M.D.D. Tip Pamphlet: Difference between revisions

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==Tips==
==Tips==
(1) [http://wiki.urbandead.com/index.php/M.D.D._Tip_Pamphlet#.281.29_Gaining_XP Gaining XP]


(2) [http://wiki.urbandead.com/index.php/M.D.D._Tip_Pamphlet#.282.29_Surviving_the_Night Surviving the Night]


(3) [http://wiki.urbandead.com/index.php/M.D.D._Tip_Pamphlet#.283.29_Killing_a_Zombie Killing a Zombie]


1: It all depends on your starting character, but healing other people would give you enough XP to level up. Of course, if you started off as [[Military]] you should kill zombies more.
(4) [http://wiki.urbandead.com/index.php/M.D.D._Tip_Pamphlet#.284.29_Repelling_a_Zombie_Break-in Repelling a Zombie Break-in]


(5) [http://wiki.urbandead.com/index.php/M.D.D._Tip_Pamphlet#.285.29_Surviving_in_a_Ghost_Town Surviving in a Ghost Town]


2: Try to get [[Free Running]] as quickly as possible. It helps.
(6) [http://wiki.urbandead.com/index.php/M.D.D._Tip_Pamphlet#.286.29_General_Tips General Tips]


===(1) Gaining XP===


3: Get Headshot only if you plan on killing a lot of zombies. It punishes them a little, with a +5 AP penalty for them to stand up.  
1) Find a [http://wiki.urbandead.com/index.php/Melee_Weapons#Pool_Cue pool cue], it has a decent hit ratio without any [[Military skills|hand to hand skills]], use it to hit someone, and then immediately heal them afterwards for quick XP. Those who start as a [http://wiki.urbandead.com/index.php/Firefighter#Firefighter Firefighter], will want to use the [http://wiki.urbandead.com/index.php/Melee_Weapons#Fire_Axe fire axe] they spawn with instead, as it never breaks. The [[Science skills|diagnosis]] skill will allow you to identify people who need healing.


2) The [[Science skills|NecroTech Employment]] skill is good to get early. [http://wiki.urbandead.com/index.php/DNA_Extractor#DNA_Extractor DNA Extractors] are another excellent source of XP.


4: Try not to camp alone in a building as [[PKers]] tend to target loners (no witnesses). Also, if the barricades go down, there may not be other people around to help you rebarricade, allowing other zombies to chew on you as you sleep.
3) Don't bother using [[Firearms|firearms]] without at least [[Military skills|advanced training.]] Without the training the hit ratio/AP investment is not worth it.


4) Focus on skills that increase hit ratio's such as the [http://wiki.urbandead.com/index.php/Category:Skills#Military_Skills military skills], and skills that reduce day to day AP usage such as [[Zombie Skills/Lurching Gait|lurching gait]] and [[Zombie Skills/Ankle Grab|ankle grab.]]


5: When exploring a new area, make a point to remember the locations of all entry points or VSB and below buildings, or else you will run out of AP looking for a safehouse and get stuck sleeping outside.
5) Avoid the [[Science skills|first aid]] skill early in the game. It reduces the possible XP you can earn from each wounded person.


6) Attacking a [[ZKer|zombie as a zombie]] is a method of gaining XP while dead.


6: Observe all Urban Dead culture and trends, before you go do something like shoot a zed in a cemetery.
===(2) Surviving the Night===


1) Stay out of suburbs designated [[Suburb|dangerous or higher]] until you are a higher level. These suburbs have high zombie populations, buildings are frequently broken into and overcading is rampent. Also stay out of suburbs designated as a [[Suburb|ghost town]] as while the zombie population is low, there is an abundance of [[Ruin|ruin.]]


