Fort Perryn

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Mall-ruined-small.jpg

[84,89] - [86,91] (bic) (statuses) (update)
Fort Perryn
Still in undead hands, 16 zeds in gatehouse.
Wager4Caiger (talk) 12:01, 16 February 2024 (UTC)


Fort Perryn

Pennville [84,89] – [86,91] Whittenside

Mesney Drive Railway Station
(Pennville)
the Buckoke Building
(Pennville)
the Holcombe Building
(Pennville)
the Luff Building
(Pennville)
Membury Crescent School
(Pennville)
Voizey Drive Police Department
(Pennville)
Fort Perryn Vehicle Depot Fort Perryn Exercise Yard Fort Perryn Training Ground St. Faustina's Church
(Pennville)
Udy Boulevard
(Whittenside)
Fort Perryn Infirmary Fort Perryn Armoury Fort Perryn Storehouse a cemetery
(Whittenside)
Cowdry Cinema
(Whittenside)
Fort Perryn Storehouse Fort Perryn Gatehouse Fort Perryn Barracks wasteland
(Whittenside)
Kemmis Walk
(Whittenside)
the Leach Motel
(Whittenside)
Went Street
(Whittenside)
Seymour Bank
(Whittenside)
Petherbridge Way
(Whittenside)

Basic Info:

  • There are only two armouries on the entire Malton Map, so it is a high profile location for both zombies and survivors alike.
  • An Armoury is a Dark building.
  • Difficult to defend because it cannot be freerun into.
  • Tagging an armoury earns 2 XP.
  • Empty "Fort" blocks are open land and cannot be barricaded. However, as the military has repaired the breached walls of the fort complex and rebuilt the gatehouse, they can no longer be accessed from adjacent areas - you must enter the fort complex by way of the gatehouse.
Known groups in the fort:

Fort Perryn is one of the two military forts on the map. It is split between the suburbs of Pennville and Whittenside, located in the southeast of the city of Malton.



General information

  • Barricading Policy:
    • Gatehouse at VSB
    • Armory and Infirmary at VSB
    • All others at EHB.


* Times are in GMT: i.e. VSB wednesday 00:00-23:59 GMT and sunday 00:00-23:59 GMT. See FPDF proposal and barricade policy for more details.

Tinyurl link to this section: http://tinyurl.com/6dvaos


PerrynFR.jpg


PerrynMO.jpg



Radio Transmitters

know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 26.20 MHz
Transmitter Coordinates: Fort Perryn

Without a dedicated radio frequency available, all radio transmitters inside Fort Perryn should be tuned to 26.20 MHz, the surrounding district frequency. All local survivors equipped with radios should monitor the frequency for status updates.

Latest Fort Status

Number of standing zombies and current barricade levels

(When updating the status please do not forget to leave your signature below)

Vehicle Depot
Inside: ?
Outside: ?
Exercise Yard

Outside: ?

Training Ground

Outside: ?

Infirmary
Inside: 0
Outside: ?
Armoury
Inside: ?
Outside: ?
Storehouse
Inside: ?
Outside: ?
Storehouse
Inside: 2
Outside: 0
Gatehouse
Inside: 7
Outside: 4
Barracks
Inside: ?
Outside: ?

Key to Barricade Levels:

No Barricades
LoB to QSB
VSB
HB/VHB
EHB

This Map | Edit This Map

Last updated by: Kajetan563 (talk) 15:13, 6 September 2023 (UTC)

News

  1. Place most recent news at top
  2. Remember to keep news entries NPOV or your post will be moved to the Talk Page or deleted.
  3. All history more than a month old should be moved to the Archives.
  4. Don't be a nobody - Sign your posts! Just use --~~~~ or this button Sign.png in the editor.


September 25 All radio communication from Fort Perryn has ceased. Last transmission reported gatehouse, armory, and infirmary all overrun and ransacked. Thethunderhawk 19:13, 25 September 2011 (BST)

September 21 The Fortress continues its annual founding celebration within the infirmary. The only casualty so far being the Fort's cheese stores. --Jason Valer 13:47, 21 September 2011 (BST)

September 21 After holding out for about 20 days the zombies broke through the gatehouse around two days ago. Many were massacred or fled, but a small pocket of survivors fell back to the fort Infirmary. Their numbers have since swelled to 95 as reinforcements continue to sneak their way into the fort at night. The rest of the fort is ransacked and there are OVER 100 zombies in the fort. Some are calling this the NEW Battle of Rorke's Drift.

April 17 Day 5 and the armies of undead have taken over the gatehouse.--Tassajaramonk 00:39, 18 April 2011 (BST)

April 14, 2011 1111, FPDF and allies have reclaimed the fort for over 24 hours, although zombies still lurk in the armoury and ferals gather outside the gatehouse...--Tassajaramonk 19:37, 14 April 2011 (BST)

October 06 2010 Checked the suburb and the fort. Everything is in ruin, 5-10 zeds in every building. It is Fort Feral again. Good luck FPDF, I am heading to Nicols to help re-open the Kilt Store. See you all there, you don't want to miss our new collection, do you? Alex Row 09:53, 6 October 2010 (BST)


September 19 2010 Look at that personnal jetpack-taken aerial photo. Remember, border means SURE. No border is unsure.

