Malton Department of Defense/Handbook

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The Department of Defense Handbook

Preface

DO NOT Edit this page!! Editing this page without permission from the MDD is considered vandalism! Some parts of this manual adapted from the Creedy Defense Force's Field Manual.

Section 1 - Introduction

Hello, and welcome to the Malton Department of Defense, also known as the MDD. The Department of Defense is a pro-survivor group operating in Malton. The MDD was originally a government organization dedicated to defending Malton from outside attack, patrolling the Border, and controlling who and what entered and left Malton. When the zombie Outbreak occured, the military sealed the Border and the MDD was trapped in Malton. Rather then get killed by the zombies, the MDD Commander elected to continue the MDD's original mission of Homeland Security. Today we continue that mission.

Goals and Objectives

As a Department of Defense Member, your job is to keep Malton as a whole free of hostiles at all times, and to keep all survivors healed up with a safe place to spend the night. This is a huge task, and of course can never be fully completed. The MDD operates mainly within the most heavily populated suburbs and along the Eastern Border, however we hope to one day protect all of Malton. This is where you, as a MDD member, will be doing most of your day to day jobs whether it is healing civilians, shooting zombies, or watching barricades. We want to make Malton as safe as possible so that the survivors may better help themselves. We will work with all pro-survivor groups and will assist them as needed. The main orders are always posted on the main wiki page and the forum. All members should always follow these orders unless more pressing matters occur. Now and then, an emergency may pop up. If this happens, all MDD members will be issued alternate orders depending on rank.

Signing Up

So you want to join the MDD and protect Malton? Well, we never turn away a defender. Visit the MDD Forum and click Recruitment. All it takes is a Name and ID# (Profile Link) and your current or preferred operating suburb. When you complete the registration process, please be sure to edit your UD profile to read Malton Department of Defense. Yeah, its long, but we're proud of it.


Also, please remember to Register an account up at our Forum! This is so you can access restricted areas and stay up to date on the latest orders.

Section 2 - Ranks

While collectively referred to as the MDD, there are several different ranks a member can be. The include: the Defense Security Service, the bulk of the force; The Engineering Corps, a construction and building maintenance team; The Department of Health and Human Services, the Medical Unit; The Defense Intelligence Agency, the intel gathering division; and last but not least, The National Security Agency, which handles PKers and other Criminals.

MDD Training Program

The MDD Training Program is the starting point for those new to Malton. Everyone has to start somewhere, so the MDD Training Program helps beginners get to know Malton and earn xps to level up. Once you join the MDD, you'll usually start in the MDD Training Program. But once you've got the hang of the game you'll go on to one of the Main MDD Divisions.

Defense Security Service

The Defense Security Service is a division comprised of several Platoons, that go around Malton killing zeds. Each Platoon is comprised of various officers and a Colonel who commands the squad. While the DSS will often help civilians in need of First Aid and barricade building, their main job is to eliminate all zeds in the way and take back territory from the undead menace. The Defense Security Service will usually work with the other MDD Divisions during Main Operations to complete a common goal, such as making as suburb safe for survivors.

Other Divisions

The Defense Security Service is not the only division in this group you can join. As of now, there are several other ranks that have their own privileges and rewards.

The Engineering Corps is the construction team for the MDD. Engineers go around and repair building, and construct barricades and install generators. They also ensure that generators are fueled and radios tuned in.

The Department of Health and Human Services is a division of the MDD dedicated to healing and reviving civilians and MDD personnel, who have fallen to the hoards. While they do occasionally gun down attacking zeds, MDD Medics usually scout out an area, then clear out and let the DSS Squads get to work.

The National Security Agency or Special Operations Squad, is a roaming group of hardened MDD Officers, who go around Malton, often near the borders, and assist local groups and survivors in the fight to reclaim Malton. NSA Officers also take out any PKers or other criminals who may be trying to flee Malton. NSA officers regularly get assigned different missions than other officers, hence the name Spec-Ops.

The Malton Customs & Immigration Office is the commanding division for the entire DHS. Customs Officers ensure the DHS is functioning properly, issue orders to individual units, determine the best course of action, and generally manage the group. However, the Customs Officers also assist the general public of Malton by hunting down survivors who have fallen off the beaten path and resorted to harming fellow survivors. Their main base of operations is around the DHS main HQ, where they can watch over the DHS and surrounding suburbs. They will take on any job regardless of size, but are best at hunting down PKers and other Rouges. They have been known to hunt PKers straight out of suburbs and even the game itself. Their Intel is outmatched only by their Shotgun Accuracy. If you find yourself on their list, its best to leave the area or turn yourself in. All DHS members have the chance to be promoted to the Customs Office.

