Difference between revisions of "Radio"

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'''Radio Service''' in [[Malton]] was originally restricted by the [[External Military|Military]], but has been unblocked and made available for survivor use.
'''Radio Service''' in [[Malton]] was originally restricted by the [[External Military|Military]], but has been unblocked and made available for [[survivor]] use.


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==Using the Radio System==
==Using the Radio System==


To use the network, you need to have either a [[Useful Items#Radio Transmitter|radio transceiver]] or a [[Useful Items#Radio|handheld receiver]]. Transceivers are normally found in Tech Stores inside most [[Malls]], but have been occasionally found inside [[Fire Stations]] and [[Warehouses]]. Handheld receivers are found in Mall Tech Stores as well, but more commonly turn up in [[Police Departments]] and [[Fire Stations]].  
To use the network, you need to have either a [[Useful Items#Radio Transmitter|radio transceiver]] or a [[Useful Items#Radio|handheld receiver]]. Transceivers are normally found in tech stores inside most [[malls]], but have been occasionally found inside [[fire stations]] and [[warehouses]]. Handheld receivers are found in mall tech stores as well, but more commonly turn up in [[police departments]] and fire stations.  


A transceiver allows you to send and receive radio transmissions, but it must be set-up in a building with power from a [[Generator]]. Once it has been installed, it is impossible to pack-up. As they are large items, they can be destroyed by both [[Humans]] and [[Zombies]]. Handheld receivers, however, are battery-powered and light enough to carry in one's personal items stash. The drawback is that they cannot be used for transmissions. Several frequencies can be monitored by carrying multiple receivers, but only one transceiver can be setup per building, with a limit of one frequency monitored.  
A transceiver allows you to send and receive radio transmissions, but it must be set up in a building with power from a [[Portable Generator|generator]]. Once it has been installed, it is impossible to pick back up. As they are large items, they can be destroyed by both survivors and [[zombies]]. Handheld receivers, however, are battery-powered and light enough to carry in one's personal items stash. The drawback is that they cannot be used for transmissions. Several frequencies can be monitored by carrying multiple receivers, but only one transceiver can be set up per building, monitoring only one frequency at a time.


Certain frequencies require you to have a [[Radio Operation|proper skill]] to transmit on, but you can tune in and listen to any frequency. The Military has reserved certain lower frequencies for their own use, and reports on the status of suburbs they are overflying can be heard on these channels. However, they are jammed against broadcasts from inside the city.
Certain frequencies require you to have the [[Radio Operation]] skill to transmit on, but any survivor can tune in to any frequency. It costs 1 AP to retune a transceiver or receiver, but due to the two-step system (clicking "retune" and then typing in and saving the new frequency), it takes two IP hits. Zombies cannot retune transceivers or their handheld receivers, but can still listen in to broadcasts picked up by them. The external military has reserved certain lower frequencies for their own use, and reports on the status of suburbs they are overflying can be heard on these channels. However, they are jammed against broadcasts from inside the city.


===Tactical Use===
===Tactical Use===
Unlike [[Mobile Phone]]s, use of the radio network enables instant mass-communication across Malton, at low cost of [[Action Points|AP]] per person reached. However, they can be heard by anybody tuned to the proper frequency, so discretion is advised. By carrying multiple receivers, a citizen can listen in to multiple channels (ie: a city-wide frequency, a suburb frequency and a group frequency).  
Unlike [[mobile phone]]s, use of the radio network enables instant mass-communication across [[Malton]], at low cost of [[Action Points|Action Points (AP)]] per person reached. However, they can be heard by anybody tuned to the proper frequency, so discretion is advised. By carrying multiple receivers, a player can listen in to multiple channels (ie: a city-wide frequency, a regional frequency, and a group frequency).  


Both mobile phone messages and radio messages can be read at no AP cost. However, phone towers are often under attack and service is somewhat patchy.
Both mobile phone messages and radio messages can be read at no AP cost. However, phone towers are often under attack and service is somewhat patchy.