Perryn - 2010-09-19 110337.png

--DiSm ~ T 10:06, 19 September 2010 (BST)

August 26,2010 fort in survivor hands but lacks living support to hold. --Brainmatr 01:32, 27 August 2010 (BST)

July 7, 2010 Fort still in ruin, only about 5 zeds in the entire fort.--StapleMarkerMan 12:32, 7 July 2010 (BST)

June 14, 2010 There are a few zombies in the fort, however, most have left and are in the surrounding areas. The entire fort has been overrun and ruined. --Feyrlt 23:57, 14 June 2010 (BST)

May 14, 2010 Wulves Sitrep: Gatehouse riuned: 31 Zeds inside, 24 zeds outside, 67 bodies at Gate. Infirmary breached 13 zeds in, 18 outside, 19 survis inside. All other Fort buildings secure, EHB and powered. Fort Grounds overrun but only 6 Zombies in northeast corner and 4 solos outside remaining EHB builds. Due to EHB of internal fort builds, Survis outside fort builds are advised to withdraw to suburb where many safehouses can be entered from ruined builds.--Belisarius17 00:24, 14 May 2010 (BST)

May 13, 2010 Wulves Sitrep: 55 zombies at Gate. 79 bodies at Gate. All Fort buildings secure and powered. Fort Grounds secure but 4 Zombies in northeast corner. Currently 123 Survivors within complex walls. Many wounded. Buildings Secure, Powered and Broadcasting.--Belisarius17 23:57, 12 May 2010 (BST)

May 12, 2010 Wulves Sitrep: 50 zombies at Gate. 55 bodies at Gate. All Fort buildings secure and powered. Fort Grounds secure and clear. Currently 93 heavily armed Survivors within complex walls. Sign over gate reads: Welcome to the Meatgrinder. --Belisarius17 03:48, 12 May 2010 (BST)

April 21, 2010 Only 10-15 zombies standing.All fort is totally ruined,but even 8 survivor can recapture whole fort!Surroundig buildings are all ruined,and there's no longer living creature inside truck depot :( Kara Murat --9:26, 21 April 2010 (GTM)


March 31, 2010 Quick Scouting of the Fort. Found about 25 total standing zeds within the Fort, and one human holding out in the truck depot. I'm guessing that he won't be living that much longer. --Dr Miz 13:49, 31 March 2010 (CST)


March 26, 2010 The mighty fort has fallen into zombie hands! --04:40, 28 March 2010 (EST)


March 14th, 2010 The Fort is currently under siege by anywhere between 50-100 zombies, but half of them are currently bodies. The FPDF has enacted it's cading ploicy for sieges which upset some members but the caes have been holding. With the falling of Fort Creedy it is expected that more zombies will be headed torwards the Fort, but the Fort defenders are resiliant and dedicated. --Dominica 20:02, 14 March 2010 (UTC)


February 19, 2010 About 20 standing zeds and 63 dead bodies are outside Fort Perryn's Gatehouse. The fort is solidly in survivor hands. --Doc Octave 15:01, 17 February 2010 (UTC)


February 17, 2010 Despite the banner at the top saying the Fort is under siege, Fort Perryn is in good hands, as a group of dedicated human defenders led by the FPDF continue to hold onto the Fort. The fort continues to suffer with Pk'ers and Greifers, but is still holding strong, alongside the rest of the neighborhood. --Dominica 15:01, 17 February 2010 (UTC)


February 4, 2010 There's over 40 dead bodies at the fort's entrance, and a few undead spies lurking in the fort. Acts of violence resulting in pks are being controlled, while random zombie break in now occur often, but result in very few casualties at gatehouse. Otherwise, completely safe.--KFrosty 08:05, 4 February 2010 (UTC)

-- Yes: The Forts happen to be targets for Pk'er groups and zombie hordes, or even feral zombies, but the human survivors tend to put up a tough resistiance. Zombie affiliated group members tend to spread misinformation about cades, and then blame others, so double check your findings before doing anything rash. --Dominica 22:18, 4 February 2010 (UTC)


January 30, 2010 There's a problem... Someone in the fort is overcading, possibly a death cultist or a zed sympathizer. Awaiting further information. Any news is appreciated.--Captain Loire 09:25, 30 January 2010 (UTC)

-- http://wiki.urbandead.com/index.php/Fort_Perryn_Defense_Force/Policies : FPDF Policy regarding Fort Cading is listed here: For the short answer. NOT in a siege: Hospital, Armroy, Gatehouse VSB++, All others EHB++++. In a Siege: Armory, Hospital VSB++, All others INCLUDING gatehouse EHB++++ --Dominica 21:51, 31 January 2010 (UTC) (Dom Bekker, FPDF Commander)

January 25, 2010 Fort currently fully protected, roughly 150 survivors within. all barricades in proper order and secure. One zed currently outside, most likely will be taken care of within the hour. --Captain Loire 18:05, 25 January 2010 (UTC)

January 21, 2010 The fort is now locked down with roughly 100 survivors inside and 10 zombies outside, Everyone is following the barricade policy and we have a KOS for pkers listed on the pker list. Everyone is working together and I do not think the fort will fall unless an organized attack is attempted by the zombies. I am inside the fort and it is not in shambles all of the generators are fueled and everthing could not be better. User:Lieutenant Ambrose15:46 (EST)

January 21, 2010 Not Sure why anyone thinks these are shambles, but the fort is retaken. User:KFrosty 04:29 January 21, 2010 (EST)

January 21, 2010 Fort Perryn remains in shambles. Anyone interested in retaking it, I suggest you assemble. User:Comrade Texidor 00:02 January 21, 2010 (BST)

