Difference between revisions of "Fort Creedy"

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(Added Sons Of Chester. Removed Fort Creedy Zombie Army, as far as I know not a single member is around.)
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{| cellpadding=5 cellspacing=0 border=2
{| cellpadding=5 cellspacing=0 border=2
| align=left valign=top  width=110px | Barricade Level
| align=left valign=top  width=110px | Barricade Level
| align=left valign=top | Armoury: EHB, Gatehouse: None, Storehouse: EHB, Infirmary: QSB, W Barracks: HB, NE Barracks: EHB, Vehicle depot: ?
| align=left valign=top | Armoury: VSB, Gatehouse: VSB, Storehouse: EHB, Infirmary: ESB, W Barracks: EHB, NE Barracks: EHB, Vehicle depot: EHB
|-
|-
| align=left valign=top | Outside Graffiti
| align=left valign=top | Outside Graffiti
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|-
|-
| align=left valign=top | Humans Outside
| align=left valign=top | Humans Outside
| align=left valign=top | 0
| align=left valign=top | 1
|-
|-
| align=left valign=top | Zombies Outside
| align=left valign=top | Zombies Outside
| align=left valign=top | Armoury: 0, Gatehouse: 10, Storehouse: 0, Infirmary: 0, W Barracks: 0, NE Barracks: 0, Vehicle depot:0      (numbers approximates only)
| align=left valign=top | Armoury: 0, Gatehouse: 3, Storehouse: 0, Infirmary: 0, W Barracks: 0, NE Barracks: 0, Vehicle depot:0      (numbers approximates only)
|-
|-
| align=left valign=top | Bodies Outside
| align=left valign=top | Bodies Outside
| align=left valign=top | 17
| align=left valign=top | 20
|-
|-
| align=left valign=top | Inside Graffiti
| align=left valign=top | Inside Graffiti
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|-
|-
| align=left valign=top | Humans Inside
| align=left valign=top | Humans Inside
| align=left valign=top | Armoury: ?, Gatehouse: 36, Storehouse: ?, Infirmary: ?, W Barracks: ?, NE Barracks: ?, Vehicle depot: ? (numbers approximate only)
| align=left valign=top | Armoury: 22, Gatehouse: 43, Storehouse: 2, Infirmary: 9, W Barracks: 1, NE Barracks: 0, Vehicle depot: 1 (numbers approximate only)
|-
|-
| align=left valign=top | Zombies Inside
| align=left valign=top | Zombies Inside
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|-
|-
| align=left valign=top | Comments
| align=left valign=top | Comments
| align=left valign=top | Fort under survivors control. Gatehouse under attack with frequent break in.
| align=left valign=top | Fort under survivors control. Gatehouse under attack by feral zombies. Larger horde has left Ft. Creedy.
| align=left valign=top |  
| align=left valign=top |  
|}
|}
--[[User:Luder|Luder]] 23:06, 25 May 2013 (UTC)
--[[User:Apple Manfred|Apple Manfred]] 15:27, 23 May 2017 (UTC)


==News==
==News==

Revision as of 15:32, 23 May 2017

Mall-in zombie hands-small.jpg

[78,47] - [80,49] (bic) (statuses) (update)
Fort Creedy
Very quiet and completely ruined.
Wager4Caiger (talk) 20:08, 22 March 2024 (UTC)
Fort Creedy

Peppardville [78,47] – [80,49] Pitneybank

the Kitchingman Monument
(Peppardville)
Raikes Bank
(Peppardville)
Sebright Drive Railway Station
(Peppardville)
Gumm Alley
(Pitneybank)
Norgan Library
(Pitneybank)
the Canning Motel
(Peppardville)
Fort Creedy Infirmary Fort Creedy Storehouse Fort Creedy Barracks a junkyard
(Pitneybank)
Tennear Bank
(Peppardville)
Fort Creedy Barracks Fort Creedy Armoury Fort Creedy Gatehouse Ebdon Drive
(Pitneybank)
St. Benedict's Hospital
(Peppardville)
Fort Creedy Exercise Yard Fort Creedy Training Ground Fort Creedy Vehicle Depot the Hunter Building
(Pitneybank)
a junkyard
(Edgecombe)
Club Noake
(Edgecombe)
a warehouse
(Edgecombe)
Hamlen Auto Repair
(Pegton)
Promel Towers
(Pegton)

Basic Info:

