Difference between revisions of "Radio"

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'''Radio Service''' in [[Malton]] was originally restricted by the [[External Military|Military]], but has been unblocked and made available for survivor use.
'''Radio Service''' in [[Malton]] was originally restricted by the [[External Military|Military]], but has been unblocked and made available for [[survivor]] use.
 
__TOC__


==Using the Radio System==
==Using the Radio System==


Certain frequencies require you to have a [[Radio Operation|proper skill]] to transmit on, but you can tune in and listen to any frequency. The Military has reserved certain lower frequencies for their own use, and reports on the status of suburbs they are overflying can be heard on these channels. However, they are jammed against broadcasts from inside the city.  
To use the network, you need to have either a [[Useful Items#Radio Transmitter|radio transceiver]] or a [[Useful Items#Radio|handheld receiver]]. Transceivers are normally found in tech stores inside most [[malls]], but have been occasionally found inside [[fire stations]] and [[warehouses]]. Handheld receivers are found in mall tech stores as well, but more commonly turn up in [[police departments]] and fire stations.  


To use the network, you need to have either a [[Useful Items#Radio Transmitter|radio transceiver]] or a [[Useful Items#Radio|handheld receiver]]. Transceivers are normally found in Tech Stores inside most [[Malls]], but have been occasionally found inside [[Fire Stations]] and [[Warehouses]]. Handheld receivers are found in Mall Tech Stores as well, but more commonly turn up in [[Police Departments]] and [[Fire Stations]].  
A transceiver allows you to send and receive radio transmissions, but it must be set up in a building with power from a [[Portable Generator|generator]]. Once it has been installed, it is impossible to pick back up. As they are large items, they can be destroyed by both survivors and [[zombies]]. Handheld receivers, however, are battery-powered and light enough to carry in one's personal items stash. The drawback is that they cannot be used for transmissions. Several frequencies can be monitored by carrying multiple receivers, but only one transceiver can be set up per building, monitoring only one frequency at a time.


A transceiver allows you to send and receive radio transmissions, but it must be set-up in a building with power from a [[Generator]]. Once it has been installed, it is impossible to pack-up. As they are large items, they can be destroyed by both [[Humans]] and [[Zombies]]. Handheld receivers, however, are battery-powered and light enough to carry in one's personal items stash. The drawback is that they cannot be used for transmissions. Several frequencies can be monitored by carrying multiple receivers, but only one transceiver can be setup per building, with a limit of one frequency monitored.  
Certain frequencies require you to have the [[Radio Operation]] skill to transmit on, but any survivor can tune in to any frequency. It costs 1 AP to retune a transceiver or receiver, but due to the two-step system (clicking "retune" and then typing in and saving the new frequency), it takes two IP hits. Zombies cannot retune transceivers or their handheld receivers, but can still listen in to broadcasts picked up by them. The external military has reserved certain lower frequencies for their own use, and reports on the status of suburbs they are overflying can be heard on these channels. However, they are jammed against broadcasts from inside the city.


===Tactical Use===
===Tactical Use===
Unlike [[Mobile Phone]]s, use of the radio network enables instant mass-communication across Malton, at low cost of [[Action Points|AP]] per person reached. However, they can be heard by anybody tuned to the proper frequency, so discretion is advised. By carrying multiple receivers, a citizen can listen in to multiple channels (ie: a city-wide frequency, a suburb frequency and a group frequency).  
Unlike [[mobile phone]]s, use of the radio network enables instant mass-communication across [[Malton]], at low cost of [[Action Points|Action Points (AP)]] per person reached. However, they can be heard by anybody tuned to the proper frequency, so discretion is advised. By carrying multiple receivers, a player can listen in to multiple channels (ie: a city-wide frequency, a regional frequency, and a group frequency).  


Both mobile phone messages and radio messages can be read at no AP cost. However, phone towers are often under attack and service is somewhat patchy.
Both mobile phone messages and radio messages can be read at no AP cost. However, phone towers are often under attack and service is somewhat patchy.


As you can only talk to the 50 people closest to you, it is useful to have a radio transceiver installed in large buildings ([[Malls]], [[Forts]], [[NT]] facilities, etc), as all persons inside the building can hear you make a call over the radio. This provides for easy mass communication. Care must be taken, however, to avoid clogging up the airwaves with conversations best made either through chatting (perhaps by moving to a nearby empty building) or over the [[Mobile Phone|SMS Network]]. Also see [[Radio/Etiquette|examples of possible etiquette and protocol]] to use in chatting.
As you can only talk to the 50 people closest to you, it can be useful to have a radio transceiver installed in crowded buildings, as all players inside the building can hear you make a call over the radio. This provides for easy mass communication. Care must be taken, however, to avoid clogging up the airwaves with conversations best made either through chatting (perhaps by moving to a nearby empty building) or using mobile phones. Also see [[Radio/Etiquette|examples of possible etiquette and protocol]] to use in chatting.
 
