Difference between revisions of "Jensentown"

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(November 2008)
(December 2008)
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===December 2008===
===December 2008===
I smell no zombies here. --[[User:Sigma 7|Sigma 7]] 15:39, 18 December 2008 (UTC)
====December 20<sup>th</sup>====
External Military: "... can see a couple of dozen on the streets of Jensentown ... all stragglers, no groups ... no lights on down there ... it's a wasteland down there ... the Selley Building is in bad shape ..." --[[User:Zeug|Zeug]] 04:39, 20 December 2008 (UTC)
====December 18<sup>th</sup>====
I smell no zombies here. --[[User:Sigma 7|Sigma 7]] 15:39, 18 December 2008 (UTC)
===November 2008===
===November 2008===

Revision as of 04:39, 20 December 2008

Suburb of Jensentown
Border Border Border
Dakerstown Jensentown Quarlesbank
Roywood Judgewood Gatcombeton
Update Jensentown's Danger Level
View full-city Danger Center

Jensentown's location in Malton

Resource buildings in Jensentown

Latest EMR:
z: 10-i: ***
p: BJan 23

Update EMR

{{User:DangerReport/the MacVicar Building [14,7]|template=SuburbMastStatus}}

[[User:DangerReport/the MacVicar Building [14,7]|Update Mast]]

Known groups in this suburb:
— Survivor Groups —
— Zombie Groups —
  • Only feral zombies...
— Hostile Groups —
  • Only freelance killers...

Key buildings in Jensentown:

Malls: none
NecroTech Buildings: 2

(14,0) (16,6)

Police Departments: 1
Hospitals: 1
Fire Stations: 0
Bulletin Boards: 4
Others: Schools 3
Suburb Number: 2

Jensentown is a suburb of Malton, located in the northwest corner of the city. Along its northern border, the westernmost point of River Kevan joins Malton. As such, some of Jensentowns buildings adjoin what could be sparingly called 'beaches', although in reality they constitute little more than small areas of sand and rock; additionally, previous to the outbreak in the city illegal dumping of garbage occurred in these areas, causing considerable environmental damage. Something of a deserted wasteland nowadays the town's two NT's are regularly fought over by survivors from neighboring suburbs and the Extinction Zombies that regularly patrol the area.

When broadcasting Radio Jensen is located on 26.28 MHz and all survivors are encouraged to tune in.

Resource Buildings

Fire Stations

  • none


NecroTech Facilities

Police Departments


  • none

Bulletin Boards

Revive Points

Phone Mast

Recent News

Please: recent news at the top (signed & NPOV). Old news can be archived.

December 2008

December 20th

External Military: "... can see a couple of dozen on the streets of Jensentown ... all stragglers, no groups ... no lights on down there ... it's a wasteland down there ... the Selley Building is in bad shape ..." --Zeug 04:39, 20 December 2008 (UTC)

December 18th

I smell no zombies here. --Sigma 7 15:39, 18 December 2008 (UTC)

November 2008

November 17th

Extinction, fresh from a rampage through Dakerstown, Roywood and Judgewood after successfully repelling a sustained Beerhah assault on the Extinction Zone, is now closing on Jensentown from the north and south. Shears NT in the town centre has already been ruined by advance Zombie Troops and all residents are advised to maintain their barricades at all times and prepare to evacuate if necessary.--Zeug 09:12, 17 November 2008 (UTC)

October 2008

October 5th

Shears NT has been ruined with the remaining Beerhah defenders making a tactical retreat to Dakerstown's Pask NT leaving Jensentown's town centre ruined. Barricades are holding throughout the rest of the town however and the feral zombie presence remains moderate. --Zeug 09:59, 5 October 2008 (BST)

October 3rd

At least 45 zombies on the streets, with 27 of those besieging the Shear NecroTech facility, which was holding with EHB 'cades. Breakdown of the Tactical Resource Points:

  • 2 NecroTechs: not powered.
  • 1 Police dept: not powered.
  • 1 hospital: not powered.
  • 5 factories: 3 powered, 2 not.

Given the borderline zombie numbers, and the lack or ruination, this is Moderate, verging on Dangerous. --Funt Solo QT Scotland flag.JPG 17:44, 3 October 2008 (BST)

October 1st

Shears NT was ruined overnight by Extinction forces but has been retaken by a reduced force of approximately 10 die hard Zombie Hunters from 404: Barhah not found and The Know Nothings. External Military reports approximately 40 zombies in the streets with serious collateral damage, while at least 20 of those are currently outside the barricades at Shears NT which remains secure for the time being. Residents are advised to be wary of strangers as the use of Combat Revives by the NT defenders has let loose a number of virulently deranged former Extinction Zombies into the town's free runs. Please approach with caution and DO NOT FEED.--Zeug 19:48, 1 October 2008 (BST)

