Dulston Alliance

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The Dulston Alliance
Home - Historical Archive - Members & Allies - The Black List - The Dulston Dispatch
The Dulston Alliance
Dulston Alliance Banner.jpg
Abbreviation: DA
Group Numbers: Combined total of all member groups (~55 as of December 2009)
Leadership: Group leaders represent each individual member group and together coordinate the Alliance's goals.
Goals: Coordination among all survivor groups to oppose all threats to peace in the NE Corner.
Recruitment Policy: For further details check here.
Contact: Dulston Alliance forums

History of the Alliance

"Tumulo Omnis Mortuus, Mortuus Delendus Es."
(Latin Translation: "To bury all the dead, the dead must be destroyed.")

Formed from survivor groups in and around the suburb of Dulston back in 2006, the Dulston Alliance has since grown by leaps and bounds over the years and now includes some of the most active survivor groups in the area. The Alliance has worked hard to bring security to Dulston and through these efforts has spread its protective influence into the adjoining suburbs of Pescodside and Rhodenbank in the form of patrol duties. It is due to these efforts outside Dulston that the Alliance has recruited non-Dulston survivor groups into its ranks and together the Alliance plans for the greater glory of the NE Corner. Not to be forgotten is the hard-fought suburb of Rolt Heights which, although still under contention due to the difficult nature of maintaining revivification there, will one day be fully under survivor control with help from the Alliance.

The history of the Dulston Alliance is a memorable one, as our organization has united to fight several hostile organizations since its humble beginnings. From the dreaded zombie horde, the Ridleybank Resistance Front to the cold-blooded killers from DORIS, the Dulston Alliance has always been there to provide the best resistance the suburbs have to offer. Proving yet again that through coordination and cooperation survivors will stand triumphant through any adversity, whether it be zombie or human. So always remember, Malton is our home and the zombies will never take it from us; stay the path and continue the fight... to the last man!

Recent News

As a reminder to all members of the Dulston Alliance, be sure to post the latest news items at the top. News items should reflect incidents or events that take place specifically in Dulston, or in the surrounding suburbs of Pescodside, Rhodenbank, or Rolt Heights that together form the NE Corner. Non-Alliance survivors, and hostile groups specifically, are reminded never to post their news here, but rather they should post it to the corresponding suburb wikipage where the event occurred.

October 31st, 2010 - The Dulston Alliance would like to wish all the survivors in northeast Malton a "Happy Halloween". Be sure to have fun and avoid the zombies, as those aren't costumes.

October 15th, 2010 - Recon has reported that the Militant Order of Barhah is in Gibsonton, and are reported to be heading north. Efforts are currently underway to join forced with the Burchell Arms Regulars in a united front against the MoB. Operatives and local survivors are asked to be on the look-out for MoB sightings.

September 20th, 2010 - The Alliance would like to thank The Fortress for holding their celebration in Dulston. There was much fun had by all.

September 15th, 2010 - A new diplomatic mission with The Fortress has garned their support and they have chosen to celebrate their 5th Anniversary at Troubridge Cinema in Dulston on September 20th. All survivors who are interested are welcome to join the party. It goes without saying that zombies and criminals are not invited to the celebration.

September 14th, 2010 - With the recent fall of Treweeke Mall efforts are underway to recapture the hallmark building. As of today half the ruined mall has been recaptured. Sporadic zombie conflicts continue elsewhere throughout Dulston.

September 8th, 2010 - Efforts in the Second Front have secured further headway in Rhodenbank as most building are in good repair and barricaded, with only a few without power. Recon reports have however indicated increased zombie activity in southern Dulston, so survivors are warned to be on alert around all resource buildings, especially Treweeke Mall.

September 6th, 2010 - The Second Front, as it has been called by members of the Alliance, is the continued anti-zombie warfare taking place between the suburbs of Earletown-Rhodenbank-Dulston as the Dulston Alliance continues to fight the good fight. Currently successes have been secured on the eastern end of the battle with multiple buildings recaptured in Dulston.

September 1st, 2010 - RCDC recon reported that western Rhodenbank is on the verge of recovery, but survivors are asked to keep an eye out for what the Alliance refers to as "semi-feral" zombies. These are unaligned zombies that have been active in the suburb, striking with reasonable frequency every few days to overrun one or more buildings within a short span of time before scattering. Efforts are currently underway to curb zombie aggression in Rhodenbank in order to restore stability.

