Dulston Alliance

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The Dulston Alliance
Home - Historical Archive - Members & Allies - The Black List - The Dulston Dispatch
The Dulston Alliance
Dulston Alliance Banner.jpg
Abbreviation: DA
Group Numbers: Combined total of all member groups (roughly 100 as of January 2009)
Leadership: Group leaders represent each individual member group and together coordinate the Alliance's goals.
Goals: Coordination among all survivor groups to oppose all threats to peace in the NE Corner.
Recruitment Policy: For further details check here.
Contact: Contact a member group or visit here

History of the Alliance

"Tumulo Omnis Mortuus, Mortuus Delendus Es."
(Latin Translation: "To bury all the dead, the dead must be destroyed.")

Formed from the various survivor groups in and around the suburb of Dulston, the Dulston Alliance has grown by leaps and bounds over the years and now includes some of the most active survivor groups in the area. The Alliance has worked hard to bring security to Dulston and through these efforts has spread its protective influence into the adjoining suburbs of Pescodside and Rhodenbank in the form of patrol duties. It is due to these efforts outside Dulston that the Alliance has recruited non-Dulston survivor groups into its ranks and together the Alliance plans for the greater glory of the NE Corner. Not to be forgotten is the hard-fought suburb of Rolt Heights which, although still under contention due to the difficult nature of maintaining revivification there, will one day be fully under survivor control with help from the Alliance.

The history of the Dulston Alliance is a memorable one, as our organization has united to fight several hostile organizations since its humble beginnings. From the dreaded zombie horde, the Ridleybank Resistance Front to the cold-blooded killers from DORIS, the Dulston Alliance has always been there to provide the best resistance the suburbs have to offer. Proving yet again that through coordination and cooperation survivors will stand triumphant through any adversity, whether it be zombie or human. So always remember, Malton is our home and the zombies will never take it from us; stay the path and continue the fight... to the last man!


Recent News

As a reminder to all members of the Dulston Alliance, be sure to post the latest news items at the top. News items should reflect incidents or events that take place specifically in Dulston, or in the surrounding suburbs of Pescodside, Rhodenbank, or Rolt Heights that together form the NE Corner. Non-Alliance survivors, and hostile groups specifically, should never post news here, but rather should post to the corresponding suburb wikipage where the event occurred.

January 21st, 2009 - Today was declared as the official first day of Zombie Hunting Season in Rhodenbank, Dulston, Rolt Heights, and Pescodside. Survivors in the area, both those from among the ranks of the Alliance and those from allies, began gearing up for the great hunt. Zombies, in their natural habitat of Malton had grown fat and lazy... oh, and stupid. Can't forget that. Anyway, the Alliance decreed that it was up to all survivors to help save them from themselves by "thinning their herd". Zombie hunters will be competing for various trophies and titles in the following weeks. The fact that bounty hunters are still focused on their own hunt, in the Hang 'Em High competition will allow non-bounty hunters a chance to rise to the top of the scoreboard.

January 17th, 2009 - In the midst of opening diplomatic talks with the South Paynterton Aces and neutral conferencing between the warring Umbrella Corporation and the Umbrella Biohazard Containment Service (U.B.C.S.) forces, it was revealed that Whitlock Initiative for Zombie Archetype Revivification and Deliverance (W.I.Z.A.R.D.) had recently disbanded. While the group's leader, rest'in'pieces, had made this fateful decision earlier this month former members were granted continued access to Alliance resources while they decided whether to head off their separate ways or join another Alliance group. In the end it is estimated that half of the W.I.Z.A.R.D. forces opted to rejoin the Alliance. So while a member group was lost to us, in return several Alliance groups were strengthened by the former veteran W.I.Z.A.R.D. members who had joined their ranks.

January 16th, 2009 - As the Hang 'Em High competition ended its first week the death toll stood at over a dozen criminals executed in the name of justice. True to the inscription on the trophy: "Less law, more justice", the bounty hunters had gunned down some of the worst cutthroats the northeast had to offer and the only reports being filed were those used to record the bounty score placed on each criminal's head as part of the competition. In the meantime, Alliance recon continued to scour the area searching for hidden pockets of criminals and reporting them to the competition's scorekeeper, none other than noted NecroTech scientist Caleb Usher. While zombies have managed to cause minor disruptions by snatching some of the reported bounties before they could be collected everyone is eager to see how the event will progress moving into its second week.