7: New player? Stay off the streets, always leave yourself at least 10AP to get back to a safe house, the levels can go up even while you play.
2) Use the suburb maps accessible through the [[Suburb|wiki danger map.]] These maps will show you to [[Revivification Point|recognized revive points]] and many suburbs have [[Barricade Plan|barricade plans]] that will show you to likely [[Entryway|entry points.]] The Malton Department of Defense also provides [[Malton Department of Defense/Situation Map|situation maps]] of suburbs in which they operate, and these maps can also point you to an entry point.


3) When moving outside, leave yourself 5 - 10AP to find an entry point. Barricade levels change even as you play.


8: Firearms training + adv. = friend, basic + none = not so much. Even if you start as a private you may want to consider saving your starting ammo for a rainy day until you at least get free running to have better access to resources.
4) Avoid staying in buildings alone and you may want to avoid staying in [http://wiki.urbandead.com/index.php/Malls malls]. Both increase your chances of being [[Player Killer|killed by a survivor.]] Staying in [[Dark|dark buildings]] and obtaining a [http://wiki.urbandead.com/index.php/Flak_jacket#Flak_Jacket flak jacket] reduce the chances.


5) [[Free Running|Free Running]] is an excellent skill to get early. It will provide access to buildings that are [[Barricades|barricaded]] higher then very strongly barricaded and reduce AP useage.


9: Diagnosis and the first NecroTech skill are also not so much mentioned good skills to have to level.
6) [http://wiki.urbandead.com/index.php/Construction#Construction Construction] is another skill good to gain relatively early, as it will allow you to barricade buildings yourself beyond [http://wiki.urbandead.com/index.php/Melee_Weapons#Length_of_Pipe loosely barricaded.] Carrying a [http://wiki.urbandead.com/index.php/Toolbox#Toolbox toolbox] with this skill will also allow you to repair [[Ruin|ruined buildings.]]


7) Keep at least 1 [http://wiki.urbandead.com/index.php/First_aid_kit#First_Aid_Kit first aid kit] on hand at all times so you can relieve yourself of [[Infection|infection.]]


10: Stay away from first aid and don't touch it with a ten foot pole until you have some good skills.
8) Take a brief look into popular Urban Dead practices, such as the use of [[Sacred Ground Policy|cemeteries]] as universal revive points.


9) Report any survivor who kills you on the [http://rg.urbandead.net/ rouges gallery] using either a screenshot or a [[Witness Systems|witness system.]] Some [[Recruitment|groups]] also have separate [[DHPD Most Wanted|systems]] for dealing with player killers in specific area's. However reporting them decreases the chances of the player killer being revived when dead, and increases the chances they will be quickly dealt with when alive.


11: [[Toolbox|Toolboxes]] are useful, pick one up while leveling for construction.
===(3) Killing a Zombie===


1) Wait until you have the majority of the [[Military skills|military skills]] that increase hit ratios. Otherwise you will simply miss too much and waste too much AP to get a kill.


12: Watch the [[UBP]] or universal barricading plan on the wiki, these can point you in the way of a more likely safe house.
2) Carry multiple [[Firearms|firearms]], to avoid the expenditure of AP on reloading.


3) Carry a [http://wiki.urbandead.com/index.php/Fire_axe#Fire_Axe fire axe], it does not require reloading, or the costly AP search for ammo and is good in a pinch.


13: Don't try to take a zed head-on, even a leveled character can get ripped to pieces.
===(4) Repelling a Zombie Break-in===


1) [[Barricade|Barricade]] first. Any zombies that have already entered the building are likely low on AP, but leaving the building open allows zombies with 50AP to enter.


14: Going to a mall or fort may seem like a good idea but first look into whether they're zed or survivor controlled, but even then their ripe with PKer's.
2) The [[Zombie Hunter skills|headshot]] skill is incredibly useful, incurring a 5AP increase on the amount required for the zombie to stand up. That's 5AP less to direct against barricades, or survivors.


3) Again, carry a [http://wiki.urbandead.com/index.php/Fire_axe#Fire_Axe fire axe]. It's always ready for use.