August 31st, 2010 - As quickly as it arrived, it almost seems too soon for the Dulston Alliance Awards to end, but end they must. For those outside the Alliance who are curious as to the outcome the member group which scored the highest ranking was, somewhat surprisingly, the D.I.T.P.S, While the D.I.T.P.S are best known for their laid-back pseudo-serious manner of survival tactics they pulled through some serious points which afforded them victory over their closest contenders, the RCDC. The title of "best of the best" though was awarded to yonnua koponen of Dead vs Blue. Congratulations go to every Alliance operative who participated!

August 30th, 2010 - While those operatives joining in Operation: Rainbow In The Dark had a lot of initial success and laughs with the comrades-in-arms, eventually the RRF did take the matter seriously enough to overrun the Blackmore Building with 30+ zombies. As such, the operation has come to a glorious (violence-filled) end and all operatives are now shuffling home to northeast Malton.

August 24th, 2010 - The Earletown Rangers have initiated Operation: Rainbow In The Dark, which is just a fancy name for those operatives who want to join the survivor struggle to defend the Blackmore Building over in Ridleybank just to spite the RRF. Any interested Alliance operatives are encouraged to join in the fun and kill a zombie, preferably one from the RRF.

August 7th, 2010 - The Alliance would like to congratulate everyone who participated in the Hang 'Em High competition. As of now the competition has officially ended. Trophies have been awarded to those hunters who excelled him punishing the guilty, as well as, working with their fellow operatives and allies.

August 1st, 2010 - Today marks the opening of the Dulston Alliance Awards. A new competition where all manner of survivor skills will be put to the test. Bounty hunting, zombie slaying, reviving, reclaiming buildings and healing mark the five aspects of this pentathlon. It will take place over the entire month and will judge who is the best at each of these pro-survivor tasks and who is truly the greatest Dulston Alliance operative out there.

July 27th, 2010 - Due to the previous suspension of the Hang 'Em High competition, the departure of Caleb Usher, and a new competition planned for August, it was decided that the HEH would continue from August 2nd until midnight (EST) on August 6th. Those hunters who are still competing may continue to do so until this deadline has been reached. Best of luck.

July 19th, 2010 - Alliance Brasss has agreed to a joint tactical operation with the Burchell Arms Regulars. Operation: Hostile Corporate Takeover, as named by the B.A.R., signalled an effort to fight off an attack by the Angry Vaginas against Rolt Heights which has seen B.A.R. members targeted.

July 8th, 2010 - Members of the Alliance were invited by our close allies, the Burchell Arms Regulars to join in the annual celebration of Biertag. As we here at the Alliance rarely need a reason to celebrate the invitation was warmly accepted and much partying was done. In a change of pace from past years zombies were allowed to attend the event, namely those zombies from the Angry Vaginas. In an uncharacteristic change of pace these now infamous zombie ladies behaved themselves within reason and the party was deemed a success. Many operatives vowed to return again for Biertag '11.

June 21st, 2010 - In light of the recent rise in hostile zombie activity throughout northeast Malton an executive decision has been made to suspend the Hang 'Em High competition until further notice. At this time resources and manpower are now being refocused to deal with the zombie situation head on, as the Alliance believes that should this threat go unchecked it would prove dire.

It should be noted that the Hang 'Em High competition will not be restarted until after Biertag (July 8th), in order to avoid any conflicts with the event managed by the Alliance's close allies, the Burchell Arms Regulars. Obviously a competition involving hunting criminals and an event that forbids murder should never overlap, and the Alliance respects that idea.

June 18th, 2010 - It has now been two weeks since the start of the Hang 'Em High competition and the body count has reached 46 criminals who have been brought to justice. However, bounty hunters have reported seeing little or no sign of prime targets in the Big Coffin Hunters, but intel has it that they have deployed a unique strategy whereby their members have repositioned themselves in suburbs further away from Dulston thereby forcing hunting Alliance operatives and allies to follow them further from our resource base. Some might call this strategy "drawing us out", but the Alliance instead likes to call it "running away". If this is true then we heartily encourage them to keep it up. You can do it BCH! Just keep believing in yourselves.

June 11th, 2010 - The first week of the 2010 Hang 'Em High competition has passed and with a body count of 27 criminals executed this bodes well for the hunt. The Alliance has no doubt that more and more local criminals from across Alliance-affiliated suburbs will get a taste of their own medicine for a change. Please note, for any criminals reading this, simply replace "medicine" with "murder". Sorry if we confused you. No not really, so stop reading our news. To everyone else, and especially the bounty hunters out there, good luck in week two!

June 4th, 2010 - Today marked the opening of the 2010 Hang 'Em High competition. Bounty hunters from within the Alliance, as well as those of allied groups, have joined together for this annual event. Changes of note for this year's competition include: exclusion of scoring for executed criminal zombies and increased scores for executed criminals, especially those who have made it into the upper ranks of the "Top 10 Most Wanted" list. As this year's competition will not overlap with Zombie Hunting Season we expect full attendence from all hunters and even more action than last year.