With radios being so useful to mass communication to survivors, zombies have taken to destroying transceivers at the same time as generators, to prevent a SOS call from being made by the survivors inside. Additionally, radios are high-maintenance items, requiring a generator, with its constant need for [[Fuel Can|fuel]]. Small survivor groups often have a hard time maintaining transmitters for this reason.
 
==Known Frequencies==
 
All frequencies available in Malton seem to have been discovered. They can be divided into three categories:
* 25.90-25.99 MHz - '''[[External Military]] Frequencies''' are jammed and citizens can only broadcast on them from certain locations, or not at all for the [[External Military Report Page|External Military Report]] frequency.
* 26.00-28.00 MHz - '''Restricted Frequencies''' require the operator to be skilled in radio operation before they can be broadcast on. Any survivor can tune any radio to these frequencies, however.
* 28.01-29.00 MHz - '''Open Frequencies''' can be broadcast on by any survivor, without the need for training in radio operation that other frequencies require. As such, they are more frequently used by groups that are newer to the game.


With radios being so useful to mass communication to survivors, zombies have taken to destroying transceivers at the same time as generators, to prevent a SOS call from being made by the survivors inside.
===External Military Frequencies===
These frequencies can be found between 25.90 MHz and 25.99 MHz, the following ones have been registered as being active:


However, radios are high-maintenance items, and require a [[Generator]], with its constant need for [[Fuel Can|fuel]]. Small survivor groups often have a hard time maintaining transmitters for this reason.
* 25.92 MHz - '''[[Emergency Broadcast System]]''' - Players must be in [[the Coram Building]] to transmit on this frequency.
* 25.96 MHz - '''[[External Military Report Page|External Military Reports]]''' - Regular transmissions by the external military on the status of various suburbs. Players can '''not''' broadcast on this frequency.
* 25.97 MHz - '''Fort Transmissions''' - Players must be in [[Fort Creedy|Fort Creedy's]] storehouse to transmit on this frequency.
* 25.98 MHz - '''Fort Transmissions''' - Players must be in [[Fort Perryn|Fort Perryn's]] southwestern storehouse to transmit on this frequency.


==Known Frequencies==
===Standardized Radio Zones===
{|
| style="width:100%" |
The first six frequencies are standardized regional frequencies, which can be broadcast on by any skilled radio operator. Each of these has a certain area of Malton assigned to them, and thus they can be used to reach other survivors in a wide area.


===New Allocations===
* 26.00 MHz - '''Citywide Frequency''': A frequency for all survivors of Malton.
* 26.01 MHz - '''North-West Malton''': [[Dakerstown]], [[Jensentown]], [[Quarlesbank]], [[West Boundwood]], [[East Boundwood]], [[Roywood]], [[Judgewood]], [[Gatcombeton]], [[Shuttlebank]], [[Yagoton]], [[Peddlesden Village]], [[Chudleyton]], [[Darvall Heights]], [[Eastonwood]], [[Brooke Hills]], [[Dunell Hills]], [[West Becktown]], [[East Becktown]], [[Owsleybank]], [[Molebank]], [[Lukinswood]]
* 26.02 MHz - '''North-East Malton''': [[Lamport Hills]], [[Chancelwood]], [[Earletown]], [[Rhodenbank]], [[Dulston]], [[Millen Hills]], [[Raines Hills]], [[Pashenton]], [[Rolt Heights]], [[Pescodside]], [[Shearbank]], [[Huntley Heights]], [[Santlerville]], [[Gibsonton]], [[Dunningwood]], [[Heytown]], [[Spracklingbank]], [[Paynterton]], [[Peppardville]], [[Pitneybank]], [[Starlingtown]]
* 26.03 MHz - '''Central Malton''': [[Richmond Hills]], [[Ketchelbank]], [[Roachtown]], [[Randallbank]], [[Havercroft]], [[Barrville]], [[Ridleybank]], [[Pimbank]], [[Shore Hills]], [[Galbraith Hills]], [[Stanbury Village]], [[Roftwood]], [[Brooksville]], [[Mockridge Heights]], [[Shackleville]], [[Tollyton]]
* 26.04 MHz - '''South-West Malton''': [[Grigg Heights]], [[Reganbank]], [[Lerwill Heights]], [[Crooketon]], [[Mornington]], [[North Blythville]], [[Nixbank]], [[Wykewood]], [[South Blythville]], [[Greentown]], [[Tapton]], [[Foulkes Village]], [[Ruddlebank]], [[Lockettside]], [[Dartside]], [[Kinch Heights]], [[New Arkham]], [[Old Arkham]], [[Spicer Hills]], [[Williamsville]], [[Buttonville]]
* 26.05 MHz - '''South-East Malton''': [[Edgecombe]], [[Pegton]], [[Dentonside]], [[Crowbank]], [[Vinetown]], [[Houldenbank]], [[Kempsterbank]], [[Wray Heights]], [[Gulsonside]], [[Osmondville]], [[Penny Heights]], [[West Grayside]], [[East Grayside]], [[Scarletwood]], [[Pennville]], [[Fryerbank]], [[Wyke Hills]], [[Hollomstown]], [[Danversbank]], [[Whittenside]], [[Miltown]]
| style="background:#EEE; padding:1em" |
{| style="background:transparent; text-align:center; white-space:nowrap"
| style="font-size:larger" | Radio Frequencies by Region
|-
| [[Image:RegionRADIO.png]]
|}
|}


