Dulston: Difference between revisions

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*1 auto repair: ruined.
*1 auto repair: ruined.
There is a lot of general ruination throughout the suburb. Assuming more zombies inside ruined TRPs, and given the high state of damage throughout the suburb, it's still ''Very Dangerous''. --<span style="font-size:90%">[[User:Funt Solo|Funt Solo]]</span> <sup style="font-size:70%">[[Mod_Conspiracy|QT]]</sup> [[Image:Scotland flag.JPG|18px]] 16:52, 2 October 2008 (BST)
There is a lot of general ruination throughout the suburb. Assuming more zombies inside ruined TRPs, and given the high state of damage throughout the suburb, it's still ''Very Dangerous''. --<span style="font-size:90%">[[User:Funt Solo|Funt Solo]]</span> <sup style="font-size:70%">[[Mod_Conspiracy|QT]]</sup> [[Image:Scotland flag.JPG|18px]] 16:52, 2 October 2008 (BST)
Pegrum has fallen into the necrotic hands of the zed menace.  Meanwhile, Whitlock WIZARD has taken it upon himself to destroy the few generators in the suburb, and PK anyone who maintains the power grid.  He claims to be doing it for the W.I.Z.A.R.D. group, vainly hoping to stir up drama among survivors.  Of course, we all know better.  Obviously, the best policy for Whitlock WIZARD is to kill on site and DNR.
Things are still going well.  Our barricades are holding in other key locations.  We are working toward reclaiming more buildings as survivors flood back to Dulston.  Anyone who wishes to maintain the power grid should keep an extra in their inventory to thwart GKers.[[User:OneArmedBandit|OneArmedBandit]] 23:51, 2 October 2008 (EST)


===September 2008===
===September 2008===

Revision as of 03:50, 3 October 2008

Suburb of Dulston
Border Border Border
Rhodenbank Dulston Border
Rolt Heights Pescodside Border
Update Dulston's Danger Level
View full-city Danger Center

Dulston's location in Malton

Resource buildings in Dulston

Latest EMR:
z: 10-i: **-
p: BAug 10

Update EMR

{{User:DangerReport/Parrott Towers [94,04]|template=SuburbMastStatus}}

[[User:DangerReport/Parrott Towers [94,04]|Update Mast]]

Known groups in this suburb:
— Survivor Groups —
  • Only scattered survivors...
— Zombie Groups —
— Hostile Groups —
  • Only freelance killers...
— Historic Groups —

Key buildings in Dulston:

Malls: Treweeke Mall
NecroTech Buildings: 4

(97,0) (91,2) (99,1) (92,5)

Police Departments: 5
Hospitals: 3
Fire Stations: 2
Bulletin Boards: 5
Others:
Suburb Number: 10

Dulston is a suburb of Malton, located in the northeast corner of the city.

Before the outbreak, Dulston was a relatively peaceful suburb with a booming textile industry and several NecroTech buildings where new employees were trained. The suburb's main attraction happened to be Treweeke Mall, which frequently lured shoppers from the surrounding suburbs. During the outbreak, Dulston was deserted and most of its inhabitants were to be evacuated by a military convoy. However, military sources outside of Malton report that the convoy never arrived. It was assumed to be lost, with the evacuees joining the ravenous undead or scattered throughout the city.

Dulston possesses a high concentration of resource buildings, including four NecroTech facilities, three hospitals and five police departments. This has contributed to its lasting strategic importance. Other locations of interest include St. Barbara's Church (98,2), Troubridge Cinema (99,0), the Pepperell Museum (91,4), Parrott Towers (94,4), and the ghost-haunted Caffin Library (95,9).

For a more survivor oriented news source, check out the Dulston Dispatch.

Dulston - More than just a tourist location!

