Difference between revisions of "Hard Knock Life"

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{{User:Speels/Group|
{{User:Speels/Group|
group_name=Hard Knock Life|
group_name=It's a Hard Knock Life for us!|
group_image=[[Image:HardKnocks.png |350px]]|
group_image=[[Image:HardKnocks.png |350px]]|
group_abbrev=HKL|
group_abbrev=HKL|
Line 6: Line 6:
group_leaders=Life Council|
group_leaders=Life Council|
group_goals=Restoring Dangerous Suburbs|
group_goals=Restoring Dangerous Suburbs|
group_recruit=Zombies you must have brain rot. Survivors wishing to join should post on Beerhah.|
group_contact=[http://beerhah.com/yaf_postst755_Forum-Access.aspx Forums]}}


group_recruit=Zombies: Brain Rot<br>Survivors: Lack of Rot|
group_contact=[http://hklud.com/phpbb/viewtopic.php?f=9&t=4 Forums]<br>[[Talk:HKL]]}}


Hard Knock Life is the largest [[life cultist]] group in Urban Dead, dedicated to repairing ransacked or otherwise [[ruined]] buildings. We operate in strike teams and move wherever the trouble is.
'''Hard Knock Life''' is the largest [[life cultist]] group in Urban Dead, dedicated to repairing ransacked or otherwise [[ruined]] buildings. We operate in strike teams and move wherever the trouble is.
 
''TinyURL: [http://wiki.urbandead.com/index.php/Hard_Knock_Life tinyurl.com/HardKL]''


==Why life cultists?==
==Why life cultists?==
Line 18: Line 16:
Good question.
Good question.


A life cultist, by definition, is a zombie that attacks other zombies to aid the survivor cause.
A life cultist, by definition, is '''a zombie that attacks other zombies to aid the survivor cause'''.
 
Many people frown on zombie killing (referring to the act of a zombie killing another zombie, [[ZKing]]) due to the victim zombie only being penalized 1 action point to stand up. It is without question that zombies are the most efficient killing machines, and HKL plans on using this to their advantage. ZKing can provide an effecient method of clearing buildings of zombies, and, once a building is cleared, the life cultists clear out and the living members repair and barricade the building.
 
Having the majority of members rotting means that we can move into zombie-infested suburbs and only have to worry about keeping a minority of members alive.
 
'''''"Zambahz! Looking for a red door, but it's already been painted black? Can't find a harman brain? Well, have we got a deal for you! Have you considered cannibalism?'''" - [[User:Revenant|Alan C]]''
 
==How does one strike as a life cultist?==
<span style="color:White">
*'''Step One- Get on IRC'''
 
It's crucial for any strike to be successful. Here, information is gathered and commands are given. It is an essential tool for coordination!
 
*'''Step Two- Move to the target'''
 
A target will, for the most part, be posted in the IRC channel's topic, or some other form of group meeting-place, such as a forum. Move to the target and tell your strike leader you are there, along with the APs ([[Action Points]]) you have. This is so the strike team leader can utilize your APs and direct you on how to use them in the most efficient way possible.


Many people frown on zombie killing (referring to a zombie killing another zombie, [[ZKing]]) due to the victim zombie only being penalized 1 action point to stand up. It is without question that zombies are the most efficient killing machines, and HKL plans on using this to their advantage. ZKing can provide an effecient method of clearing buildings of zombies, and, once a building is cleared, the life cultists clear out and the living members repair and barricade the building.
*'''Step Three- Zombies'''


Having the majority of members rotting means that we can move into zombie-infested suburbs and only have to worry about keeping 10 members alive.
Most of the time we will start off with zombies killing other hostile zombies inside a ruined building. The ZKer (Zombie Killer) will tell his APs to the strike team leader, who gives the ZKer a profile link, found by DNA scanning the zombie, for them to attack. The ZKer will attack the target hostile zombie until they are down to 1, 2, or 3 HP (Health Points), and proceed to move out for the next phase.


*'''Step Four- Breathers'''


'''''"Zambahz! Looking for a red door, but it's already been painted black? Can't find a harman brain? Well, have we got a deal for you! Have you considered cannibalism?'''" - [[User:Revenant|Alan C]]''
After our Zombie Squad have lowered the targets down to 1, 2, or 3 HP, the human squads of the group will roll in, and proceed to [[headshot]] the hostile with either an axe or a knife. We fully support the [[combat revive]]. If there are any hostiles left inside, they will be removed via the combat revive. After the last zombie is removed, one of our Life Council will repair the building, which in turn is barricaded by our Support Squad.