Many groups have established a radio frequency that they use. Group maintainers are free to list their radio frequency in the list below.
===Claimed Frequency List===
Many groups have established a radio frequency that they use. The frequencies between 26.11 and 29.00 MHz can be claimed in the list below by groups following these guidelines.


Fill new entries in order of station MHz number, into entries marked as '''''AVAILABLE'''''. If more than one claim is made to any particular entry, please list both (indented) under one entry. '''Sharing of frequencies should only be done in limited cases.'''
Fill new entries in order of station MHz number. If more than one claim is made to any particular entry, please list both (indented) under one entry. Sharing of frequencies should only be done in limited cases.


Please format your entry as follows:
Please format your entry as follows:
   xx.xx MHz: [[Example page|Group Link]] -- [[Example page|Location Link]]/Description
   * xx.xx MHz - Group Name with Link - Short description
 
All '''Malls''' have at least 1 dedicated frequency and all suburbs belong to at least 1 frequency, through their district assignment.
{|
|-valign=top
|
====Restricted Frequencies: 26.11-28.00 MHz====
* 26.14 MHz - [[NecroTech Countermeasure Squad]] - [[Spicer Hills]]
* 26.21 MHz - [[Eley Way Police Department]] - [[Greentown]]
* 26.22 MHz - [[Rounds Boulevard Police Department]] - [[Greentown]]
* 26.23 MHz - [[Dixon Way Police Department]] - [[Greentown]]
* 26.24 MHz - [[Woodbury]] -- [[Wyke Hills]]
* 26.27 MHz - [[Dowdney Mall]]
* 26.28 MHz - [[Calvert Mall]]
* 26.31 MHz - [[Section 13]]
* 26.34 MHz - [[Mitchem Mall]]
* 26.43 MHz
** [[Soldiers of Crossman]]
** [[Radio Malton]]
* 26.46 MHz - [[Blesley Mall]]
* 26.50 MHz - [[Malton Signal Corps]]
* 26.51 MHz -  Guerrilla Radio - for New Catalonia
* 26.60 MHz - [[Dunell Hills Police Department]]
* 26.59 MHz - [[Treweeke Mall]]
* 26.61 MHz - [[The Abandoned]]
* 26.62 MHz - [[Christmas Tour 2012]]
* 26.63 MHz - [[Hildebrand Mall]]
* 26.66 MHz - [[Allied Travellers Organisation]]
* 26.67 MHz - [[Malton Christian Channel]]
* 26.69 MHz - [[Dulston Genny Fillers]]
* 26.70 MHz - [[WRAY: Malton's Smooth Jazz]]
* 26.71 MHz - [[Nichols Mall]]
* 26.73 MHz - [[Knights of St. Jude]]
* 26.77 MHz - [[Tynte Mall]]
* 26.80 MHz - [[Stickling Mall]]
* 26.82 MHz - [[Pole Mall]]
* 26.83 MHz - [[Woodroffe Mall]]
* 26.84 MHz
** [[Buckley Mall]]
** Radio [[Wulves]] WULVESNET Situational reports for Buttonville, Wyke Hills and Buckley Mall
** Radio [[The Katthew Appreciation Station]]
* 26.91 MHz -  [[The Know Nothings]] 
* 26.93 MHz -  [[Red Empire]]
* 26.96 MHz - [[Malton Gallant Society]]
* 26.97 MHz - [[The Burchell Arms Regulars]]
* 26.99 MHz - [[Upper Left Corner]] - The ULC Radio Show, entertaining the masses since 2000-something
* 27.00 MHz - [[Malton Telephone]] Support frequency. Need a mast fixed? Give us a yell!
|<!-- 26.11-27.00 MHz should be listed above this line, 27.01-28.00 MHz should be listed below. -->
* 27.07 MHz - [[Militaire Sons de Veille]]
* 27.11 MHz - [[Joachim Mall]] & [[Lumber Mall]]
* '''27.15 MHz - [[Mall Locations|Mall]] Distress Frequency'''
* 27.19 MHz - [[The Malton Zookeepers]]
* 27.20 MHz
** [[Tompson Mall]]
** [[St. Alexander's Hospital]]
* 27.22 MHz - [[Brotherhood of Steel]]
* 27.26 MHz - [[Malton College of Medicine]]
