Difference between revisions of "Revivification"

From The Urban Dead Wiki
Jump to navigationJump to search
 
 
(18 intermediate revisions by 13 users not shown)
Line 1: Line 1:
A [[survivor | survivor]] possessing the [[Science skills#List_of_Scientific_skills|Lab Experience]] skill can use a [[Useful_Items#NecroTech_Revivification_Syringe|Revivification Syringe]] to '''revive''' a zombie, bringing it back to life.  
{|align="right" style="width:300x"
|
{|border="2" cellpadding="0" style="border: solid 2px Black; border-collapse: collapse" |
|style="width:50px"|[[Image:Biohazard.jpg|50px]]
|style="width:200px"|<center>Revivification is to be performed by<br>trained Necrotech staff only</center>
|-
|colspan=2|<center>To revive, remove syringe from sterile<br>plastic casing and inject at the base of<br>subject's skull. Press and hold until<br>green lights flash and subject loses the<br>appearance of consciousness.</center>
|}
|-
|
{|align="center"
|As seen on the back of [http://www.cafepress.com/kevandotorg.46630772 this shirt].
|}
|}
'''Revivification''' is the process of bringing a zombified player to life through the use of a [[Useful_Items#NecroTech_Revivification_Syringe|NecroTech revivification Syringe]]. Common slang terms for revivification include: "rez" (or "rezz"), "poke", "stick" and "jab". All these terms can be used as a noun or a verb and are understood to refer to the process of revivification -- and sometimes, less commonly, to the revivification syringe itself. There is no single standard form, but [[zombie]]s with [[Death Rattle]] will often say ''"raza!b"'', ''"raabab"'' or ''"rabhabh"'' when referring to revivification.  


It costs 10 AP to revive a zombie, and the process uses up a syringe. A successful revive earns the reviver '''10''' [[XP]].
==Process==
A [[survivor | survivor]] possessing the [[Science skills#List_of_Scientific_skills|Lab Experience]] [[skill]] can use a [[Necrotech]] [[Useful_Items#NecroTech_Revivification_Syringe|Revivification Syringe]] to '''revive''' a zombie, bringing it back to life.  


A zombie must be standing to be revived, and must stand up again (as a member of the living) after the revivification. A newly revived character stands with half their normal Hit Points, i.e. 30 HP for those with Body Building, 25 HP for those lacking the skill. If a character was infected by a zombie bite before dying, they will remain infected after revivification. This can be avoided if a [[FAK]] is used to cure the infection before the revivification is performed.  
It costs 10 [[Action Points|AP]] to revive a zombie, and the process uses up a syringe. A successful revive earns the reviver 10 [[Experience Points|XP]].


Zombies posssessing the [[Brain Rot]] skill cannot be revived normally, and can only be successfully revived inside a powered [[NecroTech]] facility, and only by a tecnhician possessing the [[NecroNet Access]] skill.  
A zombie must be standing to be revived, and must [[stand up]] again (as a survivor) after the revivification. A newly revived character stands with half their normal [[Hit Points|HP]]; 30 HP for those with [[Body Building]], or 25 HP for those lacking the skill. If a character was [[infected]] by a zombie bite before being revivified, they will remain infected after revivification. This can be avoided if the zombie is [[First Aid Kit|FAK]]ed before the revivification is performed.
Attempts to revive a brain rotted zombie anywhere else will fail and waste the syringe; only 1 AP will be expended, however, as opposed to the 10 AP for a successful revive.  


Some player groups operate specific [[revivification points]] where revives can be performed in an organised manner. The [[Sacred Ground Policy]] is a well-known and widely accepted protocol which establishes all cemeteries in Malton as designated [[revive points]]. It is generally understood that a zombie saying "[[Mrh?]]" wishes to be revived.  
Players that have started the game as a corpse and have been revived will stand up listed as Civilian on their profile and on contact lists. The player does not gain any of the starting skills or items of a Civilian, however.