*'''Step Five- SPECIAL SITUATION: [[Brain_Rot|ROT REVIVE]]'''


==Recent HKL News==
On rare occasions where we find an overwhelming zombie presence in a Necrotech we wish to take back, a rot revive strike will commence. This is possible through the teamwork of all 4 squads.


''Place most recent news at the top. Please sign your reports. News older then a month can be found in the [[Hard Knock Life/News_Archive|archive]]''
[http://iwrecords.urbandead.info/05-06-09_0300hrs_PRIVATE/IN_5-36__a1d-ad5-86d.html<span style="color:black; font-size: 75%">Example</span>]


'''December 31''' After finishing with both Eastonwood and Darvall Heights we are moving into [[Dunell Hills]] to see what [[The Dead]] are packing, alongside the DHPD and [[404: Barhah not found]]. --[[User:Speels|Speels]] 23:43, 31 December 2008 (UTC)
==Recent HKL News==


'''December 20''' With a lot of Eastonwood repaired we are operating in [[Darvall Heights]] as well as Eastonwood, along with the [[DHPD]]. --[[User:Speels|Speels]] 06:50, 20 December 2008 (UTC)
''Place most recent news at the top. Please sign your reports. News older then a month can be found in the [[Hard Knock Life/News_Archive|archive]]''.


'''December 15''' We really brought our A-game to Brooke Hills, and it's been completely repaired. We're moving into [[Eastonwood]] now. --[[User:Speels|Speels]] 04:37, 15 December 2008 (UTC)
'''December 26th''' Past half of a year we've been doing things like helping the [[The Dribbling Beavers]] and [[THEM]] with their zombie troubles, and helping anywhere in the eastern suburbs. We are now heading back to [[Dunell Hills]] to battle against [[The Dead]]. --[[User:Ryanon|Ryanon]] 06:35, 26 December 2009 (UTC)


'''December 10''' With Barrville nice and clean we passed through [[Ketchelbank]] and are moving into [[Brooke Hills]]. --[[User:Speels|Speels]] 20:52, 10 December 2008 (UTC)
'''April 29th''' We've seen the foothold the [[Dunell Hills Police Department]], [[Crimson Clan]], and [[The Big Prick]] have gained in [[Dunell Hills]] against [[The Dead]] and have joined them on their endeavor to kick some ass and take some names. {{User:Speels/Sig}} 02:24, 29 April 2009 (BST)


'''December 09''' We just struck a temporary alliance with the Barrville locals, [[Axes High]]. --[[User:Speels|Speels]] 00:29, 9 December 2008 (UTC)
'''April 9th''' Looks like we found our old pals from [[The Dead]] stationed outside [[The_Haslock_Building_(Chancelwood)|the Haslock Building]] and some distressed looking [[THEM]]bers defending it. Time for a change. {{User:Speels/Sig}} 05:23, 9 April 2009 (BST)


'''December 08''' A HKL was formed and has declared their first target [[Barrville]]. We're coming for you! --[[User:Speels|Speels]] 22:16, 8 December 2008 (UTC)
{{HKLRadio}}
{{HKLRadio}}


== Template ==
== Template ==


Add {{CodeInline|{{tl|HardKnockLife}}}} to your userpage.
Members: Add {{CodeInline|{{tl|HardKnockLife}}}} to your userpage.




{{HardKnockLife}}
{{HardKnockLife}}
Allies: Add {{CodeInline|{{tl|HardKnockAlly}}}} to your userpage.
{{HardKnockAlly}}
''TinyURL: [http://wiki.urbandead.com/index.php/Hard_Knock_Life TinyURL.com/HardKL]''
''Tokelau address: [http://wiki.urbandead.com/index.php/Hard_Knock_Life HKLWiki.tk]''


[http://www.youtube.com/watch?v=BB54JGNu6vQ&fmt=18<span style="color:black">Our Theme Song</span>]
[http://www.youtube.com/watch?v=BB54JGNu6vQ&fmt=18<span style="color:black">Our Theme Song</span>]
[[Category:Groups]]
[[Category:Groups]]
[[Category:Zombie-Human Alliances]]
[[Category:Zombie-Human Alliances]]
[[Category:Confirmed Groups]]