September 2008

September 29th

Approximately thirty zombies led by Extinction have been sieging the Shears NT for the last few days with regular break ins around the clock met with equally regular re-barricading, gun fire and axe hacking by the well coordinated defence force in this lonely outpost. The battle is taking its toll however and the Shears defences are crumbling as its free runs are ruined and the defenders numbers reduced by half. In other breaking news Humphrey's Hospital on the town's southern border has been broken into and several patients and staff dragged screaming to their deaths. While much of Jensentown remains reasonably well barricaded at the moment residents are advised to remain alert but not alarmed! --Zeug 17:27, 29 September 2008 (BST)

September 24th

FUACK and Urban Guerillas are today fighting to regain the Selley NT in the north which was recently ruined by an Extinction Squad that has now turned its attention on the heavily barricaded Shears NT in the town centre. A Beerhah contingent numbering some 20 or so plucky defenders are battening down the hatches at the NT in preparation for what should hopefully be an interesting battle. --Zeug 11:34, 24 September 2008 (BST)

September 22nd

At least 24 zombies on the streets. Of the 9 Tactical Resource Points of the 'burb, only 1 NecroTech is ruined, with the other, and the single hospital both powered. The single Police Department and the 5 factories are not powered. This fits the description of a moderate danger level. --Funt Solo QT Scotland flag.JPG 23:46, 22 September 2008 (BST)

But are there people in those buildings? This is the north west, no one lives here. I'm reverting this back to ghost town until someone can confirm the presence of survivours in this suburb. The man 09:31, 24 September 2008 (BST)
404, The Know Nothings, and a fair number of unaffiliated survivors have been running around the area for weeks. Who do you think is powering the buildings? Ghost towns don't tend to have generators. This place should have been switched to Moderate a long time ago, actually. --Jen 10:47, 24 September 2008 (BST)
Thanks for the confirmation. The man 12:10, 24 September 2008 (BST)

September 16th

The recent Extinction led carnage in Dakerstown is now spilling over into west Jensentown with pressure building on the Selley NT and other northern TRP's. The plucky pioneers currently inhabiting Shears NT and striking south towards Judgewood should prepare for a renewed zombie onslaught within the week as approximately 100 feral zombies are on the move looking for fresh brains to eat. --Zeug 08:27, 16 September 2008 (BST)

Suburb Map

The Malton Suburb of Jensentown
Dickason Towers Sindercombe Park the Akehurst Building a factory the Selley Building Spark Crescent Alaway Cinema Capel Drive the Gingell Building Hobhouse Drive
wasteland Firth Square Dike Avenue a warehouse Haw Library wasteland
Pople Avenue Railway Station the Barclay Museum Peres Library Shilling Place
the Haley Arms Hardyman Library a factory the Phillipps Building Dawney Grove Railway Station Craig Park the Deanesly Museum Maney Drive St. Vladimir's Church Hambridge Park
Sillence Walk Police Department Freake Grove Putt Library Rhodes Grove Trafford Way Gulliver Alley a factory Kemble Alley School a cemetery Kening Square
Stowell Road a factory the Govier Arms Delacombe Street wasteland Stowell Crescent a junkyard Cavendish Towers a junkyard Kilburn Drive
Club Normandare Club Gayler Philp Drive Alven Boulevard Holton Lane the Grime Arms Haile Street a factory wasteland a warehouse
Wells Towers the Oxenbury Building Courage Library the Borland Museum a junkyard Woodroffe Grove the Shears Building the Grenter Building Riggs Plaza Copless Lane School
Freake Avenue Batton Row Railway Station Board Walk Smallwood Crescent School the MacVicar Building St. Paschal's Church
Club Febrey Campbell Road Shilling Place the Crang Hotel
Gargery Crescent the Huish Building wasteland the Duane Building the Perren Hotel a cemetery
the Shelmerdine Building the Orman Building the Ready Building Hogue Street
the Perrott Museum wasteland wasteland Retallick Walk Sartin Row Elmund Cinema Greenway Place the Sibree Building St. Humphrey's Hospital the Devonshire Building

Barricade Plan


Jensentown Barricade Plan
10 11 12 13 14 15 16 17 18 19
00 Tower Building Factory NT Cinema Building
01 Warehouse Library Rail Museum Library
02 Pub Library Factory Building Rail Museum Church
03 Police Library Factory School
04 Factory Pub Junk Towers Junk
05 Club Club Pub Factory Warehouse
06 Towers Building Library Museum Junk NT Building School
07 Rail School Building Indoor Revives Club Hotel
08 Building Building Hotel Building Building Building
09 Museum Cinema Building Hospital Building

Unenterable Buildings
Extremely Heavily Barricaded Phone Mast
Enterable Buildings
Auto Shop Fire Station
Hospital NecroTech
Police Department School
Other VSB Buildings Unbarricaded Buildings
Other Locations
Street Monument
Cemetery Revivification Point
Personal tools