Fort Creedy/News Archive

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As one of the only two forts in the game, Fort Creedy has a long and tumultuous history as the focal point of many struggles between zombie hordes and survivor groups.

2008

February 2008

February 26, 2008 Creedy is a lost cause. A piece of advise for anyone who may want to defend the fort in the future: don't combat revive for godssake. You're just asking for a bunch of zombie griefers to come in and overcade everything at the worst possible moment. Pathetic. --Jondeckard 07:28, 27 February 2008 (UTC)

Febuary 25, 2008 Gargh, some stupid harmanz have recaded the gatehouse...

yes the harmanz have been defeated again... thats about 200+ survivors beaten by 60 zombies.. well thats my math maybe someone else got a better count but the other day i saw 70in GH and 150 in armoury no count of infirmary but infirmary is usually pretty big on numbers... i am certainly feral and a PKer atm... stupid harmanz terncher coaters hide in the armoury and sit back as we destroy there fort. NB. used up my IP count for today :( no more brainz till tomorrow and they will all be gone by then --Hurricane63 12:08, 25 February 2008 (UTC)


Febuary 24, 2008

Huh, zombie here..... The strange thing about this is that I think all of us are ferals, and I don't mean FU. Maybe we don't need to join big groups to destroy these places. We should just go for the biggest, juiciest source of stupid brainz! Feast, my brothers! This is a night to be remembered! aaaaaa60 19:45, 24 February 2008

just took a look and creedy gatehouse is ruined... intresting dialog as survivors fled before the crowd of zombies that swept in... however other buildings still hold for now but teh trenchies in the armoury will hand us the fort back... ONWARDS ZOMBIE COMRADS TO BRAINZ --Hurricane63 19:03, 24 February 2008 (UTC)

haha the gatehouse has fallen to the zombies finally. had a go at smashing the generators but i wasted 20 AP when i could have been PKing. anyways i'm in the gatehouse waiting to be zombified for more fun :P --Hurricane63 11:56, 24 February 2008 (UTC)

The armoury and gatehouse are overcaded. We've got a bunch of people trapped outside. Someone take care of this please, I don't have enough AP to hack my way in. --Jondeckard 09:05, 24 February 2008 (UTC)

February 23, 2008 We are starting to run low on survivors in the gate house, if we are going to hold the fort we need as many bodies in there as possible, yes, it's risky to do so, but if the gatehouse is empty then the zeds can just saunter on in. Remember if there are a lot of survivors in there, it's still relatively safe to sleep there. Hold the Fort! FOR GLORY! Wyvern 55 21:18, 23 February 2008 (UTC)

Hey, reporting that there are still some 40-50 zeds outside the gatehouse, and 7 inside. The doors are closed but they'll be coming for us. Also, stop killing NT-Spek, they didn't do ANYTHING and have been PKed twice inside the Fort. AnonBorgTech001 04:42, 24 February 2008 (UTC)

February 22, 2008 46 zeds outside, 84 survivors in the gatehouse. Holding strong. --Jondeckard 01:41, 23 February 2008 (UTC)

lol i am inside Metal Halide, just gonna start soem PKing, my count is 1 already so not too bad... thanks guys near giddings for reviving me when it wasn't a revive spot :P Metal Halide u should get rid of your noobs who think that reviving me is good when i'm not a a RP. wonder how long its gonna take you to kick me out of the fort... --Hurricane63 14:21, 23 February 2008 (UTC)

Ok, I have to say something. I am sick and tired of being told to sleep in the gatehouse. Let me point out all the reasons that this is pointless and actually a very bad idea. First of all, sleeping in a place where Zack are likely to break in is about as useful as serving yourself on a dinner plate to them. It would be a much better idea to sleep in a safe place so you can help your comrades when you are rested. Also, sleeping in the gatehouse will just clutter things up and make a bigger risk of you getting hit with a stray bullet. I'd go on, but if you can't see the logic in that, you probably shouldn't be playing a survival game.--The Last Saint 22:19, 22 February 2008 (UTC)

February 21, 2008 The survivors haven't had much trouble repelling the zombie hoards today, though the mob outside the gates continues to grow steadily. --Jondeckard 01:17, 22 February 2008 (UTC)

Hey Hurricane, feel free to come on inside and we can chat about how you and your brain dead brothers keep trying to get in, for a week, and we keep killin ya. C'mon in...lets chat. Dont get bored...we enjoy laughing at y'all. --Metal Halide 20:24, 21 February 2008 (UTC)

February 20, 2008

zeds are trying to establish a beachhead in the gatehouse. multiple breakins, several zeds inside gatehouse at the moment --Jondeckard 00:01, 21 February 2008 (UTC)

broke into the fort again and proceded to emit zombie sounds and got CRed, when i started taking potshots at moosepaw he wondered why and said 'why did you talk?' so i just made him waste 10AP and he didn't even headshot me :P wow keep this up defenders and i won't have to chew your brainz when i get to them... atm i am outside offering myself up for being zombified by the hordes... 80 survivors in gatehouse... --Hurricane63 16:26, 20 February 2008 (UTC)

We need reinforces there`s been more and more zombies coming.

DO NOT COMBAT REVIVE. --Avatar Aang 23:11, 20 February 2008 (UTC)

February 18, 2008 The group of 30+ zombies are still gathered outside of the gate. There are still individual feral zombies lurking around in the streets. The zombies may be waiting for a larger group to get to the gate. Call in if you spot any large groups heading to the fort.

umm yeah i'm there was nice destroying the gatehouse generator anyways. i'm gonna eat your brainz cos u overbarricaded to other day...--Hurricane63 18:58, 19 February 2008 (UTC)


February 17,2008 (After the Massarcre) 60 Survivors in the gatehouse.I believe the Fort is gonna Hold. WOO! Victory for Survivors!!! The Fort now numbers 160 survivors, the Fort is finally looking like a home for many battle weary survivors. However, the zombies are ever growing and every few day adds another mob of zombies against the Mighty gates of Fort Creedy.


February 15, 2008 (Aftermath of the Valentine's Day Massacre)

Creedy Defense Force: Battle Report: [CDF] Leo Tanner. Fort has finally been retaken, as of this moment we have had no casualties, but some minor injuries. Most of the Zombie inhabitants have been killed and cleared out. Rebuilding has begun. The Gate House has 32 Zombies outside of it. Special Tactics and Rescue Squad stragglers have been found in the attempt to rid the area of zombies.


February 14, 2008 (Valentine's Day)

8 Survivors in the Gatehouse. Barricades at VHB. WE'RE TAKING BACK CREEDY!!!OMG!!!JOIN THE ATTACK!!!

USAI did the "VALENTINE DAY MASSACRE" TO RECOVER FORT CREEDY!! Heric Claussen 12:44, 15 February 2008 (UTC)


February 13, 2008

Nirvana Fan Association leader, went around Fort Creedy being a zombie himself for the time being. He found survivors just those who are in the Fort will not revive the zombies. -Yodae god 21:22, 28 January 2008 (UTC)

Spread the word!! let every one with ears hear!! tell every one!!let every radio ring out! "BRING YOUR GUNS, YOUR AXES, YOUR SYRINGES, FOR WE TAKE BACK CREEDY ON EASTER DAY!!!" -Armored Squadron

Fort Creedy is only defended by 25-40 Zombies we must attack SOON before they can regroup and fortify their defenses

-Chrisman873

January 2008

January 28th

The Zombies now have Creedy firmly in their grasp. I strongly advice not going there or the surrounding buildings.

Creedy is totally ruined, as are most of the buildings to the east. Survivors in the area are advised to head north to Giddings Mall instead, as retaking Creedy will be impossible without a massive, concerted survivor effort. And with the siege to the north drawing most of the area's manpower, that's not going to happen anytime soon. Go help beat the Bash instead. Jarus

January 26th

Creedy has fell or about to fall it has over 100 zeds (counting dead bodies ) in the fort no barricades are up and every building is ruined or about to be ruined.--Strike243 20:47, 26 January 2008 (UTC)

January 25th

Fort Creedy is close to falling to zombie control, barricades are falling left and right, low survivor numbers dont look good for survival. Anyone with a med-kit should rush.

