M.D.D. Tip Pamphlet: Difference between revisions

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(2) [http://wiki.urbandead.com/index.php/M.D.D._Tip_Pamphlet#.282.29_Surviving_the_Night Surviving the Night]
(2) [http://wiki.urbandead.com/index.php/M.D.D._Tip_Pamphlet#.282.29_Surviving_the_Night Surviving the Night]


(3) Killing a Zombie
(3) [http://wiki.urbandead.com/index.php/M.D.D._Tip_Pamphlet#.283.29_Killing_a_Zombie Killing a Zombie]


(4) Repelling a Zombie Break-in
(4) [http://wiki.urbandead.com/index.php/M.D.D._Tip_Pamphlet#.284.29_Repelling_a_Zombie_Break-in Repelling a Zombie Break-in]


(5) Surviving in a Ghost Town
(5) [http://wiki.urbandead.com/index.php/M.D.D._Tip_Pamphlet#.285.29_Surviving_in_a_Ghost_Town Surviving in a Ghost Town]


(6) General Tips
(6) [http://wiki.urbandead.com/index.php/M.D.D._Tip_Pamphlet#.286.29_General_Tips General Tips]


===(1) Gaining XP===
===(1) Gaining XP===
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3) When moving outside, leave yourself 5 - 10AP to find an entry point. Barricade levels change even as you play.
3) When moving outside, leave yourself 5 - 10AP to find an entry point. Barricade levels change even as you play.


4) Avoid staying in buildings alone and you may want to avoid staying in [[Category:Malls|malls]]. Both increase your chances of being [[Player Killer|killed by a survivor.]] Staying in [[Dark|dark buildings]] and obtaining a [http://wiki.urbandead.com/index.php/Flak_jacket#Flak_Jacket flak jacket] reduce the chances.
4) Avoid staying in buildings alone and you may want to avoid staying in [http://wiki.urbandead.com/index.php/Malls malls]. Both increase your chances of being [[Player Killer|killed by a survivor.]] Staying in [[Dark|dark buildings]] and obtaining a [http://wiki.urbandead.com/index.php/Flak_jacket#Flak_Jacket flak jacket] reduce the chances.


5) [http://wiki.urbandead.com/index.php/Free_Running Free Running] is an excellent skill to get early. It will provide access to buildings that are [http://wiki.urbandead.com/index.php/Barricades barricaded] higher then very strongly barricaded and reduce AP useage.
5) [[Free Running|Free Running]] is an excellent skill to get early. It will provide access to buildings that are [[Barricades|barricaded]] higher then very strongly barricaded and reduce AP useage.


6) [http://wiki.urbandead.com/index.php/Construction#Construction Construction] is another skill good to gain relatively early, as it will allow you to barricade buildings yourself beyond [http://wiki.urbandead.com/index.php/Melee_Weapons#Length_of_Pipe loosely barricaded.] Carrying a [http://wiki.urbandead.com/index.php/Toolbox#Toolbox toolbox] with this skill will also allow you to repair [http://wiki.urbandead.com/index.php/Ruin ruined buildings.]
6) [http://wiki.urbandead.com/index.php/Construction#Construction Construction] is another skill good to gain relatively early, as it will allow you to barricade buildings yourself beyond [http://wiki.urbandead.com/index.php/Melee_Weapons#Length_of_Pipe loosely barricaded.] Carrying a [http://wiki.urbandead.com/index.php/Toolbox#Toolbox toolbox] with this skill will also allow you to repair [[Ruin|ruined buildings.]]


7) Keep at least 1 [http://wiki.urbandead.com/index.php/First_aid_kit#First_Aid_Kit first aid kit] on hand at all times so you can relieve yourself of [http://wiki.urbandead.com/index.php/Infection infection.]
7) Keep at least 1 [http://wiki.urbandead.com/index.php/First_aid_kit#First_Aid_Kit first aid kit] on hand at all times so you can relieve yourself of [[Infection|infection.]]


