Difference between revisions of "Ridleybank"

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===May 2009===
===May 2009===
====Jun 3<sup>th</sup>====
A single survivor from a small unknown group will be going here. His name is Stuart Winchester. (ID #1490907) He has a zerg named jkurtz31415926535897 (ID #1528099). I know this person, and they were supposed to give the account to their friend, but have not appeared to do so.(Killing same things, attack + heal each other, ect.) I plan on leading them into a trap here in Ridley, and want anyone who sees them to kill them. They(at least one) will arrive by/before Jun 16. They will be there for 5 days. If you kill them, get a picture, and send me an e-mail, I'll give you a small .png picture that you can have, proclaiming you a killer of him. E-mail at scnerf@Gmail.com. Filter will forward it to my address.
--[[User:Tyrstan|Tyrstan]] 5:39 PM June 3 2009 (PST)


====May 16<sup>th</sup>====
====May 16<sup>th</sup>====

Revision as of 00:39, 4 June 2009

Suburb of Ridleybank
Ketchelbank Roachtown Randallbank
Barrville Ridleybank Pimbank
Galbraith Hills Stanbury Village Roftwood
Update Ridleybank's Danger Level
View full-city Danger Center

Ridleybank's location in Malton

Resource buildings in Ridleybank

Latest EMR:
z: 0~i: ---
p: DAug 06

Update EMR

Phone Mast: (54,44)

Warehouse 54,44

Maltel-inactive-small.jpg

Update Mast

Known groups in this suburb:
— Survivor Groups —
— Zombie Groups —
— Hostile Groups —
  • Only freelance killers...
— Historic Groups —

Key buildings in Ridleybank:

Malls: none
NecroTech Buildings: 1

(55,47)

Police Departments: 2
Hospitals: 7
Fire Stations: 1
Bulletin Boards: unknown
Others: Schools 7, Churches 2, Railway Stations 5
Suburb Number: 46
Scales.png Please remember to keep this article neutral.

Ridleybank is a suburb of Malton, located in the city centre. Before the outbreak, the suburb was notable for the large population of medical students studying at Adalbert and Eugene General Hospitals, two of the seven hospitals in the area. These were built largely to treat the victims of Orange Lung Disease, Melted Toes Syndrome, and Ear-Rot caused by pollution from the local factories, which produced chemicals for Necrotech.

Ridleybank is also within easy reach of several attractions in the neighboring suburbs including malls, mansions, Floyde Stadium, and the zoo.

The RRF's detailed history of the suburb of Ridleybank can be found here.

Resource Buildings

Fire Stations

Hospitals

NecroTech Facilities

Police Departments

Malls

  • none

Bulletin Boards

Revive Points

General Information

Ridleybank has become one of the most infamous suburbs in Malton, largely due to the efforts of The Ridleybank Resistance Front. It, naturally, forms the heart of Greater Ridleybank.

In September 2005, Petrosjko was inspired to rally a horde to Ridleybank, which quickly grew into one of the most effective the game has seen.

As one of the core tenets of the Ridleybank Resistance Front, Ridleybank is considered a great zombie homeland. Most humans in the area are seen as an invading force and are quickly eliminated.

By all accounts, Ridleybank remained an extremely dangerous place for a survivor to be. From time to time, survivor groups will lay siege to one or more buildings in an attempt to reclaim the suburb but to date all attempts have met with failure.

Also making a home in Ridleybank are the offices of the Malton Herald & Sun, the official newspaper of the RRF.

Recent News

Please: recent news at the top (signed & NPOV). Old news can be archived.


May 2009

Jun 3th

A single survivor from a small unknown group will be going here. His name is Stuart Winchester. (ID #1490907) He has a zerg named jkurtz31415926535897 (ID #1528099). I know this person, and they were supposed to give the account to their friend, but have not appeared to do so.(Killing same things, attack + heal each other, ect.) I plan on leading them into a trap here in Ridley, and want anyone who sees them to kill them. They(at least one) will arrive by/before Jun 16. They will be there for 5 days. If you kill them, get a picture, and send me an e-mail, I'll give you a small .png picture that you can have, proclaiming you a killer of him. E-mail at scnerf@Gmail.com. Filter will forward it to my address. --Tyrstan 5:39 PM June 3 2009 (PST)

