Difference between revisions of "Ridleybank"

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===March===
 
===March===
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====March 15<sup>th</sup>====
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Woke up dead this morning in a warehouse-it's still a dangerous place. However, Blackmore is being held-with street food outside. And a horde. --[[User:Haghog|Haghog]] 11:49, 16 March 2010 (UTC)
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====March 15<sup>th</sup>====
 
====March 15<sup>th</sup>====
 
Ridleybank is as safe as I have ever seen it, with most buildings repaired and caded, including many of the hospitals and other resource buildings. Sleeping here overnight is no longer a death-wish for humans, while zombies are not particularly numerous; 6 was the largest group I saw.--{{User:Mallrat/sig}} 13:27, 15 March 2010 (UTC)
 
Ridleybank is as safe as I have ever seen it, with most buildings repaired and caded, including many of the hospitals and other resource buildings. Sleeping here overnight is no longer a death-wish for humans, while zombies are not particularly numerous; 6 was the largest group I saw.--{{User:Mallrat/sig}} 13:27, 15 March 2010 (UTC)

Revision as of 11:49, 16 March 2010

Suburb of Ridleybank
Ketchelbank Roachtown Randallbank
Barrville Ridleybank Pimbank
Galbraith Hills Stanbury Village Roftwood
Update Ridleybank's Danger Level
View full-city Danger Center

Ridleybank's location in Malton

Resource buildings in Ridleybank

Latest EMR:
z: ~0i: ---
p: FFeb 16

Update EMR

Phone Mast: (54,44)

Warehouse 54,44

Maltel-active-small.jpg

Update Mast

Known groups in this suburb:
— Survivor Groups —
— Zombie Groups —
— Hostile Groups —
  • Only freelance killers...
— Historic Groups —

Key buildings in Ridleybank:

Malls: none
NecroTech Buildings: 1

(55,47)

Police Departments: 2
Hospitals: 7
Fire Stations: 1
Bulletin Boards: unknown
Others: Schools 7, Churches 2, Railway Stations 5
Suburb Number: 46
Scales.png Please remember to keep this article neutral.

Ridleybank is a suburb of Malton, located in the city centre. Before the outbreak, the suburb was notable for the large population of medical students studying at Adalbert and Eugene General Hospitals, two of the seven hospitals in the area. These were built largely to treat the victims of Orange Lung Disease, Melted Toes Syndrome, and Ear-Rot caused by pollution from the local factories, which produced chemicals for Necrotech.

Ridleybank is also within easy reach of several attractions in the neighboring suburbs including malls, mansions, Floyde Stadium, and the zoo.

The RRF's detailed history of the suburb of Ridleybank can be found here.

It is, arguably, the heart & pinnacle of Zombie dominance in a Suburb, and well known to the Zombies as "The Homeland".

Resource Buildings

Fire Stations

Hospitals

NecroTech Facilities

Police Departments

Malls

  • none

Bulletin Boards

Revive Points

AquaInfo.jpg
Ridleybank Information Resources

AquaInfo.jpg
The Ridleybank Building Information Center contains status reports and updates on key buildings in the suburb.

View zombie activity and locations in Ridleybank from External Military Reports and NecroWatch.

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General Information

Ridleybank has become one of the most infamous suburbs in Malton, largely due to the efforts of The Ridleybank Resistance Front. It, naturally, forms the heart of Greater Ridleybank.

In September 2005, Petrosjko was inspired to rally a horde to Ridleybank, which quickly grew into one of the most effective the game has seen.

As one of the core tenets of the Ridleybank Resistance Front, Ridleybank is considered a great zombie homeland. Most humans in the area are seen as an invading force and are quickly eliminated.

By all accounts, Ridleybank remained an extremely dangerous place for a survivor to be. From time to time, survivor groups will lay siege to one or more buildings in an attempt to reclaim the suburb but to date all attempts have met with failure.

Also making a home in Ridleybank are the offices of the Malton Herald & Sun, the official newspaper of the RRF.

AquaNews.jpg
Recent News

Please: recent news at the top (signed & NPOV). Old news can be archived.


March

March 15th

Woke up dead this morning in a warehouse-it's still a dangerous place. However, Blackmore is being held-with street food outside. And a horde. --Haghog 11:49, 16 March 2010 (UTC)

March 15th

Ridleybank is as safe as I have ever seen it, with most buildings repaired and caded, including many of the hospitals and other resource buildings. Sleeping here overnight is no longer a death-wish for humans, while zombies are not particularly numerous; 6 was the largest group I saw.--Mallrat The Spanish Inquisition TSI The Kilt Store TKS Clubbed to Death CTD 13:27, 15 March 2010 (UTC)

March 5th

25.96 MHz: "... crossing Ridleybank now, can see about sixty down there ... mostly just stragglers, no organised groups ... several buildings with power ... serious collateral damage ... the Blackmore Building is down ..." --Ryan Rocksmith 12:54, 5 March 2010 (UTC)

Resource buildings are now lit. Zombies are not running things in Ridleybank at the moment. Going to lower danger rating.--Ronny Billcraft 02:47, 5 March 2010 (UTC)

March 3rd

Ridleybank is repaired and caded in places but not really lit anywhere. Survivors are claiming territory in the north of the suburb. No real footholds yet.--Ronny Billcraft 23:58, 3 March 2010 (UTC)

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Things to do while in Ridleybank!