Though once home to the venerable, but now disbanded Drunken Dead, since the outbreak Dulston has typically been one of Malton's safest and most consistently zombie-free suburbs. For this reason, its typically quiet suburban streets have attracted the attention of two Mall Tours (Mall Tour '06/'07), both incarnations of the Big Bash (Big Bash and The Second Big Bash) as well as invasion by the RRF. Dulston has also been a favourite target of death cultists and serial killers -- in particular the notorious DORIS, who refer to the suburb as New Baghdad. In response to these threats, several local groups banded together to form the Dulston Alliance, a highly proactive coalition who have promised to defend Dulston to the last man, and whose sphere of influence has come to include the entire NE corner.

Interestingly, the suburb is usually safer away from the NE border rather than near it, as a large block of empty streets runs up the centre, effectively dividing the west half (where can be found Treweeke Mall, the Whitlock Building, and the Bridgman Building) from the east (which features two of Dulston's three hospitals, the Trood and Beale NT buildings, and the suburb's only cemetery). Due to this distinctive topography, and seeing as the majority of survivors tend to congregate in and around Treweeke Mall in the southwest, responses times to zombie activity in the NE corner can be delayed.

Resource Buildings

Fire Stations

Hospitals

NecroTech Facilities

Police Departments

Malls

Bulletin Boards

Revive Points


Revive Points

Revive points have been set up at Duport Avenue (92,4), and Hamerton Road (98,1). Hamerton Road fluctuates as a revive point, due to zombies with Brain Rot taking over now and then plus the sporatic operational status of the Beale Building and the Trood Building. As such, Duport Avenue remains the most reliable place to be revived. Also undead survivors seeking revival should be aware that some survivors groups have taken it upon themselves to reduce the number of standing zombies at any given revive spot whenever there are 15 or more. This has become common practice in light of past sneak attacks orchestrated by zombie groups who choose to hide in plain sight at these locations pretending to seek revival while in actuality they are gathering their forces for assaults on survivor strongholds within Dulston.

It should also be mentioned that, while not a sanctioned revive point for Dulston's larger groups, the cemetery (99,2) located just south of the Trood Building is considered by some survivors to be a revive point due to the Sacred Ground Policy. Of course due to the jaded history of cemeteries within Malton, and the violent nature of the northeast corner of Dulston, getting a revive at the cemetery requires both good timing and a little luck.

Mobile Phone Mast

Dulston's Phone Mast is situated at Parrott Towers (94,4). The group FOXHOUND has claimed responsibility for the mast's daily maintenance and defense. The Electric Light Torchestra has also included the building in both routes covered by their enlightenment-tours

Recent News

Please: recent news at the top (signed & NPOV). Old news can be archived.

October 2008

October 2nd

Many southern parts of Dulston are retaken now, and St Anacalectus' is holding out well. Yonnua Koponen 16:24, 2 October 2008 (BST)

At least 120 zombies on the streets. 20 appear to be Mrh? cows. 12 more were counted inside Treweeke Mall. Breakdown of the Tactical Resource Points:

  • Treweeke Mall: ruined.
  • 4 NecroTechs: ruined.
  • 5 Police depts: 2 ruined, 1 not powered (no 'cades), 2 powered (1 in the north, 1 adjacent to the mall).
  • 3 hospitals: 2 ruined, 1 powered (in the north).
  • 3 factories: 2 ruined, 1 powered (adjacent to the mall).
  • 1 auto repair: ruined.

There is a lot of general ruination throughout the suburb. Assuming more zombies inside ruined TRPs, and given the high state of damage throughout the suburb, it's still Very Dangerous. --Funt Solo QT Scotland flag.JPG 16:52, 2 October 2008 (BST)

Pegrum has fallen into the necrotic hands of the zed menace. Meanwhile, Whitlock WIZARD has taken it upon himself to destroy the few generators in the suburb, and PK anyone who maintains the power grid. He claims to be doing it for the W.I.Z.A.R.D. group, vainly hoping to stir up drama among survivors. Of course, we all know better. Obviously, the best policy for Whitlock WIZARD is to kill on site and DNR.

