https://wiki.urbandead.com/index.php?title=Entryway&feed=atom&action=historyEntryway - Revision history2024-03-28T17:25:25ZRevision history for this page on the wikiMediaWiki 1.37.1https://wiki.urbandead.com/index.php?title=Entryway&diff=2378729&oldid=prevCatherine Cushing at 23:04, 30 May 20192019-05-30T23:04:43Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:04, 30 May 2019</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Barricade Plans==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Barricade Plans==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Most suburbs with organized survivor groups have a '''[[barricade plan]]''' that encompasses the entire suburb. Most buildings are designated in one of two ways, either as '''[[Extremely Heavily Barricaded]]''' (or EHB) meaning that it is unenterable by a survivor without the Free Running skill, or as ('''Very Strongly Barricaded''' or '''VSB''') that is, a resource building or entry point that is accessible to everyone.<br></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Most suburbs with organized survivor groups have a '''[[barricade plan]]''' that encompasses the entire suburb.<ins style="font-weight: bold; text-decoration: none;"><br> </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Most buildings are designated in one of two ways, either as '''[[Extremely Heavily Barricaded]]''' (or EHB) meaning that it is unenterable by a survivor without the Free Running skill, or as ('''Very Strongly Barricaded''' or '''VSB''') that is, a resource building or entry point that is accessible to everyone.<br></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Unenterable EHB buildings are intended to be used as '''[[safehouses]]''' or as decoy buildings to waste zombie '''[[Action Points]]''' (APs).<br> </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Unenterable EHB buildings are intended to be used as '''[[safehouses]]''' or as decoy buildings to waste zombie '''[[Action Points]]''' (APs).<br> </div></td></tr>
</table>Catherine Cushinghttps://wiki.urbandead.com/index.php?title=Entryway&diff=2378728&oldid=prevCatherine Cushing at 23:02, 30 May 20192019-05-30T23:02:24Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:02, 30 May 2019</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| __TOC__</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| __TOC__</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{| align="right" cellpadding="0" </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|[[Image:AquaEntryPoint.jpg|Designated Entry Point]]<br /></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><div style="background-color:#F9F9F9">'''Designated Entry Point'''</div></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|}</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><br></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>An '''Entryway''' (sometimes abbreviated '''EP''' for "'''entry point'''") is a building that is '''[[barricade]]d''' to VSB+2 (or lower, QSB or LB, Quite Strongly Barricaded or Loosely Barricaded). The term primarily refers to a building that is part of a '''[[Free Running]]''' lane, and which serves as an entryway to a heavily barricaded area.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>An '''Entryway''' (sometimes abbreviated '''EP''' for "'''entry point'''") is a building that is '''[[barricade]]d''' to VSB+2 (or lower, QSB or LB, Quite Strongly Barricaded or Loosely Barricaded). The term primarily refers to a building that is part of a '''[[Free Running]]''' lane, and which serves as an entryway to a heavily barricaded area.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Since the only way to enter a heavily barricaded building (other than reducing the barricades) is by free running from an adjacent building, any neighborhood of extremely heavily barricaded (EHB) buildings must connect to at least one entryway, or no one will be able to reenter the area. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Since the only way to enter a heavily barricaded building (other than reducing the barricades) is by free running from an adjacent building, any neighborhood of extremely heavily barricaded (EHB) buildings must connect to at least one entryway, or no one will be able to reenter the area. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Survivors who are holding certain valuable resource locations (such as '''[[Malls]]''' and '''[[NT | NecroTech facilities]]''') almost always keep the barricades EHB in order to provide maximum defense against attacking zombies. Additionally, some of the connecting buildings (often adjacent ones) are designated as entryways. Entryways can usually be found by consulting Suburb Barricade Plans on the wiki, observing spraypaint, reading the forums, or by asking in-game. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Survivors who are holding certain valuable resource locations (such as '''[[Malls]]''' and '''[[NT | NecroTech facilities]]''') almost always keep the barricades EHB in order to provide maximum defense against attacking zombies. Additionally, some of the connecting buildings (often adjacent ones) are designated as entryways. Entryways can usually be found by consulting Suburb Barricade Plans on the wiki, observing spraypaint, reading the forums, or by asking in-game.<ins style="font-weight: bold; text-decoration: none;"><br></ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">===Barricade Plans===</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==Barricade Plans==</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Most suburbs with organized survivor groups have a '''[[barricade plan]]''' that encompasses the entire suburb. Most buildings are designated in one of two ways, either as '''[[Extremely Heavily Barricaded]]''' (or EHB) meaning that it is unenterable by a survivor without the Free Running skill, or as ('''Very Strongly Barricaded''' or '''VSB''') that is, a resource building or entry point that is accessible to everyone.<br></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Most suburbs with organized survivor groups have a '''[[barricade plan]]''' that encompasses the entire suburb. Most buildings are designated in one of two ways, either as '''[[Extremely Heavily Barricaded]]''' (or EHB) meaning that it is unenterable by a survivor without the Free Running skill, or as ('''Very Strongly Barricaded''' or '''VSB''') that is, a resource building or entry point that is accessible to everyone.<br></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l18">Line 18:</td>
<td colspan="2" class="diff-lineno">Line 22:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Entryways are chosen in convenient strategic locations for free runners to access the safehouses. Typically, many '''[[Tactical Resource Points]]''' (TRPs) such as hospitals and police departments (in which lower-level players can search for useful resources such as ammunition and medical supplies) are designated as VSB. A building might also be officially designated as an indoor '''[[revive point]]''', which must be kept completely unbarricaded to allow zombies to enter. An example of this is the '''[[Yagoton Revivification Clinic]]'''. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Entryways are chosen in convenient strategic locations for free runners to access the safehouses. Typically, many '''[[Tactical Resource Points]]''' (TRPs) such as hospitals and police departments (in which lower-level players can search for useful resources such as ammunition and medical supplies) are designated as VSB. A building might also be officially designated as an indoor '''[[revive point]]''', which must be kept completely unbarricaded to allow zombies to enter. An example of this is the '''[[Yagoton Revivification Clinic]]'''. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>See the '''[[Barricade Plan of East Becktown]]''' for an example of a typical barricade plan.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>See the '''[[Barricade Plan of East Becktown]]''' for an example of a typical barricade plan.<ins style="font-weight: bold; text-decoration: none;"><br></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Sleeping in an Entryway==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Sleeping in an Entryway==</div></td></tr>