Well, I've done all I can. I'm leaving the fort ASAP. Before I leave, I'll give a quick report. The Gatehouse is ruined, w/29 zeds outside. The armoury is still standing, but cades are down, generator and transmitter have been destroyed, 10 or so zeds inside, 20 outside, people are dying quickly. 1 zed outside the Vehicle Depot, 1 zed at the training ground, 6 zeds at the excercise yard, 1 zed at the West Barracks, 5 zeds at the Infirmary, 3 zeds at the storehouse, and no zeds at the Northeast Barracks. Sorry that my report is unspecific, but I don't want to hang around this place too long.Ripeg

January 24th

8 zombies in gatehouse and a severly diminished gatehouse population, this zombie update is already hurting the fort and may fall to uncoordinated ferals. Pvt human

Zombie count is up to 13. The gatehouse is wide open, with 52 more zombies standing outside and over a hundred bodies. This doesn't look good for the fort, but they may be able to expect some relief from the Giddings survivors if they can defeat the Second Big Bash. Jarus

30 zombies in the gatehouse and all survivors that were in the gatehouse are gone. Rhys Parker

Gatehouse is down, inner fort is almost entirely overcaded. About a dozen survivors trapped outside buildings, but only a few zeds inside fort so far. Defoit

Came to answer call for help from Creedy. Got trapped outside then eaten. Apparently there are 100+ survivors in the armory who aren't doing shit. Thanks for overcading guys.

No survivors alive outside, gatehouse fully taken by zombies. Armory has just been broken into and the survivors are starting to get eaten. All other buildings in the fort caded and powered. Rhys Parker

January 21st

Just popped up to the fort to see how its going and straight away the barricades were being hammered. Held the barricades and only let 1 zombie through. I also spotted 65 survivors inside the gatehouse and 53 zombies standing outside so it seems the fort is slowly gaining back its defenders. Things are looking good. Pvt human

January 19th Fort Creedy is looking good, and it is securely in survivor hands. Gatehouse is VS with 53 zeds outside, and armory is also VS, allowing for access. All buildings were powered with the exception of the Gatehouse.--McSkullcracken 07:49, 20 January 2008 (UTC)

January 16th Armoury currently at QSB, at least one zombie outside of armory active. I took 2 bodies out of the gatehouse, unloaded a bit on a zombie, got infected, spent my last 2 AP getting back into armoury, and then one barricading trying to get it up to VSB+2. We NEED reinforcements. Kuddles 04:32, 17 January 2008 (UTC)

Looks like CDF is doing a good job of holding the fort. Every building in it is secured, and most are up and running. It would seem there was no coordinated attack last night, only a few minor breaches. The fort is on its way to reaching full strength and becoming fully operational, but is in need of some reinforcements, or any survivor willing to help. Nobody202 04:55, 17 January 2008 (UTC)

January 15th Most of Fort Creedy is up and running. Lights are on, most buildings are repaired and 'caded. There are still about 15 zombies throughout fort through so other survivors are needed to hold fort.--MikhailA 01:41, 15 January 2008 (UTC)

The armoury has been breached, and zombies are trickling through. Although the CDF made major strides in recapturing the fort, it looks as if their efforts could be in vain. If, however, a majority of survivors make it through the attack, there is hope of a reclamation in the very near future. Nobody202 05:10, 16 January 2008 (UTC)

January 12th All building have been ransacked, the survivors trying to rebuild are amongst a horde of zombies, they have little chance to survive. Volitile

i'm gonna retake the trenchie haven just to piss of everyone :P--Hurricane63 19:29, 14 January 2008 (UTC)

January 11th On a recent raid by brave survivors and Lejnair operatives, both barracks have been repaired and barricaded to VHB. Survivors with fuel and ammo are needed in order to retake the fort.--MikhailA 01:20, 11 January 2008 (UTC)

January 10th On a recent run through Creedy, I found that there two zombies in the storehouse, depot, and the barracks in Pitneybank. However, the barracks in Peppardville is completely empty. All it needs is a repair, some 'cading and its all set. Go to http://wiki.urbandead.com/index.php/Lejnair_Corp._Division_1 and join us in our fight to take back Creedy.--MikhailA 01:41, 10 January 2008 (UTC)

January 9th "I just woke up from a deep sleep, hastled by the roar of the zombies passing by, but i woke up to find i was alone within the walls of the medical bay, i got up, very injured, due to major bites and infections, and limped to a window, only dried blood, zombies, dust balls, were left in the fort, i'm leaving this note to anyone who is brave enough to reenter this hellhole while still in zombies hands, it's doomed, i cannot radio for help, as everything has been destroyed. --Volitile Chemicals 04:23, 9 January 2008 (UTC)Lance Corporal. Aj Filson" Note left by a body found outside of the Fort Creedy Medbay.

January 8th On this night, one brave/stupid Survivor entered Fort Creedy and and used 15 bullets and a fireaxe to try and take back this once great site. He failed miserably, only taking one zombie to 42hp(it had a flak jacket and bodybuilding!). But he did learn that there are not that many zombies in the Fort any more, only four in the armory, six in/nine outside the gatehouse. If a semi-large group of skilled, determined, coordinated survivors wanted they could take back the Fort. Remember this as the day Seesomethin did something to see.

--Sign your posts. Just today, I went through the fort. There are no zombies in the depot, yet about 8 in both armory and gatehouse. Truely, a couple of experienced survivors with supplies could take Creedy. Anyway, Lejnair Corp. Division 1 is looking for survivors ready to join up and take back Fort Creedy on Friday at 0100 (UTC) or 0700 (EST). We could use quite a few people to clear out an area. Go to http://wiki.urbandead.com/index.php/Lejnair_Corp._Division_1. Bring toolboxes and ammo.--MikhailA 03:45, 9 January 2008 (UTC)

January 4th, 2008 A 3 man squad of Los Illuminados members, lead by Pope Buss attacked the Fort Creedy Barracks, and succeeded in defeating the zombies inside of the barracks, with no casualties. The survivors request assistance from surrounding areas, as no other members of Los Illuminados are within responding distance.

January 3rd Talk:First_Ruining_of_Fort_Creedy Add your name to the list, if you scored a kill against a zombie or a PK'er during the period of Dec 23-Jan 2; this list has no bias, it is for the purpose of historical accuracy, if you're a zombie, feel free to start a list and add your name; if you're a PK'er who WASN'T with the SNS, then feel free to start a list and add your name.  Nalikill  TALK  E!  W!  M!  USAI  22:47, 3 January 2008 (UTC) January 2, 2008 - An even worse day for the inhabatants of fort creedy, constant zombie attacks weaken creedy's defences everytime they attacked. Last night saw an end to creedy under human hands, and the beginning of a new era for zombies and pkers alike, the big bang swiftly moved through the fort ransacking everything, except the infirmary which was able to hold out an extra 2 hours due to over barricading, here is a screenshot of the current state of the fort - http://aycu24.webshots.com/image/39263/2001368515534526346_rs.jpg

the time is 14:00, exactly 11 hours after creedy completely fell in to zombie hands...

Fortcreedyruined.PNG Destroyer Of Hope
This user or group had a hand in the First Ruining of Fort Creedy since Kevan fixed the forts. 'Twas a great day. Survivors screamed, zombies feasted, and murderers bathed in the blood of the innocent. Barhah! Praise be to Zeko!

