Difference between revisions of "Earletown Barricade Plan"

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[[Image:BOWbarricade.jpg]]
{{BarricadePlanInfo|Earletown}}


The [[BOW]] Suicide Prevention Protocol was designed for the defense of [[Earletown]] based on the principle of [[Distributed Defense]].  The [[Uniform Barricading Policy]] causes survivors without [[Free Running]] to seek refuge overnight in resource buildings, making them more vulnerable to zombie attacks.  Since Earletown does not have enough of a zombie presence to require a vast amount of EH barricaded buildings, almost all buildings are barricaded only to very strong.
{{UBPnoncompliant|November 21,2009}}
The exceptions are all buildings which survivors can jump out of and commit suicide from.  These buildings are barricaded above VS to limit survivor access.  This coupled with an aggressive reviving program makes it very difficult for players without the brain rot or free running skills to play as zombies within the barricaded area.
This plan can best be catagorized as an Optimal Defense Plan.  See: [[Barricades]].


{{UBPnoncompliant|October 10, 2009}}
{{Earletown Barricade Plan}}
 
[[Category:Barricade Plan]]
[[Category:BOW]]

Latest revision as of 18:35, 21 November 2009

This is the Barricade Plan for the suburb of Earletown.

This diagram shows what levels buildings should ideally be barricaded to in order to provide protection in the form of Extremely Heavily Barricaded buildings, whilst designating entry points in the form of Very Strongly Barricaded buildings. Please note this plan indicates the preferred levels of barricades, and not the current levels.

If you wish to discuss alterations to this plan, please use the talk page.

If you need to edit the barricade plan, go to Template:Earletown Barricade Plan. If changes are made, please be sure to also edit the Barricade Policy section of the page for any buildings affected.

To include the barricade plan on a page use:

{{Earletown Barricade Plan}} for a fullsize plan

or

{{Earletown Barricade Plan|Small}} for a smaller version.

Ubpicon2.GIF UBP Non-Compliant Barricade Plan
This barricade plan is not compliant with the Uniform Barricading Policy. This plan was last reviewed on November 21,2009.


70 71 72 73 74 75 76 77 78 79
00 the Blount Monument
Murrell Avenue
the Waltham Arms
Bruce Boulevard Railway Station
Simpkins Bank
Tipper Road
wasteland
Yea Bank
Finn Alley
Cooke Cinema
00
01 a junkyard
Shuffery Cinema
Lynewraye Auto Repair
the Mooney Building
a junkyard
Izzard Walk
Doig Avenue
McCandy Avenue
Fooks Alley
Angus Towers
01
02 Purchase Road
Elphick Walk
the Hockin Building
Perry Library
a factory
Stoy Avenue Fire Station
the Kilpatrick Motel
wasteland
Stammers Drive Railway Station
the Molton Hotel
02
03 the Nickells Building
Kellett Row
a factory
Clare General Hospital
Blandy Lane
the Acourt Arms
Lancey Row
RP
the Bruce Building
wasteland
Dymock Alley
03
04 Buckenham Road
Coathupe Library
a factory
Box Plaza
the Flowar Building
MPM
Battell Walk
a factory
Gaisford Cinema
Sivewright Boulevard
Club Webley
04
05 Mee Library
the Adney Hotel
the Finlay Building
St. Telesphorus's Church
St. Telesphorus's Church
Goodwyn Avenue School
Meecham Towers
Devonshire Square
Sheapperd Library
the Wortley Building
05
06 a warehouse
the Gage Museum
Etheldreda General Hospital
a factory
the Chandler Monument
Comins Street
Shufflebotham Boulevard Fire Station
the Eldredge Building
Weeks Crescent School
Ames Plaza
RP
06
07 Dudoc Street
Club Swabey
Boord Place
Sweet Grove
Doveton Alley
Attewill Bank
the Greswell Museum
Pullinger Auto Repair
Seton Road
the Coomer Building
07
08 Dauncey Park
a carpark
Horrigan Street Fire Station
Combe Lane
a factory
Westmacott Row
Royal Way Railway Station
Franks Avenue
RP
St. Adrian's Hospital
Bean Square
08
09 the Carslake Monument
a warehouse
Clinker Drive
Swansborough Road Fire Station
the Eddington Motel
Martlew Park
the Hemore Building
wasteland
Orlando Square
Tossell Lane
09
70 71 72 73 74 75 76 77 78 79


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points