June 3rd, 2010 - The RCDC, which handles all of the Alliances public news broadcasts, issued the following report: "Not much to say today. Those small, coordinated zombie groups turned out not to be so small. Less organized survivors did not stand much of a chance and were overwhelmed. Members of the RCDC and other allied groups have been pushing back into the ruined area, but there is only so much we can do in the face of a large organized zombie front.

As of right now, most buildings in Rhodenbank and Dulston are lightly defended with only a few zombie squatters holding them. If more survivors were to enter the area the those suburbs might be reclaimed, but the current number of active survivors are at best contesting the area.

Rolt Heights, Pashenton, and Earletown have all escaped the brunt of the zombie incursion. Unfortunately, murderers that usually frequent the Dulston area have moved into those neighborhoods to follow their survivor prey.

The Northeast is on the verge of returning to survivor hands, but requires additional survivor support if we are to finally tip the balance in our favor."

May 18th, 2010 - The RCDC issued the following report: "Rhodenbank has come under attack from several small zombie mobs in the past few days. Groups ranging from 8-15 zombies have attacked and subsequently ruined several resource buildings across the suburb, including the Devonshire Building, St. Mark's Hospital, and the border NTs. While survivors have succeded in reclaiming some of these buildings, the hordes are sill holding several of them with groups of approximately 10 zombies camping inside.

Groups of vandals are roaming the area, destroying radios and generators. While their actions would have little lasting effect on their own, the lack of power compounds the impact of the stronger zombie presence. The rise in zombie activity has also caused several revive points to clog up. As of this report, both Orome Avenue and Duport Avenue, the two most popular revive points, each have 6+ zombies. Survivors seeking faster revives are encouraged to head west to the Upshall Monument or Ames Plaza.

As the old saying goes, no news is good news. Earletown, Rolt Heights, and Pescodside are all relatively quiet, with only the occasional break-in. Thanks to the vigilence of the RHVP and BAR, the suburbs are also without significant serial killer presence."

May 13th, 2010 - The RCDC have issued the following Emergency Press Release for Rhodenbank: "St. Mark's Hospital has been breached. RCDC recon last reported 23 zombies inside among wounded survivors, with several others already dead. Signs indicate this as a coordinated zombie attack by The Dead. All residents in eastern Rhodenbank should be on alert, with building barricades raised to emergency levels until further notice.

For anyone who has recently died, the Orome Avenue revive point currently has 10 standing zombies. As such, revives will likely be faster at the less crowded Upshall Monument revive point."

May 11th, 2010 - Veteran RCDC recon reporter, Red Hawk One had this to say in his latest report: "The Militant Order of Barhah is still down in Gibsonton, but that does not mean the Alliance doesn't still have zombie problems up here. Large zombie mobs, primarily from the Angry Vaginas and the Undeadites, have been making stops around Dulston and Rhodenbank, tearing down barricades and raising hell. Survivors are generally reclaiming the buildings shortly afterwards, in Rhodenbank at least, but the Rhodenbank-Dulston area may not be the best place to pick for your late-spring vacation.

Surprisingly, the horde's activity is extending into west Rhodenbank and parts of Earletown, which are traditionally quiet neighbourhoods. Break-ins in this region are still rare, but larger zombie mobs have led to elevated barricade levels. Oftentimes the ruins left over from a recent attack will be the safest entry point for survivors and Alliance operatives.

A reminder to all the survivors out there: unless your building is currently besieged by 3 or more zombies, try to keep it only Very Strongly (VSB++) barricaded. The extra protection granted from Extremely Heavily barricading will not do much to deter a determined zombie assault, and only really serves to lock out survivors just as much as they do the zombies.

While these zombie mobs present a moderate threat, the real problem has been murderers. Reports have filtered in from across the region of these rogues destroying barricades, smashing generators, and all in all making life difficult for survivors. While on their own these goons serve as little more than an annoyance, but when combined with the roving zombie mobs they become a bit more of an issue.

It is strongly recommended that you report any murders, vandalism, griefing, or other criminal activity to the Alliance's Black List. And always be sure to scan before reviving that 'Mrh?' cow, since you could very well be reviving a known criminal!"

May 6th, 2010 - A new month rolls in and with it another report from trusted RCDC recon reporter, Red Hawk One: "Much like the calm before the storm, the Northeast is relatively tranquil in the face of the impending Militant Order of Barhah attack coming in from the south.