{{FortCreedyRuiner|This user or group}}


Secruss|Yak|Brahnz!|CGR|PKA|800px-Flag of the United States.svg.png|EMLN|Templates|RRF|RFTM|Crap|WHOZ|Evil3.gif|MU|GN|C2008|Chippy.gif|20:11, 2 January 2008 (UTC)

January 1, 2008 - Not a happy new year for the survivors at Fort Creedy. 5 zeds outside the infirmary, 5 zeds outside the storehouse, 18 zeds at the barracks, 88 zeds outside the armoury, and 86 more at the gatehouse. Most buildings are currently EHB. The unlucky survivors outside of the buildings are either being killed or are hightailing it out of the fort. Fort Creedy is going to fall soon... Ripeg

Here is a detailed report from inside Creedy. There are 81 survivors still defending the Creedy Armory with 87 zombies in there with them. 79 more zombies outside the Armory. The Storehouse, and barracks are still safe and powered The Depot is barriaced but without power. The infirmary is under attack from around 20 zombies but with 70 survivors inside. Altogether there are around 286 zombies insdie Creedy with an unkown survivor population. I'd put it around 170 but its just an estimate. The battle for Creedy still rages--Doctor Oberman 20:12, 1 January 2008 (UTC)

I'm sorry but this had to be screenshotted http://i6.photobucket.com/albums/y203/sir_aurondx/allhope.jpg —The preceding unsigned comment was added by [[User:{{{1}}}|{{{1}}}]] ([[User talk:{{{1}}}|talk]] • [[Special:Contributions/{{{1}}}|contribs]]) at an unknown time.

Creedy armory, vehicle depot, and gatehouse ruined, infirmary open with more zeds than humans, no power in any buildings--Incroym 02:18, 2 January 2008 (UTC)


First Ruining of Fort Creedy Feel free to complete the page if you have anything to add. But I think I summarized the battle fairly well, and fairly NPOV.  Nalikill  TALK  E!  W!  M!  USAI  02:00, 2 January 2008 (UTC)

Fort Creedy's gone. All buildings have been taken by zeds and there are 20 minus survivors left inside. Tuesday, 10:28 January 01, 2008 (Mountain Time)...Stubbier

Creedy has fallen. No survivors left inside.

2007

December 2007

31 December- A mass of zombies have massed around the fort. 80+ so far, fort creedys buildings have been baricaded, i dumped the bodys outside, so we don't get attacked from within. Volitile

Fort Creedy's barricades have been torn down by the advancing big bash 2. Currently there are about 50 around the fort. The nearest hospital has been taken.

20 survivors have been killed or have fled from the gatehouse so far, it wont hold for long, Pvt human

120+ Zombies outside the gatehouse, 20+ Zombies inside the gatehouse. I'm in thhe Armoury which is EHB and has 8+ Zombies outside with 8+ Zombies in the exercise yard. Massive PKing is going on and Fort Creedy is going to fall. --The Gecko PKer 16:59, 31 December 2007 (UTC)

  • New* - 3:25 PM GMT, over 130 zombies, gatehouse about to fall.

Time grows short for the breathing residents of Creedy. The cades have begun to fall every few minutes as the Bash begins to assert their full pressure. Already the zombies are massing inside the Gatehouse en route to the ransack. For those deciding to remain inside the Fort it will surely become their tomb. It will become Coffin Creedy. (PS - SIGN YOUR POSTS)--DonTickles 15:34, 31 December 2007 (UTC)

All I have to say in this matter is that "You had it coming, to you Creedy." --Doctor Oberman 18:06, 31 December 2007 (UTC)

32 Zombies in the Gatehouse, gates wide open. Iscariot 20:09, 31 December 2007 (UTC)

Saddly soon after reaching the supposedly safe walls of Fort Creedy at around 1700 hours UTC, it was besiged by over 120 zack by my count, and they are overrunning defenses, and the fort is going to fall with out back up, I went to the northern barracks to try and rally the people, but it was imposable to enter, and when I returned to the armory, It was also inposable to enter as well, I am now outside the rear barracks, and with litte to defend myself, only fourteen rounds for zack of a total of 15, a flak jacket, and an axe, All hope seems lost, I hope help arives soon...We need it for the sake of the city we need it... PFC Jordan Moore 21:48, 31 December 2007 (UTC)

60 zombies inside gatehouse, 120 outside, less then 30 survivors left in the gatehouse, me being one of them, its gone. Pvt human

There is now 23 survivors and 76 zombies left inside the gatehouse with 126 more zombies outside. I believe that the Gatehouse will be ruined in a matter of hours.--Doctor Oberman 00:59, 1 January 2008 (UTC)

Recent The last survivor in the gatehouse has been cleared out and the gatehouse ruined by my zombie character Mikhail Alexseev. Packs of zombies dot around the fort, many survivors are holed up in the armory and infirmary, and there are about 200 zombies inside and out of the gatehouse. --MikhailA 02:47, 1 January 2008 (UTC)

December 30th, 2007 In the shadows of the night the pkers' allies of the BB2 start again with their orgy of blood,meanwhile the first hordes of the Big Bash finally enter the suburb. --Random_Void02:15, 30 december 2007

The almost standard immense activity of PKers to clear way for the zombies has marked the assault of the Second Big Bash on this suburb. Survivors are advised to flee or fight for their lives. --Mp7 13:26, 30 December 2007 (UTC)

December 29th, 2007 got PKed last night and cemetry is looking full with 80 bodies, all peoples within creedy be vigilante of PKers and take them out, especially if they are part of known groups. there are PKers operating who are not part of groups but i think i saw someone using an alt to kill me

hurricane632. remain vigilant.

December 24th, 2007 Necrotech are doing a good job considering the ammount of revives needed!!! * pat on the back* I was pked on silent night --Meowski 23:17, 24 December 2007 (UTC)meowski--Meowski 23:17, 24 December 2007 (UTC)

The situation is getting better, though I'm seeing tons of users PKing and Bounty Hunting. Tango12 ( http://www.urbandead.com/profile.cgi?id=987845 ) PKed me, though I don't have screenshot evidence. Zombie Break ins are happening more, because the PKers are keeping us from barricading. --The Gecko PKer 15:46, 24 December 2007 (UTC)

Final tally for the Silent Night Slaughter: Over 100 survivors brutally killed by PKers.----Secruss|Yak|Brahnz!|CGR|PKA|800px-Flag of the United States.svg.png|EMLN|Templates|RRF|RFTM|Crap|WHOZ|Evil3.gif|MU|GN|C2008|Chippy.gif|22:15, 24 December 2007 (UTC)

December 23rd, 2007

The PKA assaults the population of Fort Creedy. Kill counts are still coming in. The Silent Night Slaughter continues. All kills made by myself were made in the name of Holy Nalkill, Lord of the Wiki!!!----Secruss|Yak|Brahnz!|CGR|PKA|800px-Flag of the United States.svg.png|EMLN|Templates|RRF|RFTM|Crap|WHOZ|Evil3.gif|MU|GN|C2008|Chippy.gif|22:44, 23 December 2007 (UTC)

Bullshit! THere is no PKer assult at Creedy, its really propaganda to screw with the rest of Creedy. I wrote on this earlier but someone doesnt have the balls to just outright disagree with me and erase my thing. --User:TheRussianSpy 20:54, 24 December 2007 (UTC)
I has the ballz. Proof of PKer assault. --Vandr 03:51, 24 December 2007 (UTC)

There is a PKA assault, half of the creedy gatehouse defenders have been killed or have fled, I have observed them demolishing the gatehouse barricades. I was one of the lucky survivors not slaughtered during the night. Pvt human

There are a total assault, at Creedy, in the gatehouse, the pkers Duke D'oevre, Dr Summeroff, kill people in his sleep, meanwhile the pker the photographer take pictures of the slaughters,Nergin, Puki, toothdecay, Mrs Flibble, roaming killing mercyless anyone who stand alive, the Pkers Sarah Silverman, Andrew Von Dirigible chat bittersly for "coolness" about pkers others pkers,in this time of chaos Dave Rogers and pvt human destroy the cades, and Mrs Jem laugh like a madman covered in the blood of his victims. --Random_Void 23:15, 23 December 2007

December 7th, 2007

Break-ins still occuring regularly. Zeds massing a lot outside. Broadcasts are talking about a possible assualt. Keep on your toes. --Steve Jeffery

November 2007

November 30th, 2007 Break-ins with fatalities are occurring daily still, Zombie Activity seems to be picking up a little, but the events are not coordinated, so the impact isn't terribly concerning yet. Stay vigilant Creedy, After being parked outside for a month or so it would be rather anti-climatic if it dies to what's outside in a day or two. --Sammion

