Difference between revisions of "Dulston Alliance"

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<small>(Latin Translation: "To bury all the dead, the dead must be destroyed.")</small><br><br>
<small>(Latin Translation: "To bury all the dead, the dead must be destroyed.")</small><br><br>


Formed from the various survivor groups in and around the suburb of [[Dulston|<font color="#DDEEDD">Dulston</font>]], the Dulston Alliance has grown by leaps and bounds over the years and now includes some of the most active survivor groups in the area. The Alliance has worked hard to bring security to Dulston and through these efforts has spread its protective influence into the adjoining suburbs of [[Pescodside|<font color="#DDEEDD">Pescodside</font>]] and [[Rhodenbank|<font color="#DDEEDD">Rhodenbank</font>]] in the form of patrol duties. It is due to these efforts outside Dulston that the Alliance has recruited non-Dulston survivor groups into its ranks and together the Alliance plans for the greater glory of the [[Northeast Malton|<font color="#DDEEDD">NE Corner</font>]]. Not to be forgotten is the hard-fought suburb of [[Rolt Heights|<font color="#DDEEDD">Rolt Heights</font>]] which, although still under contention due to the difficult nature of maintaining revivification there, will one day be fully under survivor control with help from the Alliance.
Formed from survivor groups in and around the suburb of [[Dulston|<font color="#DDEEDD">Dulston</font>]] back in 2006, the Dulston Alliance has since grown by leaps and bounds over the years and now includes some of the most active survivor groups in the area. The Alliance has worked hard to bring security to Dulston and through these efforts has spread its protective influence into the adjoining suburbs of [[Pescodside|<font color="#DDEEDD">Pescodside</font>]] and [[Rhodenbank|<font color="#DDEEDD">Rhodenbank</font>]] in the form of patrol duties. It is due to these efforts outside Dulston that the Alliance has recruited non-Dulston survivor groups into its ranks and together the Alliance plans for the greater glory of the [[Northeast Malton|<font color="#DDEEDD">NE Corner</font>]]. Not to be forgotten is the hard-fought suburb of [[Rolt Heights|<font color="#DDEEDD">Rolt Heights</font>]] which, although still under contention due to the difficult nature of maintaining revivification there, will one day be fully under survivor control with help from the Alliance.


The history of the Dulston Alliance is a memorable one, as our organization has united to fight several hostile organizations since its humble beginnings. From the dreaded zombie horde, the [[The Ridleybank Resistance Front|<font color="#DDEEDD">Ridleybank Resistance Front</font>]] to the cold-blooded [[PKer|<font color="#DDEEDD">killers</font>]] from [[DORIS|<font color="#DDEEDD">DORIS</font>]], the Dulston Alliance has always been there to provide the best resistance the suburbs have to offer. Proving yet again that through coordination and cooperation survivors will stand triumphant through any adversity, whether it be zombie or human. So always remember, Malton is our home and the zombies will never take it from us; stay the path and continue the fight... ''to the last man!''<br>
The history of the Dulston Alliance is a memorable one, as our organization has united to fight several hostile organizations since its humble beginnings. From the dreaded zombie horde, the [[The Ridleybank Resistance Front|<font color="#DDEEDD">Ridleybank Resistance Front</font>]] to the cold-blooded [[PKer|<font color="#DDEEDD">killers</font>]] from [[DORIS|<font color="#DDEEDD">DORIS</font>]], the Dulston Alliance has always been there to provide the best resistance the suburbs have to offer. Proving yet again that through coordination and cooperation survivors will stand triumphant through any adversity, whether it be zombie or human. So always remember, Malton is our home and the zombies will never take it from us; stay the path and continue the fight... ''to the last man!''<br>
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As a reminder to all members of the Dulston Alliance, be sure to post the latest news items at the top. News items should reflect incidents or events that take place specifically in [[Dulston|<font color="#DDEEDD">Dulston</font>]], or in the surrounding suburbs of [[Pescodside|<font color="#DDEEDD">Pescodside</font>]], [[Rhodenbank|<font color="#DDEEDD">Rhodenbank</font>]], or [[Rolt Heights|<font color="#DDEEDD">Rolt Heights</font>]] that together form the [[Northeast Malton|<font color="#DDEEDD">NE Corner</font>]]. Non-Alliance survivors, and hostile groups specifically, are reminded never to post their news here, but rather they should post it to the corresponding suburb wikipage where the event occurred.<br><br>
As a reminder to all members of the Dulston Alliance, be sure to post the latest news items at the top. News items should reflect incidents or events that take place specifically in [[Dulston|<font color="#DDEEDD">Dulston</font>]], or in the surrounding suburbs of [[Pescodside|<font color="#DDEEDD">Pescodside</font>]], [[Rhodenbank|<font color="#DDEEDD">Rhodenbank</font>]], or [[Rolt Heights|<font color="#DDEEDD">Rolt Heights</font>]] that together form the [[Northeast Malton|<font color="#DDEEDD">NE Corner</font>]]. Non-Alliance survivors, and hostile groups specifically, are reminded never to post their news here, but rather they should post it to the corresponding suburb wikipage where the event occurred.<br><br>