A common, albeit controversial, practice is the use of syringes to [[Combat Revive]] a zombie. This practice is frowned on by many "career zombies", and it is strongly discouraged by many survivors who assert that combat reviving is the main source of [[zombie spy | zombie "spies"]], [[GK | generator killers]] and [[Death cultist | Death Cultists]]. The [[Let the Dead be Dead Campaign]] is one response by zombie players intended to convey their distaste for this tactic. However, many groups claim that the combat revive is both an legitimate tactic -- especially in the defence of NecroTech facilities -- and a valid in-character action. Some notable examples of pro-combat revive policies and groups include [[Fertilize the Land Policy | Fertilize the Land]], [[COMBAT REVIVE]] and [[The Big Prick]]. As well, [[Dual Nature | Dual Naturists]] and [[The Opportunists | Opportunists]] support combat reviving as realistic role-playing. They assert that organised [[revive points]] are unrealistic and that in a "real" zombie infestation ''all'' revives would be combat revives of hostile zombies.  
==Conditions Affecting Revivification==
Zombies possessing the [[Brain Rot]] skill cannot be revived normally. Attempts to revive a brain rotted zombie will fail and waste the syringe; only 1 AP will be expended, however, as opposed to the 10 AP for a successful revive.  


Common slang terms for revivification that you will likely hear around Malton include: "rez" (or "rezz"), "poke", "stick" and "jab". All these terms can be used as a noun or a verb and are understood to refer to the process of revivification -- and sometimes, less commonly, to the revivification syringe itself. There is no signle standard form, but Zombies using [[Death Rattle]] will often say ''"rahbab", "rab!b", "mrh-bang"'' or some variation thereof when referring to revivification.  
To revive a brain rotted zombie, the zombie must be standing inside a powered [[NecroTech]] facility, and the technician reviving the zombie must have the [[NecroNet Access]] skill. Otherwise, the syringe is wasted and the player loses 1 AP.


== Flavor Text ==
All revivification attempts made inside [[Dark]] buildings have only a 50% success rate. A failed attempt costs 1 AP, but the syringe is not wasted.
'''A Survivor succesfully using a syringe on a zombie:'''


Following standard procedures, you press the syringe into the back of the zombie's neck and pump the glittering serum into its brain and spinal cord.
==Flavor Text==
;A survivor successfully using a syringe on a zombie:{{udspan|Following standard procedures, you press the syringe into the back of the zombie's neck and pump the glittering serum into its brain and spinal cord.<br>There is a thin pneumatic hiss, and the zombie staggers forward, limbs shuddering, before slumping to the floor as if dead. <nowiki>[Name]</nowiki>'s skin shivers for a moment, and the contents of the syringe begin their slow, molecular work.}}
;A survivor successfully using a syringe on a Brain Rotted zombie inside a powered NecroTech building:{{udspan|Green LEDs flash along the side of the syringe as it connects to the wireless NecroNet - you push the needle into the back of the zombie's neck and pump the glittering serum into its corrupted brain and spinal cord.<br>There is a thin pneumatic hiss, and the zombie staggers forward, limbs shuddering, before slumping onto the tiled floor as if dead. <nowiki>[Name]</nowiki>'s  skin shivers for a moment, and the contents of the syringe begin their slow, molecular work.}}
;A survivor unsuccessfully using a syringe on a Brain Rotted zombie in an unpowered NecroTech building:{{udspan|Working without NecroNet access, you press the syringe into the back of the zombie's neck and pump the glittering serum into its brain and spinal cord.<br>The zombie's head lolls forward momentarily, and the LEDs along the sides of the disposable syringe flash red. The brain must be damaged.}}
;A survivor unsuccessfully using a syringe on a Brain Rotted zombie:{{udspan|Following standard procedures, you press the syringe into the back of the zombie's neck and pump the glittering serum into its brain and spinal cord.<br>The zombie's head lolls forward momentarily, and the LEDs along the sides of the disposable syringe flash red. Nothing happens. The brain must be damaged.}}
;A recently revived zombie stands up:{{udspan|You stand up, a buzzing in your ears fading away as you do so.  Adrenaline rushes unsteadily through your bloodstream.}}
;A survivor unsuccessfully using a syringe on a zombie in an unpowered building:{{udspan|While priming the needle, you happen to lose track of the zombie in the dark.}}


There is a thin pneumatic hiss, and the zombie staggers forward, limbs shuddering, before slumping to the floor as if dead. <nowiki>[Name]</nowiki>'s skin shivers for a moment, and the contents of the syringe begin their slow, molecular work.
==Revivification Points==
Some player groups operate specific [[revivification points]] (also abbreviated RP) where revives can be performed in an organized manner. The [[Sacred Ground Policy]] is a well-known and widely accepted protocol which establishes all [[cemeteries]] in [[Malton]] as designated revive points.  