May 16th

After a short hiatus of some weeks or so, the struggle in Ridleybank has began to burst back in it's usual harsh motion. Small groups of scattered survivors jumps from a rebuild shelter to another, while the horde leaves a new fresh trail of ruins in it's chase. As usual again, Blackmore has been rebuild twice in the last 48 hours...and has fall in order shortly after. --The Master Scout 12:47, 16 May 2009 (BST)

May 14th

25.96 MHz: "... crossing Ridleybank now, can see maybe seventy down there ... a few big groups, but they're spread out ... can't see any signs of life ... most of the buildings are ruined ... the Blackmore Building is down ..." --Eve Amedeus 04:00, 15 May 2009 (BST)

May 14th

25.96 MHz: "... crossing Ridleybank now, can see maybe seventy down there ... a few big groups, but they're spread out ... can't see any signs of life ... most of the buildings are ruined ... the Blackmore Building is down ..." --Eve Amedeus 04:00, 15 May 2009 (BST)

May 13th

25.96 MHz: "... crossing Ridleybank now, can see about sixty down there ... mostly just stragglers, no organised groups ... can't see any signs of life ... the whole suburb's wrecked ... the Blackmore Building has fallen - repeat, the Blackmore Building has ..." --Eve Amedeus 13:22, 13 May 2009 (BST)

May 10th

25.96 MHz: "... crossing Ridleybank now, can see maybe fifty down there ... mostly just stragglers, no organised groups ... can't see any signs of life ... the whole suburb's wrecked ... the Blackmore Building has fallen - repeat, the Blackmore Building has ..." --Eve Amedeus 00:22, 11 May 2009 (BST)

April 2009

April 13th

All buildings are ruined and there are zombies everywhere. Updating to a pleasent shade of red. RRFfanboy 04:00 13 april 2009 (UTC)

April 10th

Quite a few buildings ruined as normal. A few have been restored, though it probably won't last for long. Nemesis645 07:04, 10 April 2009 (BST)

April 9th

NecroWatch reported in from The Blackmore NT Building with a scan showing 21 zombies at The Blackmore Building, 5 at Moggridge Place Police Department, 4 at St. Luke's and a scattering of groups of 3 or less throughout the scan. Total count: 68. --BLusk 21:22, 9 April 2009 (BST)

April 3rd

NecroWatch reported in from the Blackmore Building. A recent scan had revealed that there were 83 zombies within scanning range of the facility. Of these numbers, 17 zombies were at the Blackmore facility itself, 7 zombies were at the Kenworthy Building, 6 zombies were at the Margery Avenue revive point, and 4 zombies were at St. Luke's Hospital. The remaining zombies, which were 3 or fewer in number, were scattered across the area. --Mobius 13:37, 3 April 2009 (BST)

March 2009

March 31st

The long standing safehouse of Club Priscott has been raided tonight by half a dozen zombies. Survivors are using the darkness to escape from their claws. --Doc Groucho 16:53, 31 March 2009 (BST)

March 18th

Blackmore has been ruined for about a week now. Blomfield PD continues to shift hands, with it being in survivors hands for a day, then zombies for a day. Eugene is up, Aldabert is down. Most of the east is in survivor hands, while zombies have had the area around Blackmore for just as long. --Haliman - Talk 23:05, 18 March 2009 (UTC)

March 6th

NecroWatch reported in from the Blackmore Building. A recent scan revealed that there were 81 zombies within scanning range of the facility. Of these numbers, 11 zombies are at the Blackmore facility, 8 zombies are at Margaret General Hospital, 6 zombies are at both the Rodgers Building and St. George's Hospital, 5 zombies can be found at Woodland Towers, St. Simon's Hospital, and the Dibbings Building, while 4 zombies are at Moggridge Place PD. The remaining zombies are fewer in number than these mobs and scattered across the area. --Mobius 14:16, 7 March 2009 (UTC)

March 5th

25.96 MHz: "... crossing Ridleybank now, can see about sixty down there ... maybe a dozen outside Margaret General Hospital ... a lot of buildings with lights on ... some minor structural damage ... the Blackmore Building has fallen - repeat, the Blackmore ..." -- Kittithaj 07:16, 5 March 2009 (UTC)

March 3rd

St George's is UP; Blackmore, Moggridge, and the other hospitals I saw are DOWN. Most of the rest is fine, I saw two ruined clubs and a ruined warehouse.--Ryvyoli Y R 06:31, 3 March 2009 (UTC)

March 1st

25.96 MHz: "... crossing Ridleybank now, can see about eighty down there ... a few big groups, but they're spread out ... a lot of buildings with lights on ... some minor structural damage ... the Blackmore Building has fallen - repeat, the Blackmore Building ..." -- Kittithaj 16:54, 1 March 2009 (UTC)

February 2009

February 27th

Ridleybank is springing to life in the absence of its denizens, during their Culture Shock Tour. The Blackmore NT and St Simon's hospital are open for business, which admittedly is brisk given the number of zombies left behind having missed the 'tour bus'. A recent NT scan revealed that most zombies are scattered in numerous groups of 1-3. However, some larger groups have formed, viz.