<font color=red>'''March 15th, 2010'''</font> - [[Zombie Hunting Season|<font color="#DDEEDD">Zombie Hunting Season</font>]] completed its second last week and we now move into the final stretch. As of Monday the zombie kill count stands at 153, with the official 150th kill tallied on March 13th, five days ahead of last year's milestone. While unlikely it certainly would be interesting to see whether the next milestone, 200 kills, can be achieved before the competition ends on Sunday.
<font color=red>'''February 27th, 2013'''</font> - While the ranks of the Dulston Alliance's member groups has been in gradual decline for many months, it was decided that on this date, marking the anniversary of the Alliance's founding 7 years ago, an official statement would be released to verify that the Dulston Alliance is no more. We do not consider this a failure, but rather a sign of change one might expect after seven long years. Of all the founding member groups these days only the [[Dulston Infection Treatment and Prevention Squad|<font color="#DDEEDD">D.I.T.P.S</font>]] remain, and while their numbers are few their dedication to [[Dulston|<font color="#DDEEDD">Dulston</font>]] is as strong as ever. We salute them and wish them all the best in this brave new world. As for the Alliance, it served its purpose and the purpose is no more. No one knows though what tomorrow will bring.
 
In related news, [http://www.urbandead.com/profile.cgi?id=840689 <font color="#DDEEDD">Yonnua Koponen</font>] of [[Dead vs Blue|<font color="#DDEEDD">Dead vs Blue</font>]] was asked a few questions about Zombie Hunting Season, which is something he knows all too well considering his role in overseeing the competition this year. "Zombie Hunting Season is going well. Since the contest began, we've killed over 150 zombies, so we've been making a serious effort to clear up Dulston. I think it's gone brilliantly, and we're really working through the horde. Hopefully I can scoop myself a couple of trophies."
 
When asked whether he felt the hunt equated to a real impact against the zombie horde in the northeast Yonnua responded, "The hunt definitely makes a difference! Adding a bit of friendly competition helps to motivate major attacks on zombies and helps to clear out the buildings that we would otherwise have left behind. It's really important to keep ourselves motivated and focused on winning back the area."
 
As to whether zombies aligned to any specific hordes had ended up in his crosshairs more often than others, he responded, "Not that I can think of off-hand. There have been a lot of ferals, but I seem to recall [http://www.urbandead.com/profile.cgi?id=463136 <font color="#DDEEDD">Dead Animal</font>] of the [[Dead Animals|<font color="#DDEEDD">Dead Animals</font>]] being camped in [[Treweeke Mall|<font color="#DDEEDD">the mall</font>]] pretty much 24-7. As for the rest, I'm sure we'll find the usual flux of local zombie groups lurking around somewhere."
 