* 27.28 MHz - [[Richmond Hills Regulars]], as well as providing communication between [[The Giffard Arms]] and [[The Splain Arms]]
* 27.30 MHz - [[Autobots]]
* 27.31 MHz - [[Edmund General United]]
* 27.35 MHz - [[Caiger Mall]]
* 27.44 MHz - [[Blythville Gang]]
* 27.45 MHz
** [[Curton Mansion]] Revive Clinic
** [[THEM]]
* 27.47 MHz - [[ENVY]]
* 27.49 MHz - [[Bale Mall]]
* 27.50 MHz
** [[Ackland Mall]]
** [[CORAM]]
** [[Reddit_survivors|Reddit_Survivors]]
* 27.55 MHz
** [[Knights Templar]]
** [[Radio Malton]]
* 27.67 Mhz - [[Flaming Hole Radio]]
* 27.68 MHz - [[Pen Island]] - Love Songs on the Coast
* 27.69 MHz - [[Butthole Surfers]] - All [[Butthole Surfers]], all the time.
* 27.70 MHz - [[Talon Company]]
* 27.75 MHz - [[57th ADMI]] - Dartside Emergency Actions Transmitter
* 27.77 MHz - [[Tarasius General Hospital (Lerwill Heights)]] and [[Herbert Road Police Department]] ([[North Blythville]]) - info on the 4 corners of [[North Blythville]], [[Lerwill Heights]], [[Shore Hills]] and [[Brooksville]] Sometimes used by [[Hopping Road Police Department]]
** [[Channel 4 News Team|Channel 4 News]]
* 27.84 MHz - [[82nd Airborne Division]]
* 27.86 MHz - [[Garniss Border Patrol]]
* 27.92 MHz - [[Dulston Infection Treatment and Prevention Squad]] (D.I.T.P.S)
* 27.94 MHz - [[The Duckworth Motel]] Radio
* 27.96 MHz - [[KRFR]], Radio Free Rhodenbank 
* 27.99 MHz - [[Marven Mall]]


===Frequency Allocation Removal Process===
|colspan="2"|
----
|-
|
 
====Open Frequencies: 28.01-29.00 MHz====
* 28.01 MHz - YE SPAM CHANNEL! ''If you are dumb, this is the frequency you need to visit. Be advised that neither Kevan, nor this wiki  can be held responsible for any brain damage that may result from tuning into this frequency.''
* 28.02 MHz - Special Event Network - Radio station to organize and for coordination during temporary events such as Malton Iditarod or Mall Tours.
* 28.06 MHZ - [[St. Luke's Hospital (Tapton)|St Luke's Hospital Broadcast]]
* 28.09 MHz - [[National Front for the Total Liberation of Azuria]]
* 28.15 MHz - [[Ständige Vertretung]] (Tapton survivor group)
* 28.21 MHz - [[Weather]] - The Weather Channel
* 28.28 MHz - Rap Battles
* 28.40 MHz - [[Hyper-Umbrella Corporation]]
* 28.50 MHz - [[The Alner Household]]
|<!-- 28.01-28.50 MHz should be listed above this line, 28.51-29.00 MHz should be listed below. -->
* 28.54 MHz - [[DWRX 28.54]] - Monitoring situations in East Boundwood, Yagoton, Millen Hills.
* 28.56 MHz - [[The Reds]] -- ''Red Radio''
* 28.61 MHz - [[St. Ansgar's Hospital]] from 6,1 Dakerstown. Also, [[Sillence_Walk_Police_Department|Sillence Walk Police Department]] in Jensentown. Monitored by [[The_revenants|the Revenants]].
* 28.63 MHz -  [[Tikhon Medical]] - From [[Ruddlebank]] + [[Dartside]] + [[Shuttlebank]]. For hospital status reports and Tikhon Talk. 
* 28.66 MHz - '''PK Alert Channel''' - If you get PKd, report it here.  If you want to hunt PKers, listen here. Use the '''SEEN''', '''PK''', and '''APB''' codes frequently on this channel.
* 28.70 MHz -  [[The Fortress]] of Quarlesbank and Pitman Mansion -- Good Morrrrning Mallllllllllllton!
* 28.74 MHz -  [[Malton College of Medicine]] student-run radio
* 28.80 MHz - Advertising Channel
* 28.99 MHz - [[Radio Free Creedy]] Ft. Creedy survivor radio
* 29.00HMz -  free Malton radio (FMRS for short)
|}
 
