M.D.D. Tip Pamphlet

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A service brought to you by the D.H.H.S. of the Malton Department of Defense.
TinyURL for this page: http://tinyurl.com/3b49dr

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MDD Tip Pamphlet


An MDD officer hands you a pamphlet. You open it. It looks like an instruction booklet for survivors in Malton.
Greetings Malton survivors! We at the Malton Department of Defense want your stay in Malton to be as safe and pleasant as possible. That's why we've prepared a special collection of tips and advice from current and past members to help you out. While new players will find the following information extremely helpful, even veterans of Malton may find something of use. If you have some useful tips of your own you'd like to share, just leave a note on the talk page.



Tips

(1) Gaining XP

(2) Surviving the Night

(3) Killing a Zombie

(4) Repelling a Zombie Break-in

(5) Surviving in a Ghost Town

(6) General Tips

(1) Gaining XP

1) Find a pool cue, it has a decent hit ratio without any hand to hand skills, use it to hit someone, and then immediately heal them afterwards for quick XP. Those who start as a Firefighter, will want to use the fire axe they spawn with instead, as it never breaks. The diagnosis skill will allow you to identify people who need healing.

2) The NecroTech Employment skill is good to get early. DNA Extractors are another excellent source of XP.

3) Don't bother using firearms without at least advanced training. Without the training the hit ratio/AP investment is not worth it.

4) Focus on skills that increase hit ratio's such as the military skills, and skills that reduce day to day AP usage such as lurching gait and ankle grab.

5) Avoid the first aid skill early in the game. It reduces the possible XP you can earn from each wounded person.

6) Attacking a zombie as a zombie is a method of gaining XP while dead.

What to do in a zombie break-in:

BEFORE:

You should check your character's status. This could save you from getting killed. If you need health, ask for a FAK.

AFTER:

Well... this depends of how many zombies, the type of building and your level.

-Few zeds, non resource building, low level:

You can try to get some XPs from killing zombies, or just leave. A tower/motel/pub/church/etc... isn't worth needing to get revived again.

-Few zeds, resource building, low level:

If it's a mall or fort, BY YOUR MOTHER, kill them and get a pipe to Loosely barricade. Malls are important. VERY important. And other zombies can get it if you don't even secure the door (with memories of life they CAN open DOORs. With a loosely barricade at least you make sure they waste a few APs to get inside. If it's a NT, PD, or Hospital, well you must try to kill a zed, and then leave if you couldn't finish them.

-A lot of zeds, non resource building, low level

Leave. It's good for your health.

-A lot of zeds, resource building, low level

Mall/Fort: Do what you can do. All APs in killing zeds and loosely barricade (except 1 to free run to an adjacent building)

NT/PD/Hospital: There are other resource buildings, so hurt them a bit, heal comrades, then say bye to the building.



Helpful Links

Suburbs (wiki suburb map)

Items List (List of where you can find certain items)

MAP (Map of Malton)

DEM Revive (DEM Revive Tool)



Want To Help Others?

Just spray this link around with a brief explanation of what it is. Preferably spray the link with a brief at an Entry Point

http://tinyurl.com/3b49dr



Thank You

For their contribution to this page.

Sammy21290

SoloKia

hellalame

Constantine

telentis

TheFireChief