15: There are several maps that can help you get from place to place, use them.
4) Evaluate your circumstances, if you are alone in the building under attack, consider working from an adjacent building. However if there are many survivors present [[Meatshield|meat shield]] tactics become viable.


5) Always dump bodies.


16: Undead? make your way to a designated [[revive point]], outside of zed controlled territory.
6) Zombies inside that say "Mrh?" may be looking for a revive. Check their profile and help if they ask for one in their description, as long as they do not have a bounty on the [http://rg.urbandead.net/ rouges gallery.]


7) Avoid [[Combat Revive|random and combat revives]], as this allows the zombie to ignore barricade levels and many are [[Player Killer|PKer's]] while alive.


17: Stay out of [[NecroTech]] (will have 50+ people), police departments and hospitals when you log off, these places are good targets for zed's.
===(5) Surviving in a Ghost Town===


1) Consider building a fake safehouse near your resting point. (Repair and barricade a building you are not staying in).


18: Know when to get the hell out of dodge, don't stay in a zombie infested area over night until you can at least defend yourself, but even then it's risky.
2) Leave the building you are staying in a ruin with open doors, anything else indicates your presence.
   


19: One gun is NEVER enough.
3) Do not attack a zombie unless you know you can kill them. They may have the [[Zombie Skills/Scent Trail|scent trail]] skill which will lead them right to you.
If you intend on killing anyone, have multiple weapons loaded before you go out, this way you Don't have to spend your valuable AP on reloading while in combat.
It is also a good idea to carry a melee weapon with you just in case you run out of ammo and still want kill XP.


4) Strafe barricade (repair and barricade many buildings to VSB), until enough buildings are repaired to act as proper safehouses.


20: If someone PKs you, GET A SCREENSHOT AND REPORT IT!
===(6) General Tips===


1) Move in a diagonal when moving large distances to save AP.


21: Try to find a flak vest ASAP, as it helps against PKers, and if you get zombified it will help against being shot at...
2) Check the profiles of players your staying with. Not everyone is friendly.
 
 
22: Hand to hand Combat is useful, but rarely can kill a zed at full hp, try using a combined Firearm/CQC Tactic.
 
 
23: Get to know who you're camping with... friends and enemies are everywhere...
 
 
24: Always keep spare ammo, even if it means not killing a zed, as it'll be useful for when a zed is chewing your ass.....
 
 
25: When you're dead, don't panic. Try (if the zombie who killed you is in the same building) killing your killer. And you'll get XP.
 
 
26: The DNA scanner may seem like just an XP gaining tool, but it's great for getting to know your undead enemy. When you scan, the zombie's skills and group are listed, letting you use it to your advantage.
 
==What to do in a zombie break-in:==
 
'''''BEFORE:'''''
 
You should check your character's status. This could save you from getting killed. If you need health, ask for a FAK.
 
'''''AFTER:'''''
 
Well... this depends of how many zombies, the type of building and your level.
 
''-Few zeds, non resource building, low level:''
 
You can try to get some XPs from killing zombies, or just leave. A tower/motel/pub/church/etc... isn't worth needing to get revived again.
 
''-Few zeds, resource building, low level:''
 
If it's a mall or fort, BY YOUR MOTHER, kill them and get a pipe to Loosely barricade. Malls are important. VERY important. And other zombies can get it if you don't even secure the door (with memories of life they CAN open DOORs. With a loosely
barricade at least you make sure they waste a few APs to get inside.
If it's a NT, PD, or Hospital, well you must try to kill a zed, and then leave if you couldn't finish them.
 
''-A lot of zeds, non resource building, low level''
 
Leave. It's good for your health. 
 
''-A lot of zeds, resource building, low level''
 
Mall/Fort: Do what you can do. All APs in killing zeds and loosely barricade (except 1 to free run to an adjacent building)
 
NT/PD/Hospital: There are other resource buildings, so hurt them a bit, heal comrades, then say bye to the building.