8) Take a brief look into popular Urban Dead practices, such as the use of [http://wiki.urbandead.com/index.php/Sacred_Ground_Policy cemeteries] as universal revive points.
8) Take a brief look into popular Urban Dead practices, such as the use of [[Sacred Ground Policy|cemeteries]] as universal revive points.


9) Report any survivor who kills you on the [http://rg.urbandead.net/ rouges gallery] using either a screenshot or a [http://wiki.urbandead.com/index.php/Witness_Systems witness system.] Some [http://wiki.urbandead.com/index.php/Category:Recruitment groups] also have separate [http://wiki.urbandead.com/index.php/DHPD systems] for dealing with player killers in specific area's. However reporting them decreases the chances of the player killer being revived when dead, and increases the chances they will be quickly dealt with when alive.
9) Report any survivor who kills you on the [http://rg.urbandead.net/ rouges gallery] using either a screenshot or a [[Witness Systems|witness system.]] Some [[Recruitment|groups]] also have separate [[DHPD Most Wanted|systems]] for dealing with player killers in specific area's. However reporting them decreases the chances of the player killer being revived when dead, and increases the chances they will be quickly dealt with when alive.


==What to do in a zombie break-in:==
===(3) Killing a Zombie===


'''''BEFORE:'''''
1) Wait until you have the majority of the [[Military skills|military skills]] that increase hit ratios. Otherwise you will simply miss too much and waste too much AP to get a kill.


You should check your character's status. This could save you from getting killed. If you need health, ask for a FAK.
2) Carry multiple [[Firearms|firearms]], to avoid the expenditure of AP on reloading.


'''''AFTER:'''''
3) Carry a [http://wiki.urbandead.com/index.php/Fire_axe#Fire_Axe fire axe], it does not require reloading, or the costly AP search for ammo and is good in a pinch.


Well... this depends of how many zombies, the type of building and your level.
===(4) Repelling a Zombie Break-in===


''-Few zeds, non resource building, low level:''
1) [[Barricade|Barricade]] first. Any zombies that have already entered the building are likely low on AP, but leaving the building open allows zombies with 50AP to enter.


You can try to get some XPs from killing zombies, or just leave. A tower/motel/pub/church/etc... isn't worth needing to get revived again.
2) The [[Zombie Hunter skills|headshot]] skill is incredibly useful, incurring a 5AP increase on the amount required for the zombie to stand up. That's 5AP less to direct against barricades, or survivors.


''-Few zeds, resource building, low level:''
3) Again, carry a [http://wiki.urbandead.com/index.php/Fire_axe#Fire_Axe fire axe]. It's always ready for use.


If it's a mall or fort, BY YOUR MOTHER, kill them and get a pipe to Loosely barricade. Malls are important. VERY important. And other zombies can get it if you don't even secure the door (with memories of life they CAN open DOORs. With a loosely
4) Evaluate your circumstances, if you are alone in the building under attack, consider working from an adjacent building. However if there are many survivors present [[Meatshield|meat shield]] tactics become viable.
barricade at least you make sure they waste a few APs to get inside.  
If it's a NT, PD, or Hospital, well you must try to kill a zed, and then leave if you couldn't finish them.


''-A lot of zeds, non resource building, low level''
5) Always dump bodies.


Leave. It's good for your health.
6) Zombies inside that say "Mrh?" may be looking for a revive. Check their profile and help if they ask for one in their description, as long as they do not have a bounty on the [http://rg.urbandead.net/ rouges gallery.]


''-A lot of zeds, resource building, low level''
7) Avoid [[Combat Revive|random and combat revives]], as this allows the zombie to ignore barricade levels and many are [[Player Killer|PKer's]] while alive.


Mall/Fort: Do what you can do. All APs in killing zeds and loosely barricade (except 1 to free run to an adjacent building)
===(5) Surviving in a Ghost Town===


NT/PD/Hospital: There are other resource buildings, so hurt them a bit, heal comrades, then say bye to the building.
1) Consider building a fake safehouse near your resting point. (Repair and barricade a building you are not staying in).