January 13, 2010 Did a quick walk through recon on the fort there are about 10 zombies in fort entirely. I need some people with construction and guns skills to help me retake the fort.[[ Lieutenant Ambrose 16:47 January 13, 2010 (UTC)

December 12, 2009 Fort completely ruined, small scale rebuilding started due to few zombies. (about 20 in total) IG88 E 17:05, 12 December 2009 (UTC)

November 16, 2009 Small groups of less than ten zombies scattered throughout the fort. Most buildings ruined. Fort peryn storehouse repaired and barricaded to EHB.--DarthRavanger 22:59, 16 November 2009 (UTC)

October 26, 2009 Infirmary overrun, Allies withdrawing from fort. Final report: 20 zeds in infirmary-10 outside, 6 @storehouse,4@gatehouse,1 inside, 1 inside armoury, 2@ exercise yard, 3 @ east storehouse. 47 standing Zeds in Fort complex. 7 zeds outside Cartwright building. 3 @Leach, 5@ Colough, 4@Bank. Phone Mast was knocked out during well coordinated attacks. Wulves initiating Operation Perryn Watchtower.--Belisarius17 14:37, 26 October 2009 (UTC)

October 25, 2009 Elements of several groups including Umbrella Corporation, The Malton Rangers, the MCDU, The Black Watch, the Wulves, the FPDF, The Cannonball Crew and the Reapers as well as a militia of individuals continue to hold the infirmary against well organized attacks. --Belisarius17 00:47, 26 October 2009 (UTC)

October 25, 2009 we lost the gatehouse and armory, we still have the infirmary mcdu member and malton rangers are planning to move to Blesley Mall survivors are planning on keeping fort-- User: Shadowskater 13:28 October 25, 2009

October 25, 2009 - The gatehouse is ransacked -- boxy talkteh rulz 00:26 25 October 2009 (BST)

October 24, 2009 the fort gatehouse had been breached and 7 zombies mostly members of Feral Undead, were in the gatehouse, the survivors were able to hold them off suffering 5 casualties leaving only 2 in the gatehouse, which was soon filled with more survivors the gatehouse as to hold out the zeds longer, will soon be put up to Extremely Heavily Barricaded soon so if you plan to go there make it soon most likely we will be closing it within 24 hours. -- User: Shadowskater 9:39, 24 October 2009(EST)

October 23, 2009 The wulves launched operation Perryn Run against Fort Feral to find that the Allied forces of the Malton Rangers, Channel 4 News Team and Malton Civil Defense Unit had moved within the fort and established a base. The wulves are acting in support.--Belisarius17 19:37, 23 October 2009 (BST)

October 23, 2009 The Malton Rangers,Channel 4 News Team, and Malton Civil Defense Unit are currently within Fort Perryn, enjoying the hospitality of the Feral Undead. Thanks guys! --User:Marcel Swann 09:30, 23 October 2009 (EST)

October 15, 2009 The Umbrella Corporation is in the Pennville/Whittenside area trying to retake the fort. We are taking assistance from any and all pro survivor groups to help us take Fort Perryn. If you wish to contact the Umbrella Corporation plz go to this site.Umbrella Forums --Umbrella Corp.gif Drunk Link2500 Umbrella Corp.gif 04:11, 16 October 2009 (BST)

October 11, 2009 I have done a walk through and the fort is in complete ruin, there are no more than 6-7 zeds in the Fort completely. all of Whitensides is in ruins as well. Calling on all pro human groups to come down and help retake this area. So if you are human and need something to do then lets retake this bad boy. Tiger23233 October 11, 2009

October 11 A small contigent from the Malton Rangers managed to repair and barricade the Fort Perryn storehouse -- boxy talkteh rulz 01:27 11 October 2009 (BST)

September 1st Fort was retaken by the undead. All buildings ruined, all occupants who didn't run away eaten. Monstroso 13:12, 1 September 2009 (BST)

August 29 The fort was retaken by a small group of survivors, including the Army Control Corps, Cannonball Crew, UBCS, and the Malton Defenders. -- boxy talkteh rulz 03:33 29 August 2009 (BST)

August 8 A relentless 5-day siege on the fort by the Feral Undead and Naked Twister Party '09 has left it completely demolished, with at least 3 zombies in every corner, 12 zombies inside the armory and countless others outside of the facility. There is not a survivor in site, and nearby buildings have been decimated. Fort Perryn is Fort Feral once more. --Chekken 06:02, 8 August 2009 (BST)

August 5 Inspirational/historic/funny fort-related quotes have begun being compiled and can be found here. If you witnessed a great quote, whether past or present, don't be afraid to add it to the list! --Chekken 06:10, 5 August 2009 (BST)

July 12th After being under siege for about a week the fort has fallen to the undead, all buildings have been ruined and the occupants of the fort who didn't run away are now dead. With the Fort gone it is quite likely that the rest of Whittenside will soon be laying in ruins, as this tends to be the tradition after the fall of the fort. --Monstroso 17:07, 12 July 2009 (BST)

11th july-combined attacks from survivor forces have taken bak fort perryling,but today we r running out of men to keep stocking up the barricades and more and more zeds keep coming in and dragging peole outside,i have tryed to keep the barricades up but i have taken upon myself to run so know i lay exhausted in a necrotech facility in a delabidated part of town,if only we had more men-donald dawkins