Things are still going well. Our barricades are holding in other key locations. We are working toward reclaiming more buildings as survivors flood back to Dulston. Anyone who wishes to maintain the power grid should keep an extra in their inventory to thwart GKers.OneArmedBandit 23:51, 2 October 2008 (EST)

September 2008

September 29th

Anne General Hospital is in zombie hands again[1], and the nearby Spicer Row Police Department and the Beale Building are also ruined.[2] --WanYao 17:10, 29 September 2008 (BST)

September 27th

Although the majority of Dulston is still in ruins, a large number of buildings, resource and non-descript alike, have been reclaimed by survivors. Below is a "survey" of the suburb's TRPs.

Hospitals

Necrotechs

Police Departments

--WanYao 01:26, 27 September 2008 (BST)

Updated Danger Level to Dangerous because of WanYao's report. Thanks, WanYao!--Omega360 03:10, 27 September 2008 (BST)
I'm not sure that's necessarily justified -- yet. IMO it's borderline Red/Orange, at best. Because the majority of TRPs (including the mall) are still out of action. Other opinions? --WanYao 03:43, 27 September 2008 (BST)
Whitlock is ruined again, Anne has 10 zombies and 2 humans inside. Neither is powered or barricaded. Iggles 13:17, 28 September 2008 (BST)

September 17th

External Military (25.96 MHz): "... a hundred or so in Dulston ... mostly just small groups ... can't see any signs of life ... it's a wasteland down there ... Treweeke Mall is down ..." 02:28, 17 September 2008 (BST)

September 13th

Dulston is looking a little nasty. The town is in ruins and most buildings have their doors wide open with zombies patrolling the inner buildings. Can't see a human in sight anywhere but there's probably some survivors running for their lifes from the brain eaters. -- Izlude7980 06:46, 13 September 2008 (BST)

A few humans have been spotted (read "eaten") hiding alone in ruined buildings. Iggles 15:48, 13 September 2008 (BST)

September 10th

Last major pocket of survivor resistance centered around the lone junkyard in Dulston has just gone under along with the remaining resource buildings nearby. Northern Pescodside is starting to feel similar pressure from the hordes, hopefully indicating a move south as opposed to permanent occupation.--Garviel LokenMaltesecross2.jpgNo Pity! No Remorse! No Fear! Talk16:47, 10 September 2008 (BST)

September 8th

The food courts in Treweeke Mall are overflowing with screaming survivors. NW, SW and NE corners are ruined and only 4 survivors remain in the SE corner. Send more nam namz.--RichardUptonPickman 16:22, 8 September 2008 (BST)

The mall was taken today by the exact horde of zombies that had breached it. The survivors, without an effective strategy, fought but the bulk eventually retreated.--Janine 19:14, 8 September 2008 (BST)
The Whitlock Building has fallen as well. Soon after the Mall fell a hungry swarm of zombies turned their sights on the NT. Obviously they are trying to minimize the combat revive threat.--Captain Grisum 21:08, 8 September 2008 (BST)

September 7th

That which has been anticipated for weeks now -- alike by hungry zombies, and by survivors hoping to turn the tide of destruction seeping form Dulston's northeast corner -- has at last happened. Treweeke Mall has been attacked and breached, in force. At the moment, there are well over 30 standing zombie inside the Ruined NW corner of the mall, with more pouring in all the time. Meanwhile, 16 zombies, along with the detritus of 92 dead bodies, can be seen outside the same corner. Solitary, individualistic attacks against the zombies are taking place; however, unless a concerted effort is made to oust the shambling, groaning menace from Treweeke, the situation appears grim. --WanYao 04:14, 7 September 2008 (BST)

NW and SW corners ruined and encamped by 50 zombies. NE has 32 zombies and 4 humans. SE has 18 humans. Iggles 11:07, 8 September 2008 (BST)