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<td colspan="2" class="diff-lineno">Line 29:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Barricading and Over-Barricading an Entryway==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Barricading and Over-Barricading an Entryway==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The maximum level to which a building can be barricaded and still remain enterable is Very Strongly Barricaded +2 (abbreviated as VSB++ or VSB+2). Adding another item a VSB++ barricade will raise the level to '''Heavily Barricaded''' (HB) and make the location unenterable. Since the game politely warns you with an in-game message, you are urged to heed the message and not over-barricade. Heavy barricades can be reduced by attacking them. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The maximum level to which a building can be barricaded and still remain enterable is Very Strongly Barricaded +2 (abbreviated as VSB++ or VSB+2). Adding another item a VSB++ barricade will raise the level to '''Heavily Barricaded''' (HB) and make the location unenterable. Since the game politely warns you with an in-game message, you are urged to heed the message and not over-barricade. Heavy barricades can be reduced by attacking them. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l32">Line 32:</td>
<td colspan="2" class="diff-lineno">Line 35:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Over-barricading a designated entryway can delay or deny reinforcements (for example, aid to a besieged mall). It is also the way to strand survivors out in the street, which can cause their death.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Over-barricading a designated entryway can delay or deny reinforcements (for example, aid to a besieged mall). It is also the way to strand survivors out in the street, which can cause their death.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Please see '''[[Fiddler's Green Syndrome]]'''.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Please see '''[[Fiddler's Green Syndrome]]'''.<ins style="font-weight: bold; text-decoration: none;"><br></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Accessible Resource Buildings==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Accessible Resource Buildings==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In barricade policy discussions, accessible resource buildings are often chosen for VSB barricading; as a consequence, these buildings double as entryways. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In barricade policy discussions, accessible resource buildings are often chosen for VSB barricading; as a consequence, these buildings double as entryways. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The '''[[Uniform Barricading Policy]]''' does not condone extremely heavy barricading of '''[[Police Departments|police stations]]''', '''[[Hospitals|hospitals]]''', '''[[Fire Stations|fire stations]]''', and '''[[Schools|schools]]''', unless another like building can be found within a few squares. Survivors who don't have enough experience yet to learn free running can't gain experience unless they have access to resource buildings. If you over-barricade the resource buildings, new survivor players quickly turn into new zombie players.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The '''[[Uniform Barricading Policy]]''' does not condone extremely heavy barricading of '''[[Police Departments|police stations]]''', '''[[Hospitals|hospitals]]''', '''[[Fire Stations|fire stations]]''', and '''[[Schools|schools]]''', unless another like building can be found within a few squares. Survivors who don't have enough experience yet to learn free running can't gain experience unless they have access to resource buildings. If you over-barricade the resource buildings, new survivor players quickly turn into new zombie players.<ins style="font-weight: bold; text-decoration: none;"><br></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Glossary]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Glossary]]</div></td></tr>
</table>Catherine Cushinghttps://wiki.urbandead.com/index.php?title=Entryway&diff=2378727&oldid=prevCatherine Cushing at 22:50, 30 May 20192019-05-30T22:50:17Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:50, 30 May 2019</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Also called: "entry point", "free running entrance", "gate" or simply "entrance".''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Also called: "entry point", "free running entrance", "gate" or simply "entrance".''</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{| style="float:right"</ins></div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| __TOC__</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>An '''Entryway''' (sometimes abbreviated '''EP''' for "'''entry point'''") is a building that is '''[[barricade]]d''' to VSB+2 (or lower, QSB or LB, Quite Strongly Barricaded or Loosely Barricaded). The term primarily refers to a building that is part of a '''[[Free Running]]''' lane, and which serves as an entryway to a heavily barricaded area.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>An '''Entryway''' (sometimes abbreviated '''EP''' for "'''entry point'''") is a building that is '''[[barricade]]d''' to VSB+2 (or lower, QSB or LB, Quite Strongly Barricaded or Loosely Barricaded). The term primarily refers to a building that is part of a '''[[Free Running]]''' lane, and which serves as an entryway to a heavily barricaded area.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l11">Line 11:</td>
<td colspan="2" class="diff-lineno">Line 14:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Most suburbs with organized survivor groups have a '''[[barricade plan]]''' that encompasses the entire suburb. Most buildings are designated in one of two ways, either as '''[[Extremely Heavily Barricaded]]''' (or EHB) meaning that it is unenterable by a survivor without the Free Running skill, or as ('''Very Strongly Barricaded''' or '''VSB''') that is, a resource building or entry point that is accessible to everyone.<br></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Most suburbs with organized survivor groups have a '''[[barricade plan]]''' that encompasses the entire suburb. Most buildings are designated in one of two ways, either as '''[[Extremely Heavily Barricaded]]''' (or EHB) meaning that it is unenterable by a survivor without the Free Running skill, or as ('''Very Strongly Barricaded''' or '''VSB''') that is, a resource building or entry point that is accessible to everyone.<br></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Unenterable EHB buildings are intended to be used as '''[[safehouses]]''' or as decoy buildings to waste zombie '''[[Action Points]]'''.<br> </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Unenterable EHB buildings are intended to be used as '''[[safehouses]]''' or as decoy buildings to waste zombie '''[[Action Points]]''' <ins style="font-weight: bold; text-decoration: none;">(APs)</ins>.<br> </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Entryways are chosen in convenient strategic locations for free runners to access the safehouses. Typically, many '''[[Tactical Resource Points]]''' (TRPs) such as hospitals and police departments (in which lower-level players can search for useful resources such as ammunition and medical supplies) are designated as VSB. A building might also be officially designated as an indoor '''[[revive point]]''', which must be kept completely unbarricaded to allow zombies to enter. An example of this is the '''[[Yagoton Revivification Clinic]]'''. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Entryways are chosen in convenient strategic locations for free runners to access the safehouses. Typically, many '''[[Tactical Resource Points]]''' (TRPs) such as hospitals and police departments (in which lower-level players can search for useful resources such as ammunition and medical supplies) are designated as VSB. A building might also be officially designated as an indoor '''[[revive point]]''', which must be kept completely unbarricaded to allow zombies to enter. An example of this is the '''[[Yagoton Revivification Clinic]]'''. </div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In barricade policy discussions, accessible resource buildings are often chosen for VSB barricading; as a consequence, these buildings double as entryways. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In barricade policy discussions, accessible resource buildings are often chosen for VSB barricading; as a consequence, these buildings double as entryways. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The [[Uniform Barricading Policy]] does not condone extremely heavy barricading of [[Police <del style="font-weight: bold; text-decoration: none;">Stations</del>]], [[Hospitals]], [[Fire Stations]], and [[Schools]], unless another like building can be found within a few squares. Survivors who don't have enough experience yet to learn free running can't gain experience unless they have access to resource buildings. If you over-barricade the resource buildings, new survivor players quickly turn into new zombie players.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The <ins style="font-weight: bold; text-decoration: none;">'''</ins>[[Uniform Barricading Policy]]<ins style="font-weight: bold; text-decoration: none;">''' </ins>does not condone extremely heavy barricading of <ins style="font-weight: bold; text-decoration: none;">'''</ins>[[Police <ins style="font-weight: bold; text-decoration: none;">Departments|police stations</ins>]]<ins style="font-weight: bold; text-decoration: none;">'''</ins>, <ins style="font-weight: bold; text-decoration: none;">'''</ins>[[Hospitals<ins style="font-weight: bold; text-decoration: none;">|hospitals</ins>]]<ins style="font-weight: bold; text-decoration: none;">'''</ins>, <ins style="font-weight: bold; text-decoration: none;">'''</ins>[[Fire Stations<ins style="font-weight: bold; text-decoration: none;">|fire stations</ins>]]<ins style="font-weight: bold; text-decoration: none;">'''</ins>, and <ins style="font-weight: bold; text-decoration: none;">'''</ins>[[Schools<ins style="font-weight: bold; text-decoration: none;">|schools</ins>]]<ins style="font-weight: bold; text-decoration: none;">'''</ins>, unless another like building can be found within a few squares. Survivors who don't have enough experience yet to learn free running can't gain experience unless they have access to resource buildings. If you over-barricade the resource buildings, new survivor players quickly turn into new zombie players.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Glossary]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Glossary]]</div></td></tr>
</table>Catherine Cushinghttps://wiki.urbandead.com/index.php?title=Entryway&diff=2378722&oldid=prevCatherine Cushing at 22:23, 30 May 20192019-05-30T22:23:54Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:23, 30 May 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Also called: "entry point", "free running entrance", "gate" or simply "entrance".''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Also called: "entry point", "free running entrance", "gate" or simply "entrance".''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>An '''Entryway''' (sometimes abbreviated '''EP''' for "'''entry point'''") is a building that is [[barricade]]d to <del style="font-weight: bold; text-decoration: none;">very strongly plus </del>2 (or <del style="font-weight: bold; text-decoration: none;">weaker</del>). The term primarily refers to a building that is part of a [[<del style="font-weight: bold; text-decoration: none;">free running</del>]] <del style="font-weight: bold; text-decoration: none;">corridor</del>, and which serves as an entryway to a heavily barricaded area.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>An '''Entryway''' (sometimes abbreviated '''EP''' for "'''entry point'''") is a building that is <ins style="font-weight: bold; text-decoration: none;">'''</ins>[[barricade]]d<ins style="font-weight: bold; text-decoration: none;">''' </ins>to <ins style="font-weight: bold; text-decoration: none;">VSB+</ins>2 (or <ins style="font-weight: bold; text-decoration: none;">lower, QSB or LB, Quite Strongly Barricaded or Loosely Barricaded</ins>). The term primarily refers to a building that is part of a <ins style="font-weight: bold; text-decoration: none;">'''</ins>[[<ins style="font-weight: bold; text-decoration: none;">Free Running</ins>]]<ins style="font-weight: bold; text-decoration: none;">''' lane</ins>, and which serves as an entryway to a heavily barricaded area.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Since the only way to enter a heavily barricaded building (other than reducing the barricades) is by free running from an adjacent building, any neighborhood of extremely heavily barricaded (EHB) buildings must connect to at least one entryway, or no one will be able to reenter the area. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Since the only way to enter a heavily barricaded building (other than reducing the barricades) is by free running from an adjacent building, any neighborhood of extremely heavily barricaded (EHB) buildings must connect to at least one entryway, or no one will be able to reenter the area. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Survivors who are holding certain valuable resource locations (<del style="font-weight: bold; text-decoration: none;">typically </del>[[Malls]] and [[NT | NecroTech facilities]]) almost always keep the barricades <del style="font-weight: bold; text-decoration: none;">extremely heavy </del>in order to provide maximum defense against attacking zombies. <del style="font-weight: bold; text-decoration: none;">In conjunction</del>, <del style="font-weight: bold; text-decoration: none;">certain </del>of the connecting buildings (often adjacent) are designated as entryways. Entryways can usually be found by consulting Suburb Barricade Plans on the wiki, observing spraypaint, reading the forums, or by asking in-game. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Survivors who are holding certain valuable resource locations (<ins style="font-weight: bold; text-decoration: none;">such as '''</ins>[[Malls]]<ins style="font-weight: bold; text-decoration: none;">''' </ins>and <ins style="font-weight: bold; text-decoration: none;">'''</ins>[[NT | NecroTech facilities]]<ins style="font-weight: bold; text-decoration: none;">'''</ins>) almost always keep the barricades <ins style="font-weight: bold; text-decoration: none;">EHB </ins>in order to provide maximum defense against attacking zombies. <ins style="font-weight: bold; text-decoration: none;">Additionally</ins>, <ins style="font-weight: bold; text-decoration: none;">some </ins>of the connecting buildings (often adjacent <ins style="font-weight: bold; text-decoration: none;">ones</ins>) are designated as entryways. Entryways can usually be found by consulting Suburb Barricade Plans on the wiki, observing spraypaint, reading the forums, or by asking in-game. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Barricade Plans===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Barricade Plans===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Most suburbs with organized survivor groups have a '''[[barricade plan]]''' that encompasses the entire suburb. Most buildings are designated in one of two ways, either as '''[[Extremely Heavily Barricaded]]''' (or EHB) meaning that it is unenterable by a survivor without the <del style="font-weight: bold; text-decoration: none;">'''[[</del>Free Running<del style="font-weight: bold; text-decoration: none;">]]''' </del>skill, or as ('''Very Strongly Barricaded''' or '''VSB''') that is, a resource building or entry point that is accessible to everyone.<br></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Most suburbs with organized survivor groups have a '''[[barricade plan]]''' that encompasses the entire suburb. Most buildings are designated in one of two ways, either as '''[[Extremely Heavily Barricaded]]''' (or EHB) meaning that it is unenterable by a survivor without the Free Running skill, or as ('''Very Strongly Barricaded''' or '''VSB''') that is, a resource building or entry point that is accessible to everyone.<br></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Unenterable EHB buildings are intended to be used as '''[[safehouses]]''' or as decoy buildings to waste zombie '''[[Action Points]]'''.<br> </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Unenterable EHB buildings are intended to be used as '''[[safehouses]]''' or as decoy buildings to waste zombie '''[[Action Points]]'''.<br> </div></td></tr>