Blackmore NT: 11; Margaret General Hospital: 14; Adalbert General Hospital: 4; Moggridge PD: 4.

Southern Ridleybank has few ruins, but caution is advised for adventure tourists who are visiting Ridleybank in lieu of Fallujah, Mogadishu or Compton. Estimated danger level: Dangerous. -- Mallrat 15:30, 27 February 2009 (UTC)

February 20th

I'm more preoccupied with not running out of AP, but it seems to be Very Dangerous. That is, very dangerous if you're sitting in the only repaired hospital in the suburb. Wide-open ruins seem to be fine. But they aren't asking can you stay alive, they're asking is almost every building ruined, which it is. Or looks that way. Some who isn't trying to stay alive should do a proper review of the suburb, a zombie. I'm leaving it as-is. In a zombie apocolypse, it's almost always better to err on the side of caution. In Ridleybank, it's always better to err on the side of caution.--Ryvyoli Y R 04:37, 20 February 2009 (UTC)

Things to do while in Ridleybank!

  • Get Eaten! - When you've "been there, done that" when passing through Ridleybank, your friendly neighborhood zombies are more than willing to help you enjoy the joys that the 'bank holds for the undead. The RRF and local ferals guarantee that if you're not dead by the third hour outside, then the brainz are on us! Drop dead into Ridleybank today!
  • Run Around and/or Scream! - Sure, any survivor can walk into Ridleybank and get eaten by zombies, but a real survivor can avoid all that by running around and screaming. Yes, the classic technique of running around and screaming has been passed down through the ages by our forefathers to us, so why not use it? Come on down to Ridleybank and run around for a bit! Screaming is optional. And if you can't come up with a good reason to scream the RRF will find one for you.
  • Hang Out! - Reel in the spa of our many safehouses and relax from all the stress in Malton. Drinks are in the fridge, free massages are available. However, the recent return of the RRF has installed bloodbaths in many safehouses, please check with your masseur before relaxing.
  • Run Around and Sing! - Make sure you stay in shape by running through the suburb and knocking down a couple of zombies. If you want to show off your talents, feel free to stop by in one of our singing clubs!
  • Kill some Zombies! - There are always zombies in Ridleybank, so come, seize the XP, waste the AP, and introduce them to your loaded shotgun or your revive syringe. Feel free to do so, and when you see the RRF, keep in mind they want your shotguns more than your revive syringes.
  • Don't kill zombies! - This pastime is widely in use for those that wish to remain breathing and/or keep all their limbs attached to their bodies!

Barricade Plan

Like most suburbs, Ridleybank has a survivor-based barricade plan. However, it must be noted for the sake of neutrality, that the RRF has its own building code, which it seeks to enforce. Both survivor and RRF barricade policies are listed below.

RRF Building Code

Ord 1.1 Barricades

  • Barricades and the building of such are forbidden in Ridleybank, in Barhahville, and Stanbury Village due to the various negative effects of these constructions. Much like meth labs, barricades lower property values, obstruct emergency access, present an eyesore, and violate fire codes. As such, barricades are illegal and will be removed as discovered.
Ord 1.1a Fines
  • Barricades, Being present in a building with: One Brain per adult. People under the age of two levels will not be fined but given a stern Graaahing on the perils of barricade-abuse, and offered an opportunity to become a naturalized citizen of Ridleybank.
  • Barricades, Building of: One Brain per adult. Violators capable of building barricades will be always eaten first, since they are violating Ridleybank's only building ordinance by their mere existance. Remember, barricades don't annoy zombies, barricade-builders annoy zombies.
  • Barricades, Being a: Immediate destruction. If the barricade is found in possession of Brains, then the barricade will be fined one Brain and given a stern graaahing on shaping up and adding to the community, possibly as a gazebo.