As you can only talk to the 50 people closest to you, it is useful to have a radio transceiver installed in large buildings ([[Malls]], [[Forts]], [[NT]] facilities, etc), as all persons inside the building can hear you make a call over the radio. This provides for easy mass communication. Care must be taken, however, to avoid clogging up the airwaves with conversations best made either through chatting (perhaps by moving to a nearby empty building) or over the [[Mobile Phone|SMS Network]]. Also see [[Radio/Etiquette|examples of possible etiquette and protocol]] to use in chatting.
As you can only talk to the 50 people closest to you, it can be useful to have a radio transceiver installed in crowded buildings, as all players inside the building can hear you make a call over the radio. This provides for easy mass communication. Care must be taken, however, to avoid clogging up the airwaves with conversations best made either through chatting (perhaps by moving to a nearby empty building) or using mobile phones. Also see [[Radio/Etiquette|examples of possible etiquette and protocol]] to use in chatting.
 
With radios being so useful to mass communication to survivors, zombies have taken to destroying transceivers at the same time as generators, to prevent a SOS call from being made by the survivors inside.
 
However, radios are high-maintenance items, and require a [[Generator]], with its constant need for [[Fuel Can|fuel]]. Small survivor groups often have a hard time maintaining transmitters for this reason.


With radios being so useful to mass communication to survivors, zombies have taken to destroying transceivers at the same time as generators, to prevent a SOS call from being made by the survivors inside. Additionally, radios are high-maintenance items, requiring a generator, with its constant need for [[Fuel Can|fuel]]. Small survivor groups often have a hard time maintaining transmitters for this reason.


==Known Frequencies==
==Known Frequencies==


Currently, all frequencies available in Malton seem to have been discovered.  
All frequencies available in Malton seem to have been discovered. They can be divided into three categories:
 
* 25.90-25.99 MHz - '''[[External Military]] Frequencies''' are jammed and citizens can only broadcast on them from certain locations, or not at all for the [[External Military Report Page|External Military Report]] frequency.
They can be divided into the below categories:
* 26.00-28.00 MHz - '''Restricted Frequencies''' require the operator to be skilled in radio operation before they can be broadcast on. Any survivor can tune any radio to these frequencies, however.
* '''[[External Military]] Frequencies:''' are jammed and citizens can only broadcast on them from certain locations, or not at all for the [[External Military Report Page|External Military Report]] frequency.
* 28.01-29.00 MHz - '''Open Frequencies''' can be broadcast on by any survivor, without the need for training in radio operation that other frequencies require. As such, they are more frequently used by groups that are newer to the game.
* '''Closed Frequencies''' require the operator to be trained in [[Radio Operation]] before they can be broadcast on. Any survivor can tune any radio to these frequencies, however.
* '''Open Frequencies''' can be broadcast on by any Survivor, without the need for training in radio operation that other frequencies require. As such, they are more frequently used by groups that are newer to the game.


===External Military Frequencies===
===External Military Frequencies===
These frequencies can be found between 25.90 MHz and 25.99 MHz, the following ones have been registered as being active:


These frequencies can be found between 25.90 MHz and 25.99 MHz, currently the following ones have been registered as being active:
* 25.92 MHz - '''[[Emergency Broadcast System]]''' - Players must be in [[the Coram Building]] to transmit on this frequency.
As these are specialist frequencies, these can '''not''' be claimed.
* 25.96 MHz - '''[[External Military Report Page|External Military Reports]]''' - Regular transmissions by the external military on the status of various suburbs. Players can '''not''' broadcast on this frequency.  
 
* 25.92 MHz - '''[[Emergency Broadcast System]]''' - Players must be in [[The Coram Building]] to transmit on this frequency.
* 25.96 MHz - '''[[External Military Report Page|External Military Reports]]''' - Regular transmissions by the [[external military]] on the status of various suburbs. Players can '''not''' broadcast on this frequency.  
* 25.97 MHz - '''Fort Transmissions''' - Players must be in [[Fort Creedy|Fort Creedy's]] storehouse to transmit on this frequency.
* 25.97 MHz - '''Fort Transmissions''' - Players must be in [[Fort Creedy|Fort Creedy's]] storehouse to transmit on this frequency.
* 25.98 MHz - '''Fort Transmissions''' - Players must be in [[Fort Perryn|Fort Perryn's]] southwestern storehouse to transmit on this frequency.
* 25.98 MHz - '''Fort Transmissions''' - Players must be in [[Fort Perryn|Fort Perryn's]] southwestern storehouse to transmit on this frequency.


===Closed Frequencies===
===Standardized Radio Zones===
{|
| style="width:100%" |
The first six frequencies are standardized regional frequencies, which can be broadcast on by any skilled radio operator. Each of these has a certain area of Malton assigned to them, and thus they can be used to reach other survivors in a wide area.


