thing was...All of these events (minus the Easter Egg Hunt and even the airdrops) were all planned by the player base themselves.

Yes, I know. It's a taboo to suggest the inclusions of NPCs or events, or even leaving the options of what to kind of events would happen to Kevan, and heck, this is probably even a dupe, but I think Urban Dead needs randomized events. Non-player planned events. Maybe a random building was struck down by a passing horde that came out of nowhere, or you searched and found something amazing inside a random building out of sheer luck. It could even be an assassination plot, both successful or failed as you slept through the night, or even a temporary decrease in supplies for the day. Just...Anything. Anything random that would occur at server reset every day, and last anywhere from a few seconds to until the next reset. It could range from a destructive event that takes out one random building, to being able to find supplies for a day in a random building that normally would not house those items, to finding a new flavour text at a random location for the day.

Discuss.

Discussion (Random Events)

I was trying to go for a similar thing with lottery, being like a game event. I really believe its ideas like these that can help keep the game going. I think the first step is keeping the players still here interested enough to keep playing, and stop the decay. Next would be to get the players playing together. Finally would be to getting the players playing with new players, expanding the game. Random events could accomplish the first two, and maybe even the last step of getting the game back on its feet. We'd have to brainstorm a lot of ideas for events. I have a few ideas if you want to hear some.JoshCz (talk) 18:08, 17 July 2015 (UTC)


BIG RED BUTTON

Timestamp: Kamikazie-Bunny (talk) 21:07, 9 July 2015 (UTC)
Type: Survivors
Scope: Fun!
Description: Somewhere in Malton there is a seemingly random office building...

You are inside the XXX Building. A side office contains a desk with a Big Red Button.

When the building is powered

You are inside the XXX Building. A side office contains a desk with a Big Red Button. The button glows ominously

Those who dare may choose to Push the button,

You push the Big Red Button...

Discussion (BIG RED BUTTON)

I like thisJoshCz (talk) 23:39, 10 July 2015 (UTC)

So there's no indication of exactly what it does yet? A ZOMBIE ANT 00:32, 13 July 2015 (UTC)

I thought it was pretty obvious "You push the Big Red Button..." --Kamikazie-Bunny (talk) 19:50, 14 July 2015 (UTC)
I like it! A ZOMBIE ANT 00:37, 15 July 2015 (UTC)

A New City

-- Jerrel tlk (82nd!) (Project Unwelcome!). 02:24, 26 June 2015 (UTC)

Type: A New City
Scope: A New City
Description: A New City

Discussion (A New City)

What would you want in this new city? How would it be different from regular UD?JoshCz (talk) 03:26, 27 June 2015 (UTC)

  • Just a new city. That's all I got. Maltons dead. Hell, I'd go for a new game of UD 2 if Kevan would get necrotech syringed and come back to life.-- Jerrel tlk (82nd!) (Project Unwelcome!). 20:27, 27 June 2015 (UTC)

To have a new game or a new city, you have to get some new idea to put in it. Why not just put that new idea in the old game? It would probably be a lot less work and if its shiny enough people will come back to the game and make it feel full again. I want to work on that idea, I think the one I have (the UD lottery) would make the game feel shiny, is flexible enough to be expanded upon, and importantly would bring in revenue (and incentive) for Kevan. I need to get people's thoughts on it though.JoshCz (talk) 16:17, 1 July 2015 (UTC)

A dupe. Dupe dupity duping dupdupe. D Dupi Dup DUp Dup. Dupe. A ZOMBIE ANT 11:24, 9 July 2015 (UTC)


Lottery

Timestamp: JoshCz (talk) 15:23, 8 June 2015 (UTC)
Type: Buff
Scope: lucky zeds (for now)
Description: In the last round of discussion of the lottery idea xyu brought up a good point that it was a very complex idea, and would be hard to implement. so to make the lottery idea actually work in the game, it should be implemented progressively adding one winner type at a time. This would also give the community a kill switch if they hate the idea. The lottery will be held at the start of the month, all lvl 10 or above zombie players can buy tickets for 100xp or 1000xp if they have over 25000xp. There will be 15 winners. The zombies chosen will mutate into
  • A barricade ripper that tears down barricades faster hitting the barricade 50% of the time and tearing down 3 levels of barricade with each hit. This zombie has a reduced claw attack to 2 and bite at 3, but has an increased feeding groan range to 10 blocks and has 75 HP. It can also ruin any empty building with 3 AP rather than 5.

This is one of the more interesting winners and one that I feel represents the idea well. Hopefully this zombie will help with zombie organization, encouraging play between non-affiliated players. Also it would make things more dangerous and interesting for the Malton survivors, giving them a dangerous foe to hunt in the city. If the idea works we can continue to add things to it to continue the fun.

Discussion (Lottery)

Previous Discussions Lottery



Suggestions up for voting

The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.