Survivor Plans

Since there are rare instances of increased human presence in the suburb, The Cannonball Crew has created a plan based on the Uniform Barricading Policy. According to the policy, "high value" targets such as hospitals and police departments should generally be kept at VSB (Very Strongly Barricaded) in order to give low-level survivors access. However, if one of these buildings is attacked, survivors can raise the barricades until the attack is over. Eugene General Hospital and the Blackmore Building are exceptions to this rule.

It should be noted that this neighborhood is claimed as the home of the largest zombie horde in the game. Barricade levels cannot be guaranteed and low-level survivors are advised to stay out of the area.


Barricade Policy Diagrams and Comparison:

Zombie Plan, per the RRF Survivor Plan, per the Cannonball Crew
Barricade Policy for Ridleybank
50 51 52 53 54 55 56 57 58 59
40 style="width:15px;border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="width:15px;border:solid 5px #E5E5FA;Template:BPBNobarricades"|H style="width:15px;border:solid 5px #E5E5FA;Template:BPBNobarricades"|S style="width:15px;border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="width:15px;border:solid 5px #E5E5FA;Template:BPBNobarricades"| 40
41 style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| 41
42 style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| 42
43 style="border:solid 5px #E5E5FA;Template:BPBNobarricades"|P style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"|F 43
44 style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"|H style="border:solid 5px #E5E5FA;Template:BPBNobarricades"|P style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| 44
45 style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"|H style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"|H style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"|H 45
46 style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| 46
47 style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"|N style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| 47
48 style="border:solid 5px #E5E5FA;Template:BPBNobarricades"|H style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| 48
49 style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"|H style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| style="border:solid 5px #E5E5FA;Template:BPBNobarricades"| 49
50 51 52 53 54 55 56 57 58 59
Barricade Levels
Empty block
No barricades
Barricaded (up to Very Strongly Barricaded only (VS+2))
No entry (Extremely Heavily Barricaded)
*All resource buildings to remain open to the streets
Barricade Policy for Ridleybank
50 51 52 53 54 55 56 57 58 59
40 H S 40
41 41
42 42
43 P F 43
44 H P 44
45 H H H 45
46 46
47 N 47
48 H 48
49 H 49
50 51 52 53 54 55 56 57 58 59
Barricade Levels
Empty block
No barricades
Barricaded (up to Very Strongly Barricaded only (VS+2))
No entry (Extremely Heavily Barricaded)
* Resource buildings shown in natural colors are barricaded to VS+2 only

Suburb Map

The Malton Suburb of Ridleybank
NW N NE
W
the Lawson Building Bush Boulevard Elphick Walk St. Jude's Hospital Hailstone Way Coat Road School Club Dury the Reaston Monument Burney Avenue Scarpendale Street Railway Station
the Combe Building Lewellen Way a factory Camidge Drive Chap Place Dufferin Park the Sumption Arms Alkin Road Railway Station the Reay Arms Pescod Bank
Morton Lane Club Capps a factory Cribb Row Railway Station the Purnell Building Owens Crescent School Donn Boulevard School Cantrill Alley Priestley Grove Railway Station a warehouse
Rountree Crescent Moggridge Place Police Department the Whalen Arms Caswill Lane School Club Vaughan a warehouse a factory Hollwey Street School the Kenworthy Building Acreman Road Fire Station
Wisby Walk Riglar Boulevard Gaskell Lane a junkyard a warehouse Margaret General Hospital Selwyn Boulevard Blomfield Grove Police Department Glanvile Towers the Bagley Building
Club Priscott Wootten Towers the Hollbrook Motel St. George's Hospital Buttery Row School Phillips Road Adalbert General Hospital Boniface Library Eugene General Hospital a carpark
a junkyard a factory the Chilwell Museum a carpark Hubbard Boulevard Railway Station Acourt Library the Rodgers Building Nother Plaza Paisley Alley the Scudamore Arms
wasteland a junkyard Snooke Towers the Musgrove Museum Margery Avenue
RP
the Blackmore Building Billings Lane School Wriford Bank wasteland St. Silverius's Church
Twycrosse Alley St. Luke's Hospital Frappel Street a warehouse St. Theodore's Church
RP
the Mesney Museum Woodland Towers Dunster Road Highton Place Tardew Row
Esain Drive Blakey Street the Allsop Arms Evill Avenue Gunningham Walk Stuart Library St. Simon's Hospital the Dibbings Building the Clementina Monument the Spring Building
E
SW S SE