  • There are only two armouries on the entire Malton Map, so it is a high profile location for both zombies and survivors alike.
  • An Armoury is a Dark building.
  • Difficult to defend because it cannot be freerun into.
  • Tagging an armoury earns 2 XP.
  • Empty "Fort" blocks are open land and cannot be barricaded. However, as the military has repaired the breached walls of the fort complex and rebuilt the gatehouse, they can no longer be accessed from adjacent areas - you must enter the fort complex by way of the gatehouse.
Known groups of the fort:
Survivor Groups of Fort Creedy

Zombie Groups of Fort Creedy

Hostile Groups of Fort Creedy

Fort Creedy is a fort split between the suburbs of Peppardville and Pitneybank, located in the eastern region of Malton.

  1. Ebdon Drive [81, 48] (east of the Gatehouse)
  2. A cemetery [81, 45] is run by the CDF.
  3. A cemetery [82, 51]


General information

Barricade Policy

  • Gatehouse: EHB when under attack unless agreed otherwise at the time to allow entrance. Survivors wishing to enter should remain in a local building until a zombie incursion lowers the barricades
  • Armory: VSB at all times
  • Infirmary, Barracks, Storehouse and Vehicle Depot: EHB at all times

Fort Movement Rules

CreedyFR.jpg CreedyOM.jpg

Radio Transmitters

know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 25.97 MHz
Transmitter Coordinates: Fort Creedy Storehouse 79,47

Please be advised that recognized radio frequency for Fort Creedy has changed from 26.70 MHz to 25.97 MHz, per the discussion on the Fort Creedy talk page. Squideshi 20:07, 16 March 2012 (UTC)
(26.70 MHz is currently still in use by survivors outside the fort to remain organized) Verily Errant PhD 22:39, 26 May 2013 (BST)

Status

Latest Fort Status

Number of standing zombies and current barricade levels

(When updating the status please do not forget to leave your signature below)

Infirmary
Inside: ?
Outside: 2
Storehouse
Inside: 0
Outside: 0
Barracks
Inside: 0
Outside: 0
Barracks
Inside: 0
Outside: 0
Armoury
Inside: 2
Outside: 0
Gatehouse
Inside: 3
Outside: 0
Exercise Yard

Outside: 0

Training Ground

Outside: 0

Vehicle Depot
Inside: 0
Outside: 0

Key to Barricade Levels:

No Barricades
LoB to QSB
VSB
HB/VHB
EHB

This Map | Edit This Map

Last updated by: Clayton Carmine (talk) 23:57, 29 September 2021 (UTC)

Fort Area Status

Barricade Level Armoury: VSB, Gatehouse: VSB, Storehouse: EHB, Infirmary: ESB, W Barracks: EHB, NE Barracks: EHB, Vehicle depot: EHB
Outside Graffiti Unknown
Humans Outside 1
Zombies Outside Armoury: 0, Gatehouse: 3, Storehouse: 0, Infirmary: 0, W Barracks: 0, NE Barracks: 0, Vehicle depot:0 (numbers approximates only)
Bodies Outside 20
Inside Graffiti the answer to life, the universe, and everything!
Humans Inside Armoury: 22, Gatehouse: 43, Storehouse: 2, Infirmary: 9, W Barracks: 1, NE Barracks: 0, Vehicle depot: 1 (numbers approximate only)
Zombies Inside Armoury: 0, Gatehouse: 0, Storehouse: 0, Infirmary: 0, W Barracks: 0, NE Barracks: 0, Vehicle depot: 0 (numbers approximate only)
Bodies Inside 0
Comments Fort under survivors control. Gatehouse under attack by feral zombies. Larger horde has left Ft. Creedy.

--Apple Manfred 15:27, 23 May 2017 (UTC)

News

  1. Place most recent news at top
  2. Remember to keep news entries NPOV or your post will be moved to the Talk Page or deleted.
  3. All history more than a month old should be moved to the Archives.
  4. Don't be a nobody - Sign your posts! Just use --~~~~ or this button Sign.png in the editor.

