Difference between revisions of "Dulston Alliance"

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==<font color="#DDEEDD">Recent News</font>==
==<font color="#DDEEDD">Recent News</font>==
As a reminder to all members of the Dulston Alliance, be sure to post the latest news items at the top. News items should reflect incidents or events that take place specifically in [[Dulston|<font color="#DDEEDD">Dulston</font>]], or in the surrounding suburbs of [[Pescodside|<font color="#DDEEDD">Pescodside</font>]], [[Rhodenbank|<font color="#DDEEDD">Rhodenbank</font>]], or [[Rolt Heights|<font color="#DDEEDD">Rolt Heights</font>]] that together form the [[Northeast Malton|<font color="#DDEEDD">NE Corner</font>]]. Non-Alliance survivors, and hostile groups specifically, should never post news here, but rather should post to the corresponding suburb wikipage where the event occurred.<br><br>
As a reminder to all members of the Dulston Alliance, be sure to post the latest news items at the top. News items should reflect incidents or events that take place specifically in [[Dulston|<font color="#DDEEDD">Dulston</font>]], or in the surrounding suburbs of [[Pescodside|<font color="#DDEEDD">Pescodside</font>]], [[Rhodenbank|<font color="#DDEEDD">Rhodenbank</font>]], or [[Rolt Heights|<font color="#DDEEDD">Rolt Heights</font>]] that together form the [[Northeast Malton|<font color="#DDEEDD">NE Corner</font>]]. Non-Alliance survivors, and hostile groups specifically, should never post news here, but rather should post to the corresponding suburb wikipage where the event occurred.<br><br>
<font color=red>'''December 16th, 2009'''</font> - The Dulston Alliance has no news. Only a message. As Officer Murphy said: "I saw our future last night. I have hope...a lot of it."


<font color=red>'''October 29th, 2009'''</font> - The Dulston Alliance proclaims a glorious victory today after the suburb of [[Dulston|<font color="#DDEEDD">Dulston</font>]] has been nearly completely restored. Not only that, but the [[Legends of Darkness|<font color="#DDEEDD">Legends of Darkness</font>]] have left the suburb, heading off on other escapades. The Dulston Alliance took this chance to oust any remaining members of the Legends from the area, in the hope that this is the beginning of a newer, brighter Dulston.
<font color=red>'''October 29th, 2009'''</font> - The Dulston Alliance proclaims a glorious victory today after the suburb of [[Dulston|<font color="#DDEEDD">Dulston</font>]] has been nearly completely restored. Not only that, but the [[Legends of Darkness|<font color="#DDEEDD">Legends of Darkness</font>]] have left the suburb, heading off on other escapades. The Dulston Alliance took this chance to oust any remaining members of the Legends from the area, in the hope that this is the beginning of a newer, brighter Dulston.

Revision as of 01:21, 17 December 2009

The Dulston Alliance
Home - Historical Archive - Members & Allies - The Black List - The Dulston Dispatch
The Dulston Alliance
Dulston Alliance Banner.jpg
Abbreviation: DA
Group Numbers: Combined total of all member groups (roughly 75 as of December 2009)
Leadership: Group leaders represent each individual member group and together coordinate the Alliance's goals.
Goals: Coordination among all survivor groups to oppose all threats to peace in the NE Corner.
Recruitment Policy: For further details check here.
Contact: Dulston Alliance forums

History of the Alliance

"Tumulo Omnis Mortuus, Mortuus Delendus Es."
(Latin Translation: "To bury all the dead, the dead must be destroyed.")

Formed from the various survivor groups in and around the suburb of Dulston, the Dulston Alliance has grown by leaps and bounds over the years and now includes some of the most active survivor groups in the area. The Alliance has worked hard to bring security to Dulston and through these efforts has spread its protective influence into the adjoining suburbs of Pescodside and Rhodenbank in the form of patrol duties. It is due to these efforts outside Dulston that the Alliance has recruited non-Dulston survivor groups into its ranks and together the Alliance plans for the greater glory of the NE Corner. Not to be forgotten is the hard-fought suburb of Rolt Heights which, although still under contention due to the difficult nature of maintaining revivification there, will one day be fully under survivor control with help from the Alliance.