November 26th, 2007 Minor Break-ins happening daily, but are quickly contained. Trouble is that they manage to get one or two survivors before being dispatched, which sometimes can take hours. The fort is still secure though, outside of that the PKing isn't terrible. --Sammion


November 15th 2007 Fort Creedy and the environs are secure at the moment, with roughly four zeds within a three-block radius. All fort buildings are appropriately barricaded, and the important ones have power.--MordredMalTel 20:05, 15 November 2007 (UTC)


November 5th, 2007 About the same condition as the 1st, haven't noticed any break-ins by more than 3 zombies. A good time to gather ammo and med kits.--The Holy GuardianGDI-P UDA 13:20, 5 November 2007 (UTC)

November 1st, 2007 Over 140 bodies outside gathouse. Small pack of 4 zombies in Halloween down to a lone ghoul.--31337roxxor 01:12, 2 November 2007 (UTC)


October 2007

October 29th, 2007 Over a hundred and twenty bodies outside gatehouse. Occasional break-ins, but no huge hordes coming through the gates yet. Complaints about over barricading still continue. -- the preceeding unsigned comment was left by User:Sammion


October 19th, 2007 The Alliance of Fort Creedy would like to inform everyone that their relatives in Fort Perryn have been killed and the place ruined. Assistance repairing the area would be nice. --Secruss 16:38, 19 October 2007 (BST)

September 2007

September 14th, 2007 The Alliance of Fort Creedy is still accepting group applications. The Militant Order of Barhah is in Pegton destroying everything, so it would be recomended that we begin relaiming Pegton before the Fort is assaulted by the ravenous MOBsters. --Secruss 22:30, 14 September 2007 (BST)


September 11th, 2007 While the fort is safe, the South, West, and East are deserted and being encroached upon by zombies. The Alliance of Fort Creedy requests all able-bodied survivors in the fort to help clear the area. Don't let the zeds get closer! --Secruss 21:51, 11 September 2007 (BST) - Updated by Addison Strack

  • September 7th, 2007 - A small group of zombies managed to break into the fort, but was presumably contained by the survivors. There are reports of a large zombie force (60+ according to a lone radio report) approaching the installation. Aside from this, everything is normal. --Max Winston 02:38, 8 September 2007 (BST)
  • September 4th, 2007 - All is fine as far as i can tell there isn't much boredome pking or know pkers at the fort at all. also the farmer biulding should be kept at vsb only otherwise necrotechs will have problems getting supplies--Zinker 01:53, 6 September 2007 (BST)

August 2007

  • August 28th, 2007 - Help is needed in the RTMT .. A small group has already managed to retake all 4 corners of Tynte Mall and get a gen w/fuel up and running.. Send immediate back up so we can hold this thing!!!! Barfspamlives 28 August 2007 17:14 (UTC)
  • August 20th, 2007 - From what I see (an alt) the only way the fort's going down now is if we all get aids from the sex were having--Elbowhead 03:22, 20 August 2007 (BST)
    • Famous last words.--Insomniac By Choice 03:37, 20 August 2007 (BST)
      • Some zombies (ranging from lvl 15-35) are making small attacks at the gatehouse. One zombie has brought down the last of the barricades but survivors in the gate house (100+) are rebuilding the barricades. --Samji 05:46, 20 August 2007
  • August 18th, 2007 - Fort Creedy is safe, a haven for survivors. Finally, after months of fighting, Fort Creedy has become a place of refuge. Thank you, all of you. And on this day, I would like to propose some things. One-The recognition of all survivor groups who are and have been involved in the reclamation of the fort-give a shout out as a comment, brave soldiers! Two-PK'ing disallowed withiin the fort. All groups who have been involved with Pk'ing, please stop. We need to fight for the protection of this place, and for that, we need numbers. With every survivor killed, with every man that falls, another zombie rises, and another man is hunted by the countless bounty hunters residing in the fort. Three-This place be a haven, open to the public. I will personally stand by in the gatehouse (which should be kept VSB even when under seige) and lower the barricades when they become too high. Thank you-these are all up for consideration, and for you to decide if you follow or not-they're merely suggestions. Thank you, all those that follow them, and thank you still, all those that don't. Simon Hollows 00:11, 18 August 2007 (BST)
  • Aug 17, 2007 -Theres 109 dead bodies outside the gatehouse, and some groaning sounds have been heard closing towards the fort. Fortunately we have over 80 persons in the gatehouse and someone will go and check what is outside, i hope that the dead bodies won´t stand up, if that would happen we might be in trouble. --SGT J0NES 15:20, 17 August 2007 (BST)
  • Aug 16, 2007 - Several survivors within the Farmer Building are organizing a loose revival group to keep Fort Creedy survivors breathing and fighting. The initiative is not affiliated with the Creedy Defense Force, but for the sake of simplicity, we will be using the cemetery at 81,45 as our designated revive point.
    • We are looking for part-time volunteers; anyone willing to visit the cemetery for a revive once every few AP cycles is welcome. You can also assist us by leaving helpful graffiti around the area pointing people toward the cemetery for a revive.
      • Forts are quickly becoming the most strategically valuable pieces of real estate in Malton, and quick revive services will be essential to keep them self-sufficient. Help out your fellow survivors; drop by the cemetery and get someone on his feet again! X1M43 22:10, 16 August 2007 (BST)
  • Aug 15, 2007 - Hey guys, its great that you got the fort back, hell i dragged 10 bodies out myself over the last 2 days, but when you barricade all the building inside the fort to EHB (mainly the armory) you keep everyone outside the buildings... This is how you get people PKing and letting the zeds in... You might want to consider lowering the armory barricade to VSB++ DoctorRevive 7:41, 15 August 2007 (CST)
    • Well, that was one problem with Creedy solved. But, now I wouldn't doubt constant battles taking place between CGR and the CDF over who maintains Creedy. - Wesk
      • Fort Perryn. It's almost a full day worth of XP away, so I propose that on the way we hole at 81,72 at the Vawer Walk police station. Not only to pick up some more supplies but as a rest point while we head to Perryn, this way we have as much AP to round up the zombies as possible. On the 19th I propose that we continue the movement towards Perryn. - IsoJb
        • it's difficult to do that when some a-hole keep barricading the Armory, and the gatehouse at EHB!!! People are going to spend all day just tearing down barricades to supply up, and try to leave the fort. Whomever is cading up the Armory and Gatehouse needs to be found and taken out!
          • The fort has been retaken, life is good, and a few zombies standing around the gatehouse at a time, but with 140 bodies just waiting to stand up...Who can say? Until then, it would be nice if people didn't barricade buildings at EHB - it's hard to search for items when you can't get into the building. ValorGigo 20:48, 15 August 2007 (BST)
  • Aug 14, 2007
    • Congratulations, Survivors! Fort Creedy is now a survivor stronghold again, and with the update, now we are capable of effectively holding it. I motion that we take this day to honor all the fallen who died to reclaim the fort, those who fought endlessly to retake it. Also, zombies, stop whining. You've gotten a new ability from the update, and we've gotten one too. Go ruin a power station or something-Even if you retake a fort now, you won't hold it for long. --Simon Hollows 23:41, 14 August 2007 (BST)
      • I suppose zombies have the right to whine as much as survivors did, so expect long months of insufferable whining. Don't worry, though, I suppose the sounds of wanking from the forts will stop you from hearing.
        • The latest update gives us the advantage. The bodies can be dumped outside the gatehouse. With this leverage Creedy can once again be in human hands. I propose we dump all available bodies first to ensure no more stand up inside our walls. Then we attack. IsoJb
          • Yay! This demonstrates how any battle can be won if you complain long and hard enough. Holding the fort has changed from a challenging task to a joke - now it's impossible for zombies to siege it.
            • My friends, it is time to retake Creedy. It won't be necessary to evacuate everyone when the Gatehouse's down, and desperately struggle to move assistance and resources inside... Fort Creedy will soon shine like the bastion of hope it was meant to be! Now the zombies will know fear, for we will take it to them! Luxembourg 16:09, 14 August 2007 (BST)
              • Our work isn't yet done! we must keep pestering Kevan, until the fort has a energy shield and laser turret that kill any zombie within 10 blocks. Keep the hard work, ye e-mail warriors!!
  • Aug 10, 2007- At present, there are close to 65 zeds scattered around outside the buildings inside the fort. A human spy has been overcading the gatehouse to keep people from leaving, and the zeds are active -NOW-. DarkTreader 6:20, 10 August 2007 (BST)
  • Please Try And Keep One Building In The Fort Accessible, People Keep Getting Trapped Outside. Joko21 13:20, 10 August 2007 (EST)
    • Any chance of rounding up the survivors from Giddings mall? There'd be enough people there to turn the tide in the survivors' favour.-Daff9 20:50, 10 August 2007 (GMT)
      • Until the ability to dump dead bodies outside the fort walls is turned back on, taking Fort Creedy is a waste of time, you will never lure all the zeds out, so there's no way to get rid of them. At least at the mall we can dump the zeds outside when we kill them. - Doc R.
        • Is the mall really that safe? I recall back when LUE came in July it lasted what, less than 24 hours? Leave the fort and they'll head for the mall AGAIN. You are right, it is pointless to retake right now cause no one is willing to assist. Its lack of willing people thats causeing the fort to constantly fall. - Wesk
  • Aug 09, 2007- I propose we form a new defense plan. We should not stand in the gatehouse as meat shields to be eaten by the zeds already inside the fort. Instead we should all move into the armory or any of the other buildings in the fort and have the zeds try and control the gatehouse. Then when they have ransacked it we attack the zeds that are trying to hold it and dump the body's outside then we rebuild the cades. If the zeds do manage to bring down the gatehouses cades they still need to go through another layer to finally reach the people inside the buildings! It is more sensible to do this than to continue being eaten repeatable--EvilDieHard 3:20, 9 August 2007 ()
  • Aug 08, 2007- Just following through with what I said in my previous statement. Gonna make this short. Fort is pretty safe, 6/7 of the buildings that can be barricaded are in human hands and zombie numbers are dropping since more surviors are coming in and dealing with them daily. Well I'm done reporting the status now. I'll post if anything big happens thats affects the forts status.--Major Striker 20:13, 8 August 2007 (BST)
  • Aug 05, 2007- I'm back and ready to start trying to recapture the fort again since LUE has been gone from the area for awhile now. Any help is appreciated. Just drop by and do what you can. Also I'll probably be a zombie for awhile since I got brain rot but I will still do my part and kill zombies. Also I don't mind if I get shot by a fellow survior when they are killing zombies, I can get a revive later so no problems. Well the next time I post will be when the fort is safe or close to it. I'm not gonna do like the last time I was involved in recapturing the fort and post everyday as thats how I believe I made people hate me. Well till then good luck and have fun killing the zombies in the fort, I know I will.--Major Striker 22:44, 5 August 2007 (BST)
  • Aug 04, 2007- Latest report given to me was : Cptn Midnight said "Fort Creedy report. Gatehouse clear, Armoury 7 z's inside.Vehicle depot EHB 6z's outside. everything else wide open and sacked between 2&4 z's in each." (6 hours and 6 minutes ago)--Rebelhawk250 09:53, 4 August 2007 (BST)
  • Gatehouse still at VSB, 2-4 zeds outside each building, 1 zed inside barracks. -Tony Adams, 8:50 PM, 4 August 2007.