While Dead vs Blue may not be as active as they once were members like Yonnua are working double-duty to make up for the slack. Proving once again that the Dulston Alliance is always working hard for the survivors of northeast Malton.
 
<font color=red>'''March 8th, 2010'''</font> - The good-natured slaughter that is [[Zombie Hunting Season|<font color="#DDEEDD">Zombie Hunting Season</font>]] wrapped up another week of sportsmanship, just as a new week started. The new zombie kill total now stands at 126. With only three more weeks of hunting season remaining the Dulston Alliance wishes all its hunters the best of luck in culling the zombie herd.
 
In related news, an Alliance reporter managed to meet up with [http://www.urbandead.com/profile.cgi?id=1443661 <font color="#DDEEDD">Kurt Jackson</font>], last year's top scorer in Zombie Hunting Season who had returned from retirement to defend his title. When asked about his thoughts on the competition Kurt replied, "I love it! I'm a competitive person, and honestly, without something to DO I lose interest. This is a great way to keep things interesting, and to bring the groups of the Dulston Alliance together for some healthy competition."
 
When asked whether the competition had a positive impact on local suburbs Kurt was emphatic in his response, "I do indeed! Dulston and Pescodside, at least in the places where I've been active, were pretty run down until the beginning of ZHS, then they started to pick up as people went out on a limb to reclaim buildings and such."
 
The Dulston Alliance salutes Kurt, as well as our staunch allies, the [[The Burchell Arms Regulars|<font color="#DDEEDD">Burchell Arms Regulars</font>]], to whom he belongs. We all look forward to all the good the hunt will do for northeast Malton.
 
<font color=red>'''March 1st, 2010'''</font> - What can we say? [[Zombie Hunting Season|<font color="#DDEEDD">Zombie Hunting Season</font>]] is rolling along like a well-oiled machine. A machine that haplessly slaughters zombies left, right, and center. As the reports continue to come in from last week we see that now 114 zombies have been bagged and tagged. The next question on everyone's lips is whether we will reach the 150th zombie kill before last year's milestone date of March 18th. Only time, and dead zombies, will tell.
 
<font color=red>'''February 24th, 2010'''</font> - Just two days after the last reported zombie kill count for [[Zombie Hunting Season|<font color="#DDEEDD">Zombie Hunting Season</font>]], the total has risen to 101 reported and confirmed zombie kills. What exactly does this mean? Well for starters the kill count has now surpassed the previous count reported back in '09, which only reached it 100th zombie kill on February 26th. This has stirred renewed betting on the strong possibility that this year's hunt may beat last year's total before it's over. Bottom line? More dead zombies are always a good thing.
 
In related news, an Alliance reporter managed to meet up with [http://www.urbandead.com/profile.cgi?id=549512 <font color="#DDEEDD">Bane Croooow</font>] of the [[RCDC|<font color="#DDEEDD">RCDC</font>]] while he was re-barricading the [[The Starr Building|<font color="#DDEEDD">Starr Building</font>]] in [[Rhodenbank|<font color="#DDEEDD">Rhodenbank</font>]] after a recent zombie break-in. When asked for his thoughts on Zombie Hunting Season he replied, "I am not much of a zombie hunter, preferring instead to barricade and heal survivors. During Zombie Hunting Season I always appreciate resource buildings being cleared out so I can do my work. The best part about ZHS, though, is seeing the friendly competition between so many teams and survivors to win trophies."
 
<font color=red>'''February 22nd, 2010'''</font> - As expected, late reports have finally started to roll in and the zombie kill count for [[Zombie Hunting Season|<font color="#DDEEDD">Zombie Hunting Season</font>]] has jumped to 95 kills. That's a lot of dead zombies. With only 4 weeks left the competition has started to show signs of favoring those veteran hunters who have managed to stay at the head of the pack in each category, whether in clean kills, assists, or reclaiming ruined buildings. The only question now is, exactly how high will the total zombie kill count rise to, and will it surpass last year's total?
 