The history of the Dulston Alliance is a memorable one, as our organization has united to fight several hostile organizations since its humble beginnings. From the dreaded zombie horde, the Ridleybank Resistance Front to the cold-blooded killers from DORIS, the Dulston Alliance has always been there to provide the best resistance the suburbs have to offer. Proving yet again that through coordination and cooperation survivors will stand triumphant through any adversity, whether it be zombie or human. So always remember, Malton is our home and the zombies will never take it from us; stay the path and continue the fight... to the last man!


Recent News

As a reminder to all members of the Dulston Alliance, be sure to post the latest news items at the top. News items should reflect incidents or events that take place specifically in Dulston, or in the surrounding suburbs of Pescodside, Rhodenbank, or Rolt Heights that together form the NE Corner. Non-Alliance survivors, and hostile groups specifically, should never post news here, but rather should post to the corresponding suburb wikipage where the event occurred.

December 16th, 2009 - The Dulston Alliance has no news. Only a message. As Officer Murphy said: "I saw our future last night. I have hope...a lot of it."

October 29th, 2009 - The Dulston Alliance proclaims a glorious victory today after the suburb of Dulston has been nearly completely restored. Not only that, but the Legends of Darkness have left the suburb, heading off on other escapades. The Dulston Alliance took this chance to oust any remaining members of the Legends from the area, in the hope that this is the beginning of a newer, brighter Dulston.

October 4th, 2009 - The Dulston Alliance, due to the recent insurgences in PKers and GKers around the Dulston-Rhodenbank Border, have begun a campaign throughout the areas nightclubs, and the notable Townsend Bank. However, due to the return to Dulston of the Legends of Darkness, there has been a minor stumble in the efforts. In response to this, Lord Deathwire of the D.I.T.P.S has declared open war on the Legends of Darkness, and the other PKers in the NE Corner.

September 12th, 2009 - Despite continued efforts by the Dulston alliance to fight off the zombie menace, the mall has once again fallen in the continuous tug of war over dulston. The RCDC have pulled back to neighbouring suburb Rhodenbank to protect their home turf against the imminent arrival of the MOB. The rest of the Dulston Alliance is waiting in Dulston to act as a secondary defence, should the primary wall fall.

August 31st, 2009 - As Summer ends and with it more Dulston alliance members return to the game, Treweeke and the surrounding area are retaken by survivors. In other news, The Dulston Alliance Award contest comes to an end today, after months of hard work by Dulston Alliance operatives in retaking the suburb.

May 15th, 2009 - The departure of noted NecroTech scientist Caleb Usher last month could not have been felt more than on this particular day, his birthday. For those among the Alliance who have taken note of the marked decrease in publicized Alliance news posts, this fact is directly related to the departure of our most cherished citizen and beloved son of Dulston. The Alliance wishes Caleb all the best on this special day. For everyone else, be certain to stay in contact with the Alliance via our forums.




Radio Frequency

know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 26.36 MHz
Transmitter Coordinates:
Dulston: [90,0]-[99,0]-[99,9]-[90,9]

Since the inception of radios the Dulston Alliance has claimed the frequency 26.36 MHz. Communications on this channel should be limited to Dulston Alliance members or survivors requesting assistance from the Alliance. In those cases your location, the number of zombies, number of survivors, and barricade status are required in order determine the factors necessary in order to facilitate an organized response operation. This frequency is also a good means of passing on links to the profiles of any survivor charged with murder. Keep in mind this channel should not be used for general discussion or anything but vital suburb defense communications.