May 19th Over the last few days several break-ins have occurred in the gatehouse. During the night of the 18th (at roughly midnight GMT) the gatehouse cades were breached yet again, this time though survivors were unable to repel the attack and the gatehouse was soon laying in ruins. At the moment the Fort is completely without power and the armoury doors are wide open. --Monstroso 09:43, 19 May 2009 (BST)

May 18th No local survivor group seems to want Perryn at the moment, so the groups currently in possession of the Fort are undertaking a general withdrawal the evening of the 18th. All unaffiliated survivors in the fort are advised to man the gates or seek shelter elsewhere.--MarcusFilby 10:03, 18 May 2009 (BST)

May 16th Fort now in Survivor hands. In their keenness to hold the Fort though the survivors are barricading the gatehouse to EHB, thus preventing any reinforcements from getting into the Fort. --Monstroso 15:38, 16 May 2009 (BST)

May 9th After two days of survivor occupation the Fort has been retaken by zombies. All buildings within its wall have been ransacked and ruined, and the survivors that attempted to defend them are all dead. --Monstroso 10:15, 9 May 2009 (BST)

May 7th After a long occupation by the undead, the survivors have established a beach-head inside the fort. Only time will show if they can retake the Fort AND keep it. Booger51 7 may 2009 21:02

May 6th After two months of occupation zombie numbers inside the fort have dropped to just a handful. The harmanz have noticed this and are beginning to venture back into the Fort to repair and recade what buildings they can. If things continue like then the larder Fort will soon be full of harmanz once more. --Monstroso 16:09, 6 May 2009 (BST)

April 22nd Despite a few occasional survivor break-ins Fort Feral is still in zombie hands with all buildings ruined, along with most of the surrounding area.-- Monstroso 11:59, 22 April 2009 (BST)

Early History

Contruction began on Fort Perryn in October 1912 just after the Great Fire and served as a British military post during both World Wars. It was deactivated during the 1960s, but was reactivated during the zombie outbreak in Malton. It was named in honor of Brig. Gen. Perryn-Moore.

Battles for Fort Perryn

Early in the game, Fort Perryn was identified by survivor players as a good bastion against the zombies and as a plentiful supply of ammo. The zombie players identified it as a perfect place to prey on humans.

There have been several full-scale sieges of Fort Perryn, all of which eventually ended with the fort being stormed by the zombie attackers and the defenders being forced to withdraw or be killed with the exception of one siege.

Note to Fellow Zombies: The following articles are Heavily biased from the human perspective, and should not be taken at face value. If you wish to know the other side of the stories or about the other times the fort fell that are not listed below please contact one of your local Zombie Historians.--Bullgod 06:11, 6 October 2008 (BST)

2005

The First Siege of Perryn

This has been collected from the memories of one Anthony Reinolds: "Well, fact be it, I wasn't at Perryn when the first siege happened. They were ill prepared, didn't know how to close the door, poor bastards. Mayday calls arrived each day, I wish I could help, damn it, I was all the way in Shuttlebank. Radio contact was lost in mid-July, and Scouts in the area reported that the area was swamped with zombies and dead bodies, with no survivors in the fort or its vicinity. A damn shame, a damn death trap."

The Second Siege of Perryn

The records of the first siege are somewhat sketchy because this took place very early in the records of the zombie infestation, before the survivors had begun to use their surroundings to barricade themselves into buildings. However, the second siege is much better documented.

On August 1st, a large horde of zombies noticed a large buildup of humans in the fort. Over 80 survivors were camped inside, using it as a safe area and a staging point for attacks. News quickly spread to the Urban Dead Radio Broadcasts, and it was a subject of much debate while both human and zombie factions, sensing a conflict brewing, began massing in the area. No specific groups were in control of either side, rather, word of mouth attracted large amounts of individual players and minor player groups.

The human players argued that it was an easy place to get experience, and that the fort, with its large number of players with the construction ability, was invincible. The zombie players argued that the fort was doomed to fall. For several days it seemed that the human players were right, as multiple attacks were repelled easily by the entrenched defenders.

Eventually, some of the human players began sneaking out of the fort, for they thought that without outside supplies they would be doomed to die of starvation. About half the garrison moved to different areas. The remaining troops, however, were not enough to hold the fort and the zombie players finally made a sizable break-in on the 8th of August. Some 60 zombies killed the 40 remaining humans in a close battle that went on for an entire day. Bodies were piled everywhere, but eventually all those bodies rose as zombies. Fort Perryn had fallen again.

Most of the horde then left the fort, with the challenge of the siege gone. The most high-profile safehouse at the time was Oram Walk Police Department in Gibsonton, which was promptly picked as the new target, and the horde headed north.

Fort Paradox

On September 14th, the survivor group Paradox, claiming to have rid its core territory of zombies, decided to raid Fort Perryn for glory and zombies to shoot. Some days before, the fort was sporadically controlled by human or zombie groups, averaging few members. The fort and its surroundings quickly fell to Paradox, which renamed the facility to Fort Paradox, tagging the area accordingly. The group claimed to have hunted down and revived dozens of zombies. The area around the fort was heavily barricaded. Soon, many of the revived humans and other wanderers gathered at the fort under the protection of Paradox.

Alleged renfields were soon killed without trial upon the discovery of an apparent plot to retake the fort. Paradox expected large hordes to attack soon, but decided to stay at the fort, as the stated point of their enterprise was to provoke an epic battle. However, days passed, and the largest breakthrough was a simultaneous attack of 5 zombies, which managed to kill only one Paradoxian.