<font color=red>'''February 15th, 2010'''</font> - As the fifth week ends and the sixth week of [[Zombie Hunting Season|<font color="#DDEEDD">Zombie Hunting Season</font>]] begins the zombie kill count stands at 70 zombies bagged. Many hunters have hit their stride, while at the same time one group in particular, the [[RCDC|<font color="#DDEEDD">RCDC</font>]] have chosen to tackle a trophy that during the previous year did not reach much acclaim. We are of course referring to the "Liberator" trophy which honors those hunters who repair and barricade locations throughout Alliance territory. This trophy is considered by some to be the pacifist's choice, which often belies its importance and the underlying goals of the hunt. After all, the hunt is here to make the northeast a better place for everyone and you cannot enjoy victory from ruined homes.
 
<font color=red>'''February 8th, 2010'''</font> - Last week was a slow week, with the zombie kill count only rising to 61 reported kills. Of course we all know that ammunition doesn't grow on trees and some hunters were saving up in advance for this competition, and now four weeks later, the spent cartridges and shells are a sure sign that it's time to recoup. However, we also know some hunters do not report on a daily basis and late kill reports from last week may begin to show up at various HQs throughout this week. As always, we here at the Dulston Alliance wish all our hunters the best of luck during [[Zombie Hunting Season|<font color="#DDEEDD">Zombie Hunting Season</font>]].
 
<font color=red>'''February 1st, 2010'''</font> - The third week of [[Zombie Hunting Season|<font color="#DDEEDD">Zombie Hunting Season</font>]] wraps up and after the smoke cleared we see that hunters have brought up the total zombie body count to 53. An applaudable sum, if we do say so ourselves. Hunters now prepare themselves though for the week ahead. The opportunity for any of the hunters to strike out into the lead in any category is still a very tangible possibility right now, although last season's winners are showing exactly how and why they earned their huntsman trophies from '09.


<font color=red>'''March 20th, 2012'''</font> - It appears that life is stirring once again in the Northeast Corner, as the Dulston Alliance recently signed off on a Support Accord with the [[Malton Department of Defense|<font color="#DDEEDD">Malton Department of Defense</font>]]. This marks the first new diplomatic engagement in some time. This is a promising development for survivors in Dulston, and may herald a resurgence by survivors in the region.


*To read older news posts please visit the [[Dulston Alliance/News|<font color="#DDEEDD">Historical Archive</font>]]...
*To read older news posts please visit the [[Dulston Alliance/News|<font color="#DDEEDD">Historical Archive</font>]]...
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==<font color="#DDEEDD"> Dulston Alliance Code of Conduct</font> ==
==<font color="#DDEEDD"> Dulston Alliance Code of Conduct</font> ==


1. No Zerging - We do not allow members to run two seperate characters within the Dulston Alliance or any of its groups. In addition, if a member does have another character be it survivor, player killer or zombie, this character must stay a minimum of 20 city blocks away from their Dulston Alliance character. Basically, two full burbs away. NO EXCEPTIONS.
1. '''No Zerging''' - We do not allow members to run two seperate characters within the Dulston Alliance or any of its groups. In addition, if a member does have another character be it survivor, player killer or zombie, this character must stay a minimum of 20 city blocks away from their Dulston Alliance character. Basically, two full burbs away. NO EXCEPTIONS.


2. No Spying - Don't join other groups to get information or join other forums in hopes of gaining insider information.
2. '''No Spying''' - Don't join other groups to get information or join other forums in hopes of gaining insider information.