Latest revision as of 06:35, 26 December 2009

It's a Hard Knock Life for us!
HardKnocks.png
Abbreviation: HKL
Group Numbers: ~20
Leadership: Life Council
Goals: Restoring Dangerous Suburbs
Recruitment Policy: Zombies: Brain Rot
Survivors: Lack of Rot
Contact: Forums
Talk:HKL

Hard Knock Life is the largest life cultist group in Urban Dead, dedicated to repairing ransacked or otherwise ruined buildings. We operate in strike teams and move wherever the trouble is.

Why life cultists?

Good question.

A life cultist, by definition, is a zombie that attacks other zombies to aid the survivor cause.

Many people frown on zombie killing (referring to the act of a zombie killing another zombie, ZKing) due to the victim zombie only being penalized 1 action point to stand up. It is without question that zombies are the most efficient killing machines, and HKL plans on using this to their advantage. ZKing can provide an effecient method of clearing buildings of zombies, and, once a building is cleared, the life cultists clear out and the living members repair and barricade the building.

Having the majority of members rotting means that we can move into zombie-infested suburbs and only have to worry about keeping a minority of members alive.

"Zambahz! Looking for a red door, but it's already been painted black? Can't find a harman brain? Well, have we got a deal for you! Have you considered cannibalism?" - Alan C

How does one strike as a life cultist?

  • Step One- Get on IRC

It's crucial for any strike to be successful. Here, information is gathered and commands are given. It is an essential tool for coordination!

  • Step Two- Move to the target

A target will, for the most part, be posted in the IRC channel's topic, or some other form of group meeting-place, such as a forum. Move to the target and tell your strike leader you are there, along with the APs (Action Points) you have. This is so the strike team leader can utilize your APs and direct you on how to use them in the most efficient way possible.

  • Step Three- Zombies

Most of the time we will start off with zombies killing other hostile zombies inside a ruined building. The ZKer (Zombie Killer) will tell his APs to the strike team leader, who gives the ZKer a profile link, found by DNA scanning the zombie, for them to attack. The ZKer will attack the target hostile zombie until they are down to 1, 2, or 3 HP (Health Points), and proceed to move out for the next phase.

  • Step Four- Breathers

After our Zombie Squad have lowered the targets down to 1, 2, or 3 HP, the human squads of the group will roll in, and proceed to headshot the hostile with either an axe or a knife. We fully support the combat revive. If there are any hostiles left inside, they will be removed via the combat revive. After the last zombie is removed, one of our Life Council will repair the building, which in turn is barricaded by our Support Squad.

On rare occasions where we find an overwhelming zombie presence in a Necrotech we wish to take back, a rot revive strike will commence. This is possible through the teamwork of all 4 squads.

Example

Recent HKL News

Place most recent news at the top. Please sign your reports. News older then a month can be found in the archive.

December 26th Past half of a year we've been doing things like helping the The Dribbling Beavers and THEM with their zombie troubles, and helping anywhere in the eastern suburbs. We are now heading back to Dunell Hills to battle against The Dead. --Ryanon 06:35, 26 December 2009 (UTC)

April 29th We've seen the foothold the Dunell Hills Police Department, Crimson Clan, and The Big Prick have gained in Dunell Hills against The Dead and have joined them on their endeavor to kick some ass and take some names. —Speels Hard Knock Life SpeelsLogo.png 02:24, 29 April 2009 (BST)

April 9th Looks like we found our old pals from The Dead stationed outside the Haslock Building and some distressed looking THEMbers defending it. Time for a change. —Speels Hard Knock Life SpeelsLogo.png 05:23, 9 April 2009 (BST)

know what you are talking about Short-wave Radio Info
This group has a dedicated radio frequency.

Frequency: 28.95 MHz

Template

Members: Add {{HardKnockLife}} to your userpage.


RealHammer.jpg It's a Hard Knock Life for us
This user is a member of Hard Knock Life!


Allies: Add {{HardKnockAlly}} to your userpage.


RealHammer.jpg It's a Hard Knock Life for us
This group is an ally of Hard Knock Life

TinyURL: TinyURL.com/HardKL

Tokelau address: HKLWiki.tk

Our Theme Song