Dulston Alliance Code of Conduct

1. No Zerging - We do not allow members to run two seperate characters within the Dulston Alliance or any of its groups. In addition, if a member does have another character be it survivor, player killer or zombie, this character must stay a minimum of 20 city blocks away from their Dulston Alliance character. Basically, two full burbs away. NO EXCEPTIONS.

2. No Spying - Don't join other groups to get information or join other forums in hopes of gaining insider information.

3. No Player Killing - DO NOT KILL another survivor for any reason. Well, as long as they aren't on the Dulston Alliance Black List, anyway. If you are killed, report their name for their first warning on the Dulston Alliance forum. If they happen to commit an act again they will be on the list permanently. If killing someone on the Black List please announce their execution before or after and state they are in fact on the Dulston Alliance black list. The Rogues' Gallery alone is not sufficient to kill a survivor. If you use the RG, make sure your target is also on the black list.

  • The Dulston Alliance will never ally with a PKer group or organization.
  • The Dulston Alliance will never allow a member group to ally with a PKer group or organization.
  • The Dulston Alliance will leave any alliance/expel any member group that will not break an alliance with a known PKer group or organization after being warned on the consequences.

4. No Generator Killing - These are for the common good and should not be destroyed. It's as simple as that. If the burb is in a state of emergency, then a generator may be destroyed for security reasons only. If the building is occupied by other survivors please let this be known before or after you disable it.

5. Don't be an Ass! - Do not spam the radio. Do not insult other survivors (no matter dumb they may be). Do not join other groups forums to start e-drama. Always help a new survivor out if they ask for advice. We are here to protect our suburbs and their people, not act like idiots or school yard bullies. We are all for having fun, but just don't carry it too far to the point that people get tired of you and it takes focus away from more important things.

6. Do Not Kill Zombies at Revive Points - The only exceptions to this rule are brain rotters or Black Listed characters. Be sure to check the revive points on the wiki for any suburb you are in and avoid killing ANY zombies at these specific locations.

7. In Fact, Do Not Kill Zombies in the Street...Period! - There is no greater waste of AP than to kill a zombie simply standing outside. Wait for them to breach a building before you decide to go trigger happy. If you want to level up, healing other survivors is an easier, more beneficial way to gain experience.

The Dulston Alliance's Official Zerging & Spying Policy

1. The groups and general membership of the Dulston Alliance shall not Zerg under any circumstance. The Dulston Alliance practices a slightly stricter policy when it comes to Zerging, and considers Zerging as "having more than one character within a thirty block radius."

- Any member found zerging will suffer heavy penalties. Punishment will be decided by the Dulston Alliance leadership and can be increased depending on the situation and the scale of the incident, and the length of time the member has been part of the Alliance (AKA, the "Newbie Clause"), but minimum sentence is having all zerglings deported from Dulston immediately, and the offender in question required to publicly explain and apologize. - Any member found zerging a second time, and are still part of the Alliance, will find themselves banned from the Alliance, permanently, and their offense recorded on the Black List.


2. The groups and general membership of the Dulston Alliance shall not spy, and only in a situation where there is beyond-a-doubt proof that the enemy group has spied upon the Dulston Alliance first, should such an offense be overlooked.

- Any member of a Dulston Alliance group found spying wrongfully will suffer heavy penalties. Punishment can be increased depending on the situation, but the minimum sentence will be a concerned PUBLIC apology and explanation. - Any member found wrongfully spying twice will find themselves banned from the Dulston Alliance, permanently.


This policy is hereby officially ratified by the Dulston Alliance, it's general membership, and it's member groups, new and old, as of August 18, 2008.


Dulston Alliance Emergency Gear

All members of the Dulston Alliance are encouraged to carry the following items on them at all times. Any weight you have remaining for items can be filled with what you choose.

3 First-Aid Kits
3 Syringes
1 Radio
1 Flak Jacket
1 Toolbox
1 DNA Extractor






Sgpicon1.gif Sacred Ground Policy Supporter
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points.