</table>Catherine Cushinghttps://wiki.urbandead.com/index.php?title=Entryway&diff=2378721&oldid=prevCatherine Cushing at 22:17, 30 May 20192019-05-30T22:17:24Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:17, 30 May 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Also called: "entry point", "free running entrance", "gate" or simply "entrance".''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Also called: "entry point", "free running entrance", "gate" or simply "entrance".''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>An '''Entryway''' (sometimes abbreviated EP<del style="font-weight: bold; text-decoration: none;">, </del>for "entry point") is a building that is [[barricade]]d to very strongly plus 2 (or weaker). The term primarily refers to a building that is part of a [[free running]] corridor, and which serves as an entryway to a heavily barricaded area</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>An '''Entryway''' (sometimes abbreviated <ins style="font-weight: bold; text-decoration: none;">'''</ins>EP<ins style="font-weight: bold; text-decoration: none;">''' </ins>for "<ins style="font-weight: bold; text-decoration: none;">'''</ins>entry point<ins style="font-weight: bold; text-decoration: none;">'''</ins>") is a building that is [[barricade]]d to very strongly plus 2 (or weaker). The term primarily refers to a building that is part of a [[free running]] corridor, and which serves as an entryway to a heavily barricaded area<ins style="font-weight: bold; text-decoration: none;">.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Since the only way to enter a heavily barricaded building (other than reducing the barricades) is by free running from an adjacent building, any neighborhood of extremely heavily barricaded (EHB) buildings must connect to at least one entryway, or no one will be able to reenter the area. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Since the only way to enter a heavily barricaded building (other than reducing the barricades) is by free running from an adjacent building, any neighborhood of extremely heavily barricaded (EHB) buildings must connect to at least one entryway, or no one will be able to reenter the area. </div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Barricade Plans===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Barricade Plans===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Most suburbs with organized survivor groups have a barricade plan that encompasses the entire suburb<del style="font-weight: bold; text-decoration: none;">, with each building designated either as unenterable (EHB) or as an accessible resource building or entryway (VSB)</del>. <del style="font-weight: bold; text-decoration: none;">Unenterable EHB </del>buildings are <del style="font-weight: bold; text-decoration: none;">intended to be used as [[safehouses]] as well as decoys to waste zombie efforts. Entryways are chosen in convenient strategic locations for free runners to access the safehouses. Typically, many Tactical Resource Points such as Hospitals and Police Departments -- </del>in <del style="font-weight: bold; text-decoration: none;">which lower level players can search for useful resources</del>, <del style="font-weight: bold; text-decoration: none;">such as ammunition and medical supplies -- are also designated </del>as <del style="font-weight: bold; text-decoration: none;">VSB. A building might also be officially designated as an indoor </del>[[<del style="font-weight: bold; text-decoration: none;">revive point</del>]]<del style="font-weight: bold; text-decoration: none;">, which must be kept completely unbarricaded to allow zombies to enter </del>(<del style="font-weight: bold; text-decoration: none;">e.g. </del>the [[<del style="font-weight: bold; text-decoration: none;">Yagoton Revivification Clinic</del>]]). </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Most suburbs with organized survivor groups have a <ins style="font-weight: bold; text-decoration: none;">'''[[</ins>barricade plan<ins style="font-weight: bold; text-decoration: none;">]]''' </ins>that encompasses the entire suburb. <ins style="font-weight: bold; text-decoration: none;">Most </ins>buildings are <ins style="font-weight: bold; text-decoration: none;">designated </ins>in <ins style="font-weight: bold; text-decoration: none;">one of two ways</ins>, <ins style="font-weight: bold; text-decoration: none;">either </ins>as <ins style="font-weight: bold; text-decoration: none;">'''</ins>[[<ins style="font-weight: bold; text-decoration: none;">Extremely Heavily Barricaded</ins>]]<ins style="font-weight: bold; text-decoration: none;">''' </ins>(<ins style="font-weight: bold; text-decoration: none;">or EHB) meaning that it is unenterable by a survivor without </ins>the <ins style="font-weight: bold; text-decoration: none;">'''</ins>[[<ins style="font-weight: bold; text-decoration: none;">Free Running</ins>]]<ins style="font-weight: bold; text-decoration: none;">''' skill, or as ('''Very Strongly Barricaded''' or '''VSB'''</ins>) <ins style="font-weight: bold; text-decoration: none;">that is, a resource building or entry point that is accessible to everyone</ins>.<ins style="font-weight: bold; text-decoration: none;"><br></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">See the </del>[[<del style="font-weight: bold; text-decoration: none;">Barricade Plan of East Becktown</del>]] <del style="font-weight: bold; text-decoration: none;">for a barricade plan example</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Unenterable EHB buildings are intended to be used as '''</ins>[[<ins style="font-weight: bold; text-decoration: none;">safehouses</ins>]]<ins style="font-weight: bold; text-decoration: none;">''' or as decoy buildings to waste zombie '''[[Action Points]]'''</ins>.<ins style="font-weight: bold; text-decoration: none;"><br> </ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">===Sleeping </del>in an <del style="font-weight: bold; text-decoration: none;">Entryway===</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Entryways are chosen </ins>in <ins style="font-weight: bold; text-decoration: none;">convenient strategic locations for free runners to access the safehouses. Typically, many '''[[Tactical Resource Points]]''' (TRPs) such as hospitals and police departments (in which lower-level players can search for useful resources such as ammunition and medical supplies) are designated as VSB. A building might also be officially designated as </ins>an <ins style="font-weight: bold; text-decoration: none;">indoor '''[[revive point]]''', which must be kept completely unbarricaded to allow zombies to enter. An example of this is the '''[[Yagoton Revivification Clinic]]'''. </ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">By necessity, very strongly barricaded buildings (VSB) serve as shelter points for low-level survivors who have not yet learned </del>the <del style="font-weight: bold; text-decoration: none;">art </del>of <del style="font-weight: bold; text-decoration: none;">free running. Entryways also end up as a temporary abode for players who miscount their action points. It is considered unwise </del>for a <del style="font-weight: bold; text-decoration: none;">veteran free-running survivor to sleep in an entryway or an accessible resource building. For strategic reasons, free runners should distribute themselves throughout the extremely heavily barricaded buildings</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">See </ins>the <ins style="font-weight: bold; text-decoration: none;">'''[[Barricade Plan </ins>of <ins style="font-weight: bold; text-decoration: none;">East Becktown]]''' </ins>for <ins style="font-weight: bold; text-decoration: none;">an example of </ins>a <ins style="font-weight: bold; text-decoration: none;">typical barricade