3) Be aware of the [[Brain Rot|brain rot]] skill, as it can cause excessive AP loss when attempting revives.


4) Consider joining a group. It makes it much easier to get revives and aid.


5) Set in your in-game profile certain items that are of no use to auto-drop.


==Helpful Links==
==Helpful Links==
Line 149: Line 126:
[http://www.ud-malton.info/revive.php DEM Revive] (DEM Revive Tool)
[http://www.ud-malton.info/revive.php DEM Revive] (DEM Revive Tool)


[http://rg.urbandead.net/ Rouges Gallery] (Pker Listing Tool)


==Questions?==


Feel free to post your question on the M.D.D. forums [http://z15.invisionfree.com/MDD/index.php?showtopic=365 here.] Please note that an account is not required to post.


==Want To Help Others?==
==Want To Help Others?==


Just spray this link around with a brief explanation of what it is.
Just spray this link around with a brief explanation of what it is. Preferably spray the link with a brief description at an [[Entryway|Entry Point]].


http://tinyurl.com/3b49dr
http://tinyurl.com/3b49dr


==Thank You==


For their contribution to this page.


[http://urbandead.com/profile.cgi?id=712525 Sammy21290]


==Thank You==
[http://www.urbandead.com/profile.cgi?id=1006308 SoloKia]
 
For their contribution to this page.


Sammy21290
[http://www.urbandead.com/profile.cgi?id=990768 hellalame]


SoloKia
[http://www.urbandead.com/profile.cgi?id=1012217 Constantine]


hellalame
[http://www.urbandead.com/profile.cgi?id=1063863 telentis]


Constantine
[http://www.urbandead.com/profile.cgi?id=1092970 DR sydny mckinstry]


telentis
[http://www.urbandead.com/profile.cgi?id=1123705 Nicholas Raine]


TheFireChief
[http://urbandead.com/profile.cgi?id=742574 TheFireChief]

Latest revision as of 21:40, 15 March 2012

A service brought to you by the D.H.H.S. of the Malton Department of Defense.
TinyURL for this page: http://tinyurl.com/3b49dr

MDD Logo.png

MDD Tip Pamphlet


An MDD officer hands you a pamphlet. You open it. It looks like an instruction booklet for survivors in Malton.
Greetings Malton survivors! We at the Malton Department of Defense want your stay in Malton to be as safe and pleasant as possible. That's why we've prepared a special collection of tips and advice from current and past members to help you out. While new players will find the following information extremely helpful, even veterans of Malton may find something of use. If you have some useful tips of your own you'd like to share, just leave a note on the talk page.



Tips

(1) Gaining XP

(2) Surviving the Night

(3) Killing a Zombie

(4) Repelling a Zombie Break-in

(5) Surviving in a Ghost Town

(6) General Tips

(1) Gaining XP

1) Find a pool cue, it has a decent hit ratio without any hand to hand skills, use it to hit someone, and then immediately heal them afterwards for quick XP. Those who start as a Firefighter, will want to use the fire axe they spawn with instead, as it never breaks. The diagnosis skill will allow you to identify people who need healing.

2) The NecroTech Employment skill is good to get early. DNA Extractors are another excellent source of XP.

3) Don't bother using firearms without at least advanced training. Without the training the hit ratio/AP investment is not worth it.

4) Focus on skills that increase hit ratio's such as the military skills, and skills that reduce day to day AP usage such as lurching gait and ankle grab.

5) Avoid the first aid skill early in the game. It reduces the possible XP you can earn from each wounded person.

6) Attacking a zombie as a zombie is a method of gaining XP while dead.

(2) Surviving the Night

1) Stay out of suburbs designated dangerous or higher until you are a higher level. These suburbs have high zombie populations, buildings are frequently broken into and overcading is rampent. Also stay out of suburbs designated as a ghost town as while the zombie population is low, there is an abundance of ruin.