Expectations

As a MDD member, certain things are expected of you. The MDD is, err.. will be one of the biggest groups ingame, and inturn, one of the ones looked to most to set an example for other people/groups. We expect you to have good sportsmanship towards allies as well as enemies (even if they don't give it to you). We expect you to follow the rules set by your peers. They don't make them because they like talking. They want everyone to be on the same page, and they want the MDD to be looked up to as a quality group, with quality members. We also expect you to devote at least one character to the MDD cause at all times. This is your group as much as it is anyone else's, and your help is never trivial.

Section 3 - MDD HQ

The MDD Main HQ and Base of Operations is Heckworthy Towers, located in Santlerville. The MDD Base has a generator and radio, and is always powered. All MDD members will be expected to report in to HQ at least once. While we hope to build regional offices throughout Malton, the main HQ will always be the main HQ. For obvious reasons...

Emergency Conditions

No matter how safe the suburb. When enough zombies roll in, feral or grouped, it may be time for the barricades to be brought over Very Strongly. The only people that may call Emergency Condition Status are the Commander, Squad leaders, or a high ranking member. When Emergency Conditions are called, barricade the HQ to Extremely Heavily and you can choose to either camp on the inside, or move to adjacent buildings/Temp HQs to do attack/heal/revive runs. If Emergency Conditions are called, ALL MDD members, unranked, Officer, Zombie Program, etc are expected to come to the Suburb to defend it. Not doing so may result in punishment unless a better reason is supplied (ex: Tied up in another issue of more importance).

AP Conservation during an emergency is important. When the are is under attack, try and use your AP in shifts if your going to be at your computer for any length of time. That way, your character can be active in more than one break in. If a zombie is in the area, but inactive, don't waste all your AP killing it. Someone else will be more than willing. Barricades are the only thing survivors have to really shut the Zombie Forces down. Remember: We take more AP to revive and get back into the action then you killing one extra zombie. Open doors can potentially kill dozens of people.

If the area is overrun, or it is so close that there is nothing anyone can do to save it, a retreat will be called by the Commander, Squad leader or Officer. (Though, of course if everyone is dead, no one would really care if you ran.) The MDD Fallback Point is the closest HQ or Regional Office. If no other building is available, the closest mall may be commandeered. Go there, restock and prepare for the zombies to follow. They don't always, but the more persistent ones do. Once in safety, MDD rule still applies BUT it is not our area. We DO NOT give orders to anyone but our own men. Other groups may control the area, and everything that goes on from barricades to fall back points. MDD Leaders will most likely brief you anyway on what the current locations rules are.

Section 3 - Spying

Spying is illegal.

We DO NOT spy on zombie/enemy groups. Period. People caught doing so will be judged and punished accordingly. We will lift this rule, however, for any group that breaks any code of conduct we deem disrespectful, hostile, or poor sportsmanship in-game. This includes, but is not limited to, PKer groups, Zerging Groups, Groups proven to be spying on us and Griefer Groups. Any claims that the MDD has been caught spying should be brought up to a leader with the appropriate evidence. We take such accusations very seriously because we are an RP group. We try and do our best to keep the intel gained by ingame means, or means that our characters presumably could accomplish ingame. Punishment can be anywhere from a slap on the wrist and a week with rank stripped, to a complete permaban from our group.

Section 4 - Rules of Engagement

Just because you have a shotgun, does not mean everything needs a hole in it. Zombies are always ok to kill, unless they are at a revive point. Revive Points ARE NOT meant to kill at. This includes all areas marked on the wiki as revive point, all cemeteries and all other revive sites which are being hosted by other groups. Note: Big revive sites don't get changed, so if a spray says otherwise, its probably some griefer messing with the system. Always check to see if a point is a revive or not. 30 zombies sitting in some nondescript street, probably (but not always!!) means its a revive point.

Player Killing

Player Killers in any form except Bounty Hunters (from our own group, or others) are handled by our Customs & Immigration Office. The penalty for PKing innocents is death...eventually (more on this later). The PKer may put in an appeal if he has proof of being wronged first. The MDD strongly believes in the "eye for an eye" method. If any player gets PKed, he may submit his proof to the Malton Intelligence Agency for vengeance, and is allowed to hunt the PKer down himself. However, we strongly discourage players from hunting down PKers, as that is what the Customs Office is paid to do, and they have more humane methods. We don't wipe our list of PKers by a point system. We hunt them until they leave the area, call for a truce through the discussions or stop playing. Or turn themselves into a Regional Malton Customs Office and promise to never PKer again. For more on the subject of PKers, including a detailed explanation of our PKer Policy, read this note.