On October 8th, after three weeks of virtually uncontested control, Paradox declared the conquest of Perryn a success and issued new orders to the garrison. Most Paradoxians are said to have left the area around Perryn, while YuriRuler90, leader of the Zulu Squad, has claimed the fort as "CoL territory." Later that day, several PK accounts believed to be zergers assaulted the Fort attempting to take down the high level humans. They succeeded, and the Fort fell.

By the 14th of October, Fort Perryn was overrun by zombies.

Fort Liberty

On the 28th of October, the Army Control Corps took control of Fort Perryn during Operation: Black Ice II. The aim of this attack was designed to draw zombies away from the Siege of Giddings Mall. 7 survivors faced a small horde of 50 zombies, which soon grew to 100 zombies. The siege was slow moving, with sweeper teams making constant attacks when the Fort was under siege, and the barricades rarely being breached. Swiper, the leader of the ACC, made grandiose statements that Perryn would hold.

On November the 7th the ACC abandoned Perryn as it was clear that Perryn would not decide the fate of Giddings Mall. The ACC suffered only around 5 casualties during the seige.

During Black Ice II, the Fort was referred to by the ACC as Fort Liberty to show their aims.

2006

The Fifth Siege of Perryn

This has been collected from the memory of one Ninja13: "On March 9th I remember being disappointed that the last of the zeds had been cleared out and I wasn't there to see it happen. I remember I came upon Fort Perryn quite by accident while I was setting a course from Brockliss Grove Police Department in Gulonside (or Osmondville, whatever) to the besieged mall in the neighboring suburb. I saw it and searched it on the wiki and found this page. I am a member of one of the lesser player groups the "Krath", holed up inside. Sizeable break ins occur at night when the high level zombies clear a way for the newbies. I currently don't know if its random attacks by zeds in the area or planned. The first break-in (in which I was killed) occurred on March 11th at night. Others have occurred but I was too dead to know of them until the one I just survived today (March 14)."

The Sixth Siege and Fort Feral

On November 20th - shortly after the news that the forts had been rebuilt - many survivors thought that re-taking Fort Perryn from the zombies is a very neat idea. On November 21st all buildings in the fort were cleared of zombies and re-populated with survivors. However, even then many zombies remained in the fort (albeit outside the buildings) since survivors had no means to throw the bodies over the fort walls.

It appears that several zombie groups - Feral Undead in particular - decided to move to the fort too. November 22nd and 23rd saw numerous zombies breaking into the fort through the gatehouse (which survivors could not barricade over "very strongly" to allow fellow survivors to enter). As of November 24th around 250 zombies were within the fort walls - many of them belonging to Feral Undead. Members of other groups - such as Minions of the Apocalypse - have been seen in the fort too.

After first break-ins many survivors started to leave the fort thus weakening the defenses. The remaining survivors tried to mount coordinated counterattacks. The armory changed hands several times during those days. However, due to the lack of coordination among survivors and thanks to good coordination among zombies the fort buildings started to fall one by one.

By November 25th the armory and infirmary were firmly in hands of zombies. By the morning of November 26th the last buildings fell leaving their defenders dead. A short and bloody siege was over. Feral Undead renamed Fort Perryn to Fort Feral.

2007

The 7th siege of fort perryn

Since the rebuilding and subsequent fall of Perryn, the hordes of zombies eventually left, and the surrounding area became safer and safer, with survivors near the fort sleeping in nearby buildings and entering the fort to set up rudimentary barricades and kill zombies, though this largely had no effect on the fort's status. The Fort remained, for two months, as an island of zombie control in a relatively safe suburb. Barricades were torn down, and zombies launched attacks on the buildings nearby. Single, lone survivors attempted to spend one night in the fort, usually waking up undead. However, on the night of January 24, a lone survivor cleared and slept in the infirmary, fully expecting to wake up zombified. But instead, he woke up to see a small band of survivors in the fort and pushing the zombies out of the buildings and into the streets! The fort was still far from safe, as break-ins were as frequent as seven times per day. Many survivors thought that this would only draw more zombies to the fort, but instead of zombie victory, the humans remained. Slowly, break-ins became less frequent and generators were replaced less often, until only the Armory remained as a contested building. However, this was only for a short amount of time. Soon the zombies shifted their attention to the Infirmary, and more undead breached the fort perimeter until there were over 50 outside the building. Soon the fort was overrun once again, and a rising suburb-wide zombie count finally drove the last humans out.

Fort Kevan

After the last siege, the suburb remained a home for zombies all across the south east. While other suburbs in the south east were recovering and were somewhere between safe and moderate danger, Whittenside remained blood red. The BMC tried time and time again to retake the suburb but they failed with each attempt. However, on the 14th of August everything changed as a monumental update occurred, the update made the forts defendable. The moment this update was made, survivors groups took immediate notice of them.

Fort Creedy was secured the same day that the update was made and that left only fort Perryn. On Friday the 17th, The survivours began a massive operation to secure the fort, the Cannonball Crew were the first to show up followed by other groups such as the 82nd, the Liberation of Crossmans dept, the Fortress, some guys from the Umbrella Biohazard Countermeasure Service and a few guys from the Creedy Defence Force lead by Wesk. They acted quickly and were able to secure the gatehouse on the first day and the entire fort was zombie free by the 19th. At the same time the BMC attempted to use the attack on the fort as a diversion to allow them to retake the suburb, they failed and hence joined the others in the fort.

