Play Style

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In Urban Dead, Play Style refers to the actions and intentions of groups and individuals. These actions generally place groups or individuals into one or more generalized categories of play style.

Common Play Styles

Pro-Survivor

Main Article: Survivor

A survivor (or human) is any character that is not a zombie. Survivors include civilians trapped in the city, military forces sent to enforce the evacuation, and scientists studying or supporting the effort. Not all survivors or groups composed of survivors, however, are "Pro-Survivor."

Pro-Survivors in this context are individuals or groups whose in-game objective is to keep survivors and suburbs safe from zombie attacks. This is accomplished through repairing and barricading buildings, healing and revivifying other survivors, and combating zombies.

Pro-Zombie

Main Article: Zombie

Zombies (known in zamgrh as zambahz) are the walking dead; Either players who started out as zombies, or survivors who died and then stood up, are both zombies. Not all zombies or even zombie-groups, however, are "Pro-Zombie."

Pro-Zombies in this context are groups and individuals whose in-game objective is to kill survivors and ruin suburbs. This is accomplished through their natural weapons claw, bite, feeding drag and ransack and through in-game coordination features such as groan, bellow, flailing gesture and death rattle.

Metagame coordination via forums and IRC is very common in Zombie groups and is pivotal to large horde coordination. Feral zombies - those that do not associate with any horde and generally don't use metagaming - can still thrive using only in game features to aid in the zombie style of play.

Player Killer

Main Article: Player Killer

PKer (a contraction of Player Killer) is a term borrowed from other MMORPGs, typically ones where the monsters are NPCs, and refers to players attacking other players.

In the context of Urban Dead, where both humans and zombies are controlled by players, a PKer is a human character who kills other human characters (the zombie equivalent is ZKer).

PKers often represent a "third" side in Malton, in addition to the Pro-Survivor or Pro-Zombie sides.

Less Common Play Styles

Dual Nature

Main Article: Dual Nature Policy

Dual Nature groups and individuals alternate their style of play based on their current alive/dead status. Alive DN players will typically role-play as survivors. Dead DN players typically role-play as zombies. As a result, DN groups and individuals are neither pro-survivor nor pro-zombie. They are both.

Supporters of Dual Nature Policy claim that this is the most natural style of play.

Generator/Radio Killer

Main Article: GKer

A GKer (Generator Killer) is a survivor who destroys generators, often in an effort to grief other players, as part of a larger siege strategy, or even for no good reason at all.

Noise Abatement

Main Article: Category:Noise Abatement Societies

Noise Abatement is a term coined to describe zombies or groups of zombies whose in-game objective is to keep a single building in ruins, making it unsafe for survivors.

This style of play differs from pro-zombie because the objective solely that of creating a building which is permanent danger spot for survivors rather than being generally anti-survivor. Noise Abatement zombies will generally ignore other buildings and survivors that don't interfere with the ruin-state of their target building.

Combat Reviver

Main Article: Combat Revive

Combat Revivers are groups and individuals whose in-game objective is to combat zombies through the use of revivification syringes.

Bounty Hunter

Main Article: Bounty Hunters

Bounty Hunters are a variant of PKers that endeavor to only attack other PKers. Unlike those players who might PK directly revenge against someone who killed them, Bounty Hunters will often attack players with whom they have had no previous interaction, based on well-documented proof that the individual PKed someone else.

Zerg Hunter