In other news, Alliance recon reported that the Browncoats were no longer in Alliance territory. Whether these criminals had departed due to the Hang 'Em High competition or for others reasons, who can say? Officially we would rather not speculate. Unofficially we all believe they fled because they had quote-unquote "felt the thunder" of the Alliance's merciless bounty hunters and couldn't take being hunted down like dogs. What? That's a perfectly valid scenario. Also, the fact that the Burchell Arms Regulars would not agree to a cease-fire with them may have also hampered Browncoat plans for the area. It's just like the old adage, "Trapped between a rock and a hard place".

January 10th, 2009 - Well Treweeke Mall has had a turn for the worse. Zombies, with nothing better to do I might add, have overrun the mall. The Dulston Alliance continues to monitor the situation, but Alliance operatives continue to work towards defending the surrounding resource buildings, such as the mighty "Fortress of Science". The zombies though lack the numbers required to hold more than a handful of locations so the Alliance predicts it won't be long before the mall is reclaimed.

January 9th, 2009 - Without much fanfare or parades, the start of the Hang 'Em High competition was initiated today. Bounty hunters, both those with the Dulston Alliance and those from among her allies, joined together to compete for the coveted trophies and title of "Northeast Marshal". Criminals were the targets of the new competition, and as luck would have it, members of the Lords of Darkness and Browncoats were spotted in the area by Alliance recon. With this new influx of criminals and the usual suspects, who had recently been comprised into a "Top 10 Most Wanted" list, there would be more than enough bounties to collect in the race to see who was the northeast's top gunslinger.

January 4th, 2009 - Things are certainly on the mend, where only a month ago Dulston was in ruins the suburb has made a miraculous recovery, in no small part thanks to the Dulston Alliance's efforts to send the zombie packing. Signs of lonesome zombies guarding ruined building is at an all-time low and power is returning to more than just resource buildings. If not for the zombie mobs straddling the Dulston and Pescodside border it would certainly be a "Green" suburb.

January 1st, 2009 - It's a new year and things are looking brighter for northeast Malton. Recon reports indicate that zombie activity in Rolt Heights and Pescodside are dropping, while the Dulston Alliance works to restore peace and order to Dulston. It's time to work twice as hard to drive out the zombie menace once and for all. Well, maybe not forever, but we'll certainly give them "what for".

December 25th, 2008 - The Dulston Alliance would like to take a moment to wish every law-abiding survivor in northeast Malton a Merry Christmas. While fighting against the zombies in the continues the Alliance still hopes that everyone was able to enjoy the festive season by decorating their safe houses with Christmas lights and trees. So be sure to check under those trees for gifts from Santa Claus... like extra shotgun ammo. As an FYI, zombies all get coal. Just in case you were wondering.

December 16th, 2008 - The Battle of the Border concluded when the Dulston Alliance finally reported, with much fanfare, that the last of the zombies plaguing Treweeke Mall had been terminated and cleared out. With the mall recaptured and much of the suburb on the mend efforts were now being made to publicly attract as many mall rats as possible back to their beloved mall. And by "mall rats" we of course mean "mall defenders". May they grow plentiful in number until the mall is bursting at the seams like back in the old days. Of course the threat of zombie oppression is ever present, seething over the next horizons as they watch survivors, hating us for what we have and what they covet the most. Brains.

December 15th, 2008 - Though it was known to few outside the Alliance, for the past two weeks a massive joint operation between members from every Alliance groups had fought in unison in one major tactical operation (which I have arbitrarily named), The Battle of the Border, a conflict that had spanned several tactical locations between Rhodenbank and Dulston. On Monday, December 8th at 04:34 PM, in the midst the conflict Officer Murphy of Dead vs Blue spoke to the assembled Alliance forces, "There's something I wanted to say. In almost 3 years of playing I've NEVER seen so many groups come together to hold of an area like we have. I was at Blackmore, and yes, there were a lot more people/groups and a lot more zombies, but you don't need as much communication when it's just one building. We are surrounded by 'burbs which are disaster zones and are maintaining multiple buildings as well as reviving fallen allies with what little man power and resources we have. Maybe it's just because it's the Dulston Alliance doing this...but it's f**king awesome. So I want to thank the groups I've seen which include my buds in DvB, RCDC, FotFL, Metal Fox, FOXHOUND, D.I.T.P.S, ELT, Rolt Heights Vigilante Patrol. Seriously, regardless of the outcome, this is the Dulston Alliance's finest hour."

December 6th, 2008 - The Alliance continues to fight on two fronts, and if history has proven anything, this will no doubt lead to interesting results as the Alliance seeks yet again to beat the odds and secure a lasting victory against the undead scourge. At this time we have operatives on the NE Crusade, as well as a large mobile group geared towards another operation elsewhere. While events appear to be taking a turn for the better these days it doesn't take but for a single stroke of bad luck to turn them back. It is for this reason that the Alliance continues to seek out any survivors willing and able to work together with us to help retake our city. The more we all work together the stronger we become. No more running.