The very moment that the gatehouse was in human hands, the Feral undead began their attack on the gatehouse. After a week of banging on the barricades to no effect they moved their focus to the Necrotech buildings of Whittenside. They successfully destroyed the Malcolm NT, but when they targeted the Colglough NT they failed to destroy it due mainly to the Fortress's non-stop efforts in defending it. At one point 13 zombies made it inside the Colglough NT, but with the BMC and the Fortress teaming up they were rapidly repelled and the Colglough building was held despite the expected outcome. It was the first time that the Colglough building had survived an FU attack.

After their defeat at Colglough they moved in to attack Hurst NT, but each time they attacked it the survivors ran in and recaptured it. After this attack they made a final effort and attacked the gatehouse once more only to fail again. After this defeat, they either allowed themselves to be combat revived and stay in the fort or they joined the Feral Undead Church lurch. This siege is noteworthy because it was the first time that Fort Perryn and the Colglough NT had survived a siege. The reason for the survivour victory was that Whittenside and all the surrounding suburbs were safe and the FU were completely alone in their efforts to take down the fort. The number of survivors was simply too much for the FU.

The 9th siege of Fort Perryn

Since the defeat of the FU at the end of August 2007 the suburb of Whittenside, along with fort Perryn had experienced a state of safety that it had not experienced since before the time the FU declared Whittenside its home. Dedicated intelligent survivors were patrolling the suburb, and respectable survivor groups such as The Fortress and the Cannonball Crew were keeping fort Perryn safe and the trenchies were low in number. The BMC and the 82nd mirrored the efforts of the CC and the Fortress upon the suburb of Whittenside which also enjoyed a lack of trenchies. The rest of the south east began to follow suit.


However, at the end of September everything changed for the worse as the Militant Order of Barhah invaded the south east and destroyed all of the surrounding suburbs around Whittenside. The remnants of the survivors in the surrounding suburb called on Whittenside and the fort to help them. However, from the time that the fort was recaptured till the 1st of October, the situation within the fort had changed drastically. The armoury and the gatehouse that were once teeming with active intelligent survivors had been replaced with mindless trenchies, the survivour count in the gatehouse had dropped to half its original amount and the armoury consisted solely of good survivors risking their sanity to resupply at the armoury, trenchies doing their usual and revived Feral Undead members causing havoc inside it.

Instead of providing assistance to the surrounding suburbs, the trenchies went to the revive points and began head shooting all the zombies awaiting revival. The 82nd and the Fortress had left the area earlier, and the BMC and the CC tried hopelessly to improve the situation. During the second week of October, the situation deteriorated even further when Red Rum decided that they would visit the fort and "help" the survivor population. At the same time, the trenchies in the fort began to make groups and began taunting the zombies and PKers. Some of these groups (such as the mysterious group TRF and the Armageddon space knights) were actually hindering the survivor cause- deliberately taunting the Feral Undead into rising from their slumber.


During all of the chaos at the fort the suburb remained green despite its neighbors being red. On October the 11th all the revive points got jammed after the revive points got filled with rotters. On October 13th all hell broke loose as the Feral Undead, Red Rum and other ferals attacked the gatehouse simultaneously. With only 70 survivors inside they took the gatehouse with ease and managed to destroy it in worrying speed, with Red Rum stealing the final two survivors from the zombies at 12.12 on the 14th.

The survivor groups within Whittenside planned on retaking the gatehouse and assisting the fort, but two things made that impossible.

  1. The Feral Undead consistently blocked all revive points and destroyed the local NTs, ruining any hopes of reviving survivors.
  2. Numerous PKers continued to attack local survivors, increasing the already mounting casualties.

Unfortunately, the surrounding area was tainted by the effects of a zerger- named Juicybraindrinker, he used alts to attack safe houses within Whittenside simultaneously. Before attacking Whittenside, Juicybraindrinker attacked safehouses in surrounding suburbs which caused the group in Fryerbank and Pennville known as DK:13 to go on a strike.

With the gatehouse down, the NTs destroyed, and the revive points dysfunctional, the survivor groups could only watch powerlessly as the fort was torn to shreds. On the 15th of October, the entire fort had been leveled to the ground and on the 16th the entire suburb was ruined. The suburb and the fort are now back where they left off on the 1st of August, ruined and lifeless, thanks to the FU, Red Rum and numerous unaffiliated ferals and PKers. The Seventh siege was a clear victory for the forces of ruin. Red Rum have later stated that, whilst they undoubtedly caused wide carnage, the real workhorses in this conflict were the undead- due credit to the Feral Undead for eating everything and keeping the NTs ruined.

As quoting Sgt Forde,founder and former leader of the Fort Perryn Defence Force he described the siege in the ways as many viewed it.

"The Fort was full of trenchies,pkers and zergers,each type of Maltons worse ,each wanting to cause hassle and bring down the fort for their own reasons.The undead did not create the chaos,the survivours did."

2008

The 10th siege of fort perryn

During the period of time between the end of the 9th seige and September 2008, humans had eventually managed to move back in and kick the zombies out. The humans had rebuilt, and swelled the fort's population to over 400 survivors.

Then during the end of September, zombies began massing at the gate house. On the 2nd of October the zombie numbers doubled, then on the 3rd doubled again. It is possible that these zombies had come from Gulsonside, which had recently been ransacked by The Militant order of Barah.

Whatever the reasons the gatehouse was breached by about 10 zombies, denying the defenders the possibility of re-barricading (Beachhead Tactic's). Although the zombies were repulsed on the 4th, they got back in the next day, ranscked and ruined the gatehouse and moved in.

