Dulston Alliance

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The Dulston Alliance
Home - Historical Archive - Members & Allies - The Black List - The Dulston Dispatch
The Dulston Alliance
Dulston Alliance Banner.jpg
Abbreviation: DA
Group Numbers: Combined total of all member groups (~55 as of December 2009)
Leadership: Group leaders represent each individual member group and together coordinate the Alliance's goals.
Goals: Coordination among all survivor groups to oppose all threats to peace in the NE Corner.
Recruitment Policy: For further details check here.
Contact: Dulston Alliance forums

History of the Alliance

"Tumulo Omnis Mortuus, Mortuus Delendus Es."
(Latin Translation: "To bury all the dead, the dead must be destroyed.")

Formed from survivor groups in and around the suburb of Dulston back in 2006, the Dulston Alliance has since grown by leaps and bounds over the years and now includes some of the most active survivor groups in the area. The Alliance has worked hard to bring security to Dulston and through these efforts has spread its protective influence into the adjoining suburbs of Pescodside and Rhodenbank in the form of patrol duties. It is due to these efforts outside Dulston that the Alliance has recruited non-Dulston survivor groups into its ranks and together the Alliance plans for the greater glory of the NE Corner. Not to be forgotten is the hard-fought suburb of Rolt Heights which, although still under contention due to the difficult nature of maintaining revivification there, will one day be fully under survivor control with help from the Alliance.

The history of the Dulston Alliance is a memorable one, as our organization has united to fight several hostile organizations since its humble beginnings. From the dreaded zombie horde, the Ridleybank Resistance Front to the cold-blooded killers from DORIS, the Dulston Alliance has always been there to provide the best resistance the suburbs have to offer. Proving yet again that through coordination and cooperation survivors will stand triumphant through any adversity, whether it be zombie or human. So always remember, Malton is our home and the zombies will never take it from us; stay the path and continue the fight... to the last man!

Recent News

As a reminder to all members of the Dulston Alliance, be sure to post the latest news items at the top. News items should reflect incidents or events that take place specifically in Dulston, or in the surrounding suburbs of Pescodside, Rhodenbank, or Rolt Heights that together form the NE Corner. Non-Alliance survivors, and hostile groups specifically, are reminded never to post their news here, but rather they should post it to the corresponding suburb wikipage where the event occurred.

May 13th, 2010 - The RCDC have issued the following Emergency Press Release for Rhodenbank: "St. Mark's Hospital has been breached. RCDC recon last reported 23 zombies inside among wounded survivors, with several others already dead. Signs indicate this as a coordinated zombie attack by The Dead. All residents in eastern Rhodenbank should be on alert, with building barricades raised to emergency levels until further notice."

Orome Avenue is at 10 standing zombies. Revives will likely be faster at the less crowded Upshall Monument (Standing zombies, Me).

May 11th, 2010 - Veteran RCDC recon reporter, Red Hawk One had this to say in his latest report: "The Militant Order of Barhah is still down in Gibsonton, but that does not mean the Alliance doesn't still have zombie problems up here. Large zombie mobs, primarily from the Angry Vaginas and the Undeadites, have been making stops around Dulston and Rhodenbank, tearing down barricades and raising hell. Survivors are generally reclaiming the buildings shortly afterwards, in Rhodenbank at least, but the Rhodenbank-Dulston area may not be the best place to pick for your late-spring vacation.

Surprisingly, the horde's activity is extending into west Rhodenbank and parts of Earletown, which are traditionally quiet neighbourhoods. Break-ins in this region are still rare, but larger zombie mobs have led to elevated barricade levels. Oftentimes the ruins left over from a recent attack will be the safest entry point for survivors and Alliance operatives.

A reminder to all the survivors out there: unless your building is currently besieged by 3 or more zombies, try to keep it only Very Strongly (VSB++) barricaded. The extra protection granted from Extremely Heavily barricading will not do much to deter a determined zombie assault, and only really serves to lock out survivors just as much as they do the zombies.

While these zombie mobs present a moderate threat, the real problem has been murderers. Reports have filtered in from across the region of these rogues destroying barricades, smashing generators, and all in all making life difficult for survivors. While on their own these goons serve as little more than an annoyance, but when combined with the roving zombie mobs they become a bit more of an issue.

It is strongly recommended that you report any murders, vandalism, griefing, or other criminal activity to the Alliance's Black List. And always be sure to scan before reviving that 'Mrh?' cow, since you could very well be reviving a known criminal!"

May 6th, 2010 - A new month rolls in and with it another report from trusted RCDC recon reporter, Red Hawk One: "Much like the calm before the storm, the Northeast is relatively tranquil in the face of the impending Militant Order of Barhah attack coming in from the south.