Radio Frequency

know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 26.36 MHz
Transmitter Coordinates:
Dulston: [90,0]-[99,0]-[99,9]-[90,9]

Since the inception of radios the Dulston Alliance has claimed the frequency 26.36 MHz. Communications on this channel should be limited to Dulston Alliance members or survivors requesting assistance from the Alliance. In those cases your location, the number of zombies, number of survivors, and barricade status are required in order determine the factors necessary in order to facilitate an organized response operation. This frequency is also a good means of passing on links to the profiles of any survivor charged with murder. Keep in mind this channel should not be used for general discussion or anything but vital suburb defense communications.


Dulston Alliance Code of Conduct

1. No Zerging - We do not allow members to run two seperate characters within' the Dulston Alliance or any of it's groups. In addition, if a member does have another character be it survivor, player killer or zombie. This character must stay a minimum of 20 city blocks away from their Dulston Alliance character. Basically, two full burbs away. NO EXCEPTIONS.

2. No Spying - Don't join other groups to get information & don't join other forums in hopes of gaining insider information.

3. No Player Killing - DO NOT KILL another survivor for any reason. Well, as long as they aren't on the Dulston Alliance Black List anyway. If you are killed report their name for their first warning on the Dulston Alliance forum. If they happen to commit an act again they will be on the list permanently. If killing someone on the Black List please announce their execution before or after and state they are on they are in fact on the Dulston Alliance list. Take note, we forbid the use of Rouges Gallery for bounties as well.

  • The Dulston Alliance will never ally with a PKer group or organization.
  • The Dulston Alliance will never allow a member group to ally with a PKer group or organization.
  • The Dulston Alliance will leave any alliance/expel any member group that will not break an alliance with a known PKer group or organization after being warned on the consequences.

4. No Generator Killing - These are for the common good and should not be destroyed. It's as simple as that. If the burb is in a state of emergency than a generator may be destroyed for security reasons only. If the building is occupied by other survivors please let this be known before or after you disable it.

5. Don't be an Ass! - Do not spam the radio. Do not insult other survivors (no matter dumb they may be). Do not join other groups forums to start e-drama & always help a new survivor out if they ask for advice. We are here to protect the suburbs and it's people, not act like idiots or school yard bullies. We are all for having fun but just don't carry it too far to the point people get tired of you and it takes focus away from more important things.

6. Do Not Kill Zombies at Revive Points - The only exceptions to this rule are brain rotters or Black Listed character. Be sure to check the revive points on the wiki for any suburb you are in and avoid killing ANY zombies at these specific locations.

7. In Fact, Do Not Kill Zombies in the Street...Period! - There is no greater waste of AP than to kill a zombie simply standing outside. Wait for them to breach a building before you decide to go trigger happy. If you want to level up healing other survivors is a much better way.


The Dulston Alliance's Official Zerging & Spying Policy

1. The groups and general membership of the Dulston Alliance shall not Zerg under any circumstance. The Dulston Alliance practices a slightly stricter policy when it comes to Zerging, and considers Zerging as "having more than one character within a thirty block radius."

- Any member found zerging will suffer heavy penalties. Punishment will be decided by the Dulston Alliance leadership and can be increased depending on the situation and the scale of the incident, and the length of time the member has been part of the Alliance (AKA, the "Newbie Clause"), but minimum sentence is having all zerglings deported from Dulston immediately, and the offender in question required to publicly explain and apologize. - Any member found zerging a second time, and are still part of the Alliance, will find themselves banned from the Alliance, permanently, and their offense recorded on the Black List.


2. The groups and general membership of the Dulston Alliance shall not spy, and only in a situation where there is beyond-a-doubt proof that the enemy group has spied upon the Dulston Alliance first, should such an offense be overlooked.

- Any member of a Dulston Alliance group found spying wrongfully will suffer heavy penalties. Punishment can be increased depending on the situation, but the minimum sentence will be a concerned PUBLIC apology and explanation. - Any member found wrongfully spying twice will find themselves banned from the Dulston Alliance, permanently.


This policy is hereby officially ratified by the Dulston Alliance, it's general membership, and it's member groups, new and old, as of August 18, 2008.


Dulston Alliance Emergency Gear

All members of the Dulston Alliance are required to carry the following items on them at all times. Any weight you have remaining for items can be filled with what you choose.

3 First-Aid Kits
3 Syringes
1 Radio
1 Flak Jacket
1 Toolbox
1 DNA Extractor






Sgpicon1.gif Sacred Ground Policy Supporter
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points.