The infirmary fell, then the southern storehouse, then the armoury, then the barracks.

By the 6th, all the remaining humans had run or been killed.

2009

The Thousandth Siege of Fort Perryn

Again the fort falls. The hordes gathered in March to take back the fort which had been in human hands for a month or two. Skirmishes in areas outlying the fort were common as both humans and zombies wanted control of resource buildings and the other buildings close to the gatehouse. On March 27th the gatehouse fell and by the end of the day there were no humans to be found inside the fort. The suburb of Whittenside fell just days later.

The Thousandth and First Siege of Fort Perryn

Survivors again hold Fort Perryn but for how long? With 40 zeds knocking upon the gates those inside wonder, "Was it wise to to send the Feral Undead postcards from the forts gift shop?"

On July 10th 2009 The Fortress withdrew from the fort after holding it, along with a small coalition of other factions, under heavy siege for a week incurring only moderate losses. The subsequent power vacuum resulted in the fall of the gatehouse sometime in the early morning of July 11th 2009 with a mod of 17 zombies being observed inside the structure.

"Fort 404" era and Naked Twister Party '09

On July 31st, Colonel Bustass observed that the fort had been completely reclaimed from the zombie menace. All buildings had been repaired, lights were on in the infirmary and armoury, and everything seemed to be safe. She made what many considered to be a "big deal" about it on the wiki. Several zombies on the Feral Undead forums became angry upon seeing a quote from this individual on the wiki...


"It's ours! You hear me? You hear me you f*cking d*cks?" - Colonel Bustass, quoted shortly after the Retaking of Fort Perryn

Several FU members, as well as many rogue zombies, decided to rid the fort (which had been named Fort Feral by the undead) of the "trenchie threat." Combat revives, punk attitudes from some survivors, PKing and GKing from inside of the fort and other griefing angered those both inside and outside of the fort. By August 2, 26 standing zombies and 26 dead bodies were outside of the gatehouse and many feeding groans filled the air, attracting further zombies. 404 Barhah Not Found, Squadron111 and many lone survivors loaded their guns, struck a pose with their axes and began reading their copies of The rules of Naked Twister. They began playing on August 3.

The following days had quite a few zombie/survivor debates over whether or not the other side was zerging. The survivors said that the zombie side had created multiple level 1 zombies to break down the gatehouse, and the zombies said that several level 1 military characters had been created to make Prosser Prosse, Colonel Bustass' group, seem stronger and to provide zerger assistance to the Colonel. Both sides demanded proof, but no definitive zergs could be properly identified. The accusations were dropped. Squadron111 retreated from the fort and/or were killed at this time.

A quick "Blitzkrieg" attack organized outside of the game by the Feral Undead caused the gatehouse to fall on August 5, followed by the armoury, infirmary, storehouse, barracks and vehicle depot in that order. For all intents and purposes, the Fort had once again become Fort Feral.

This battle was the birth of the Naked Twister Party '09

Unfortunately for Zeds, the NTP09 ended when a battalion of survivors retook the fort in January.


2010

The fort had started to gain survivors around 12 Jan then defended and rebuilt until it had been retaken in or around 21 Jan. The fort still is in Human hands as of 28 Jan. this is only a basic summary and for those with more extensive knowledge, feel free to make a better report. As of February 28 another siege is taking place. 50 survivors standing as of now with around 80 zeds outside.

Update: 14 Mar 2010 - To clarify events at Perryn in 2010 thus far, the Fort was claimed by survivors on the 19th January by several organised survivor groups, primarily The Fortress, the ACC, Fort Perryn Defence Force and Damn Yankies. The horde that had previously been in control of the Fort appeared to disperse and there was a period of quiet for two weeks. On the 7th February the offensive horde had increased again to double figures and several break in's were reported. By the 18th Feb, 23 zeds were standing outside the gatehouse while survivor number in the gatehouse had dropped to just over 40. Ten days later, it appeared that the zeds were close to breaking the gatehouse with only 34 survivors left inside. On 2nd March, the horde appeared to disperse to buildings around Perryn, allowing the survivors to regroup. Over-cading, often to EHB, became frequent as the zed offensive outside the gatehouse rose to 56 by the 3rd March. By 11th March, 60 zeds were reported outside the gatehouse, however inside survivor numbers are reported at about 70. The siege, passed 50 days now, continues on. --Jensonson 00:15, 14 March 2010 (UTC)

Careful. From the look of red suburbs, looks like the MOB is heading your way. --Wraith94 19:43, 23 March 2010 (UTC)

Update: 25 Mar 2010 - The Zombies have gotten through. Survivors rush toward the rear of the fort as the slow are consumed by the relentless horde. If you're still in the fort, get out now! Its only a matter of time before Fort perryn once again is Fort Feral. --Scout 2107 00:57, 26 March 2010 (UTC)

Update: 25 Mar 2010 - For accuracy's sake I will point out that a handful of foolishly brave survivors held their ground in the gatehouse untill the last was dragged down.--Nomad 01:20, 26 March 2010 (UTC)

And they were delicious . . . Maul Flanders 15:13, 26 March 2010 (UTC)

Update: 26 Mar 2010 - the fort is completely devoid of life. the only thing inside are zeds. this is a perfect example of why you should not over cade buildings; defenders where unable to get inside the the barracks to resupply their weapons, they couldn't get in the infirmary to heal, and they had no place to hide because some idiot over caded all the buildings except the gatehouse. let us hope that we learn from this lesson and NEVER over cade again. --Firefox42 20:38, 26 March 2010 (UTC)