2) Use the suburb maps accessible through the wiki danger map. These maps will show you to recognized revive points and many suburbs have barricade plans that will show you to likely entry points. The Malton Department of Defense also provides situation maps of suburbs in which they operate, and these maps can also point you to an entry point.

3) When moving outside, leave yourself 5 - 10AP to find an entry point. Barricade levels change even as you play.

4) Avoid staying in buildings alone and you may want to avoid staying in malls. Both increase your chances of being killed by a survivor. Staying in dark buildings and obtaining a flak jacket reduce the chances.

5) Free Running is an excellent skill to get early. It will provide access to buildings that are barricaded higher then very strongly barricaded and reduce AP useage.

6) Construction is another skill good to gain relatively early, as it will allow you to barricade buildings yourself beyond loosely barricaded. Carrying a toolbox with this skill will also allow you to repair ruined buildings.

7) Keep at least 1 first aid kit on hand at all times so you can relieve yourself of infection.

8) Take a brief look into popular Urban Dead practices, such as the use of cemeteries as universal revive points.

9) Report any survivor who kills you on the rouges gallery using either a screenshot or a witness system. Some groups also have separate systems for dealing with player killers in specific area's. However reporting them decreases the chances of the player killer being revived when dead, and increases the chances they will be quickly dealt with when alive.

(3) Killing a Zombie

1) Wait until you have the majority of the military skills that increase hit ratios. Otherwise you will simply miss too much and waste too much AP to get a kill.

2) Carry multiple firearms, to avoid the expenditure of AP on reloading.

3) Carry a fire axe, it does not require reloading, or the costly AP search for ammo and is good in a pinch.

(4) Repelling a Zombie Break-in

1) Barricade first. Any zombies that have already entered the building are likely low on AP, but leaving the building open allows zombies with 50AP to enter.

2) The headshot skill is incredibly useful, incurring a 5AP increase on the amount required for the zombie to stand up. That's 5AP less to direct against barricades, or survivors.

3) Again, carry a fire axe. It's always ready for use.

4) Evaluate your circumstances, if you are alone in the building under attack, consider working from an adjacent building. However if there are many survivors present meat shield tactics become viable.

5) Always dump bodies.

6) Zombies inside that say "Mrh?" may be looking for a revive. Check their profile and help if they ask for one in their description, as long as they do not have a bounty on the rouges gallery.

7) Avoid random and combat revives, as this allows the zombie to ignore barricade levels and many are PKer's while alive.

(5) Surviving in a Ghost Town

1) Consider building a fake safehouse near your resting point. (Repair and barricade a building you are not staying in).

2) Leave the building you are staying in a ruin with open doors, anything else indicates your presence.

3) Do not attack a zombie unless you know you can kill them. They may have the scent trail skill which will lead them right to you.

4) Strafe barricade (repair and barricade many buildings to VSB), until enough buildings are repaired to act as proper safehouses.

(6) General Tips

1) Move in a diagonal when moving large distances to save AP.

2) Check the profiles of players your staying with. Not everyone is friendly.

3) Be aware of the brain rot skill, as it can cause excessive AP loss when attempting revives.

4) Consider joining a group. It makes it much easier to get revives and aid.

5) Set in your in-game profile certain items that are of no use to auto-drop.

Helpful Links

Suburbs (wiki suburb map)

Items List (List of where you can find certain items)

MAP (Map of Malton)

DEM Revive (DEM Revive Tool)

Rouges Gallery (Pker Listing Tool)

Questions?

Feel free to post your question on the M.D.D. forums here. Please note that an account is not required to post.

Want To Help Others?

Just spray this link around with a brief explanation of what it is. Preferably spray the link with a brief description at an Entry Point.

http://tinyurl.com/3b49dr

Thank You

For their contribution to this page.

Sammy21290

SoloKia

hellalame

Constantine

telentis

DR sydny mckinstry

Nicholas Raine

TheFireChief