Difference between revisions of "Religious Respect Policy"

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The Religious Respect Policy is like the Sacred Ground Policy, except it protects churches instead of cemetaries, and it makes them all Revive points, and areas where zombies are restricted from attacking the living. All churches are to be unbarricaded, and made so zombies and survivors can enter freely. Zombies can come in to worship their religion's God(s) and/or get revived, and survivors can come to worship their religion's God(s), and give revives, gaining XP. Any survivor that attacks a zombie, or vice versa, will be warned, and then given the same punishment as the survivors that kill the zombies in the Reptile House at the Ketchelbank, which is the designated Zombie exhibit. Zombies with brain Rot can be an exception to the No-Killing-zombies rule. As long as zombies with Brain Rot don't attack survivors, they can stay, but as soon as a zombie attacks a survivor, that zombie, and that zombie only, can be killed.
{{ReligiousRespectPolicy}}




To put the following ReligiousRespectPolicy banner on your page (if your a supporter)then just copy {{tl|ReligiousRespectPolicy}} and paste it on you page. It will turn out as so:
The Religious Respect Policy is like the Sacred Ground Policy, except it protects churches instead of cemeteries, and it makes them all Revive points, and areas where zombies are restricted from attacking the living. All churches are to be unbarricaded, and made so zombies and survivors can enter freely. Zombies can come in to worship their religion's God(s) and/or get revived, and survivors can come to worship their religion's God(s), and give revives, gaining XP. Any survivor that attacks a zombie, or vice versa, will be warned, and then given the same punishment as the survivors that kill the zombies in the Reptile House at the Ketchelbank, which is the designated Zombie exhibit. Zombies with brain Rot can be an exception to the No-Killing-zombies rule. As long as zombies with Brain Rot don't attack survivors, they can stay, but as soon as a zombie attacks a survivor, that zombie, and that zombie only, can be killed.
 
 
To put the ReligiousRespectPolicy banner on your page (if your a supporter)then just copy {{tl|ReligiousRespectPolicy}} and paste it on you page. It will turn out as so:
{{ReligiousRespectPolicy}}
{{ReligiousRespectPolicy}}

Revision as of 18:12, 4 August 2009

Swithun.PNG Religious Respect Policy Supporter
This user or group supports the Religious Respect Policy


The Religious Respect Policy is like the Sacred Ground Policy, except it protects churches instead of cemeteries, and it makes them all Revive points, and areas where zombies are restricted from attacking the living. All churches are to be unbarricaded, and made so zombies and survivors can enter freely. Zombies can come in to worship their religion's God(s) and/or get revived, and survivors can come to worship their religion's God(s), and give revives, gaining XP. Any survivor that attacks a zombie, or vice versa, will be warned, and then given the same punishment as the survivors that kill the zombies in the Reptile House at the Ketchelbank, which is the designated Zombie exhibit. Zombies with brain Rot can be an exception to the No-Killing-zombies rule. As long as zombies with Brain Rot don't attack survivors, they can stay, but as soon as a zombie attacks a survivor, that zombie, and that zombie only, can be killed.


To put the ReligiousRespectPolicy banner on your page (if your a supporter)then just copy {{ReligiousRespectPolicy}} and paste it on you page. It will turn out as so:

Swithun.PNG Religious Respect Policy Supporter
This user or group supports the Religious Respect Policy