MCWU/Projects/ToolboxerSkills
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Constructionist Survivor (Toolboxer) Skill Priority
Civilian Start
- Free Running (Start that FAKing around)
- Diagnosis (Do not pick up other healing skills early as they will reduce your XP gain)
- Hand To Hand Combat, Axe Proficiency (You can skip Axe Prof if you find a crowbar early and want continue to focus on healing people for the bulk of your XP)
- Construction (You're a man now)
- Lurching Gait, Ankle Grab (Save the 200xp, don't die on purpose)
- Tagging (Never under estimate the power of knowledge)
- -
- Any skills you personally value, because the following are more situational usage
- -
- Vigour Mortis, Death Grip, Feeding Drag, Rend Flesh (For dragging zombies out of ruins)
- Memories of Life, Ransack (For creating our own ruins)
Military Start
- Free Running (Start that FAKing around)
- Hand To Hand Combat, Axe Proficiency (This will be the bulk of your XP gain)
- Construction (You're a man now)
- Lurching Gait, Ankle Grab (Save the 200xp, don't die on purpose)
- Tagging (Never under estimate the power of knowledge)
- -
- Any skills you personally value, because the following are more situational usage
- -
- Vigour Mortis, Death Grip, Feeding Drag, Rend Flesh (For dragging zombies out of ruins)
- Memories of Life, Ransack (For creating our own ruins)
Scientist Start
- Free Running (Start that FAKing around)
- Diagnosis (Do not pick up other healing skills early as they will reduce your XP gain)
- Construction (You're a man now)
- Lurching Gait, Ankle Grab (Save the 200xp, don't die on purpose)
- Tagging (Never under estimate the power of knowledge)
- Hand To Hand Combat (You'll be going crowbar instead of Axe for now)
- -
- Any skills you personally value, because the following are more situational usage
- -
- Vigour Mortis, Death Grip, Feeding Drag, Rend Flesh (For dragging zombies out of ruins)
- Memories of Life, Ransack (For creating our own ruins)