The key word being 'relatively'.

NecroTech scans show 61 zombies in the northeast region; 41 are in Dulston while a mere 20 inhabit Rhodenbank. They are mostly spread out in groups of 3-4 across east Rhodenbank and Dulston, with only a few zombies in west Rhodenbank. A mob of 14 zombies are at St. Anacletus's Hospital in Dulston. Although it is outside of scanning range, scouting reports suggest that northeast Dulston remains under siege. Otherwise, most of Dulston isn't too bad. The mall area was briefly in survivor hands for a few days, but has since returned to its natural undead state.

While the zombie threat is low, the PKer presence is on the rise. Many resource buildings have lost generators and murders are on a steady rise. Concerned citizens are encouraged to replace any destroyed hardware, report criminal sightings via radio or DA forum, or are free to hunt down the criminals themselves. Note that Cinemas, Clubs, and Banks are all popular hangouts for criminals.

In slightly better news, the revive point situation is looking good. Rhodenbank revive points, the Upshall Monument and Orome Avenue, are both clear, while Duport Avenue over in Dulston has seen some slowdown in the face of the gathering horde in northeast Dulston. Scientists stationed on the Rhodenbank-Dulston border are encouraged to take the time to visit this revive point in order to help clear it up; other than that, the northeast is living up to its reputation of quick and easy revives."

April 26th, 2010 - Red Hawk One of the RCDC issued the following report: "Continuing the seemingly weekly trend, Dulston is now back in survivor hands. The west Dulston NecroTech facilities, most low-profile buildings, and several resource buildings all barricaded, although few of these locations are powered and there are still several large zombie mobs (14 zombies gathered at Treweeke Mall and 8 more zombies at St. Anacletus's Hospital).

Rhodenbank is faring better, with most buildings lit and barricaded. East Rhodenbank has individual zombies spread across the region, while west Rhodenbank is clear, barring the few mobs outside several local resource buildings. However, the Devonshire and Carlyle buildings are under siege with 8 and 6 zombies outside, respectively.

Considering the past few months, next week's report will probably be quite a bit different. For an in-depth look at zombie locations, be sure to check out the Alliance's NecroWatch forum thread or visit the source at NecroWatch."

April 14th, 2010 - Red Hawk One of the RCDC had this to report: "The recent arrival of the Undeadites horde in northeast Dulston, in addition to the withdrawal of several survivor groups to their home suburbs, has tipped the balance of power in Dulston towards the zombies. All resource buildings in the suburb are either ruined or under heavy siege, with very few lit buildings. In total, approximately a one-third to one-half the suburb is ruined.

In contrast, Rhodenbank and Rolt Heights are both faring very well. The majority of the buildings in these two suburbs are lit and barricaded, with only a few scattered pockets of zombie activity. These hot spots include the Brain Museum in central Rhodenbank and Marcellus General Hospital in the southeast.

The revive points in Rhodenbank are almost empty, with revives coming often after a few short hours wait. The Orome Avenue revive point is west Dulston is not faring so well, burdened with the fallen survivors from Treweeke Mall and the "Fortress of Science". Prospective revivees are encouraged to seek medical attention further west, while revivers are urged in the neighbouring suburbs are urged to help clean up Dulston's revive points."

April 14th, 2010 - Red Hawk One of the RCDC issued the following report: "After a week of heated combat, Treweeke Mall is back in survivor hands. While it will more likely than not trade hands a few more times in the coming days, survivors have proven that they are more than capable to recapture and hold their ground; the tide is slowly, but surely turning in our favour in this last field.

The rest of Dulston is also faring very well, with most buildings barricaded and many lit. There are still several points of conflict, namely the northern hospitals and Pegrum Place PD, but all in all the suburb seems to have recovered.

To the west, Rhodenbank is in extremely good shape with few zombies located in the suburb.

For an in-depth review of detected zombie locations, be sure to check out the Alliance's NecroWatch forum thread or visit the source at NecroWatch."

April 6th, 2010 - Red Hawk One of the RCDC had this to report: "Clearly upset to see 'their' mall cleaned up and lit, the Treweeke hordes managed to regroup and overrun the mall yet again. They were even able to push into Pegrum Place PD, but beyond those buildings Dulston remains firmly in survivor hands.

Rhodenbank is once again a green oasis, with the majority of buildings lit and barricaded. The one readily apparent problem is a wave of saboteurs, who have been plaguing the Dulston-Rhodenbank border.

If any survivor spots known criminals DeWolf, He's dead Jim, Lord Thanos, Tony Loop, or rest'in'pieces, please report them to the nearest Alliance bounty hunter and never revive or heal them."