3. No Player Killing - DO NOT KILL another survivor for any reason. Well, as long as they aren't on the Dulston Alliance Black List, anyway. If you are killed, report their name for their first warning on the Dulston Alliance forum. If they happen to commit an act again they will be on the list permanently. If killing someone on the Black List please announce their execution before or after and state they are in fact on the Dulston Alliance black list. The Rogues' Gallery alone is not sufficient to kill a survivor. If you use the RG, make sure your target is '''also''' on the black list.
3. '''No Player Killing''' - DO NOT KILL another survivor for any reason. Well, as long as they aren't on the Dulston Alliance Black List, anyway. If you are killed, report their name for their first warning on the Dulston Alliance forum. If they happen to commit an act again they will be on the list permanently. If killing someone on the Black List please announce their execution before or after and state they are in fact on the Dulston Alliance black list. The Rogues' Gallery alone is not sufficient to kill a survivor. If you use the RG, make sure your target is '''also''' on the black list.
::* The Dulston Alliance will never ally with a PKer group or organization.
::* The Dulston Alliance will never ally with a PKer group or organization.
::* The Dulston Alliance will never allow a member group to ally with a PKer group or organization.
::* The Dulston Alliance will never allow a member group to ally with a PKer group or organization.
::* The Dulston Alliance will leave any alliance/expel any member group that will not break an alliance with a known PKer group or organization after being warned on the consequences.
::* The Dulston Alliance will leave any alliance/expel any member group that will not break an alliance with a known PKer group or organization after being warned on the consequences.


4. No Generator Killing - These are for the common good and should not be destroyed. It's as simple as that. If the burb is in a state of emergency, then a generator may be destroyed for security reasons only. If the building is occupied by other survivors please let this be known before or after you disable it.  
4. '''Don't Destroy Generators (GKing)''' - These are for the common good and should not be destroyed. It's as simple as that. If the suburb is in a state of emergency, then a generator may be destroyed for security reasons only. If the building is occupied by other survivors please let this be known before or after you disable it.  


5. Don't be an Ass! - Do not spam the radio. Do not insult other survivors (no matter dumb they may be). Do not join other groups forums to start e-drama. Always help a new survivor out if they ask for advice. We are here to protect our suburbs and their people, not act like idiots or school yard bullies. We are all for having fun, but just don't carry it too far to the point that people get tired of you and it takes focus away from more important things.
5. '''Don't be an Ass!''' - Do not spam the radio. Do not insult other survivors (no matter dumb they may be). Do not join other groups forums to start e-drama. Always help a new survivor out if they ask for advice. We are here to protect our suburbs and their people, not act like idiots or school yard bullies. We are all for having fun, but just don't carry it too far to the point that people get tired of you and it takes focus away from more important things.


6. Do Not Kill Zombies at Revive Points - The only exceptions to this rule are brain rotters or Black Listed characters. Be sure to check the revive points on the wiki for any suburb you are in and avoid killing ANY zombies at these specific locations.
6. '''Don't Kill Zombies at Revive Points''' - The only exceptions to this rule are brain rotters or Black Listed survivors. Be sure to check the revive points on the wiki for any suburb you are in and avoid killing ANY zombies at these specific locations.


7. In Fact, Do Not Kill Zombies in the Street...Period! - There is no greater waste of AP than to kill a zombie simply standing outside. Wait for them to breach a building before you decide to go trigger happy. If you want to level up, healing other survivors is an easier, more beneficial way to gain experience.
7. '''In Fact, Don't Kill Zombies in the Street... Period!''' - There is no greater waste of AP than to kill a zombie simply standing outside. Wait for them to breach a building before you decide to go trigger happy. If you want to level up, healing other survivors is an easier and more beneficial way to gain experience.
<br><br>


==<font color="#DDEEDD"> The Dulston Alliance's Official Zerging & Spying Policy</font> ==
==<font color="#DDEEDD"> The Dulston Alliance's Official Zerging & Spying Policy</font> ==
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Latest revision as of 11:21, 28 February 2015

Clock.png Inactive Group
Dulston Alliance are no longer active. Its group page is preserved for archival purposes. Please do not edit this page. This group was reported inactive on Linkthewindow  Talk  07:54, 28 February 2015 (UTC) Not Inactive?