plan</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==<del style="font-weight: bold; text-decoration: none;">=Barricading and Over-Barricading </del>an Entryway<del style="font-weight: bold; text-decoration: none;">=</del>==</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==<ins style="font-weight: bold; text-decoration: none;">Sleeping in </ins>an Entryway==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">The maximum </del>level <del style="font-weight: bold; text-decoration: none;">that </del>a <del style="font-weight: bold; text-decoration: none;">building can be barricaded </del>to<del style="font-weight: bold; text-decoration: none;">, and still remain enterable, is Very Strongly Barricaded +2 abbreviated VSB++ </del>or <del style="font-weight: bold; text-decoration: none;">VSB+2)</del>. <del style="font-weight: bold; text-decoration: none;">Adding another item a VSB++ barricade will raise the level to Heavily Barricaded</del>, <del style="font-weight: bold; text-decoration: none;">and </del>the <del style="font-weight: bold; text-decoration: none;">location unenterable. Since the game politely warns you with an in-game message, you are urged to heed the message and not over-barricade. Heavy barricades can be reduced by attacking them</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">VSB buildings serve as shelter points for low-</ins>level <ins style="font-weight: bold; text-decoration: none;">survivors who have not yet earned the art of free running. Entryways also are used as temporary abodes for players who miscount their action points. It is considered unwise for </ins>a <ins style="font-weight: bold; text-decoration: none;">veteran free-running survivor </ins>to <ins style="font-weight: bold; text-decoration: none;">sleep in an entryway </ins>or <ins style="font-weight: bold; text-decoration: none;">an accessible resource building</ins>. <ins style="font-weight: bold; text-decoration: none;">For strategic reasons</ins>, <ins style="font-weight: bold; text-decoration: none;">free runners should distribute themselves throughout </ins>the <ins style="font-weight: bold; text-decoration: none;">extremely heavily barricaded buildings</ins>.<ins style="font-weight: bold; text-decoration: none;"><br> </ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">If you have any questions or concerns about the barricade levels (</del>and <del style="font-weight: bold; text-decoration: none;">safety) in your building, you are encouraged to talk in</del>-<del style="font-weight: bold; text-decoration: none;">game to the other occupants of the building. Many organized survivor groups respect local governance and encourage informed independent initiative. </del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==Barricading </ins>and <ins style="font-weight: bold; text-decoration: none;">Over</ins>-<ins style="font-weight: bold; text-decoration: none;">Barricading an Entryway==</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Over-barricading </del>a <del style="font-weight: bold; text-decoration: none;">designated entryway </del>can <del style="font-weight: bold; text-decoration: none;">delay </del>or <del style="font-weight: bold; text-decoration: none;">deny reinforcements </del>(<del style="font-weight: bold; text-decoration: none;">for example, to a besieged mall</del>). <del style="font-weight: bold; text-decoration: none;">Over</del>-<del style="font-weight: bold; text-decoration: none;">barricading is also a good way </del>to <del style="font-weight: bold; text-decoration: none;">strand survivors out in </del>the <del style="font-weight: bold; text-decoration: none;">street</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The maximum level to which </ins>a <ins style="font-weight: bold; text-decoration: none;">building </ins>can <ins style="font-weight: bold; text-decoration: none;">be barricaded and still remain enterable is Very Strongly Barricaded +2 (abbreviated as VSB++ </ins>or <ins style="font-weight: bold; text-decoration: none;">VSB+2). Adding another item a VSB++ barricade will raise the level to '''Heavily Barricaded''' </ins>(<ins style="font-weight: bold; text-decoration: none;">HB</ins>) <ins style="font-weight: bold; text-decoration: none;">and make the location unenterable</ins>. <ins style="font-weight: bold; text-decoration: none;">Since the game politely warns you with an in</ins>-<ins style="font-weight: bold; text-decoration: none;">game message, you are urged </ins>to <ins style="font-weight: bold; text-decoration: none;">heed </ins>the <ins style="font-weight: bold; text-decoration: none;">message and not over-barricade. Heavy barricades can be reduced by attacking them</ins>. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">See also: [[Fiddler's Green Syndrome]]</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">If you have any questions or concerns about the barricade levels (and safety) of your building, you are encouraged to talk in-game with the other occupants of the building. Many organized survivor groups respect local governance and encourage informed independent initiative. </ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">=</del>==Accessible Resource Buildings<del style="font-weight: bold; text-decoration: none;">=</del>==</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Over-barricading a designated entryway can delay or deny reinforcements (for example, aid to a besieged mall). It is also the way to strand survivors out in the street, which can cause their death.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Please see '''[[Fiddler's Green Syndrome]]'''.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==Accessible Resource Buildings==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In barricade policy discussions, accessible resource buildings are often chosen for VSB barricading; as a consequence, these buildings double as entryways. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In barricade policy discussions, accessible resource buildings are often chosen for VSB barricading; as a consequence, these buildings double as entryways. </div></td></tr>
</table>Catherine Cushinghttps://wiki.urbandead.com/index.php?title=Entryway&diff=1250586&oldid=prevWanYao: /* Barricade Plans */2008-08-18T08:21:11Z<p><span dir="auto"><span class="autocomment">Barricade Plans</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Barricade Plans===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Barricade Plans===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Most suburbs with organized survivor groups have a barricade plan that encompasses the entire suburb, with each building designated either as unenterable (EHB) or as an accessible resource building or entryway (VSB). Unenterable <del style="font-weight: bold; text-decoration: none;">EH </del>buildings are intended to be used as [[safehouses]] as well as decoys to waste zombie efforts. Entryways are chosen in convenient strategic locations for free runners to access the safehouses. Typically, many Tactical Resource Points such as Hospitals and Police Departments -- in which lower level players can search for useful resources, such as ammunition and medical supplies -- are also designated as VSB. A building might also be officially designated as an indoor [[revive point]], which must be kept completely unbarricaded to allow zombies to enter (e.g. the [[Yagoton Revivification Clinic]]). </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Most suburbs with organized survivor groups have a barricade plan that encompasses the entire suburb, with each building designated either as unenterable (EHB) or as an accessible resource building or entryway (VSB). Unenterable <ins style="font-weight: bold; text-decoration: none;">EHB </ins>buildings are intended to be used as [[safehouses]] as well as decoys to waste zombie efforts. Entryways are chosen in convenient strategic locations for free runners to access the safehouses. Typically, many Tactical Resource Points such as Hospitals and Police Departments -- in which lower level players can search for useful resources, such as ammunition and medical supplies -- are also designated as VSB. A building might also be officially designated as an indoor [[revive point]], which must be kept completely unbarricaded to allow zombies to enter (e.g. the [[Yagoton Revivification Clinic]]). </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>See the [[Barricade Plan of East Becktown]] for a barricade plan example. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>See the [[Barricade Plan of East Becktown]] for a barricade plan example.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Sleeping in an Entryway===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Sleeping in an Entryway===</div></td></tr>