It is generally understood that a zombie saying "[[Guides:The Zombie Lexicon|Mrh?]]" wishes to be revived.


'''A Survivor sucessfully using a syringe on a brain-rotted zombie inside a powered NecroTech building:'''
==Revivification As A Combat Tactic==
A common, albeit controversial, practice is the use of syringes to [[Combat Revive]] a zombie. Combat revives (also abbreviated CR) is the process by which a zombie is revivified while showing no desire to be revived. Combat revives typically happen while the zombie player is attacking or has breached a building's [[barricade]]s.


Green LEDs flash along the side of the syringe as it connects to the wireless NecroNet - you push the needle into the back of the zombie's neck and pump the glittering serum into its corrupted brain and spinal cord.
===Combat Revive controversy===
Combat reviving is frowned on by many "career zombies", and it is strongly discouraged by many survivors who assert that combat reviving is the main source of [[zombie spy|zombie spies]], [[GKer|generator killers]] and [[Death cultist|Death Cultists]]. Many groups claim that the combat revive is both an legitimate tactic -- especially in the defense of NecroTech facilities -- and a valid in-character action. Some notable examples of pro-combat revive policies and groups include [[Fertilize the Land Policy | Fertilize the Land]], [[COMBAT REVIVE]], [[C.R.A.P.]] and [[The Big Prick]]. As well, [[Dual Nature | Dual Naturists]] and [[The Opportunists | Opportunists]] support combat reviving as realistic role-playing. They assert that organized [[revive points]] are unrealistic and that in a "real" zombie infestation ''all'' revives would be combat revives of hostile zombies.


There is a thin pneumatic hiss, and the zombie staggers forward, limbs shuddering, before slumping onto the tiled floor as if dead. <nowiki>[Name]</nowiki>'s  skin shivers for a moment, and the contents of the syringe begin their slow, molecular work.
==Revivification Guides and Tactics==
 
There exists many guides and tactics which involve revivification. Many of the tactics listed here oppose one another and it is suggested that the reader take into account the controversial nature of the revivification mechanics used as a tactical advantage.
'''A recently revived zombie stands up:'''
===Guides===
 
*[[Guides:Giving and Getting Revives]]
You stand up, a buzzing in your ears fading away as you do so. Adrenaline rushes unsteadily through your bloodstream.
===Tactics===
 
*[[Combat Revive]]
==See also==
*[[Combat Precision Revivification]]
*[[Giving and getting revives]]
*[[C.R.A.P.]]
*[[Fertilize the Land Policy]]
*[[No Random Revive Policy]]
*[[Religious Respect Policy]]
*[[Rotating Revive Policy]]
*[[Sacred Ground Policy]]
*[[Suicide-Revive]]


[[Category:Glossary]]
[[Category:Glossary]]

Latest revision as of 09:26, 6 December 2014

Biohazard.jpg
Revivification is to be performed by
trained Necrotech staff only
To revive, remove syringe from sterile
plastic casing and inject at the base of
subject's skull. Press and hold until
green lights flash and subject loses the
appearance of consciousness.
As seen on the back of this shirt.

Revivification is the process of bringing a zombified player to life through the use of a NecroTech revivification Syringe. Common slang terms for revivification include: "rez" (or "rezz"), "poke", "stick" and "jab". All these terms can be used as a noun or a verb and are understood to refer to the process of revivification -- and sometimes, less commonly, to the revivification syringe itself. There is no single standard form, but zombies with Death Rattle will often say "raza!b", "raabab" or "rabhabh" when referring to revivification.

Process

A survivor possessing the Lab Experience skill can use a Necrotech Revivification Syringe to revive a zombie, bringing it back to life.

It costs 10 AP to revive a zombie, and the process uses up a syringe. A successful revive earns the reviver 10 XP.