The Dulston Alliance
Home - Historical Archive - Members & Allies - The Black List - The Dulston Dispatch
The Dulston Alliance
Dulston Alliance Banner.jpg
Abbreviation: DA
Group Numbers: Combined total of all member groups (~55 as of December 2009)
Leadership: Group leaders represent each individual member group and together coordinate the Alliance's goals.
Goals: Coordination among all survivor groups to oppose all threats to peace in the NE Corner.
Recruitment Policy: For further details check here.
Contact: Dulston Alliance forums

History of the Alliance

"Tumulo Omnis Mortuus, Mortuus Delendus Es."
(Latin Translation: "To bury all the dead, the dead must be destroyed.")

Formed from survivor groups in and around the suburb of Dulston back in 2006, the Dulston Alliance has since grown by leaps and bounds over the years and now includes some of the most active survivor groups in the area. The Alliance has worked hard to bring security to Dulston and through these efforts has spread its protective influence into the adjoining suburbs of Pescodside and Rhodenbank in the form of patrol duties. It is due to these efforts outside Dulston that the Alliance has recruited non-Dulston survivor groups into its ranks and together the Alliance plans for the greater glory of the NE Corner. Not to be forgotten is the hard-fought suburb of Rolt Heights which, although still under contention due to the difficult nature of maintaining revivification there, will one day be fully under survivor control with help from the Alliance.

The history of the Dulston Alliance is a memorable one, as our organization has united to fight several hostile organizations since its humble beginnings. From the dreaded zombie horde, the Ridleybank Resistance Front to the cold-blooded killers from DORIS, the Dulston Alliance has always been there to provide the best resistance the suburbs have to offer. Proving yet again that through coordination and cooperation survivors will stand triumphant through any adversity, whether it be zombie or human. So always remember, Malton is our home and the zombies will never take it from us; stay the path and continue the fight... to the last man!


Recent News

As a reminder to all members of the Dulston Alliance, be sure to post the latest news items at the top. News items should reflect incidents or events that take place specifically in Dulston, or in the surrounding suburbs of Pescodside, Rhodenbank, or Rolt Heights that together form the NE Corner. Non-Alliance survivors, and hostile groups specifically, are reminded never to post their news here, but rather they should post it to the corresponding suburb wikipage where the event occurred.

February 27th, 2013 - While the ranks of the Dulston Alliance's member groups has been in gradual decline for many months, it was decided that on this date, marking the anniversary of the Alliance's founding 7 years ago, an official statement would be released to verify that the Dulston Alliance is no more. We do not consider this a failure, but rather a sign of change one might expect after seven long years. Of all the founding member groups these days only the D.I.T.P.S remain, and while their numbers are few their dedication to Dulston is as strong as ever. We salute them and wish them all the best in this brave new world. As for the Alliance, it served its purpose and the purpose is no more. No one knows though what tomorrow will bring.

March 20th, 2012 - It appears that life is stirring once again in the Northeast Corner, as the Dulston Alliance recently signed off on a Support Accord with the Malton Department of Defense. This marks the first new diplomatic engagement in some time. This is a promising development for survivors in Dulston, and may herald a resurgence by survivors in the region.



Radio Frequency

know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 26.36 MHz
Transmitter Coordinates:
Dulston: [90,0]-[99,0]-[99,9]-[90,9]

Since the inception of radios the Dulston Alliance has claimed the frequency 26.36 MHz. Communications on this channel should be limited to Dulston Alliance members or survivors requesting assistance from the Alliance. In those cases your location, the number of zombies, number of survivors, and barricade status are required in order determine the factors necessary in order to facilitate an organized response operation. This frequency is also a good means of passing on links to the profiles of any survivor charged with murder. Keep in mind this channel should not be used for general discussion or anything but vital suburb defense communications.