Update: 28 Mar 2010 - No survivors left inside at all. At least a hundred , maybe even more, are in the fort feasting on the dead flesh of brave, foolish, and damn stupid survivors while also outside combing the nearby area for retreating survivors or those who were stationed outside during the siege. I think the reason we lost was because people were doing too many combat revives so the guys went inside the fort and overcaded. Meanwhile that was happening FPDF were losing control and miscommunication spread throughout the men there. --Yakuz

Update: 12 May 2010 - Fort's been under siege for about a week. 55 zombies were outside, 4 are now inside the gatehouse against about 25-30 wounded survivors, with others soon to follow. Fort will fall within a few days without major help. --Wraith 00:20, 13 May 2010 (BST)

Update: 24 Jul 2010 - A small reclamation band consisting of D.S. R&D, Wulves and a few independents repaired several fort buildings and held the gatehouse against the inevitable Feral Undead reaction. -- Spiderzed 16:37, 25 July 2010 (BST)

Update: 25 Jul 2010 - The reclamation lasted only briefly. Feral Undead has killed all harmanz in the compound and returned all fort buildings to their ruined state. -- Spiderzed 16:37, 25 July 2010 (BST)

Squadron1111 and allies FPDF, The Future, and many others have retaken the fort for over 4 days so far. Took 80+AP to rebuild the Armoury. FU and zombies swarm outside as the neverending war for the fort continues...--Tassajaramonk 19:30, 16 April 2011 (BST)

2011

January, 2011 Clashes

A rain of shotgun pellets and pistol bullets fell on the heads of the advancing Zombies as they attacked. The shouting and growling turned to screams of rage and pain as the injured fell in batches, shoulders sliced open and faces mutilated. The mob wavered but was urged on by the press of other undead behind them. On the Zombies stumbled to their bloody doom, driven by fear and primal anger, always moving towards the formidable walls of the fort which had defied them for so long, lit like a living monster in the flash and flame of gunfire.

As for the Survivors, there was no stopping to save injured friends, no time to think or to worry or cry at their injuries. Each defender simply reloaded, aimed as well as possible, and fired.

--Record of an eyewitness who was present during Fort Perryn's dying hours on January 25, 2011.


In January 2011, a lone survivor made his way to the half-overgrown, blood-soaked ruins of Fort Perryn, devastated from years of battle, and found the Zombies lax. Infiltrating the crumbling remains of the compound he repaired the storehouse and barricaded it. Shortly afterwards, several members of the Fort Perryn Defense Force invaded the fort and seized the barracks. The Zombies were caught totally unawares. Attracted by the growing conflict, survivors from a number of smaller and larger groups, as well as many rogue Zombies, flocked to the fort to join in the battle.

The humans eventually emerged victorious, pushing the Zombies out, building by building, until the mob had been destroyed. All the facilities were repaired, with the gatehouse the last to be secured. Zombies trapped inside the fort when the gates were shut were promptly massacred like sheep by the Survivors at their convenience and were subject to pot-shots until the last one fell. The crowd of survivors inside the fort multiplied, with some installing generators in the infirmary, armoury, and storehouse.

Most of the survivors congregated in the gatehouse and awaited the inevitable Zombie counterattack, which took longer than usual to mobilize, allowing more Survivors to enter the fort. Fending off the Zombies from the battlements of the gatehouse, the Survivors have so far proved successful in holding and defending the base. The FPDF has been urging all defenders not to over-barricade the gatehouse, while the Zombies make isolated break-ins here and there. Due to a lack of major coordination however, these invading groups were quickly surrounded and destroyed, oftentimes in heated hand-to-hand combat with survivors on duty.

As of January 24, 34 Zombies had surrounded the gatehouse, with more pouring in from the rest of Whittenside while other Survivor groups took advantage of this and rose up to capture many of the suburb's other areas.

By January 25, the Zombies had made several determined assaults on the fort's gatehouse. The Survivors fought on bitterly, repulsing the first four before a desperate death-struggle began. The undead horde at last clawed down the last of the gatehouse's barricades and charged in. The Survivors resisted tenaciously, fighting back with knives and axes. The Zombies, however, had soon forced them back into the fort and slaughtered many, causing the floor to run red with the blood of the fallen. Overrun by sheer numbers, the remaining humans retreated in large streams for the armory, the infirmary, and the barracks.

The infirmary was quickly taken down after a few hours, causing some of the people previously taking cover within to flee into the vehicle depot and other locations. The armory was extremely heavily barricaded by the desperate defenders inside, preventing anyone from reinforcing them. The Zombie army outnumbered the bloodied garrison and the odds were stacked against the Survivors although they continued to fight on doggedly. By the end of the day, despite a spirited defense by the Survivors, the infirmary had fallen. Most of the Survivors, including the FPDF, retreated and abandoned the fort, sealing its fate. The armoury was taken by storm when the Feral Undead gathered reinforcements from outside the suburb and marched in to crush the remaining resistance. As of now, only one storehouse and the vehicle depot are still holding out, against hopeless and inevitably overwhelming numbers. The humans are only able to offer token resistance; the Feral Undead have swarmed the walls and planted their banners of victory over the compound's battered towers. With the withdrawal of the FPDF, it's become quite clear: The Zombies have won once again; Fort Perryn is Fort Feral as before.