</table>WanYaohttps://wiki.urbandead.com/index.php?title=Entryway&diff=1250585&oldid=prevWanYao: what is "official" about barricade plans ?2008-08-18T08:20:37Z<p>what is "official" about barricade plans ?</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:20, 18 August 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l5">Line 5:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Since the only way to enter a heavily barricaded building (other than reducing the barricades) is by free running from an adjacent building, any neighborhood of extremely heavily barricaded (EHB) buildings must connect to at least one entryway, or no one will be able to reenter the area. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Since the only way to enter a heavily barricaded building (other than reducing the barricades) is by free running from an adjacent building, any neighborhood of extremely heavily barricaded (EHB) buildings must connect to at least one entryway, or no one will be able to reenter the area. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Survivors who are holding certain valuable resource locations (typically [[Malls]] and [[NT | NecroTech facilities]]) almost always keep the barricades extremely heavy in order to provide maximum defense against attacking zombies. In conjunction, certain of the connecting buildings (often<del style="font-weight: bold; text-decoration: none;">, but not alwways, </del>adjacent) are <del style="font-weight: bold; text-decoration: none;">officially </del>designated as entryways. Entryways can usually be found by consulting Barricade Plans on the wiki, observing spraypaint, reading the forums, or by asking in-game. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Survivors who are holding certain valuable resource locations (typically [[Malls]] and [[NT | NecroTech facilities]]) almost always keep the barricades extremely heavy in order to provide maximum defense against attacking zombies. In conjunction, certain of the connecting buildings (often adjacent) are designated as entryways. Entryways can usually be found by consulting <ins style="font-weight: bold; text-decoration: none;">Suburb </ins>Barricade Plans on the wiki, observing spraypaint, reading the forums, or by asking in-game. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>===<del style="font-weight: bold; text-decoration: none;">Official </del>Barricade Plans===</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>===Barricade Plans===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Most suburbs with organized survivor groups have a barricade plan that encompasses the entire suburb, with each building designated either as unenterable (EHB) or as an accessible resource building or entryway (VSB). Unenterable EH buildings are intended to be used as [[safehouses]] as well as decoys to waste zombie efforts. Entryways are chosen in convenient strategic locations for free runners to access the safehouses. Typically, many Tactical Resource Points such as Hospitals and Police Departments -- in which lower level players can search for useful resources, such as ammunition and medical supplies -- are also designated as VSB. A building might also be officially designated as an indoor [[revive point]], which must be kept completely unbarricaded to allow zombies to enter (e.g. the [[Yagoton Revivification Clinic]]). </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Most suburbs with organized survivor groups have a barricade plan that encompasses the entire suburb, with each building designated either as unenterable (EHB) or as an accessible resource building or entryway (VSB). Unenterable EH buildings are intended to be used as [[safehouses]] as well as decoys to waste zombie efforts. Entryways are chosen in convenient strategic locations for free runners to access the safehouses. Typically, many Tactical Resource Points such as Hospitals and Police Departments -- in which lower level players can search for useful resources, such as ammunition and medical supplies -- are also designated as VSB. A building might also be officially designated as an indoor [[revive point]], which must be kept completely unbarricaded to allow zombies to enter (e.g. the [[Yagoton Revivification Clinic]]). </div></td></tr>
</table>WanYaohttps://wiki.urbandead.com/index.php?title=Entryway&diff=1250584&oldid=prevWanYao at 08:18, 18 August 20082008-08-18T08:18:52Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:18, 18 August 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Also called: "entry point", "free running entrance", "gate" or simply "entrance".''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Also called: "entry point", "free running entrance", "gate" or simply "entrance".''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>An '''Entryway''' (sometimes abbreviated EP, for "entry point") is a building that is [[barricade]]d to very strongly plus 2 (or weaker). The term primarily refers to a building that is part of a [[free running]] <del style="font-weight: bold; text-decoration: none;">lane</del>, and which serves as an entryway to a heavily barricaded area</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>An '''Entryway''' (sometimes abbreviated EP, for "entry point") is a building that is [[barricade]]d to very strongly plus 2 (or weaker). The term primarily refers to a building that is part of a [[free running]] <ins style="font-weight: bold; text-decoration: none;">corridor</ins>, and which serves as an entryway to a heavily barricaded area</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Since the only way to enter a heavily barricaded building (other than reducing the barricades) is by free running from an adjacent building, any neighborhood of extremely heavily barricaded (EHB) buildings must connect to at least one entryway, or no one will be able to reenter the area. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Since the only way to enter a heavily barricaded building (other than reducing the barricades) is by free running from an adjacent building, any neighborhood of extremely heavily barricaded (EHB) buildings must connect to at least one entryway, or no one will be able to reenter the area. </div></td></tr>
</table>WanYaohttps://wiki.urbandead.com/index.php?title=Entryway&diff=1250582&oldid=prevWanYao at 08:18, 18 August 20082008-08-18T08:18:22Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:18, 18 August 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Also called: "entry point", "free running entrance", "gate" or simply "entrance".''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Also called: "entry point", "free running entrance", "gate" or simply "entrance".''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>An '''Entryway''' is a building that is [[barricade]]d to very strongly (or weaker). The term primarily refers to a building that is <del style="font-weight: bold; text-decoration: none;">connected via </del>[[free running]] <del style="font-weight: bold; text-decoration: none;">to a heavily barricaded area</del>, and <del style="font-weight: bold; text-decoration: none;">thus </del>serves as <del style="font-weight: bold; text-decoration: none;">the </del>entryway to <del style="font-weight: bold; text-decoration: none;">that </del>area<del style="font-weight: bold; text-decoration: none;">. </del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>An '''Entryway''' <ins style="font-weight: bold; text-decoration: none;">(sometimes abbreviated EP, for "entry point") </ins>is a building that is [[barricade]]d to very strongly <ins style="font-weight: bold; text-decoration: none;">plus 2 </ins>(or weaker). The term primarily refers to a building that is <ins style="font-weight: bold; text-decoration: none;">part of a </ins>[[free running]] <ins style="font-weight: bold; text-decoration: none;">lane</ins>, and <ins style="font-weight: bold; text-decoration: none;">which </ins>serves as <ins style="font-weight: bold; text-decoration: none;">an </ins>entryway to <ins style="font-weight: bold; text-decoration: none;">a heavily barricaded </ins>area</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Since the only way to enter a heavily barricaded building (other than reducing the barricades) is by free running from an adjacent building, any neighborhood of extremely heavily barricaded (<del style="font-weight: bold; text-decoration: none;">EH</del>) buildings must connect to at least one entryway, or no one will be able to reenter the area. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Since the only way to enter a heavily barricaded building (other than reducing the barricades) is by free running from an adjacent building, any neighborhood of extremely heavily barricaded (<ins style="font-weight: bold; text-decoration: none;">EHB</ins>) buildings must connect to at least one entryway, or no one will be able to reenter the area. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Survivors who are holding certain valuable resource locations (<del style="font-weight: bold; text-decoration: none;">read </del>[[Malls]]) almost always keep the barricades extremely heavy in order to provide maximum defense against <del style="font-weight: bold; text-decoration: none;">organized zombie hordes</del>. In conjunction, certain of the connecting buildings (<del style="font-weight: bold; text-decoration: none;">usually </del>adjacent) are officially designated as entryways. <del style="font-weight: bold; text-decoration: none;">Official entryways </del>can usually be found by <del style="font-weight: bold; text-decoration: none;">looking </del>on the wiki, reading the forums<del style="font-weight: bold; text-decoration: none;">, reading spraypaint</del>, or by asking in-game. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Survivors who are holding certain valuable resource locations (<ins style="font-weight: bold; text-decoration: none;">typically </ins>[[Malls<ins style="font-weight: bold; text-decoration: none;">]] and [[NT | NecroTech facilities</ins>]]) almost always keep the barricades extremely heavy in order to provide maximum defense against <ins style="font-weight: bold; text-decoration: none;">attacking zombies</ins>. In conjunction, certain of the connecting buildings (<ins style="font-weight: bold; text-decoration: none;">often, but not alwways, </ins>adjacent) are officially designated as entryways. <ins style="font-weight: bold; text-decoration: none;">Entryways </ins>can usually be found by <ins style="font-weight: bold; text-decoration: none;">consulting Barricade Plans </ins>on the wiki<ins style="font-weight: bold; text-decoration: none;">, observing spraypaint</ins>, reading the forums, or by asking in-game. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Official Barricade Plans===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Official Barricade Plans===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Some </del>suburbs with organized survivor groups <del style="font-weight: bold; text-decoration: none;">(such as [[East Becktown]]) </del>have a barricade plan that encompasses the entire suburb, with each building designated either as unenterable (<del style="font-weight: bold; text-decoration: none;">EH</del>) or as an accessible resource building or entryway (<del style="font-weight: bold; text-decoration: none;">VS</del>). Unenterable EH buildings are intended to be used as [[safehouses]] as well as decoys to waste zombie efforts. Entryways are chosen in convenient strategic locations for free runners to access the safehouses. Typically, <del style="font-weight: bold; text-decoration: none;">almost all buildings </del>which can <del style="font-weight: bold; text-decoration: none;">be searched </del>for useful resources, such as ammunition and medical supplies<del style="font-weight: bold; text-decoration: none;">, </del>are also designated as <del style="font-weight: bold; text-decoration: none;">VS, to allow low-level players to get to resources</del>. A building might also be officially designated as an indoor [[revive point]], which must be kept completely unbarricaded to allow zombies to enter (e.g. the [[Yagoton Revivification Clinic]]). </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Most </ins>suburbs with organized survivor groups have a barricade plan that encompasses the entire suburb, with each building designated either as unenterable (<ins style="font-weight: bold; text-decoration: none;">EHB</ins>) or as an accessible resource building or entryway (<ins style="font-weight: bold; text-decoration: none;">VSB</ins>). Unenterable EH buildings are intended to be used as [[safehouses]] as well as decoys to waste zombie efforts. Entryways are chosen in convenient strategic locations for free runners to access the safehouses. Typically, <ins style="font-weight: bold; text-decoration: none;">many Tactical Resource Points such as Hospitals and Police Departments -- in </ins>which <ins style="font-weight: bold; text-decoration: none;">lower level players </ins>can <ins style="font-weight: bold; text-decoration: none;">search </ins>for useful resources, such as ammunition and medical supplies <ins style="font-weight: bold; text-decoration: none;">-- </ins>are also designated as <ins style="font-weight: bold; text-decoration: none;">VSB</ins>. A building might also be officially designated as an indoor [[revive point]], which must be kept completely unbarricaded to allow zombies to enter (e.g. the [[Yagoton Revivification Clinic]]). </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>See the [[Barricade Plan of East Becktown]] for a barricade plan example. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>See the [[Barricade Plan of East Becktown]] for a barricade plan example. </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l15">Line 15:</td>
<td colspan="2" class="diff-lineno">Line 15:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Sleeping in an Entryway===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Sleeping in an Entryway===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>By necessity, very strongly barricaded buildings (<del style="font-weight: bold; text-decoration: none;">VS</del>) serve as shelter points for low-level survivors who have not yet learned the art of free running. Entryways also end up as a temporary abode for players who miscount their action points. It is considered <del style="font-weight: bold; text-decoration: none;">rude and </del>unwise for a veteran free-running survivor to sleep in an entryway or an accessible resource building. For strategic reasons, free runners should distribute themselves throughout the extremely heavily barricaded buildings. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>By necessity, very strongly barricaded buildings (<ins style="font-weight: bold; text-decoration: none;">VSB</ins>) serve as shelter points for low-level survivors who have not yet learned the art of free running. Entryways also end up as a temporary abode for players who miscount their action points. It is considered unwise for a veteran free-running survivor to sleep in an entryway or an accessible resource building. For strategic reasons, free runners should distribute themselves throughout the extremely heavily barricaded buildings. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Barricading and Over-Barricading an Entryway===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Barricading and Over-Barricading an Entryway===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The maximum level that a building can be barricaded to, and still remain enterable, is Very Strongly Barricaded +2. Adding <del style="font-weight: bold; text-decoration: none;">a third </del>item <del style="font-weight: bold; text-decoration: none;">to </del>a <del style="font-weight: bold; text-decoration: none;">Very Strong </del>barricade will raise the level to Heavily Barricaded, and unenterable. Since the game politely warns you with an in-game message, you are urged to heed the message and not over-barricade. Heavy barricades can be reduced by attacking them. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The maximum level that a building can be barricaded to, and still remain enterable, is Very Strongly Barricaded +2 <ins style="font-weight: bold; text-decoration: none;">abbreviated VSB++ or VSB+2)</ins>. Adding <ins style="font-weight: bold; text-decoration: none;">another </ins>item a <ins style="font-weight: bold; text-decoration: none;">VSB++ </ins>barricade will raise the level to Heavily Barricaded, and <ins style="font-weight: bold; text-decoration: none;">the location </ins>unenterable. Since the game politely warns you with an in-game message, you are urged to heed the message and not over-barricade. Heavy barricades can be reduced by attacking them. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you have any questions or concerns about the barricade levels (and safety) in your building, you are encouraged to talk in-game to the other occupants of the building. Many organized survivor groups respect local governance and encourage informed independent initiative. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you have any questions or concerns about the barricade levels (and safety) in your building, you are encouraged to talk in-game to the other occupants of the building. Many organized survivor groups respect local governance and encourage informed independent initiative. </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l29">Line 29:</td>
<td colspan="2" class="diff-lineno">Line 29:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Accessible Resource Buildings===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Accessible Resource Buildings===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In barricade policy discussions, accessible resource buildings are often chosen for <del style="font-weight: bold; text-decoration: none;">VS </del>barricading; as a consequence, these buildings double as entryways. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In barricade policy discussions, accessible resource buildings are often chosen for <ins style="font-weight: bold; text-decoration: none;">VSB </ins>barricading; as a consequence, these buildings double as entryways. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The [[Uniform Barricading Policy]] does not condone extremely heavy barricading of [[Police Stations]], [[Hospitals<del style="font-weight: bold; text-decoration: none;">]], [[NecroTech Buildings|NecroTechs</del>]], [[Fire Stations]], and [[Schools]], unless another like building can be found within a few squares. Survivors who don't have enough experience yet to learn free running can't gain experience unless they have access to resource buildings. If you over-barricade the resource buildings, new survivor players quickly turn into new zombie players.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The [[Uniform Barricading Policy]] does not condone extremely heavy barricading of [[Police Stations]], [[Hospitals]], [[Fire Stations]], and [[Schools]], unless another like building can be found within a few squares. Survivors who don't have enough experience yet to learn free running can't gain experience unless they have access to resource buildings. If you over-barricade the resource buildings, new survivor players quickly turn into new zombie players.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Glossary]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Glossary]]</div></td></tr>
</table>WanYaohttps://wiki.urbandead.com/index.php?title=Entryway&diff=1248257&oldid=prevWanYao: /* Barricading and Over-Barricading an Entryway */2008-08-15T05:01:47Z<p><span dir="auto"><span class="autocomment">Barricading and Over-Barricading an Entryway</span></span></p>
<p><b>New page</b></p><div>''Also called: "entry point", "free running entrance", "gate" or simply "entrance".''<br />
<br />
An '''Entryway''' is a building that is [[barricade]]d to very strongly (or weaker). The term primarily refers to a building that is connected via [[free running]] to a heavily barricaded area, and thus serves as the entryway to that area. <br />
<br />
Since the only way to enter a heavily barricaded building (other than reducing the barricades) is by free running from an adjacent building, any neighborhood of extremely heavily barricaded (EH) buildings must connect to at least one entryway, or no one will be able to reenter the area. <br />
<br />
Survivors who are holding certain valuable resource locations (read [[Malls]]) almost always keep the barricades extremely heavy in order to provide maximum defense against organized zombie hordes. In conjunction, certain of the connecting buildings (usually adjacent) are officially designated as entryways. Official entryways can usually be found by looking on the wiki, reading the forums, reading spraypaint, or by asking in-game. <br />
<br />
===Official Barricade Plans===<br />
<br />
Some suburbs with organized survivor groups (such as [[East Becktown]]) have a barricade plan that encompasses the entire suburb, with each building designated either as unenterable (EH) or as an accessible resource building or entryway (VS). Unenterable EH buildings are intended to be used as [[safehouses]] as well as decoys to waste zombie efforts. Entryways are chosen in convenient strategic locations for free runners to access the safehouses. Typically, almost all buildings which can be searched for useful resources, such as ammunition and medical supplies, are also designated as VS, to allow low-level players to get to resources. A building might also be officially designated as an indoor [[revive point]], which must be kept completely unbarricaded to allow zombies to enter (e.g. the [[Yagoton Revivification Clinic]]). <br />
<br />
See the [[Barricade Plan of East Becktown]] for a barricade plan example. <br />
<br />
===Sleeping in an Entryway===<br />
<br />
By necessity, very strongly barricaded buildings (VS) serve as shelter points for low-level survivors who have not yet learned the art of free running. Entryways also end up as a temporary abode for players who miscount their action points. It is considered rude and unwise for a veteran free-running survivor to sleep in an entryway or an accessible resource building. For strategic reasons, free runners should distribute themselves throughout the extremely heavily barricaded buildings. <br />
<br />
===Barricading and Over-Barricading an Entryway===<br />
<br />
The maximum level that a building can be barricaded to, and still remain enterable, is Very Strongly Barricaded +2. Adding a third item to a Very Strong barricade will raise the level to Heavily Barricaded, and unenterable. Since the game politely warns you with an in-game message, you are urged to heed the message and not over-barricade. Heavy barricades can be reduced by attacking them. <br />
<br />
If you have any questions or concerns about the barricade levels (and safety) in your building, you are encouraged to talk in-game to the other occupants of the building. Many organized survivor groups respect local governance and encourage informed independent initiative. <br />
<br />
Over-barricading a designated entryway can delay or deny reinforcements (for example, to a besieged mall). Over-barricading is also a good way to strand survivors out in the street.<br />
<br />
See also: [[Fiddler's Green Syndrome]]<br />
<br />
===Accessible Resource Buildings===<br />
<br />
In barricade policy discussions, accessible resource buildings are often chosen for VS barricading; as a consequence, these buildings double as entryways. <br />
<br />
The [[Uniform Barricading Policy]] does not condone extremely heavy barricading of [[Police Stations]], [[Hospitals]], [[NecroTech Buildings|NecroTechs]], [[Fire Stations]], and [[Schools]], unless another like building can be found within a few squares. Survivors who don't have enough experience yet to learn free running can't gain experience unless they have access to resource buildings. If you over-barricade the resource buildings, new survivor players quickly turn into new zombie players.<br />
<br />
[[Category:Glossary]]</div>WanYao