It should be known that while, we do recognize the UD Forums PK list, we have our own PKer list.

Generator Killing

GKing is illegitimate.

It is not tolerated under any circumstance. A Special Page already exists for the purpose of reporting offenders. These offenders are then dealt with using the same procedure as PKers. Some people will destroy Generators in nondescripts because of the "Lights On" message it gives, attracting more zombies. These generator kills may be ignored if it is a first time offender.

Zombie Killing

ZKing is legitimate.

The DHS neither agrees or disagrees, and allows the judgment for the individual player to decide. However, ZKing at a revive point is considered illegal by the MDD, and will be dealt with accordingly. The exception, is if the player has a known PKer or Brain Rotter on his contacts, and decides to purge them from the revive point.

Sample Argument: One reason why we do not care if our members ZK is because of the fact that a zombie will die anyway. A zombie death is much better than a headshot. Zombies won't argue that.

Revive Point Killing

A recent argument sparked some controversy as to whether or not this was a legit strategy, or a form of Griefing. The general consensus of the MDD see this as a form of Griefing and it will be dealt with accordingly.

Penalties for all of the above (Except regular ZKing):

First Offense: Verbal Warning PM and a mention of the offense in the offenders Account Notes. Second offense: A 1 week Stripping of Rank and or a Temp Ban. Again, a mention in Account Notes. Third offense: Banned from MDD, Banned from MDD Forum and added to the NSA Criminal List. Killing at revive points will not be tolerated. The offender can ask for an appeal if he believes he was unjustly banned.

Account Notes may be wiped, and Warning Bars refilled at the discretion of Staff.

Section 5 - Revive Points/Sacred Ground

The Official Revive Point of the Department of Defense is outside the HQ at Cookesley Avenue in Santlerville. We also frequent the surrounding revive points in the suburb. The MDD supports the Sacred Ground Policy which turns all cemeteries into Revive Points. Killing at a Cemetery is like killing at a Revive Point. So don't do it.

Section 6 - Alt Character Regulation

Zerging is illegal. Multi-Abuse is illegal.

Zerging - Creating Massive Amounts of characters to complete a common goal (ex: attacking a mall, hunting a group, standing zombies up to "soak up bullets" for a main character or group of zombies, etc.), usually in the same suburb or building.

Multi abuse - Having two or more characters cooperate to complete a single goal, usually the same suburb or building. (Ex: Reviving your main character with an alt, barricading a building with one character and healing the people in that building with another, killing zombies in one location with two different characters, etc.)


The DHS frowns upon the use of multiple characters in cooperation with each other. Current new rules only allows for one character to be registered with the DHS. Also, that character may never be in the same building and or suburb with any other character you control. This radius will leave you plenty of room to enjoy the DHS with one characters, and follow the rules.


This policy has been updated. If you have more than one character, they may not both be in the DHS or even in the same suburb.

Section 7 - The MDD Badge Explained

The MDD Badge ("Malton Department of Defense" in a player's profile) holds a lot of weight ingame. We are/will be one of the most respected and highly held groups ingame due to the way we run our group, and the way we play. Wearing this badge does not give you the power to push people around. That is not what the size of the MDD is all about. We got/will get this big because of how well we used the power we have. When wearing the tags, make sure you are doing your best to be a good sport, respectful and helpful ingame. Griefing STARTED by our group will not be tolerated. We might grief a griefer group, but we sure as hell will not start it. If you wear our badge, hold your head high. You are part of the strongest and most tight knit group of survivors ingame.


Section 8 - MDD Tools of the Trade

One of the main things that sets the MDD apart from its allies and enemies is its superb communication and gadgets at our disposal. If you're going to be one of us, you're going to need some techie gear.

Ingame Radio - We have our own Radio Frequency, 26.32. To broadcast you will need Radio Operation and a Radio Transmitter. However, anyone can listen in. Just pick up a portable radio. Also, if any non-MDD player is using or spamming the frequency, tell them to please find another channel.

National Communications System - The National Communications System, located on the forum, is the main communications center for the entire MDD. From time to time you should report in here.

MDD Forum - The MDD Forum is the place to go for more info on the MDD, as well as news and current happenings.

The Official DHS Beginner's Guide - This is an invaluable resource for new DHS members as well as survivors new to Malton.

Section 9 - FAQ

The MDD FAQ is currently being written. It should be up shortly.

Section 10 - Final Notes

Remember, Malton must be protected. As a MDD member that will always be your first priority. Good Luck, and Welcome to the Department of Defense.

Last updated on 17:24, 5 February 2008.