A zombie must be standing to be revived, and must stand up again (as a survivor) after the revivification. A newly revived character stands with half their normal HP; 30 HP for those with Body Building, or 25 HP for those lacking the skill. If a character was infected by a zombie bite before being revivified, they will remain infected after revivification. This can be avoided if the zombie is FAKed before the revivification is performed.

Players that have started the game as a corpse and have been revived will stand up listed as Civilian on their profile and on contact lists. The player does not gain any of the starting skills or items of a Civilian, however.

Conditions Affecting Revivification

Zombies possessing the Brain Rot skill cannot be revived normally. Attempts to revive a brain rotted zombie will fail and waste the syringe; only 1 AP will be expended, however, as opposed to the 10 AP for a successful revive.

To revive a brain rotted zombie, the zombie must be standing inside a powered NecroTech facility, and the technician reviving the zombie must have the NecroNet Access skill. Otherwise, the syringe is wasted and the player loses 1 AP.

All revivification attempts made inside Dark buildings have only a 50% success rate. A failed attempt costs 1 AP, but the syringe is not wasted.

Flavor Text

A survivor successfully using a syringe on a zombie
Following standard procedures, you press the syringe into the back of the zombie's neck and pump the glittering serum into its brain and spinal cord.
There is a thin pneumatic hiss, and the zombie staggers forward, limbs shuddering, before slumping to the floor as if dead. [Name]'s skin shivers for a moment, and the contents of the syringe begin their slow, molecular work.
A survivor successfully using a syringe on a Brain Rotted zombie inside a powered NecroTech building
Green LEDs flash along the side of the syringe as it connects to the wireless NecroNet - you push the needle into the back of the zombie's neck and pump the glittering serum into its corrupted brain and spinal cord.
There is a thin pneumatic hiss, and the zombie staggers forward, limbs shuddering, before slumping onto the tiled floor as if dead. [Name]'s skin shivers for a moment, and the contents of the syringe begin their slow, molecular work.
A survivor unsuccessfully using a syringe on a Brain Rotted zombie in an unpowered NecroTech building
Working without NecroNet access, you press the syringe into the back of the zombie's neck and pump the glittering serum into its brain and spinal cord.
The zombie's head lolls forward momentarily, and the LEDs along the sides of the disposable syringe flash red. The brain must be damaged.
A survivor unsuccessfully using a syringe on a Brain Rotted zombie
Following standard procedures, you press the syringe into the back of the zombie's neck and pump the glittering serum into its brain and spinal cord.
The zombie's head lolls forward momentarily, and the LEDs along the sides of the disposable syringe flash red. Nothing happens. The brain must be damaged.
A recently revived zombie stands up
You stand up, a buzzing in your ears fading away as you do so. Adrenaline rushes unsteadily through your bloodstream.
A survivor unsuccessfully using a syringe on a zombie in an unpowered building
While priming the needle, you happen to lose track of the zombie in the dark.

Revivification Points

Some player groups operate specific revivification points (also abbreviated RP) where revives can be performed in an organized manner. The Sacred Ground Policy is a well-known and widely accepted protocol which establishes all cemeteries in Malton as designated revive points.

It is generally understood that a zombie saying "Mrh?" wishes to be revived.

Revivification As A Combat Tactic

A common, albeit controversial, practice is the use of syringes to Combat Revive a zombie. Combat revives (also abbreviated CR) is the process by which a zombie is revivified while showing no desire to be revived. Combat revives typically happen while the zombie player is attacking or has breached a building's barricades.

Combat Revive controversy

Combat reviving is frowned on by many "career zombies", and it is strongly discouraged by many survivors who assert that combat reviving is the main source of zombie spies, generator killers and Death Cultists. Many groups claim that the combat revive is both an legitimate tactic -- especially in the defense of NecroTech facilities -- and a valid in-character action. Some notable examples of pro-combat revive policies and groups include Fertilize the Land, COMBAT REVIVE, C.R.A.P. and The Big Prick. As well, Dual Naturists and Opportunists support combat reviving as realistic role-playing. They assert that organized revive points are unrealistic and that in a "real" zombie infestation all revives would be combat revives of hostile zombies.

Revivification Guides and Tactics

There exists many guides and tactics which involve revivification. Many of the tactics listed here oppose one another and it is suggested that the reader take into account the controversial nature of the revivification mechanics used as a tactical advantage.

Guides

Tactics