September 6th

The zombies regrouped and marched (or rather, shambled) directly to Treweeke Mall, ignoring other surrounding buildings. They managed to breached the Northwest corner of the mall. All generators were disabled or destroyed, and radio were retuned by human sabotuers to cut off communication. Currently there are about thirty undead inside versus hundreds of survivors. The battle for Dulston will be decided here. -- Kittithaj 18:54, 6 September 2008 (BST)

September 4th

The Whitlock Building is under attack by the rising zombie horde coming in from the north of Dulston. It's only a matter of time before they come knocking on Treweeke Malls doorstep. Get ready!--Kez0 11:08, 4 September 2008 (BST)

The war for Dulston has lasted for one month now. Fierce urban fighting continues with no foreseeable ending in sight. St. Anacletus's Hospital fell to the zombie horde once again. Parrott Towers switched hands at least twice today. The building is currently repaired and barricaded. -- Kittithaj 13:22, 4 September 2008 (BST)

September 3rd

The Fortress of Science is back up and running, with a generator, and several survivors inside. Yonnua Koponen 12:15, 3 September 2008 (BST)

With zombie force spread thin all around the suburbs, it's time for urban reclamation, building by building. Parrott Towers and the Gouger Arms changed hands many times during the day. But for now they're repaired and barricaded. -- Kittithaj 16:53, 3 September 2008 (BST)
Many buildings in ruins, hundreds of zeds roaming about. Treweeke Mall in danger. Need lots of survivor support, ASAP. -- gregmasta 20:50, 3 September, 2008 (PST)

September 2nd

Local survivors have been attempting to "rally the troops" to recapture important buildings recently decimated by aggressive zombie activity -- as well as help ensure the safety of Treweeke Mall. So far their efforts have met with limited success. Although St Anacletus's Hospital is back in survivor hands, Anne General is still ruined.[3] NecroTech services have also been severely disrupted by zombie activity -- including 18 standing zombies inside the ruined Whitlock building. Meanwhile, little has changed in the northeast: it's still almost entirely in ruins. Treweeke Mall, however is still secure: powered, caded EHB in all corners and only a handful of bodies outside [4][5] [6] [7] Of course, survivors going outside the safe mall to shoot zombies in the street (see footnotes 3 and 4) does not do much to help ease the effects of the devastation throughout much of Dulston... but perhaps saving lives is not a soldier's duty? --WanYao 06:33, 2 September 2008 (BST)

One cannot judge survivors as a whole by some unproductive behavior of a few. There are many people who are actually fighting, or trying to organize a fight against zombie horde. Some buildings close to Treweeke Mall were retaken, repaired, and barricaded (albeit not powered) by groups of brave survivors. For example, the Gouger Arms, Parrott Towers, and the Speak Motel. The war is far from over. -- Kittithaj 15:18, 2 September 2008 (BST)
Revives have curbed to a halt at Duport Ave, due to the falling of Whitlock. - tylerisfat 02:36, 3 September 2008 (BST)