2) Leave the building you are staying in a ruin with open doors, anything else indicates your presence.


3) Do not attack a zombie unless you know you can kill them. They may have the [[Zombie Skills/Scent Trail|scent trail]] skill which will lead them right to you.


4) Strafe barricade (repair and barricade many buildings to VSB), until enough buildings are repaired to act as proper safehouses.
===(6) General Tips===
1) Move in a diagonal when moving large distances to save AP.
2) Check the profiles of players your staying with. Not everyone is friendly.
3) Be aware of the [[Brain Rot|brain rot]] skill, as it can cause excessive AP loss when attempting revives.
4) Consider joining a group. It makes it much easier to get revives and aid.
5) Set in your in-game profile certain items that are of no use to auto-drop.


==Helpful Links==
==Helpful Links==
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[http://www.ud-malton.info/revive.php DEM Revive] (DEM Revive Tool)
[http://www.ud-malton.info/revive.php DEM Revive] (DEM Revive Tool)


[http://rg.urbandead.net/ Rouges Gallery] (Pker Listing Tool)


==Questions?==


Feel free to post your question on the M.D.D. forums [http://z15.invisionfree.com/MDD/index.php?showtopic=365 here.] Please note that an account is not required to post.


==Want To Help Others?==
==Want To Help Others?==
Line 126: Line 142:
For their contribution to this page.
For their contribution to this page.


Sammy21290
[http://urbandead.com/profile.cgi?id=712525 Sammy21290]
 
[http://www.urbandead.com/profile.cgi?id=1006308 SoloKia]
 
[http://www.urbandead.com/profile.cgi?id=990768 hellalame]


SoloKia
[http://www.urbandead.com/profile.cgi?id=1012217 Constantine]


hellalame
[http://www.urbandead.com/profile.cgi?id=1063863 telentis]


Constantine
[http://www.urbandead.com/profile.cgi?id=1092970 DR sydny mckinstry]


telentis
[http://www.urbandead.com/profile.cgi?id=1123705 Nicholas Raine]


TheFireChief
[http://urbandead.com/profile.cgi?id=742574 TheFireChief]

Latest revision as of 21:40, 15 March 2012

A service brought to you by the D.H.H.S. of the Malton Department of Defense.
TinyURL for this page: http://tinyurl.com/3b49dr

MDD Logo.png

MDD Tip Pamphlet


An MDD officer hands you a pamphlet. You open it. It looks like an instruction booklet for survivors in Malton.
Greetings Malton survivors! We at the Malton Department of Defense want your stay in Malton to be as safe and pleasant as possible. That's why we've prepared a special collection of tips and advice from current and past members to help you out. While new players will find the following information extremely helpful, even veterans of Malton may find something of use. If you have some useful tips of your own you'd like to share, just leave a note on the talk page.



Tips

(1) Gaining XP

(2) Surviving the Night

(3) Killing a Zombie

(4) Repelling a Zombie Break-in

(5) Surviving in a Ghost Town

(6) General Tips

(1) Gaining XP

1) Find a pool cue, it has a decent hit ratio without any hand to hand skills, use it to hit someone, and then immediately heal them afterwards for quick XP. Those who start as a Firefighter, will want to use the fire axe they spawn with instead, as it never breaks. The diagnosis skill will allow you to identify people who need healing.

2) The NecroTech Employment skill is good to get early. DNA Extractors are another excellent source of XP.

3) Don't bother using firearms without at least advanced training. Without the training the hit ratio/AP investment is not worth it.

4) Focus on skills that increase hit ratio's such as the military skills, and skills that reduce day to day AP usage such as lurching gait and ankle grab.

5) Avoid the first aid skill early in the game. It reduces the possible XP you can earn from each wounded person.

6) Attacking a zombie as a zombie is a method of gaining XP while dead.

(2) Surviving the Night

1) Stay out of suburbs designated dangerous or higher until you are a higher level. These suburbs have high zombie populations, buildings are frequently broken into and overcading is rampent. Also stay out of suburbs designated as a ghost town as while the zombie population is low, there is an abundance of ruin.