The key word being 'relatively'.

NecroTech scans show 61 zombies in the northeast region; 41 are in Dulston while a mere 20 inhabit Rhodenbank. They are mostly spread out in groups of 3-4 across east Rhodenbank and Dulston, with only a few zombies in west Rhodenbank. A mob of 14 zombies are at St. Anacletus's Hospital in Dulston. Although it is outside of scanning range, scouting reports suggest that northeast Dulston remains under siege. Otherwise, most of Dulston isn't too bad. The mall area was briefly in survivor hands for a few days, but has since returned to its natural undead state.

While the zombie threat is low, the PKer presence is on the rise. Many resource buildings have lost generators and murders are on a steady rise. Concerned citizens are encouraged to replace any destroyed hardware, report criminal sightings via radio or DA forum, or are free to hunt down the criminals themselves. Note that Cinemas, Clubs, and Banks are all popular hangouts for criminals.

In slightly better news, the revive point situation is looking good. Rhodenbank revive points, the Upshall Monument and Orome Avenue, are both clear, while Duport Avenue over in Dulston has seen some slowdown in the face of the gathering horde in northeast Dulston. Scientists stationed on the Rhodenbank-Dulston border are encouraged to take the time to visit this revive point in order to help clear it up; other than that, the northeast is living up to its reputation of quick and easy revives."

April 26th, 2010 - Red Hawk One of the RCDC issued the following report: "Continuing the seemingly weekly trend, Dulston is now back in survivor hands. The west Dulston NecroTech facilities, most low-profile buildings, and several resource buildings all barricaded, although few of these locations are powered and there are still several large zombie mobs (14 zombies gathered at Treweeke Mall and 8 more zombies at St. Anacletus's Hospital).

Rhodenbank is faring better, with most buildings lit and barricaded. East Rhodenbank has individual zombies spread across the region, while west Rhodenbank is clear, barring the few mobs outside several local resource buildings. However, the Devonshire and Carlyle buildings are under siege with 8 and 6 zombies outside, respectively.

Considering the past few months, next week's report will probably be quite a bit different. For an in-depth look at zombie locations, be sure to check out the Alliance's NecroWatch forum thread or visit the source at NecroWatch."

April 14th, 2010 - Red Hawk One of the RCDC had this to report: "The recent arrival of the Undeadites horde in northeast Dulston, in addition to the withdrawal of several survivor groups to their home suburbs, has tipped the balance of power in Dulston towards the zombies. All resource buildings in the suburb are either ruined or under heavy siege, with very few lit buildings. In total, approximately a one-third to one-half the suburb is ruined.

In contrast, Rhodenbank and Rolt Heights are both faring very well. The majority of the buildings in these two suburbs are lit and barricaded, with only a few scattered pockets of zombie activity. These hot spots include the Brain Museum in central Rhodenbank and Marcellus General Hospital in the southeast.

The revive points in Rhodenbank are almost empty, with revives coming often after a few short hours wait. The Orome Avenue revive point is west Dulston is not faring so well, burdened with the fallen survivors from Treweeke Mall and the "Fortress of Science". Prospective revivees are encouraged to seek medical attention further west, while revivers are urged in the neighbouring suburbs are urged to help clean up Dulston's revive points."

April 14th, 2010 - Red Hawk One of the RCDC issued the following report: "After a week of heated combat, Treweeke Mall is back in survivor hands. While it will more likely than not trade hands a few more times in the coming days, survivors have proven that they are more than capable to recapture and hold their ground; the tide is slowly, but surely turning in our favour in this last field.

The rest of Dulston is also faring very well, with most buildings barricaded and many lit. There are still several points of conflict, namely the northern hospitals and Pegrum Place PD, but all in all the suburb seems to have recovered.

To the west, Rhodenbank is in extremely good shape with few zombies located in the suburb.

For an in-depth review of detected zombie locations, be sure to check out the Alliance's NecroWatch forum thread or visit the source at NecroWatch."

April 6th, 2010 - Red Hawk One of the RCDC had this to report: "Clearly upset to see 'their' mall cleaned up and lit, the Treweeke hordes managed to regroup and overrun the mall yet again. They were even able to push into Pegrum Place PD, but beyond those buildings Dulston remains firmly in survivor hands.

Rhodenbank is once again a green oasis, with the majority of buildings lit and barricaded. The one readily apparent problem is a wave of saboteurs, who have been plaguing the Dulston-Rhodenbank border.

If any survivor spots known criminals DeWolf, He's dead Jim, Lord Thanos, Tony Loop, or rest'in'pieces, please report them to the nearest Alliance bounty hunter and never revive or heal them."