Dulston Alliance Code of Conduct

1. No Zerging - We do not allow members to run two seperate characters within the Dulston Alliance or any of its groups. In addition, if a member does have another character be it survivor, player killer or zombie, this character must stay a minimum of 20 city blocks away from their Dulston Alliance character. Basically, two full burbs away. NO EXCEPTIONS.

2. No Spying - Don't join other groups to get information or join other forums in hopes of gaining insider information.

3. No Player Killing - DO NOT KILL another survivor for any reason. Well, as long as they aren't on the Dulston Alliance Black List, anyway. If you are killed, report their name for their first warning on the Dulston Alliance forum. If they happen to commit an act again they will be on the list permanently. If killing someone on the Black List please announce their execution before or after and state they are in fact on the Dulston Alliance black list. The Rogues' Gallery alone is not sufficient to kill a survivor. If you use the RG, make sure your target is also on the black list.

  • The Dulston Alliance will never ally with a PKer group or organization.
  • The Dulston Alliance will never allow a member group to ally with a PKer group or organization.
  • The Dulston Alliance will leave any alliance/expel any member group that will not break an alliance with a known PKer group or organization after being warned on the consequences.

4. Don't Destroy Generators (GKing) - These are for the common good and should not be destroyed. It's as simple as that. If the suburb is in a state of emergency, then a generator may be destroyed for security reasons only. If the building is occupied by other survivors please let this be known before or after you disable it.

5. Don't be an Ass! - Do not spam the radio. Do not insult other survivors (no matter dumb they may be). Do not join other groups forums to start e-drama. Always help a new survivor out if they ask for advice. We are here to protect our suburbs and their people, not act like idiots or school yard bullies. We are all for having fun, but just don't carry it too far to the point that people get tired of you and it takes focus away from more important things.

6. Don't Kill Zombies at Revive Points - The only exceptions to this rule are brain rotters or Black Listed survivors. Be sure to check the revive points on the wiki for any suburb you are in and avoid killing ANY zombies at these specific locations.

7. In Fact, Don't Kill Zombies in the Street... Period! - There is no greater waste of AP than to kill a zombie simply standing outside. Wait for them to breach a building before you decide to go trigger happy. If you want to level up, healing other survivors is an easier and more beneficial way to gain experience.

The Dulston Alliance's Official Zerging & Spying Policy

1. The groups and general membership of the Dulston Alliance shall not Zerg under any circumstance. The Dulston Alliance practices a slightly stricter policy when it comes to Zerging, and considers Zerging as "having more than one character within a thirty block radius."

- Any member found zerging will suffer heavy penalties. Punishment will be decided by the Dulston Alliance leadership and can be increased depending on the situation and the scale of the incident, and the length of time the member has been part of the Alliance (AKA, the "Newbie Clause"), but minimum sentence is having all zerglings deported from Dulston immediately, and the offender in question required to publicly explain and apologize. - Any member found zerging a second time, and are still part of the Alliance, will find themselves banned from the Alliance, permanently, and their offense recorded on the Black List.


2. The groups and general membership of the Dulston Alliance shall not spy, and only in a situation where there is beyond-a-doubt proof that the enemy group has spied upon the Dulston Alliance first, should such an offense be overlooked.

- Any member of a Dulston Alliance group found spying wrongfully will suffer heavy penalties. Punishment can be increased depending on the situation, but the minimum sentence will be a concerned PUBLIC apology and explanation. - Any member found wrongfully spying twice will find themselves banned from the Dulston Alliance, permanently.


This policy is hereby officially ratified by the Dulston Alliance, it's general membership, and it's member groups, new and old, as of August 18, 2008.


Dulston Alliance Emergency Gear

All members of the Dulston Alliance are encouraged to carry the following items on them at all times. Any weight you have remaining for items can be filled with what you choose.

3 First-Aid Kits
3 Syringes
1 Radio
1 Flak Jacket
1 Toolbox
1 DNA Extractor






Sgpicon1.gif Sacred Ground Policy Supporter
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points.