Difference between revisions of "Old Arkham"

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==Recent News==
==Recent News==
{{BurbNewsIntro}}
{{BurbNewsIntro}}
===December 2008===
====Decmber 2<sup>nd</sup>====
Updated the Danger Level to Moderate. Multiple breakins at McKay PD & St Luke's Hospital, several Zeds wandering the streets. This is no longer a 'Safe' suburb.--[[User:Megaduce Flare|Megaduce Flare]] 4:42 AM 2 Dec. 08 (EST)


===November 2008===
===November 2008===

Revision as of 09:45, 2 December 2008

Suburb of Old Arkham
Foulkes Village Ruddlebank Lockettside
New Arkham Old Arkham Spicer Hills
Border Border Border
Update Old Arkham's Danger Level
View full-city Danger Center

Old Arkham's location in Malton

Resource buildings in Old Arkham

Latest EMR:
z: 10-i: **-
p: CAug 07

Update EMR

{{User:DangerReport/the Flambert Motel [16,95]|template=SuburbMastStatus}}

[[User:DangerReport/the Flambert Motel [16,95]|Update Mast]]

Known groups in this suburb:
— Survivor Groups —
— Zombie Groups —
— Hostile Groups —
  • Only freelance killers...

Key buildings in Old Arkham:

Malls: none
NecroTech Buildings: 1

(19,97)

Police Departments: 2
Hospitals: 3
Fire Stations: 4
Bulletin Boards: unknown
Others: Schools 4, Churches 4, Auto Repair 2, Railway Stations 4, Miskatonic University
Suburb Number: 92
Scales.png Please remember to keep this article neutral.

Old Arkham is a suburb of Malton, located in the southwest of the city.

Resource Locations

Fire Stations

Hospitals

NecroTech Facilities

Police Departments

Malls none

Bulletin Boards

Revive Points

Recent News

Please: recent news at the top (signed & NPOV). Old news can be archived.


December 2008

Decmber 2nd

Updated the Danger Level to Moderate. Multiple breakins at McKay PD & St Luke's Hospital, several Zeds wandering the streets. This is no longer a 'Safe' suburb.--Megaduce Flare 4:42 AM 2 Dec. 08 (EST)

November 2008

November 9th

Suburb is still relatively quiet. I only saw 3 zeds outside when I went out, so the 'burb is still safe. The McKay PD is unpowered, but other than that there's not much going on out here. --Anarchy-X 12:20 PM 9 Nov. 08 (MST)

October 2008

October 4th

Only 4 zombies seen on the streets, and one of those is a suspected Mrh? cow. All of the 11 Tactical Resource Points are powered, as is much of the suburb. Safe. --Funt Solo QT Scotland flag.JPG 17:49, 4 October 2008 (BST)

September 2008

September 12th

Having spent the last week destroying generators and dispensing ketchup samples to locals, an obscure death cult -- XIII -- celebrated the eve of 13th day of September by inflicting several severe cases of triskaidekaphobia upon the inhabitants of the McKay Lane Police Department and St Luke's Hospital. Shortly thereafter, amidst jubilant cries of "Ia! Ia!", festive pinatas were installed at these locations.[1][2] --WanYao 12:26, 13 September 2008 (BST)

September 9th

External Military report (25.96 MHz): "... can see maybe a dozen on the streets of Old Arkham ... they're just wandering around ... power's on across most of the area ... infrastructure looks intact too ... the Button Building has power ..." (yesterday) --WanYao 10:38, 10 September 2008 (BST)

Recent Conditions in Old Arkham

  • Buildings: many buildings are barricaded in the range of VS-to-EHB; there are also a few buildings only secured by closed doors. To the eastern-most half of the suburb, particularly the south-eastern quarter, most buildings are ransacked or nearly unbarricaded. Staying overnight (logging off) in resource buildings is not advised as a general rule; in particular if there is no sustained maintenance from a group of dedicated survivors for the building in question.
Also, Miskatonic University has been reopened.
  • Zombie Activity: light-to-moderate, with small hordes of 5-6.
  • Survivor Strength: the suburb is currently categorized by small numbers of seemingly unaffiliated survivors strung throughout inhabitable buildings. The Reformed Old Arkham Republic (ROAR) is the largest and most organized survivor contingent active in the area. Those in need of assistance should contact ROAR.

Revive Points

As of 22 August 2007, the Reformed Old Arkham Republic has adopted the use of indoor Revive Points. St Alda's Church (16, 96) and St. Neot's Church (13, 92) have been designated as Indoor Revive Points.

These buildings are to be left un-barricaded and are no-kill zones. Survivors and zombies alike are encouraged to assist in keeping these buildings barricade-free. Residents are also asked not to dump any bodies found inside these revive points, as these are likely to be revivified survivors. If you are seeking a revive and find yourself unable to enter a revive point, you may wait outside.

To request a NecroTech Technician's services, please make a request on the forum. Please know that ROAR members will be revived before non-members.

Radio Communication

The following radio frequencies serve the suburb of Old Arkham:

Active Groups

Note: inactive groups moved to Old Arkham - Inactive Groups. The information below can be POV.

Arkham Asylum Avengers

The Arkham Asylum Avengers are a zombie group comprised of former patients from the notorious Arkham Asylum, also known as St. Luke's Hospital (Old Arkham). Strongly drawn by indistinct yet compelling memories, the Arkham Asylum Avengers attempt, even in undeath, to return to their former "home".