Note- Fort status need updating.


July 2007

  • July 23, 2007- The Gatehouse is at VSB, the Barracks at QSB, and there are less than 30 zombies inside. Survivors Barricade strafe and use other methods, but what's happening is obvious-without the help of LUE, the zombies here are incapable of holding the fort. Survivors, this is a call to the fort! Others such as myself are nearby, launching regular attacks on the fort, now that the mall is safe. Simon Hollows 22:14, 23 July 2007 (BST)
  • The Returners crew is setting up shop and will be there to assist within the next day or so. Long live Creedy! (minor edit of ^^ for uniformity) 25 July 2007 ~DarkTreader
  • The armoury and Gatehouse have just fallen to over 200 Zombies, much more human reinforcements are need at Fort Creedy to retake them. --Fairborn 00:20, 11 July 2007 (BST)
  • July 10th 2007- Things are looking up for the CDF as all structures within the fort's defensive perimeter are at present time secure. Though sadly, reinforcements promised via radio from Fort Perryn dissapeared into the stomachs of ghouls early yesterday morning.
  • After a short march from Roftwood, LUE struck Fort Creedy in force, ransacking the Gatehouse, East Barracks, Vehicle Depot, and the Armoury. In addition, the Infirmary and West Barracks quickly fell to a mixture of LUEsers, Undeadites, and numerous feral zombies. The number of humans killed so far is unknown, but estimated it to be well over 100 (42 in the Gatehouse, 57 in the Armoury, but much less in each of other buildings in the complex).
  • July 9th 2007- Spectacular decrease in survivor numbers inside gatehouse, at this hour they are less than 30. Zombie numers inside fort, both total and standing, increases steadily, so we can safely call the "gatehouse plan" a failure.
  • Survivor numbers in the fort are around 150 at the moment, with zombie numbers almost equal. Recent zombie broadcasts announce openly that they are working with PK'ers, and that they are concentrating on Armory. Survivor broadcasts indicate that Reinforcements from Fort Perryn are on their way. Stubborn Survivor groups remain throughout the fort, keeping numbers even between the two.--Simon Hollows 21:43, 9 July 2007 (BST)
  • July 8th 2007- Survivor number at gatehouse and armory fluctuate, but don't really decrease. On the other hand the number of zombies, both standing and corpses, at the armory and gatehouse have dramatically increased; in any case, the strategy of luring zombies to the gatehouse isn't working, as the number of survivors there isn't big enough to kill zombies hitting and running. A long and bloody siege looms in the horizon.
  • July 7th 2007- Survivor numbers in the gatehouse have decreased while zombies everywhere have increased.
  • July 4 2007- Survivor presence in Creedy is still stronger than ever, but in the last days there has been a notable shift of survivor presence from the gatehouse to the armory as the zombies finally figured how to bypass the gathouse barricades. The gatehouse is also rarely powered up. The zombie activity is high, with constant break ins and a very high number of zombies (once you count the corpses), as evidenced by the large number of zombies standing in the revive points.
  • July 3rd 2007- Fort Creedy is in survivor hands, with resource buildings nearby barricaded heavily, and kept maintained by the survivors within the fort. Hundreds of survivors rest within the fort, with only a few zombies challenging them.--Simon Hollows 21:30, 3 July 2007 (BST)