Things to do while in Dulston

  • Shop 'Til You Drop! - Looking for that special something that might help keep you alive? Then why not drop by Treweeke Mall; where prices are so low we're practically giving everything away! So shop around or just hang out for a few days. Is there a limit to how long you can roam our halls and shops? Nope. Stay around long enough and become official "mall rats"! We really couldn't care less. Or more! But be sure to always remember, whatever you need you'll be sure to find it here, at the mall.
  • Stay Current With Current Events! - Visit the Naisbitt Building, official printing house of the Dulston Dispatch, Dulston's first and only newspaper! Inside you'll find amazing things such as, but not limited to: Stacks upon stacks of blank paper, drums full of ink, and an industrial size printing machine! Great fun for most of the family. Issues are printed out weekly and sell at the reasonable price of free!
  • A Funny/Religious/Cult Experience! - Pilgrimage to Troubridge Cinema in order to gain wisdom from the Night of the Living Dead (now playing) and then travel to St. Barbara's Church to seek enlightenment from the Survivor Saints. Recently refurbished by DvB and Ragnarok members, with the addition of RvB movies. Have some oreos and imitation 7-UP!
  • Games, Alcohol, & Good Times! - Survivors are invited by the survivor group, Dead vs Blue, to stop by Downe Towers so they can join in on some Halo/Halo 2/Halo 3, drink some beers, and debate about which pistol you prefer to use against the proverbial "Flood" (i.e. zombies).
  • Learn How to Drive! - Forgot how to drive? Think driving would be an amazing way for getting around zombie-infested Malton? Course you do! So come on down to Crazy Ed's Driving School and learn how to drive... possibly.
  • NOT Haunted, So Read a Book! - Come visit the very cheerful Caffin Library and be sure to stay the night. Rumors of survivors being found horribly mutilated are exaggerated, because seriously, what kind of survivor doesn't get horribly mutilated at least once while in Malton? You'll be fine. Relax.
  • Enjoy Grea- err, "Edible" Food! - McZeds' Dulston branch is located at the old Nott Auto Repair building, which is conveniently found at [98,3].
  • Eat the Homeless! - Dulston is famous Malton-wide for its street people! Whether they sleep outside by choice or by circumstance, there are almost always a few (dozen!) hobos squatting on Dulston's sidewalks, silently beseeching passersby for a spare heal or two. Sure, they're a bit smelly... but a brain's a brain... gnam gnam...

Barricade Policy

The D.D.D.S originally compiled the Dulston Optimal Defense Diagram back in 2005. This diagram is designed to serve as a specific barricade layout for the entire suburb during regular day-to-day operations. Of course in times of siege or intense suburb-wide zombie attacks, survivors are advised to retreat to Treweeke Mall and follow the Dulston Alliance Emergency Plan.

Suburb Map

The Malton Suburb of Dulston
NW N NE
W
Club Mold wasteland a factory Oake Walk Police Dept the Naisbitt Building Clewett Alley Police Dept Spicer Row Police Dept the Beale Building Leeson Alley Troubridge Cinema
Howell Library Andow Towers Lovel Way the Perryn Building Cullen Way
Billb.gif
a warehouse Bellot Street Mogridge Drive Hamerton Road
RP
the Trood Building
Purt Avenue the Bridgman Building Muncey Street
Billb.gif
Beach Walk the Turvill Building Weston Crescent Fire Station Anne General Hospital the Much Arms St Barbara's Church a cemetery
RP
Townsend Bank Waddington Towers a warehouse St Anacletus's Hospital wasteland Downe Towers a carpark a factory Nott Auto Repair wasteland
wasteland the Pepperell Museum Duport Avenue
RP
Silley Plaza Parrott Towers the Speak Motel the Holdway Museum Midelton Crescent Police Dept Clerck Walk Byers Walk
Club Cocker Gibb Plaza Railway Station the Whitlock Building MacKlin Park the Gouger Arms Noblett Drive Woodborn Avenue wasteland Newnam Avenue
Billb.gif
wasteland
the Nurley Museum a factory Bruorton Drive Heddington Walk Railway Station Thornhill Alley Bullor Avenue Marsh Avenue Oatley Bank Rayfield Lane the Gatehouse Building
Fleming Library a carpark Treweeke Mall Treweeke Mall Thresh Row Spencer Row a carpark a junkyard Hinge Drive the Pilton Building
Club Dowell Ray Alley Treweeke Mall Treweeke Mall Pirrie Place Tovey Place
Billb.gif
the Slade Arms Hagger Way
Billb.gif
Blaise General Hospital McNally Park
Club Garrett Hoskyns Alley the Masters Museum Pegrum Place Police Dept Muirhead Avenue Railway Station Caffin Library the Dycer Hotel Maud Walk Roadnight Towers Stembridge Crescent Fire Station
E
SW S SE