Difference between revisions of "Military"

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(→‎Private: added Forts and Malls)
 
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'''Starting Skills'''
'''Starting Skills'''
*[[Basic Firearms Training]]
*[[Basic Firearms Training]]
'''[[Spawning]] location'''
Privates appear to always spawn '''Outside''' of a Building that is:
Repaired
Has a Barricade Level no higher than Very Strongly Barricaded.
'''Spawning Message'''
As a soldier stationed at army base when the quarantine laws came into effect, you've been sent in on a general reconnaissance and patrol mission. You've been airdropped into the suburb of <SUBURB>, with orders to cooperate with other military personnel to protect any surviving civilians in the area.
'''Tactical Overview'''
'''Tactical Overview'''


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'''Starting Skills'''
'''Starting Skills'''
*[[First Aid]]
*[[First Aid]]
'''[[Spawning]] location'''
Medics appear to always spawn '''Outside''' of a Hospital that is:
Repaired
Powered
Has a Barricade Level no higher than Very Strongly Barricaded
'''Spawning Message'''
As a medic stationed at army base when the quarantine laws came into effect, you've been airdropped into the deserted city to back up the military evacuation effort, and to assist civilian survivors. After walking through the empty streets of <SUBURB> for a while, you come across a hospital whose lights seem to be on.
'''Tactical Overview'''
'''Tactical Overview'''


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'''Starting Skills'''
'''Starting Skills'''
*[[Free Running]]
*[[Free Running]]
'''[[Spawning]] location'''
Scouts appear to always spawn '''Outside''' of a Building that is:
Repaired
Has a Barricade Level no higher than Very Strongly Barricaded.
'''Spawning Message'''
As a soldier stationed at army base when the quarantine laws came into effect, you've been airdropped into the deserted city to scout ahead of the other military units, and to check the abandoned buildings for survivors and salvageable equipment.
'''Tactical Overview'''
'''Tactical Overview'''


Scouts begin the game with the important [[Free Running]] skill. Thus, they can move freely behind [[barricades]], allowing them to find secure safehouses immediately and to travel easily to [[TRP | resource buildings]] -- which are commonly barricaded too high to allow beginning characters entry. This gives them a significant advantage over other beginning characters. However, Scouts have no easy way to gain XP and are often quite difficult to level up initially. This class is the best choice for those who wish to rely on stealth, avoidance and mobility for their survival strategy; their [[Binoculars]] help in this regard by allowing them to scout ahead and locate danger zones. Because [[zombie spy|zombie spies]] favor this class, low-level Scouts may sometimes be met with suspicion and in some cases actually [[Pked]].
Scouts begin the game with the important [[Free Running]] skill. Thus, they can move freely behind [[barricades]], allowing them to find secure safehouses immediately and to travel easily to [[TRP | resource buildings]] -- which are commonly barricaded too high to allow beginning characters entry. This gives them a significant advantage over other beginning characters. However, Scouts have no easy way to gain XP and are often quite difficult to level up initially. This class is the best choice for those who wish to rely on stealth, avoidance and mobility for their survival strategy; their [[Binoculars]] help in this regard by allowing them to scout ahead and locate danger zones. Because [[zombie spy|zombie spies]] favor this class, low-level Scouts may sometimes be met with suspicion and in some cases even [[PKed]].


== See Also ==
== See Also ==

Latest revision as of 03:48, 30 July 2015

Featured Article


Ccmilitary.jpg

Survivors with the Military character class pay 75 XP for all military skills, 150 XP for science skills, and 100 XP for all other skills.

There are three specific military character classes:

Private

Starting Equipment

Starting Skills

Spawning location

Privates appear to always spawn Outside of a Building that is:

Repaired

Has a Barricade Level no higher than Very Strongly Barricaded.

Spawning Message

As a soldier stationed at army base when the quarantine laws came into effect, you've been sent in on a general reconnaissance and patrol mission. You've been airdropped into the suburb of <SUBURB>, with orders to cooperate with other military personnel to protect any surviving civilians in the area.

Tactical Overview

The Private is considered by many to be one of the best starting classes. Right from the get-go, they are are able to gain XP by attacking zombies with a reasonable chance to hit. However, doing so requires a supply of ammunition, which can only be found by expending AP searching inside Forts, Malls or Police Departments, which are all common targets for zombie assaults and thus often barricaded too heavily for beginning characters to enter (although, according to the UBP, Police Departments should be at the highest possible barricade level that still allows entry). Furthermore, the highly useful skills in Science tree, such as Diagnosis and Lab Experience, cost 150 XP to purchase. On the other hand, the fast XP gained through combat can at least partially offset this weakness.

Medic

Starting Equipment

Starting Skills

Spawning location

Medics appear to always spawn Outside of a Hospital that is:

Repaired

Powered

Has a Barricade Level no higher than Very Strongly Barricaded

Spawning Message

As a medic stationed at army base when the quarantine laws came into effect, you've been airdropped into the deserted city to back up the military evacuation effort, and to assist civilian survivors. After walking through the empty streets of <SUBURB> for a while, you come across a hospital whose lights seem to be on.

Tactical Overview

Widely considered the weakest of the starting classes, the Medic has little use for their pistol without Basic Firearms Training. Meanwhile, First Aid actually heals people twice as fast -- thus halving the opportunity for XP gains -- and is difficult to use effectively without the Diagnosis skill, which costs the Medic 150 XP to purchase. On the plus side, the Medic starts with a skill they would otherwise have to pay 150 XP for, allowing them to spend fewer total XP to max out their skill trees. They are also able to purchase the important Free Running skill, as well as other combat skills, for only 75 XP each.

Scout

Starting Equipment

Starting Skills

Spawning location

Scouts appear to always spawn Outside of a Building that is:

Repaired

Has a Barricade Level no higher than Very Strongly Barricaded.

Spawning Message

As a soldier stationed at army base when the quarantine laws came into effect, you've been airdropped into the deserted city to scout ahead of the other military units, and to check the abandoned buildings for survivors and salvageable equipment.

Tactical Overview

Scouts begin the game with the important Free Running skill. Thus, they can move freely behind barricades, allowing them to find secure safehouses immediately and to travel easily to resource buildings -- which are commonly barricaded too high to allow beginning characters entry. This gives them a significant advantage over other beginning characters. However, Scouts have no easy way to gain XP and are often quite difficult to level up initially. This class is the best choice for those who wish to rely on stealth, avoidance and mobility for their survival strategy; their Binoculars help in this regard by allowing them to scout ahead and locate danger zones. Because zombie spies favor this class, low-level Scouts may sometimes be met with suspicion and in some cases even PKed.

See Also


Character classes: Civilian | Military | Scientist | Zombie