Radio Frequency

know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 26.36 MHz
Transmitter Coordinates:
Dulston: [90,0]-[99,0]-[99,9]-[90,9]

Since the inception of radios the Dulston Alliance has claimed the frequency 26.36 MHz. Communications on this channel should be limited to Dulston Alliance members or survivors requesting assistance from the Alliance. In those cases your location, the number of zombies, number of survivors, and barricade status are required in order determine the factors necessary in order to facilitate an organized response operation. This frequency is also a good means of passing on links to the profiles of any survivor charged with murder. Keep in mind this channel should not be used for general discussion or anything but vital suburb defense communications.

Dulston Alliance Code of Conduct

1. No Zerging - We do not allow members to run two seperate characters within the Dulston Alliance or any of its groups. In addition, if a member does have another character be it survivor, player killer or zombie, this character must stay a minimum of 20 city blocks away from their Dulston Alliance character. Basically, two full burbs away. NO EXCEPTIONS.

2. No Spying - Don't join other groups to get information or join other forums in hopes of gaining insider information.

3. No Player Killing - DO NOT KILL another survivor for any reason. Well, as long as they aren't on the Dulston Alliance Black List, anyway. If you are killed, report their name for their first warning on the Dulston Alliance forum. If they happen to commit an act again they will be on the list permanently. If killing someone on the Black List please announce their execution before or after and state they are in fact on the Dulston Alliance black list. The Rogues' Gallery alone is not sufficient to kill a survivor. If you use the RG, make sure your target is also on the black list.

  • The Dulston Alliance will never ally with a PKer group or organization.
  • The Dulston Alliance will never allow a member group to ally with a PKer group or organization.
  • The Dulston Alliance will leave any alliance/expel any member group that will not break an alliance with a known PKer group or organization after being warned on the consequences.

4. No Generator Killing - These are for the common good and should not be destroyed. It's as simple as that. If the burb is in a state of emergency, then a generator may be destroyed for security reasons only. If the building is occupied by other survivors please let this be known before or after you disable it.

5. Don't be an Ass! - Do not spam the radio. Do not insult other survivors (no matter dumb they may be). Do not join other groups forums to start e-drama. Always help a new survivor out if they ask for advice. We are here to protect our suburbs and their people, not act like idiots or school yard bullies. We are all for having fun, but just don't carry it too far to the point that people get tired of you and it takes focus away from more important things.

6. Do Not Kill Zombies at Revive Points - The only exceptions to this rule are brain rotters or Black Listed characters. Be sure to check the revive points on the wiki for any suburb you are in and avoid killing ANY zombies at these specific locations.

7. In Fact, Do Not Kill Zombies in the Street...Period! - There is no greater waste of AP than to kill a zombie simply standing outside. Wait for them to breach a building before you decide to go trigger happy. If you want to level up, healing other survivors is an easier, more beneficial way to gain experience.

The Dulston Alliance's Official Zerging & Spying Policy

1. The groups and general membership of the Dulston Alliance shall not Zerg under any circumstance. The Dulston Alliance practices a slightly stricter policy when it comes to Zerging, and considers Zerging as "having more than one character within a thirty block radius."

- Any member found zerging will suffer heavy penalties. Punishment will be decided by the Dulston Alliance leadership and can be increased depending on the situation and the scale of the incident, and the length of time the member has been part of the Alliance (AKA, the "Newbie Clause"), but minimum sentence is having all zerglings deported from Dulston immediately, and the offender in question required to publicly explain and apologize. - Any member found zerging a second time, and are still part of the Alliance, will find themselves banned from the Alliance, permanently, and their offense recorded on the Black List.

2. The groups and general membership of the Dulston Alliance shall not spy, and only in a situation where there is beyond-a-doubt proof that the enemy group has spied upon the Dulston Alliance first, should such an offense be overlooked.

- Any member of a Dulston Alliance group found spying wrongfully will suffer heavy penalties. Punishment can be increased depending on the situation, but the minimum sentence will be a concerned PUBLIC apology and explanation. - Any member found wrongfully spying twice will find themselves banned from the Dulston Alliance, permanently.

This policy is hereby officially ratified by the Dulston Alliance, it's general membership, and it's member groups, new and old, as of August 18, 2008.

Dulston Alliance Emergency Gear

All members of the Dulston Alliance are encouraged to carry the following items on them at all times. Any weight you have remaining for items can be filled with what you choose.

3 First-Aid Kits
3 Syringes
1 Radio
1 Flak Jacket
1 Toolbox
1 DNA Extractor

Sgpicon1.gif Sacred Ground Policy Supporter
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points.

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