Radio Frequency

know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 26.36 MHz
Transmitter Coordinates:
Dulston: [90,0]-[99,0]-[99,9]-[90,9]

Since the inception of radios the Dulston Alliance has claimed the frequency 26.36 MHz. Communications on this channel should be limited to Dulston Alliance members or survivors requesting assistance from the Alliance. In those cases your location, the number of zombies, number of survivors, and barricade status are required in order determine the factors necessary in order to facilitate an organized response operation. This frequency is also a good means of passing on links to the profiles of any survivor charged with murder. Keep in mind this channel should not be used for general discussion or anything but vital suburb defense communications.

Dulston Alliance Code of Conduct

1. No Zerging - We do not allow members to run two seperate characters within the Dulston Alliance or any of its groups. In addition, if a member does have another character be it survivor, player killer or zombie, this character must stay a minimum of 20 city blocks away from their Dulston Alliance character. Basically, two full burbs away. NO EXCEPTIONS.

2. No Spying - Don't join other groups to get information or join other forums in hopes of gaining insider information.

3. No Player Killing - DO NOT KILL another survivor for any reason. Well, as long as they aren't on the Dulston Alliance Black List, anyway. If you are killed, report their name for their first warning on the Dulston Alliance forum. If they happen to commit an act again they will be on the list permanently. If killing someone on the Black List please announce their execution before or after and state they are in fact on the Dulston Alliance black list. The Rogues' Gallery alone is not sufficient to kill a survivor. If you use the RG, make sure your target is also on the black list.

  • The Dulston Alliance will never ally with a PKer group or organization.
  • The Dulston Alliance will never allow a member group to ally with a PKer group or organization.
  • The Dulston Alliance will leave any alliance/expel any member group that will not break an alliance with a known PKer group or organization after being warned on the consequences.

4. No Generator Killing - These are for the common good and should not be destroyed. It's as simple as that. If the burb is in a state of emergency, then a generator may be destroyed for security reasons only. If the building is occupied by other survivors please let this be known before or after you disable it.

5. Don't be an Ass! - Do not spam the radio. Do not insult other survivors (no matter dumb they may be). Do not join other groups forums to start e-drama. Always help a new survivor out if they ask for advice. We are here to protect our suburbs and their people, not act like idiots or school yard bullies. We are all for having fun, but just don't carry it too far to the point that people get tired of you and it takes focus away from more important things.

6. Do Not Kill Zombies at Revive Points - The only exceptions to this rule are brain rotters or Black Listed characters. Be sure to check the revive points on the wiki for any suburb you are in and avoid killing ANY zombies at these specific locations.

7. In Fact, Do Not Kill Zombies in the Street...Period! - There is no greater waste of AP than to kill a zombie simply standing outside. Wait for them to breach a building before you decide to go trigger happy. If you want to level up, healing other survivors is an easier, more beneficial way to gain experience.

The Dulston Alliance's Official Zerging & Spying Policy

1. The groups and general membership of the Dulston Alliance shall not Zerg under any circumstance. The Dulston Alliance practices a slightly stricter policy when it comes to Zerging, and considers Zerging as "having more than one character within a thirty block radius."

- Any member found zerging will suffer heavy penalties. Punishment will be decided by the Dulston Alliance leadership and can be increased depending on the situation and the scale of the incident, and the length of time the member has been part of the Alliance (AKA, the "Newbie Clause"), but minimum sentence is having all zerglings deported from Dulston immediately, and the offender in question required to publicly explain and apologize. - Any member found zerging a second time, and are still part of the Alliance, will find themselves banned from the Alliance, permanently, and their offense recorded on the Black List.

2. The groups and general membership of the Dulston Alliance shall not spy, and only in a situation where there is beyond-a-doubt proof that the enemy group has spied upon the Dulston Alliance first, should such an offense be overlooked.

- Any member of a Dulston Alliance group found spying wrongfully will suffer heavy penalties. Punishment can be increased depending on the situation, but the minimum sentence will be a concerned PUBLIC apology and explanation. - Any member found wrongfully spying twice will find themselves banned from the Dulston Alliance, permanently.

This policy is hereby officially ratified by the Dulston Alliance, it's general membership, and it's member groups, new and old, as of August 18, 2008.

Dulston Alliance Emergency Gear

All members of the Dulston Alliance are encouraged to carry the following items on them at all times. Any weight you have remaining for items can be filled with what you choose.

3 First-Aid Kits
3 Syringes
1 Radio
1 Flak Jacket
1 Toolbox
1 DNA Extractor

Sgpicon1.gif Sacred Ground Policy Supporter
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points.

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