New Zombham Armah

The New Zombham Armah was formed in August of 2007 for the purpose of creating a second zombie homeland in the New Arkham suburb.

Choosing the Mitchener Building as their HQ, the New Zombham Armah works to secure New Zombham (New Arkham) for future zombie kind. They also lay territorial claim to the Greater Zombham areas of Old Zombham (Old Arkham) and Shambles Village (Foulkes Village).

Reformed Old Arkham Republic

The Reformed Old Arkham Republic (previously known as Old Arkham Republic, but under "new management") is dedicated to supporting survivors and eliminating zombies within the bounds of the suburb.

ROAR has never claimed ownership of any part of Malton, but has made Old Arkham its home -- in perpetuity. The Reformed Old Arkham Republic welcomes cooperation with other survivor groups, but asks that they respect the group's standing as the oldest and largest survivor organisation in the suburb.

The Damned

The Damned are a new group in Old Arkham. They are dedicated to making Old Arkham a safe place for zombie and survivor alike, and for rebuilding the infrastructure of the suburb.

"You are lost in a maze of twisty passages, all alike...."

-- "Sorry, which St Daniel's Church was that, again?"
-- "But I am at Pridmore Way School!!"
-- "Did you say to meet at the Edbrook Walk Fire Station or the Edbrook Building? Oooh, the Edgcumbe Drive Fire Station, got it!"

Sound familiar?

Finding your way in Old Arkham can be difficult sometimes. Some have speculated that time and space itself distort in Old Arkham. Most historians, however, note the suburb's long history of settlement and occupation as the reason for its sometimes disorientating urban physiognomy. Over the centuries, literally layers upon layers of architecture have been built here. Meanwhile, events such as floods, or the freakish Great Fire of 1912, destroyed large parts of Old Arkham. Many of these areas were later rebuilt. Old Arkham is a suburb whose ancient, dense, often contradictory and enigma-riddled history is reflected in its streets and its buildings.

To assist visitors and residents alike, The Old Arkham Chamber of Commerce issued the following map which is reproduced below for your convenience.

Suburb Map

The Malton Suburb of Old Arkham
NW N NE
W
Church Bank wasteland Loweth Alley a factory Gait Bank a factory Chafy Towers Shew Library Club Bousfield Gyles Bank
Cockburn Plaza Railway Station St. Humphrey's Hospital the Baldwin Hotel Cobley Walk Bagnall Way Glanfield Street Vines Auto Repair Merryweather Row Draper Lane School Blanchflower Cinema
a warehouse Horditch Auto Repair Miller Library St. Neot's Church
RP
a cemetery
RP
Hillyer Park Rawkins Plaza Author Avenue a junkyard Aris Road
Smithfield Alley Kelley Library the Durston Building Leman Boulevard Newmarch Square Fire Station Emma General Hospital Tredaway Way Langridge Drive Crew Walk Clavey Walk
Rayfield Bank Cary Towers St. Daniel's Church a cemetery
RP
a factory Edgell Road Margery Avenue Damon Row School Wilton Drive Kelreher Square
Elder Alley a carpark Haley Street a warehouse Club Hunn Brain Boulevard Railway Station the Flambert Motel Large Row Police Department Bendells Row Fire Station a junkyard
Pridmore Way School McKay Lane Police Department St. Luke's Hospital Pridmore Way School Basket Avenue Messiter Alley St. Alda's Church
RP
Nettleton Towers Question Place Bulmer Cinema
Malpas Grove Tatler Lane the Hardy Building Kingman Alley St. Daniel's Church a cemetery
RP
Cradock Grove Railway Station Pillinger Boulevard Gwinnall Walk the Button Building
Bicknel Way Edbrook Walk Fire Station Statham Walk Railway Station Seaman Boulevard the Edbrook Building the Woodforde Building Gomer Boulevard Howes Row Androwes Towers Dickin Park
RP
the Leggatt Building wasteland Perryman Park Bray Square the Paffard Building Edgcumbe Drive Fire Station Woodbridge Plaza Club Yeeles the Hawley Motel Theobald Library
E
SW S SE


Barricade Plan

Discussion, or proposed changes or modifications, of this plan can be done on the Suburb Talk page.

A copy of the old UBP Barricade Plan can be found, for now, here.

Old Arkham Barricade Plan
10 11 12 13 14 15 16 17 18 19
90 bank --- --- fact bank fact tow libr club bank
91 rail HOS hot --- --- --- auto --- sch cine
92 ware auto libr chur RP --- --- --- junk ---
93 --- libr bldg --- fire HOS --- --- --- ---
94 bank tow chur RP fact --- --- scho --- ---
95 --- --- --- ware club rail mot PD fire junk
96 sch PD HOS sch --- --- chur tow --- cine
97 --- --- bldg --- chur RP rail --- --- NT
98 --- fire rail --- bldg bldg --- --- tow ---
99 bldg --- --- --- bldg fire --- club mot libr
  • Green blocks are Entry Points and are to be kept at VBS+2.
  • Yellow blocks are to be kept at EHB+.
  • White blocks are Revive Points (cemeteries)
  • The Flambert Motel (16,95) houses Old Arkham's Phone Mast and should be maintained at EHB+.
  • St Alda's Church (16,96) is a proposed indoor revive point. But unless a consensus is reached to go ahead with this, it should be barricaded to VSB+2 and used as an entry point.