====Frequency Allocation Removal Process====


The criteria for clearing up the below lists are as follows:
The criteria for clearing up the below lists are as follows:
Line 43: Line 185:


Any issues in clearing out stale frequencies should be taken to the [[Talk:Radio|talk page]].
Any issues in clearing out stale frequencies should be taken to the [[Talk:Radio|talk page]].
{{:Radio/Frequency List}}
==Pirate/other radio==
Pirate Radio stations may broadcast anything on any frequency. These stations do not follow agreed transmission protocols and may broadcast slanderous comments, tasteless commentary or may simply be 'underground' music broadcasters. they may also include dissident groups.
The pirate broadcasters typically broadcast on whatever channel their local transmitter happens to be on at that moment. However, some target specific groups on their frequencies, broadcasting undesirable comments or simply spamming the channels.
*''Cruxshadow Pirate Radio'' broadcasts on whatever channel is convenient (i.e., whatever channel the transmitter's currently tuned to). Generally, they broadcast lyrics from songs and sign off with ''"This is Cruxshadow Radio, a pirate broadcast in Queen's English from some time after now. May server protect us all . . . please help me . . . "''
*''[[WPKU]]'' is a Pirate Station involving on-air PKing.  A typical broadcast involves a mock interview with the victim, with the final shot being delivered at the moment that the [[PKer]]/interviewer asks the victim a question.  It is broadcast on the channel dedicated to the suburb that the PKer/interviewer is currently located in.
*''Enlightenment Radio'', originally the radio station of the [[Philosophe Knights]] broadcast on 27.98, now acts as the voice of the [[PKA]], broadcasting forboding poems and songs before mass PKer strikes, and information concerning the reason for the strikes. While no longer on its original frequency, it still is the dedicated channel for the Philosophe Knights, and is used by them to broadcast lectures to the populace. Generally, Broadcasts begin by stating: "This is Enlightenment Radio, bring you a special message..." followed by a poem, song, or comedic essay. It is broadcast on frequencies relevant to the suburb or building that the PKers are targetting.
*''[[Malton revolution radio]]'' is a subversive anarchist (and occasionally democratic socialist) pirate station whose operatives broadcast on any frequency they can find, but take special pride in using government, military, and fascist stations to broadcast their message.
*The ''Birling Bulletin'' is a radio show for the inhabitants of [[Tompson Mall]] and neighbouring buildings. It gets its fair share of spam. The Bulletin itself broadcasts local, 'mall wide' news.
*The ''[[Voice of Order]]'' broadcasts music, status reports, random messages and other.. stuff. It is run by [[User:Infrastructure|Infrastructure]], and broadcasts on the local frequency, currently 26.77 MHz. In other words, from the area around [[Tynte Mall]].
*Members of the [[Popsicle Pete|Popsicle Pete cult]] often hijack suburb frequencies to spread propaganda.
===Interesting/Amusing Radio Quotes===
Please see the [[Great Radio Messages]] page.




{{Template:Game Information}}
[[Category:Radio]]
[[Category:Radio| {{PAGENAME}}]]

Revision as of 01:43, 16 July 2020

Radio Service in Malton was originally restricted by the Military, but has been unblocked and made available for survivor use.

Using the Radio System

To use the network, you need to have either a radio transceiver or a handheld receiver. Transceivers are normally found in tech stores inside most malls, but have been occasionally found inside fire stations and warehouses. Handheld receivers are found in mall tech stores as well, but more commonly turn up in police departments and fire stations.