These frequencies can be found between 26.00 MHz and 26.10 MHz.  
* 26.00 MHz - '''Citywide Frequency''': A frequency for all survivors of Malton.
 
* 26.01 MHz - '''North-West Malton''': [[Dakerstown]], [[Jensentown]], [[Quarlesbank]], [[West Boundwood]], [[East Boundwood]], [[Roywood]], [[Judgewood]], [[Gatcombeton]], [[Shuttlebank]], [[Yagoton]], [[Peddlesden Village]], [[Chudleyton]], [[Darvall Heights]], [[Eastonwood]], [[Brooke Hills]], [[Dunell Hills]], [[West Becktown]], [[East Becktown]], [[Owsleybank]], [[Molebank]], [[Lukinswood]]
====Standardized Radio Zones ====
* 26.02 MHz - '''North-East Malton''': [[Lamport Hills]], [[Chancelwood]], [[Earletown]], [[Rhodenbank]], [[Dulston]], [[Millen Hills]], [[Raines Hills]], [[Pashenton]], [[Rolt Heights]], [[Pescodside]], [[Shearbank]], [[Huntley Heights]], [[Santlerville]], [[Gibsonton]], [[Dunningwood]], [[Heytown]], [[Spracklingbank]], [[Paynterton]], [[Peppardville]], [[Pitneybank]], [[Starlingtown]]
 
* 26.03 MHz - '''Central Malton''': [[Richmond Hills]], [[Ketchelbank]], [[Roachtown]], [[Randallbank]], [[Havercroft]], [[Barrville]], [[Ridleybank]], [[Pimbank]], [[Shore Hills]], [[Galbraith Hills]], [[Stanbury Village]], [[Roftwood]], [[Brooksville]], [[Mockridge Heights]], [[Shackleville]], [[Tollyton]]
The first 6 frequencies are standardized regional frequencies, which can be used by all (although you need to be skilled in [[Radio Operation]] to broadcast on them). Each of these has a certain area of Malton assigned to them, and thus they can be used to reach other survivors in a wide area.
* 26.04 MHz - '''South-West Malton''': [[Grigg Heights]], [[Reganbank]], [[Lerwill Heights]], [[Crooketon]], [[Mornington]], [[North Blythville]], [[Nixbank]], [[Wykewood]], [[South Blythville]], [[Greentown]], [[Tapton]], [[Foulkes Village]], [[Ruddlebank]], [[Lockettside]], [[Dartside]], [[Kinch Heights]], [[New Arkham]], [[Old Arkham]], [[Spicer Hills]], [[Williamsville]], [[Buttonville]]
* 26.05 MHz - '''South-East Malton''': [[Edgecombe]], [[Pegton]], [[Dentonside]], [[Crowbank]], [[Vinetown]], [[Houldenbank]], [[Kempsterbank]], [[Wray Heights]], [[Gulsonside]], [[Osmondville]], [[Penny Heights]], [[West Grayside]], [[East Grayside]], [[Scarletwood]], [[Pennville]], [[Fryerbank]], [[Wyke Hills]], [[Hollomstown]], [[Danversbank]], [[Whittenside]], [[Miltown]]
| style="background:#EEE; padding:1em" |
{| style="background:transparent; text-align:center; white-space:nowrap"
| style="font-size:larger" | Radio Frequencies by Region
|-
| [[Image:RegionRADIO.png]]
|}
|}