June 2007

  • June 30th 2007- The situation is good. The zombies have started to resort to parachuting. This clearly indicates that they are desperate. Also, some of the zeds in the fort's empty blocks want revives. Make sure not to revive randomly...there are members of the zombie group Undeadites lurking about. --Hhal 21:49, 30 June 2007 (BST)
  • June 27th 2007 We have TONS of humans in the fort now, this is going very well thus far. I'm the one who started the call for the siege, so I'm very pleased that so many people came, hopefully we can keep up the momentum.--NickAnderson 16:00 (CST)
  • I didn't not make it through the night in the gatehouse, but many did and the 15 people that were there last night have now increased to 65. Though, I notice some aren't follwoing the plan as the Infirmary and NE Barracks are lite and caded. Either way, I count a total of 32 zeds inside the fort, which have actually decreased from yesterday.--Carl Wolfhiem 18:28, 27 June 2007 (BST)
  • 90 in the gatehouse. NE Barracks, Armoury, Infirmary, and gatehouse powered anf caded. Storehouse and W barracks caded.
  • June 26th 2007- The storehouse has power. Four or five loners have moved in and keep to themselves. A few military guys try to boss around the few survivors left. Around 30 Zeds just took the Infirmary back. A few dozen mull around the rest of the fort. Graffiti promises a survivor uprising tomorrow.
  • Ahem, on that note. I see no other suvivor activity inside the fort aside from in the gatehouse. The plan has already been sort of set into motion.
  • June 20th 2007- Survivors around Fort Zombie routed. Zombies have claimed the resource buildings near the fort, which makes everyone think if trying to hold the fort was a good idea. Survivors reduced to flee far away, cry foul, and use the Wiki as a forum. Meanwhile the zombies eagerly wait the survivor's return to a place where the main resource building can't be barricaded past VSB and there's a building's barricades that can be bypassed entirely.--Simon Hollows 09:03, 19 June 2007 (BST)
  • June 16th, 2007* The fort has been renamed "Fort Zombie" it seems the Zeds managed to figure out spraycans, as they've plastered it all over the damn fort. As of right now 3:13pm Central time the Barracks are clear and barricaded. I made a run there this afternoon to replace torn and bloody camo clothes and managed to clear the building, barricade it, and clean it up in order to get to the uniforms... Anyone else needing the dogtags, berets, or camo clothes should get there fast before the zeds break back in and trash the place again.
  • June 14th, 2007- As of today Fort Creedy is lost. Every building is smashed, ransacked, and has at least 10 zombies in it. Few managed to escape but most of the fighters are dead.
  • June 13th, 2007- Survivors reduced to less than 40 humans contesting the storehouse from constant break ins: zombies often stay many hours there, groaning, before some defender gathers enough AP to kill them and start rebarricading. Every other building is ransacked and firmly in zombie hands.
  • Last moments of the siege, zombies outnumber survivors inside the storehouse, dozens of them. Last humans die or flee like rats. It's all over.
  • Storehouse finally ransacked, Fort Zombie is again free of the human vermin.
  • It looks like despite the noble efforts of the survivors, the attempt to retake Fort Creedy has failed. The fort is firmly under Zombie control and as of today, the last of the human forces have been exterminated. There are now at least 100 zombies occupying the fort. With the current number of zombies occupying the fort, the survivors will need A LOT more men if they hope to drive the zeds out anytime soon. -- Mordac the Refuser 04:31, 14 June 2007 (BST)
  • June 12th, 2007- Survivors hold only the storeroom and the NW barracks; in the last hours they've lost nearly a third of their numbers and as this update is written both buildings have zombies inside, but are barricaded.
Constant breakins for the storehouse. EHB gone down to doors wide open in a matter of minutes. Everytime our numbers grow smaller. But we have to fight on. Our courage to fight. It is what we believe in. And we shall. This battle shall be won. If only all the lazy bastards radio chatting at the Giddings would give us a hand. --Aznmonkeyass99 21:25, 12 June 2007 (BST)
  • June 11th, 2007- Armory and infirmary ransacked, with a huge horde in them. Survivors all holed up in the buffet... I mean storeroom.
  • June 10th, 2007- Armoury controlled by zombies two days in row, infirmary also in zombie hands. Frequent break-ins in other buildings cause survivor numbers to continue to dwindle. Survivors also falling victim to PKers assisting the zombies.
  • June 9th 2007- 3 zombies in the armory. Doors closed. 1 zombie in infirmary, EHB. About 20 survivors in Infirmary.
  • June 8th 2007- The Watchmen have made it there task to aid survivors in the re-taking of Fort Creedy. The situation inside the fort is grim with the storehouse regularly having the cades shreaded, ammunition has become desperately low with many survivors resorting to knifing or lead piping zombies to death. last reports state the Infirmary has been reclaimed and the Armoury has nineteen zombies inhabiting it. The survivors however remain determined in there task. --The'Joker 17:03, 8 June 2007 (BST)
  • No zombies in armory. VSB and powered. --Secruss 18:43, 8 June 2007 (BST)

June 6th, 2007- A few breaches in the Infirmary, but all else secure to zombie attacks.

June 5th, 2007- The Human assault on Fort Creedy has been underway for a couple of days now, progress has been made, some buildings have power and running water restored, think someone even found a deck of cards in a case of beer in the barracks. While the fetted stench of the walking dead still permiates the fort, many brave fighters are available to lend a clip, FAK or even hockey sticks. No casualty list was available at this time.--User:Lt Shooter McGavin

  • The assault is being fronted by members of the 101st airborne division. Currently all buildings are powered and well populated to my knowledge. The Creedy Defenders are currently fighting the creator of Urban Dead to re allow body dumping over fort walls.

May 2007

  • May 24th 2007- Fort remains in zombie hands, but survivors still determined to take it back.
  • May 20th 2007- Intense break-ins from Zed resistance. Usually more than a small cluster outside the Armory. Most of the surrounding is filled with a loner or two. Some of the buildings have been re-caded and populated, but only a few spend the night in the Fort. Luxembourg 24:02, 20 May 2007 (BST)
  • May 13 2007- Currently 57 zeds in the entire complex. 24 on the Armoury block. Gatehouse is still VSB but one zed inside with 3 survivors. I don't know about any other blocks but the Armoury has been broken into. It's not looking good for the survivors.-Caboose218 at 9:20 PM UTC -6 hours
  • Of course it's not looking good... as soon as the news got around that the fort had been taken by you accursed survivors, a large number of inactive alts logged back on, and various corpses started standing up again. I know it's hard for dedicated survivor players to accept, but unless the horde outside gets bored and wanders off, eventually any building will fall. And given the perceived value of holding a fort, boredom time is probably what... 2 months or so? --Cman yall 07:06, 14 May 2007 (BST)
  • But we should still try to hold it. Everyone keeps saying we shouldn't even try until there is some way to remove the bodies. I'm sick of everyone wanting instant gratification. With all those zeds there it only makes it more of a challenge to hold it. We should at least try. Send a message to those zeds saying it won't be easy but we will prevail. Carl Wolfhiem 13:51, 14 May 2007 (BST)
  • May 11th 2007- I don't know much at this time, but what I do know is the Gatehouse is empty of both zeds and survivors, but Caded. Amoury has about 14 zeds outside it and 2 inside. Luckily there is quite a few survivors inside as well. --bardockfloyd
  • May 10th 2007- We've made it through the night with only a few break ins and 2 deaths at the gatehouse. Here is the current situation:

Gatehouse=VS 8 survivors inside, 0 standing zed, 35 on the ground.
Infirmary=EHB 3 survivors inside, 2 standing zeds
storehouse=EHB 14 survivors inside
NE barracks=VS 4 survivors in, 1 standing zed, 3 on the ground.
Armory=VS 17 survivors inside, 5 standing zeds, 28 on the ground.
W Barrack=EHB 0 survivors inside ,0 standing zeds, 2 on the ground.
Exercise yard has nothing.
Training ground has 1 dead body.

Please. Come Help. Even if it's just Cades --Carl Wolfhiem


  • May 9th 2007 All buildings except the Gatehouse are EHB. So either that means some people are pricks, or there are survivors inside. Only one fellow in the Gatehouse though. If you've ever wanted to defend a fort, now would be the time. Carl Wolfhiem
  • Well All buildings are now powered. However this has attracted some unfriendlies. Gatehouse has been breached. 3 zeds inside.
  • Buildings powered. 5 or so survivors excluding myself holding the Gatehouse. We could...Really used some help. Zeds are cleared though.