A transceiver allows you to send and receive radio transmissions, but it must be set up in a building with power from a generator. Once it has been installed, it is impossible to pick back up. As they are large items, they can be destroyed by both survivors and zombies. Handheld receivers, however, are battery-powered and light enough to carry in one's personal items stash. The drawback is that they cannot be used for transmissions. Several frequencies can be monitored by carrying multiple receivers, but only one transceiver can be set up per building, monitoring only one frequency at a time.

Certain frequencies require you to have the Radio Operation skill to transmit on, but any survivor can tune in to any frequency. It costs 1 AP to retune a transceiver or receiver, but due to the two-step system (clicking "retune" and then typing in and saving the new frequency), it takes two IP hits. Zombies cannot retune transceivers or their handheld receivers, but can still listen in to broadcasts picked up by them. The external military has reserved certain lower frequencies for their own use, and reports on the status of suburbs they are overflying can be heard on these channels. However, they are jammed against broadcasts from inside the city.

Tactical Use

Unlike mobile phones, use of the radio network enables instant mass-communication across Malton, at low cost of Action Points (AP) per person reached. However, they can be heard by anybody tuned to the proper frequency, so discretion is advised. By carrying multiple receivers, a player can listen in to multiple channels (ie: a city-wide frequency, a regional frequency, and a group frequency).

Both mobile phone messages and radio messages can be read at no AP cost. However, phone towers are often under attack and service is somewhat patchy.

As you can only talk to the 50 people closest to you, it can be useful to have a radio transceiver installed in crowded buildings, as all players inside the building can hear you make a call over the radio. This provides for easy mass communication. Care must be taken, however, to avoid clogging up the airwaves with conversations best made either through chatting (perhaps by moving to a nearby empty building) or using mobile phones. Also see examples of possible etiquette and protocol to use in chatting.

With radios being so useful to mass communication to survivors, zombies have taken to destroying transceivers at the same time as generators, to prevent a SOS call from being made by the survivors inside. Additionally, radios are high-maintenance items, requiring a generator, with its constant need for fuel. Small survivor groups often have a hard time maintaining transmitters for this reason.

Known Frequencies

All frequencies available in Malton seem to have been discovered. They can be divided into three categories:

  • 25.90-25.99 MHz - External Military Frequencies are jammed and citizens can only broadcast on them from certain locations, or not at all for the External Military Report frequency.
  • 26.00-28.00 MHz - Restricted Frequencies require the operator to be skilled in radio operation before they can be broadcast on. Any survivor can tune any radio to these frequencies, however.
  • 28.01-29.00 MHz - Open Frequencies can be broadcast on by any survivor, without the need for training in radio operation that other frequencies require. As such, they are more frequently used by groups that are newer to the game.

External Military Frequencies

These frequencies can be found between 25.90 MHz and 25.99 MHz, the following ones have been registered as being active:

  • 25.92 MHz - Emergency Broadcast System - Players must be in the Coram Building to transmit on this frequency.
  • 25.96 MHz - External Military Reports - Regular transmissions by the external military on the status of various suburbs. Players can not broadcast on this frequency.
  • 25.97 MHz - Fort Transmissions - Players must be in Fort Creedy's storehouse to transmit on this frequency.
  • 25.98 MHz - Fort Transmissions - Players must be in Fort Perryn's southwestern storehouse to transmit on this frequency.

Standardized Radio Zones

The first six frequencies are standardized regional frequencies, which can be broadcast on by any skilled radio operator. Each of these has a certain area of Malton assigned to them, and thus they can be used to reach other survivors in a wide area.

Radio Frequencies by Region
RegionRADIO.png

Claimed Frequency List

Many groups have established a radio frequency that they use. The frequencies between 26.11 and 29.00 MHz can be claimed in the list below by groups following these guidelines.

Fill new entries in order of station MHz number. If more than one claim is made to any particular entry, please list both (indented) under one entry. Sharing of frequencies should only be done in limited cases.

Please format your entry as follows:

 * xx.xx MHz - Group Name with Link - Short description

Restricted Frequencies: 26.11-28.00 MHz


Open Frequencies: 28.01-29.00 MHz

Frequency Allocation Removal Process

The criteria for clearing up the below lists are as follows:

  • A frequency that is not linked to an existing group, building, or other wiki page
  • A frequency that has a link, but is a dead link
  • A frequency that is linked to a historical group page

Occasionally, groups may be removed on bulk.

Any issues in clearing out stale frequencies should be taken to the talk page.