* 26.00 MHz: '''Citywide Frequency''': A frequency for all survivors of Malton.
===Claimed Frequency List===
* 26.01 MHz: '''North-West Malton''': Dakerstown, Jensentown, Quarlesbank, West Boundwood, East Boundwood, Roywood, Judgewood, Gatcombeton, Shuttlebank, Yagoton, Peddlesden Village, Chudleyton, Darvall Heights, Eastonwood, Brooke Hills, Dunell Hills, West Becktown, East Becktown, Owsleybank, Molebank, Lukinswood
Many groups have established a radio frequency that they use. The frequencies between 26.11 and 29.00 MHz can be claimed in the list below by groups following these guidelines.
* 26.02 MHz: '''North-East Malton''': Lamport Hills, Chancelwood, Earletown, Rhodenbank, Dulston, Millen Hills, Raines Hills, Pashenton, Rolt Heights, Pescodside, Shearbank, Huntley Heights, Santlerville, Gibsonton, Dunningwood, Heytown, Spracklingbank, Paynterton, Peppardville, Pitneybank, Starlingtown
* 26.03 MHz: '''Central Malton''': Richmond Hills, Ketchelbank, Roachtown, Randallbank, Havercroft, Barrville, Ridleybank, Pimbank, Shore Hills, Gallbraith Hills, Stanbury Village, Roftwood, Brooksville, Mockridge Heights, Shackleville, Tollyton
* 26.04 MHz: '''South-West Malton''': Grigg Heights, Reganbank, Lerwill Heights, Crooketon, Morninghton, North Blythville, Nixbank, Wykewood, South Blythville, Greentown, Tapton, Foulkes Village, Ruddlebank, Lockettside, Dartside, Kinch Heights, New Arkham, Old Arkham, Spicer Hills, Williamsville, Buttonville
* 26.05 MHz: '''South-East Malton''': Edgecombe, Pegton, Dentonside, Crowbank, Vinetown, Houldenbank, Kempsterbank, Wray Heights, Gulsonside, Osmondville, Penny Heights, West Grayside, East Grayside, Scarletwood, Pennville, Fryerbank, Wyke Hills, Hollomstown, Danversbank, Whittenside, Miltown.


===Open Frequencies===
Fill new entries in order of station MHz number. If more than one claim is made to any particular entry, please list both (indented) under one entry. Sharing of frequencies should only be done in limited cases.
 
Many groups have established a radio frequency that they use.
 
The frequencies between 26.11 and 29.00 MHz can be registered in the list below by groups following these guidelines.
 
Fill new entries in order of station MHz number. If more than one claim is made to any particular entry, please list both (indented) under one entry. '''Sharing of frequencies should only be done in limited cases.'''


Please format your entry as follows:
Please format your entry as follows:
   xx.xx MHz: [[Example page|Group Link]] -- [[Example page|Location Link]]/Description
   * xx.xx MHz - Group Name with Link - Short description
All '''Malls''' all suburbs belong to at least 1 frequency, through their district assignment.
 
===Frequency List===


{|
{|
|-valign=top
|-valign=top
|
|
====26.11MHz through 26.50MHz====
====Restricted Frequencies: 26.11-28.00 MHz====
* 26.21 MHz - [[Eley Way Police Department]] -- [[Greentown]]
* 26.21 MHz - [[Eley Way Police Department]] - [[Greentown]]
* 26.22 MHz - [[Rounds Boulevard Police Department]] -- [[Greentown]]
* 26.22 MHz - [[Rounds Boulevard Police Department]] - [[Greentown]]
* 26.23 MHz - [[Dixon Way Police Department]] -- [[Greentown]]
* 26.23 MHz - [[Dixon Way Police Department]] - [[Greentown]]
* 26.24 MHz - [[Woodbury]] -- [[Wyke Hills]]
* 26.24 MHz - [[Woodbury]] -- [[Wyke Hills]]
* 26.27 MHz - [[Dowdney Mall]]
* 26.28 MHz - [[Calvert Mall]]
* 26.31 MHz - [[Section 13]]
* 26.31 MHz - [[Section 13]]
* 26.43 MHz - [[Soldiers of Crossman]]
* 26.34 MHz - [[Mitchem Mall]]
|
* 26.43 MHz
====26.51MHz through 27.00MHz====
** [[Soldiers of Crossman]]
** [[Radio Malton]]
* 26.46 MHz - [[Blesley Mall]]
* 26.50 MHz - [[Malton Signal Corps]]
* 26.51 MHz -  Guerrilla Radio - for New Catalonia
* 26.51 MHz -  Guerrilla Radio - for New Catalonia
* 26.60 MHz - [[Dunell Hills Police Department]]
* 26.59 MHz - [[Treweeke Mall]]
* 26.61 MHz - [[The Abandoned]]
* 26.61 MHz - [[The Abandoned]]
* 26.62 MHz - [[Christmas Tour 2012]]
* 26.62 MHz - [[Christmas Tour 2012]]
* 26.66 MHz - [[Allied Travellers Organisation]]
* 26.63 MHz - [[Hildebrand Mall]]
* 26.69 MHz - [[Dulston Genny Fillers]]
* 26.66 MHz - [[Allied Travellers Organisation]]
* 26.69 MHz - [[Dulston Genny Fillers]]
* 26.70 MHz - [[Giddings Mall]]
* 26.71 MHz - [[Nichols Mall]]
* 26.73 MHz - [[Knights of St. Jude]]
* 26.73 MHz - [[Knights of St. Jude]]
* 26.77 MHz - [[Tynte Mall]]
* 26.80 MHz - [[Stickling Mall]]
* 26.82 MHz - [[Pole Mall]]
* 26.83 MHz - [[Woodroffe Mall]]
* 26.84 MHz
* 26.84 MHz
** [[Buckley Mall]]
** Radio [[Wulves]] WULVESNET Situational reports for Buttonville, Wyke Hills and Buckley Mall
** Radio [[Wulves]] WULVESNET Situational reports for Buttonville, Wyke Hills and Buckley Mall
** Radio [[The Katthew Appreciation Station]]
** Radio [[The Katthew Appreciation Station]]
Line 99: Line 104:
* 26.99 MHz - [[Upper Left Corner]] - The ULC Radio Show, entertaining the masses since 2000-something
* 26.99 MHz - [[Upper Left Corner]] - The ULC Radio Show, entertaining the masses since 2000-something
* 27.00 MHz - [[Malton Telephone]] Support frequency. Need a mast fixed? Give us a yell!
* 27.00 MHz - [[Malton Telephone]] Support frequency. Need a mast fixed? Give us a yell!
 