April 2007

  • April 8th 2007 I am officially implementing the Creedy quarantine. All humans in the area should overbarricade the gatehouse to block out the hordes sleeping in there. That ought to piss them off. --Virgilthepagan
  • April 3rd 2007- Well the fort's still a mess! All the buildings are open and zombies own the place. --badwolf robotics 18:13, 3 April 2007 (BST)

March 2007

  • March 31st 2007- 300 zombies in the area.
  • March 21st 2007- Survivors control the fort again, though zombies remain inside. Power is up in some buildings as well. -Officer Conrad

February 2007

  • The fort fell with the storehouse broken into and wiped out on their 5th attack. Again Giddings as the fall back, and with mall tour confirmed not to be heading our way, we could always use help in fort attacks -Officer Conrad
  • February 24th 2007- Fort is basically overrun. The gatehouse is barricaded, but at last count, over 50 zombies outside the buildings inside of the fort. The armory is wide open. We need to get at least 100 survivors in the buildings surrounding the gatehouse, and have a massive charge for it to be effective at all --Alex Kopp 17:49,
  • February 24th 2007- The Revenant are now claiming the Fort as their home/kitchen.--Night of the Me 11:34
  • February 22nd, 2007- The fort is down again. We need all the people in the surrounding area to stop being cowards and come and help other wise we will never get the fort back. It would also help if we could get a new way for throwing the dead bodies out of the fort.
  • Unlikely, that's part of the challenge of the Forts. After trying to hold Fort Perryn, I'll gladly help out up here. Robert McFarlane 10:40, 24 February 2007 (UTC)
  • February 18th 2007- Creedy Defense force has launched another attempt to retake the fort. The are supported by the survivors at St. Benidict's Hospital, which welcoming all fighters that need rest and healing. Zombie numbers are the lowest they've been since the fort has fallen.--Carl Wolfhiem 15:42, 18 February 2007 (UTC}
  • February 13th 2007- The fort has fallen. There is no one left alive inside. All buildings ransacked, no barricades in place. It is a dead place. Survivors fall back to Giddings, we can set up a secondary position there and plan on a more private and secure channel.
  • February 12th 2007- Armoury and Gatehouse fallen.
  • We need all the help we can get. The buildings are falling one by one and we're running out of places to hide.-Officer Conrad
  • February 10th 2007- Wow, its lonely here in the gatehouse *bleeding on the floor* ...it sure would be nice to get some help.
  • February 9th 2007- STAY IN THE GATEHOUSE!!! There are about 80 survivers in the armoury next door and about 4 of us in the gatehouse. I got killed in a few hours in the gatehouse. Please.. don't just stay in the armoury!
  • February 8th 2007- We are doing well in the fort but we need lots more survivors to stay in the gatehouse or we will be over run with zeds. Each day the gate is opened and zeds come in, and we need to stop it now.
  • February 5th 2007- the Armoury has been secured once more, great job everyone!
  • February 4th 2007- Get as many people to the fort as possible. We need more to hold the buildings.
  • February 2nd 2007- Fort is crawling with Zeds. Over two dozen inside and another 10 next to gatehouse. --FriLunch 10:40, 2 February 2007 (UTC)

January 2007

  • January 29th 2007- We are doing ok in the fort but we need a lot more surivors here to help us. We are spread to thin to hold all the buildings. Please come and help us to hold the fort.
  • I hear you. Hold on for another few days, I've organized whoever I can from the groups I know. We'll be on site. By Febuary 2nd, we'll keep the fort. -Officer Conrad
  • January 28th 2007 - The Creedy Defense Force should really try to protect their fort, its in need of defense. Blackzilla1 02:29, 28 January 2007 (UTC)
  • January 20th 2007 - Best way to take out all the zeds and leave the fort clean is to get as many survivors into the gatehouse and throw out every zed that enters. If you keep the barricades, up they will never get back in.
  • January 18th 2007 - The People of Racoon Police Dept. are in position to assist the fort. It's only 4 people, but in time we think we can regain what once was a proud alliance against the Zombie army.
  • January 17th 2007 - As there are too many zombies within the fort area, how about a kill and leave scenario (alongside a barricade policy). Keep dropping the zeds, letting them attack the barricades (while hiding in the surrounding areas) until they are aggravated enough to leave the confines of the fort and search for fresh meat, allowing survivors to occupy the area. A concerted effort by local survivors, including those residing in the mall should be undertaken as current projections indicate that the two forts will be Malton's last hope. -- buddha
  • January 11th 2007 - In most build there are very few zombies about 3-10, but everything is ransacked. Like Apex said, if people start showing up we could retake the fort. --Stilwell

2006

December 2006

  • December 17th 2006 - Creedy is devoid of survivors and barricades. Between 50 and 75 zombies are spread over the inside of the fort.
  • December 9th 2006- found the fort in ruins. About 30-40 zombies outside gatehouse, few spotted about outside. Gate is strongly barricaded. There are few humans inside, I'm holed up in a barracks with one other survivor. There were 90 zombies found inside one of the barracks. We need re-enforcements to repair and rebuild. I'm a reviver. But maybe not for much longer.
  • December 6 2006- I showed up at Creedy to find it nearly completely empty of Zombies, one building is even heavily barricaded. If people start showing up now we can retake the fort. --Apex 01:40, 7 December 2006 (UTC)
  • I visited the fort today to find a moderate horde (30-40, scattered about the fort), and what i can assume are some survivors holed up in barracks (the heavily barricaded building Apex mentioned). I barricaded the gatehouse to VS+2 and set up a feuled generator in an effort to attract survivors...a group of 20-30 could easily retake the fort at this point. ---HarryDresden---7:03pm December 6 2006 (Pacific time)
  • December 1 2006 - Short recon on base shows roughly same amount of zombies inside and out(50 or so)spread in groups of 3s and 5s. Very dangerous. --Loneshark

November 2006

  • November 30 2006 - No humans, less than 50 zombies standing, I agree with Jakio on the body dumps. --Hexice
  • November 26 2006 - the fort is devoid of life, the zombies have completely overrun the military complex, 198 zombies standing inside the fort, more zombies inside the buildings, Urbandead needs to implement a way to dump the corpses outside the forts. -- (The logs show this was written by Jakio). --Sgt. Expendable JG
  • November 25 2006 - The Barracks is still holding, only a few survivors in there --John Verdana 03:19, 26 November 2006 (UTC)
  • November 25 2006 - A glorious last stand in the storehouse. You can have my brains, only when you pry them from my cold dead skull. which will be in about 5 minutes. Kluver 02:35, 26 November 2006 (UTC)
  • November 25th 2006 - With only a few "Mealz on Wheelz" left inside, zeds are now eating the leftoverz from a very good Thanksgiving feast. Itchy. Itchy. Tasty. Tasty. -----Night of the Me 05:37 (CST)
  • November 24th 2006 - Fort Creedy has been overrun by Zombies. The armoury has about 120 zombies outside, 20 inside, 5 survivors and countless dead bodies. Spraypainted tags on the buildings directed people to evacuate, as if they sensed the fort's demize beforehand. ---User:Ransomnator 14:21, 25 November 2006
  • November 24th 2006 - The count inside the fort walls is as follows: 119 standing zeds inside the walls, 124 standing outside the gatehouse. --Blue Command Vic DvB 17:47, 24 November 2006 (UTC)
  • November 23th 2006 - over 120 standing zeds outside fort Creedy, there are hopeless survivors who throw themselves into the zombie horde, being torn away by the undead. User: Joachim Grissom
  • It's not as hopeless as that:300 surviors are inside the Armory, having overbarricaded themselves in. Looks like they're repeating the tactics they used during the third fall of caiger: dumbly congregating so the small zed group can trash everything else first. Again, if they had the balls to go outside, they'd be able to pretty easily secure the fort.
  • -Unlikely, since even if a zombie is killed within the fort there remains to be a way to dump the bodies outside the wall. They just stand back up again.
  • November 20th 2006 - Fort restored, human numbers currently swelling despite barricading zombie hordes. Daniel Hicken 19:45, 22 November 2006 (UTC)

October 2006

  • October 3rd 2006 - It didn't turn out well. A mob of fifteen zombies has broken into the fort.

September 2006

  • September 28th 2006 - The Fort is currently being held by a crack team of the CDF's best troops. Wait... they're drinking! Aw crap... this isn't going to turn out well...

August 2006

  • August 27th 2006 - The Fort is ripped asunder by an unexpected zombie attack, after a sentry fell asleep on duty, the warning was not raised as he was dragged off into the night. Within minutes twenty zombies were inside tearing and devouring their opponents. The attack at night was little more than a massacre, with the small CDF units being overwhelmed and their militia withdrawing out of the rear. Civilian casualties are expected to be high, but are currently unknown. The Fort is lost.

July 2006

  • July 19th 2006 - Checked near by the Fort. Counted about 6/7 zombies, no survivors. Just to let people know!
  • July 4th 2006 - Fort Creedy is gone. PK spies and an small army of zombies took out approx 110 survivors barricaded inside. No hope.
  • July 1st 2006 - The Fort is fully secured. The only current threat comes from the numerous PKers who have been sighted in the area. Be careful.