2017

3th March

After a short siege lasting from the 27th of Febuary and stretching into the 3rd of March Fort Creedy defenders were finally overrun by a large scale coordinated assault by the undead. All Survivors throughout the Fort were torn to shreds once the undead seized the gatehouse. The final reports from survivors within the fort indicated about 30 zombies were inside the fort walls

19th January

Scattered groups of survivors were able to reclaim and rebuild Fort Creedy over the course of several weeks during the Christmas-New Years celebrations. All buildings have been barricaded according to the barricade plans and the gatehouse is currently manned by nearly every survivor inside the fort who are in the process of holding off multiple waves of undead attacks on the gatehouse, which appear to be increasing in numbers and ferocity every day. --BlazingBacon (talk) 16:48, 19 January 2017 (UTC) .

2015

19th August

The last stand of the ACC has begun, and groups from all over Malton have joined in for our final send off. Currently the fort and all buildings inside are repaired and barricaded according to the barricade plans. Survivor groups involved include the CDF, MFD, the Fortress, DHPD, and Malton Rangers. The booze has been broken out of storage, and it's an open bar folks, head this way for a party of epic proportions. clanc43 (talk) 19:06 19 August 2015

28th March

Despite valiant efforts by survivors the fort is once more in zombie hands. Survivors led by CDF reclaimed the interior buildings and held them for a number of days, but were unable to wrest control of the gatehouse from the zombies.--Futuyama (talk) 13:06, 28 March 2015 (UTC)

26th March

Survivor efforts to reclaim the fort continue, with priority being given to capturing the gatehouse. Zombie numbers are increasing and the infirmary and storehouse are currently being contested. Survivors are organising their reclamation efforts on reddit. --Futuyama (talk) 13:00, 26 March 2015 (UTC)

24th March

Creedy_Defense_Force have in the past few days begun efforts to reclaim Fort Creedy. A number of key fort buildings including the infirmary and armoury are currently held by the CDF and their supporters, although the gatehouse remains in zombie hands.[1] --Futuyama (talk) 00:10, 25 March 2015 (UTC)

Archives

Old news is archived here (2006 - 2008) and here (2009 - 2013).

History

First Ruining of Fort Creedy

The siege of Creedy started on December 23rd, 2007, when PKers and feral zombies arrived at the fortress. Several PK'er groups (like the Philosophe Knights, Flowers of Disease and Red Rum had united under the banner of the Silent Night Slaughter, and together they were able to kill 126 survivors in the Fort's gatehouse in a single night.

The zombie hordes had also united and groups like the Ridleybank Resistance Front, LUE and the Eastonwood Ferals all arrived with the Second Big Bash, which raised the number of zombies outside the Fort's gates to 300-400.

When they breached the gatehouse, they killed the 105 survivors who were left there, and proceeded to kill the nearly 400 survivors left in the rest of the Fort. Among the defenders were members of the Creedy Defense Force, Alliance of Fort Creedy, Black Brigade and the Army Control Corps. The last of them fell on January 2nd, 2008.

In retrospect, the fall of Creedy can be attributed to a lack of coordination and communication among the survivors, who weren't able to withstand the well-coordinated strikes of the SNS or the persistent masses of the Second Big Bash.

Second Ruining of Fort Creedy

The Second Ruining of Creedy went quite in a similar fashion to the first one, in that the Fort fell to a combination of zombie hordes and PK'er activity and that there was a significant lack of coordination among the survivor population. The siege began on July 4th, 2009, and only five days later, on July 9th, the last survivor had been killed and the last part of the Fort had been ruined.

To this day, reports of the event are quite unclear and incomplete.

Creedystock

A month after the Second Ruining of Fort Creedy, the Creedystock Music and Art Fair was organized on the Exercise Yard inside the Fort Walls. The festival celebrated the counterculture of the late 1960s – early 1970s and the "hippie era". During the event, several people took the opportunity to protest against the military presence in Malton.

Subsequent Ruinings

In more recent years, particularly following the introduction of zombie interference and beachhead tactics, Fort Creedy, as with other major structures in the game, has had a more difficult time standing up to zombie assaults, and regularly goes through a cycle of ruin and repair. Generally, no more than a few dozen survivors are in the Fort at any given time, making their job of defending the gatehouse and the fort as a whole more perilous than it was in times past, but due to the Fort's historical status and the close proximity of Giddings Mall for staging and reinforcement, the Fort has remained a popular location for survivors, so it is frequently reclaimed in short order.

Fortress.jpg AoFC
This user, group, building, or area is part of the Alliance of Fort Creedy.
McZeds.png McZeds™
This location has a McZeds™ restaurant.
Now Open! Serving you 24 hours every day through the apocalypse.