|<!-- 26.11-27.00 MHz should be listed above this line, 27.01-28.00 MHz should be listed below. -->
|-valign=top
|
====27.01MHz through 27.50MHz====
* 27.07 MHz - [[Militaire Sons de Veille]]
* 27.07 MHz - [[Militaire Sons de Veille]]
* 27.11 MHz - [[Joachim Mall]] & [[Lumber Mall]]
* '''27.15 MHz - [[Mall Locations|Mall]] Distress Frequency'''
* '''27.15 MHz - [[Mall Locations|Mall]] Distress Frequency'''
* 27.19 MHz - [[The Malton Zookeepers]]
* 27.19 MHz - [[The Malton Zookeepers]]
* 27.20 MHz - [[St. Alexander's Hospital]]
* 27.20 MHz
** [[Tompson Mall]]
** [[St. Alexander's Hospital]]
* 27.22 MHz - [[Brotherhood of Steel]]
* 27.22 MHz - [[Brotherhood of Steel]]
* 27.26 MHz - [[Malton College of Medicine]]
* 27.26 MHz - [[Malton College of Medicine]]
Line 112: Line 117:
* 27.30 MHz - [[Autobots]]
* 27.30 MHz - [[Autobots]]
* 27.31 MHz - [[Edmund General United]]
* 27.31 MHz - [[Edmund General United]]
* 27.35 MHz - [[Caiger Mall]]
* 27.44 MHz - [[Blythville Gang]]
* 27.44 MHz - [[Blythville Gang]]
* 27.45 MHz
* 27.45 MHz
** [[Curton Mansion]] Revive Clinic  
** [[Curton Mansion]] Revive Clinic  
** [[THEM]]
** [[THEM]]
* '27.50 MHz
* 27.47 MHz - [[ENVY]]
* 27.49 MHz - [[Bale Mall]]
* 27.50 MHz
** [[Ackland Mall]]
** [[CORAM]]  
** [[CORAM]]  
** [[Reddit_survivors|Reddit_Survivors]]
** [[Reddit_survivors|Reddit_Survivors]]
|
====27.51MHz through 28.00MHz====
* 27.55 MHz
* 27.55 MHz
** [[Knights Templar]]
** [[Knights Templar]]
Line 128: Line 135:
* 27.70 MHz - [[Talon Company]]
* 27.70 MHz - [[Talon Company]]
* 27.75 MHz - [[57th ADMI]] - Dartside Emergency Actions Transmitter
* 27.75 MHz - [[57th ADMI]] - Dartside Emergency Actions Transmitter
* 27.77 MHz - [[Tarasius General Hospital (Lerwill Heights)]] and [[Herbert Road Police Department]] ([[North Blythville]]) - info on the 4 corners of [[North Blythville]], [[Lerwill Heights]], [[Shore Hills]] and [[Brooksville]]  
* 27.77 MHz - [[Tarasius General Hospital (Lerwill Heights)]] and [[Herbert Road Police Department]] ([[North Blythville]]) - info on the 4 corners of [[North Blythville]], [[Lerwill Heights]], [[Shore Hills]] and [[Brooksville]] Sometimes used by [[Hopping Road Police Department]]
** [[Channel 4 News Team|Channel 4 News]]
* 27.84 MHz - [[82nd Airborne Division]]
* 27.84 MHz - [[82nd Airborne Division]]
* 27.86 MHz - [[Garniss Border Patrol]]
* 27.86 MHz - [[Garniss Border Patrol]]
* 27.92 MHz - [[Dulston Infection Treatment and Prevention Squad]] (D.I.T.P.S)
* 27.92 MHz - [[Dulston Infection Treatment and Prevention Squad]] (D.I.T.P.S)
* 27.94 MHz - [[The Duckworth Motel]] Radio
* 27.94 MHz - [[The Duckworth Motel]] Radio
* 27.96 MHz - [[KRFR]], Radio Free Rhodenbank  
* 27.96 MHz - [[KRFR]], Radio Free Rhodenbank
 