June 2006

  • June 11th 2006 - No zombie outside of the fort. Area look like safe, beware of feral zombie roaming aroung. Asides from occasional breakins, the Fort is safe. Join us! A party is in full swing!
  • June 9th 2006 More surivors assist the defence, elements of the CDF, random survivors and small groups arrive. There are now around 120 Defenders at the Fort.
  • June 6th 2006 The Army Control Corps launch Operation: Ganga, a full blown assualt on the Fort. The Corps wrestles Control back from the zombies and fortifies the position and begins broadcasting from Creedy. Initially the attack seems in danger due to Swiper's lack of infantry, leading to him broadcasting "Where the f**k are my infantry?" over the radio. The Fort is secured when more of the Corps' Infantry arrive belatedly

May 2006

  • May 31st 2006 The open areas of the fort: 1 group of 18 zombies. (when I passed through around 21:30 EDT). However, the armory is home to at least 9 zombies and has been ransacked.
  • May 19th 2006 The Fort still lies in occupied hands. But there have been rumbelings around the area, or that could be because of the Mc Zeds new line.

April 2006

  • April 26th 2006 - One hour after reset, a coordinated strike made up mainly of CDF Security, Mall Rats and a few unranked swept to the Fort and completely cleared it of zombies. Much of the Fort Creedy Area was also barricaded by people with extra AP. Estimated kill total was 35-55. This mission was labeled "Exploding Fox" and it marked Cowboy Up's reinstatement as CDF leader. The Fort was NOT reclaimed that night. Orders were to fall back in fear of late night zombie strike teams, which later were confirmed to have happened, killing any foolish survivors who stayed behind.
  • April 22nd 2006 - The number of survivors inside the fort went down from 115 to zero within some hours due to an organized assault by The Shining Ones. It is unknown if the survivors managed to evacuate in time, but the pile of bodies in front of the Armoury went up from ~50 to ~160, it indicates that most of them died in the assault. The human dominance over the fort ended after no more than five days. Fort is currently occupied by ~100 zombies.
  • April 18th 2006 - The Armory is fully back in human hands. Less than five zombies surround the area and over 80 survivors from the CDF to the CMS and many other groups and Randoms inhabit the Fort. Many people lie dead outside due to constant raids by random zombies but there has yet to be another large-scale assault on the fort. Many people fear that the MotA will swarm over from Pimbank to lay siege to the fort but scouts and Rangers have reported that they are moving onto Roachtown.
  • April 17th 2006 - The Armoury is back in survivor hands once more due to a attack group consisting of CDF and Peppardville Homeland Defense Squad of the CDF and other Randoms. The battle itself was rather short, probably because there was only a minor zombie presence left after more than two weeks of zombie infestation. The barricades are put up to VSB again. Word has spread and people are coming back to repopulate the area, but there are also rumors about a major zombie horde planning another attack on the Armoury.
  • April 16th 2006 - The Fort still lies in the grasp of the dead, but there have been reports of the zombies moving east into Roftwood. Efforts are being made by a handful of survivors to clear the area of zombies but not much headway has been made. There are a few buildings around the area which have been acting as safe houses for survivors, and for plans to be constructed for quick raids on the fort to gather suplies. Many thanks to those who have been attempting to secure the area and for keeping these safe houses up and running. The CDF give their praise to those who help, but more is needed.
  • April 6th 2006 - The Fort is repopulated for a short time by 80 survivors some days ago, but a concentrated attack by ferals and The Wreckening showed them that they need more than guts to get Creedy back. Many survivors died in the last attacks, the Fort remains in zombie claws and the zombies are busy trashing the buildings around Creedy.

March 2006

  • March 23rd 2006 - The Angry Midget Pirates, known for their guerrilla fighting skills and indomitable spirit--at least until faced with insurmountable odds--are urging all survivor groups in the area to continue harassing attacks on the RRF while the TAMP gather their far-flung forces for a counter-attack. A group press secretary says, "These cerebrum suckers have issued a throw down, and we're not going to let them get away with it without putting a little hurt on them. They're just trying to show off for XYU and those numbnuts milling around up at Caiger. C'mon survivors, whatever happened to overcoming a little adversity?"
  • March 22nd 2006 - The RRF leave the fort in search of murder. A trail of smashed up rare Star Wars figures and torn open packets point south-west.
  • March 20th 2006 - Fort fallen. Surrounding buildings have been torn open. All non CDF should leave the suburb surrounding it as the bodies are thick around all safehouses. The zombies occupy a large portion of the suburb.
  • March 18-19th 2006 - CDF and AoG forces abandon Fort Creedy after a retreat is called, with more zombies than survivors in the surrounding area. The armory is lost with 50-100 casualties. There are no current plans to retaliate at last word.
  • March 17th 2006 - CDF forces, along with assorted other groups of survivors (around 150 strong), continue to hold Fort Creedy, with periodic zombie break-ins to the armory itself. Bodies continue to pile up outside. Strong groups of high-level zeds lay siege to Fort Creedy. The attack is being fought by the Ridleybank Resistance Front, who claim to be "on vacation." As of the evening of March 17th, the entire RRF horde, numbering somewhere between 300 and 700 zombies, has been ordered to the area. A large number of RRF soldiers (approx. 200) have been in the suburb for a week, while the remainder were expected to arrive within the next day or two. The RRF publicly stated that the reasons for visiting Fort Creedy are entirely reciprocal, given the number of CDF soldiers who visited Ridleybank during the Candyland operation.

February 2006

  • Febuary 16th 2006 - Dead bodies begin to stack up outside the Armory. Vigilance from all those inside now needed vitaly. Stock up on ammo and prepare for a fight.
  • February 2nd 2006 - After many Zombies moved on, and with the help of the Randoms in the area around Creedy, The Armory was taken back and is now survivor controlled.
  • January 15th 2006 - The zombies move inside. 33 of them by some counts. The survivors that were stubborn and did not want to retreat, are leaving now. The Fort falls under zombie control once again. Survivors are told not to spend the night in Creedy, no matter how many zombies are in or lack there of. It will be taken back by the CDF soon enough.

January 2006

  • January 14th 2006 - Cowboy Up calls a retreat of Creedy after the 7 day long siege. The defenders could have continued to hold it for a couple more days, but it was in the best intrest to have the least survivor casualties as possible. This is known as "Cowboy's Last Stand" because he resigned from the CDF (and Urban Dead) after this battle.
  • January 13th 2006 - Fort Siege continues. The CDF fights on with help from various allied groups. Over 100 zombies have assembled, but there have yet to be any major breakins.
  • January 7th 2006 - The Fort Siege began. It is unknown what groups, if any, are out there. The siege was called when a CDF member returned from a supply run to find 21 zombies and 85 bodies. That number almost doubled in two days to reach that, so siege conditions were called. The battle continues with EH barricades in place. Many wounded, but they fight on for their beloved Fort.

2005

  • December 4th 2005 - Fort Creedy was taken back from the zombies with the combined efforts of The CDF and survivors sypathetic to their cause. A few other groups helped secure the area, but are unknown to date. Survivors in surrounding buildings before this day can be quoted plotting Creedy takeback plans, and posting attack run status. The CDF thanks all who participated, and welcomes anyone else who would like to come down. The generator is on, and our priest is cooking for everyone with a heartbeat in the mess hall.
  • October 15th - 18th 2005 - Fort Creedy was involved in a major siege and attack by over 200 zombies from the Undying Scourge and Shambling Seagulls during the October Battle of Fort Creedy. The Creedy Defense Force left Fort Creedy at this time, and human casualties from this battle have been reported at between 100-250 survivors.
  • September 28th 2005 - Fort Creedy became the official home to the newly formed Creedy Defense Force. A forum has been established for all CDF Personnel and Creedy Defenders alike for use to coordinate and group up.
  • August 2nd 2005 - The newly-formed PA Rebel Alliance attempted to take and hold the Fort. They succeeded, but mere hours later, the fort was overrun by zombies. Some members were killed, and the rest scattered. This event has been immortalised in the slogan "8/2 NEVAR FORGET".