2) Use the suburb maps accessible through the wiki danger map. These maps will show you to recognized revive points and many suburbs have barricade plans that will show you to likely entry points. The Malton Department of Defense also provides situation maps of suburbs in which they operate, and these maps can also point you to an entry point.

3) When moving outside, leave yourself 5 - 10AP to find an entry point. Barricade levels change even as you play.

4) Avoid staying in buildings alone and you may want to avoid staying in malls. Both increase your chances of being killed by a survivor. Staying in dark buildings and obtaining a flak jacket reduce the chances.

5) Free Running is an excellent skill to get early. It will provide access to buildings that are barricaded higher then very strongly barricaded and reduce AP useage.

6) Construction is another skill good to gain relatively early, as it will allow you to barricade buildings yourself beyond loosely barricaded. Carrying a toolbox with this skill will also allow you to repair ruined buildings.

7) Keep at least 1 first aid kit on hand at all times so you can relieve yourself of infection.

8) Take a brief look into popular Urban Dead practices, such as the use of cemeteries as universal revive points.

9) Report any survivor who kills you on the rouges gallery using either a screenshot or a witness system. Some groups also have separate systems for dealing with player killers in specific area's. However reporting them decreases the chances of the player killer being revived when dead, and increases the chances they will be quickly dealt with when alive.

(3) Killing a Zombie

1) Wait until you have the majority of the military skills that increase hit ratios. Otherwise you will simply miss too much and waste too much AP to get a kill.

2) Carry multiple firearms, to avoid the expenditure of AP on reloading.

3) Carry a fire axe, it does not require reloading, or the costly AP search for ammo and is good in a pinch.

(4) Repelling a Zombie Break-in

1) Barricade first. Any zombies that have already entered the building are likely low on AP, but leaving the building open allows zombies with 50AP to enter.

2) The headshot skill is incredibly useful, incurring a 5AP increase on the amount required for the zombie to stand up. That's 5AP less to direct against barricades, or survivors.

3) Again, carry a fire axe. It's always ready for use.

4) Evaluate your circumstances, if you are alone in the building under attack, consider working from an adjacent building. However if there are many survivors present meat shield tactics become viable.

5) Always dump bodies.

6) Zombies inside that say "Mrh?" may be looking for a revive. Check their profile and help if they ask for one in their description, as long as they do not have a bounty on the rouges gallery.

7) Avoid random and combat revives, as this allows the zombie to ignore barricade levels and many are PKer's while alive.

(5) Surviving in a Ghost Town

1) Consider building a fake safehouse near your resting point. (Repair and barricade a building you are not staying in).

2) Leave the building you are staying in a ruin with open doors, anything else indicates your presence.

3) Do not attack a zombie unless you know you can kill them. They may have the scent trail skill which will lead them right to you.

4) Strafe barricade (repair and barricade many buildings to VSB), until enough buildings are repaired to act as proper safehouses.

(6) General Tips

1) Move in a diagonal when moving large distances to save AP.

2) Check the profiles of players your staying with. Not everyone is friendly.

3) Be aware of the brain rot skill, as it can cause excessive AP loss when attempting revives.

4) Consider joining a group. It makes it much easier to get revives and aid.

5) Set in your in-game profile certain items that are of no use to auto-drop.

Helpful Links

Suburbs (wiki suburb map)

Items List (List of where you can find certain items)

MAP (Map of Malton)

DEM Revive (DEM Revive Tool)

Rouges Gallery (Pker Listing Tool)

Questions?

Feel free to post your question on the M.D.D. forums here. Please note that an account is not required to post.

Want To Help Others?

Just spray this link around with a brief explanation of what it is. Preferably spray the link with a brief description at an Entry Point.

http://tinyurl.com/3b49dr

Thank You

For their contribution to this page.

Sammy21290

SoloKia

hellalame

Constantine

telentis

DR sydny mckinstry

Nicholas Raine

TheFireChief