* 27.99 MHz - [[Marven Mall]]
* 28.00 MHz - [[Radio Malton|Radio Malton Helpdesk]]
|-valign=top
|-valign=top
|colspan="2"|
----
|-
|
|


====28.01MHz through 28.50MHz====
====Open Frequencies: 28.01-29.00 MHz====
* 28.01 MHz - YE SPAM CHANNEL! ''If you are dumb, this is the frequency you need to visit. Be advised that neither kevan, nor this wiki  can be held responsible for any brain damage that may result from tuning into this frequency.''
* 28.01 MHz - YE SPAM CHANNEL! ''If you are dumb, this is the frequency you need to visit. Be advised that neither Kevan, nor this wiki  can be held responsible for any brain damage that may result from tuning into this frequency.''
* 28.02 MHz - Special Event Network - Radio station to organize and for coordination during temporary events such as Malton Iditarod or Mall Tours.
* 28.02 MHz - Special Event Network - Radio station to organize and for coordination during temporary events such as Malton Iditarod or Mall Tours.
* 28.05 MHz - [[Saint Mark's Radio Network]]
* 28.06 MHZ - [[St. Luke's Hospital (Tapton)|St Luke's Hospital Broadcast]]
* 28.06 MHZ - [[St. Luke's Hospital (Tapton)|St Luke's Hospital Broadcast]]
* 28.09 MHz - [[National Front for the Total Liberation of Azuria]]
* 28.09 MHz - [[National Front for the Total Liberation of Azuria]]
Line 148: Line 159:
* 28.40 MHz - [[Hyper-Umbrella Corporation]]
* 28.40 MHz - [[Hyper-Umbrella Corporation]]
* 28.50 MHz - [[The Alner Household]]
* 28.50 MHz - [[The Alner Household]]
|
|<!-- 28.01-28.50 MHz should be listed above this line, 28.51-29.00 MHz should be listed below. -->
====28.51MHZ through 29.00MHz====
* 28.54 MHz - [[DWRX 28.54]] - Monitoring situations in East Boundwood, Yagoton, Millen Hills.
* 28.54 MHz - [[DWRX 28.54]] - Monitoring situations in East Boundwood, Yagoton, Millen Hills.
* 28.56 MHz - [[The Reds]] -- ''Red Radio''
* 28.56 MHz - [[The Reds]] -- ''Red Radio''
Line 159: Line 169:
* 28.80 MHz - Advertising Channel
* 28.80 MHz - Advertising Channel
* 28.99 MHz - [[Radio Free Creedy]] Ft. Creedy survivor radio
* 28.99 MHz - [[Radio Free Creedy]] Ft. Creedy survivor radio
|-
|}
|}


====Frequency Allocation Removal Process====
====Frequency Allocation Removal Process====
Line 173: Line 181:


Any issues in clearing out stale frequencies should be taken to the [[Talk:Radio|talk page]].
Any issues in clearing out stale frequencies should be taken to the [[Talk:Radio|talk page]].
[[Category:Radio]]

Revision as of 15:50, 14 September 2018

Radio Service in Malton was originally restricted by the Military, but has been unblocked and made available for survivor use.

Using the Radio System

To use the network, you need to have either a radio transceiver or a handheld receiver. Transceivers are normally found in tech stores inside most malls, but have been occasionally found inside fire stations and warehouses. Handheld receivers are found in mall tech stores as well, but more commonly turn up in police departments and fire stations.

A transceiver allows you to send and receive radio transmissions, but it must be set up in a building with power from a generator. Once it has been installed, it is impossible to pick back up. As they are large items, they can be destroyed by both survivors and zombies. Handheld receivers, however, are battery-powered and light enough to carry in one's personal items stash. The drawback is that they cannot be used for transmissions. Several frequencies can be monitored by carrying multiple receivers, but only one transceiver can be set up per building, monitoring only one frequency at a time.

Certain frequencies require you to have the Radio Operation skill to transmit on, but any survivor can tune in to any frequency. It costs 1 AP to retune a transceiver or receiver, but due to the two-step system (clicking "retune" and then typing in and saving the new frequency), it takes two IP hits. Zombies cannot retune transceivers or their handheld receivers, but can still listen in to broadcasts picked up by them. The external military has reserved certain lower frequencies for their own use, and reports on the status of suburbs they are overflying can be heard on these channels. However, they are jammed against broadcasts from inside the city.

Tactical Use

Unlike mobile phones, use of the radio network enables instant mass-communication across Malton, at low cost of Action Points (AP) per person reached. However, they can be heard by anybody tuned to the proper frequency, so discretion is advised. By carrying multiple receivers, a player can listen in to multiple channels (ie: a city-wide frequency, a regional frequency, and a group frequency).

Both mobile phone messages and radio messages can be read at no AP cost. However, phone towers are often under attack and service is somewhat patchy.

As you can only talk to the 50 people closest to you, it can be useful to have a radio transceiver installed in crowded buildings, as all players inside the building can hear you make a call over the radio. This provides for easy mass communication. Care must be taken, however, to avoid clogging up the airwaves with conversations best made either through chatting (perhaps by moving to a nearby empty building) or using mobile phones. Also see examples of possible etiquette and protocol to use in chatting.

With radios being so useful to mass communication to survivors, zombies have taken to destroying transceivers at the same time as generators, to prevent a SOS call from being made by the survivors inside. Additionally, radios are high-maintenance items, requiring a generator, with its constant need for fuel. Small survivor groups often have a hard time maintaining transmitters for this reason.

Known Frequencies

All frequencies available in Malton seem to have been discovered. They can be divided into three categories:

  • 25.90-25.99 MHz - External Military Frequencies are jammed and citizens can only broadcast on them from certain locations, or not at all for the External Military Report frequency.
  • 26.00-28.00 MHz - Restricted Frequencies require the operator to be skilled in radio operation before they can be broadcast on. Any survivor can tune any radio to these frequencies, however.
  • 28.01-29.00 MHz - Open Frequencies can be broadcast on by any survivor, without the need for training in radio operation that other frequencies require. As such, they are more frequently used by groups that are newer to the game.

External Military Frequencies

These frequencies can be found between 25.90 MHz and 25.99 MHz, the following ones have been registered as being active:

  • 25.92 MHz - Emergency Broadcast System - Players must be in the Coram Building to transmit on this frequency.
  • 25.96 MHz - External Military Reports - Regular transmissions by the external military on the status of various suburbs. Players can not broadcast on this frequency.
  • 25.97 MHz - Fort Transmissions - Players must be in Fort Creedy's storehouse to transmit on this frequency.
  • 25.98 MHz - Fort Transmissions - Players must be in Fort Perryn's southwestern storehouse to transmit on this frequency.

Standardized Radio Zones

The first six frequencies are standardized regional frequencies, which can be broadcast on by any skilled radio operator. Each of these has a certain area of Malton assigned to them, and thus they can be used to reach other survivors in a wide area.

Radio Frequencies by Region
RegionRADIO.png

Claimed Frequency List

Many groups have established a radio frequency that they use. The frequencies between 26.11 and 29.00 MHz can be claimed in the list below by groups following these guidelines.

Fill new entries in order of station MHz number. If more than one claim is made to any particular entry, please list both (indented) under one entry. Sharing of frequencies should only be done in limited cases.

Please format your entry as follows:

 * xx.xx MHz - Group Name with Link - Short description

Restricted Frequencies: 26.11-28.00 MHz


Open Frequencies: 28.01-29.00 MHz

Frequency Allocation Removal Process

The criteria for clearing up the below lists are as follows:

  • A frequency that is not linked to an existing group, building, or other wiki page
  • A frequency that has a link, but is a dead link
  • A frequency that is linked to a historical group page

Occasionally, groups may be removed on bulk.

Any issues in clearing out stale frequencies should be taken to the talk page.