  • Get Eaten! - When you've "been there, done that" when passing through Ridleybank, your friendly neighborhood zombies are more than willing to help you enjoy the joys that the 'bank holds for the undead. The RRF and local ferals guarantee that if you're not dead by the third hour outside, then the brainz are on us! Drop dead into Ridleybank today!
  • Run Around and/or Scream! - Sure, any survivor can walk into Ridleybank and get eaten by zombies, but a real survivor can avoid all that by running around and screaming. Yes, the classic technique of running around and screaming has been passed down through the ages by our forefathers to us, so why not use it? Come on down to Ridleybank and run around for a bit! Screaming is optional. And if you can't come up with a good reason to scream the RRF will find one for you.
  • Hang Out! - Reel in the spa of our many safehouses and relax from all the stress in Malton. Drinks are in the fridge, free massages are available. However, the recent return of the RRF has installed bloodbaths in many safehouses, please check with your masseur before relaxing.
  • Run Around and Sing! - Make sure you stay in shape by running through the suburb and knocking down a couple of zombies. If you want to show off your talents, feel free to stop by in one of our singing clubs!
  • Kill some Zombies! - There are always zombies in Ridleybank, so come, seize the XP, waste the AP, and introduce them to your loaded shotgun or your revive syringe. Feel free to do so, and when you see the RRF, keep in mind they want your shotguns more than your revive syringes.
  • Don't kill zombies! - This pastime is widely in use for those that wish to remain breathing and/or keep all their limbs attached to their bodies!

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Barricade Plan

Like most suburbs, Ridleybank has a survivor-based barricade plan. However, it must be noted for the sake of neutrality, that the RRF has its own building code, which it seeks to enforce. Both survivor and RRF barricade policies are listed below.

RRF Building Code

Ord 1.1 Barricades

  • Barricades and the building of such are forbidden in Ridleybank, in Barhahville, and Stanbury Village due to the various negative effects of these constructions. Much like meth labs, barricades lower property values, obstruct emergency access, present an eyesore, and violate fire codes. As such, barricades are illegal and will be removed as discovered.
Ord 1.1a Fines
  • Barricades, Being present in a building with: One Brain per adult. People under the age of two levels will not be fined but given a stern Graaahing on the perils of barricade-abuse, and offered an opportunity to become a naturalized citizen of Ridleybank.
  • Barricades, Building of: One Brain per adult. Violators capable of building barricades will be always eaten first, since they are violating Ridleybank's only building ordinance by their mere existance. Remember, barricades don't annoy zombies, barricade-builders annoy zombies.
  • Barricade, Being a: Immediate destruction. If the barricade is found in possession of Brains, then the barricade will be fined one Brain and given a stern graaahing on shaping up and adding to the community, possibly as a gazebo.

Survivor Plans

Since there are rare instances of increased human presence in the suburb, The Cannonball Crew has created a plan based on the Uniform Barricading Policy. According to the policy, "high value" targets such as hospitals and police departments should generally be kept at VSB (Very Strongly Barricaded) in order to give low-level survivors access. However, if one of these buildings is attacked, survivors can raise the barricades until the attack is over. Eugene General Hospital and the Blackmore Building are exceptions to this rule.

It should be noted that this neighborhood is claimed as the home of the largest zombie horde in the game. Barricade levels cannot be guaranteed and low-level survivors are advised to stay out of the area.


Barricade Policy Diagrams and Comparison:

Zombie Plan, per the RRF Survivor Plan, per the Cannonball Crew
50 51 52 53 54 55 56 57 58 59
40 40
41 41
42 42
43 43
44 MPM 44
45 45
46 46
47 47
48 48
49 49
50 51 52 53 54 55 56 57 58 59


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points
50 51 52 53 54 55 56 57 58 59
40 40
41 41
42 42
43 43
44 MPM 44
45 45
46 46
47 RP 47
48 RP 48
49 49
50 51 52 53 54 55 56 57 58 59


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points

AquaCompass.jpg
Suburb Map

The Malton Suburb of Ridleybank
NW N NE
W
the Lawson Building Bush Boulevard Elphick Walk St. Jude's Hospital Hailstone Way Coat Road School Club Dury the Reaston Monument Burney Avenue Scarpendale Street Railway Station
the Combe Building Lewellen Way a factory Camidge Drive Chap Place Dufferin Park the Sumption Arms Alkin Road Railway Station the Reay Arms Pescod Bank
Morton Lane Club Capps a factory Cribb Row Railway Station the Purnell Building Owens Crescent School Donn Boulevard School Cantrill Alley Priestley Grove Railway Station a warehouse
Rountree Crescent Moggridge Place Police Department the Whalen Arms Caswill Lane School Club Vaughan a warehouse a factory Hollwey Street School the Kenworthy Building Acreman Road Fire Station
Wisby Walk Riglar Boulevard Gaskell Lane a junkyard a warehouse Margaret General Hospital Selwyn Boulevard Blomfield Grove Police Department Glanvile Towers the Bagley Building
Club Priscott Wootten Towers the Hollbrook Motel St. George's Hospital Buttery Row School Phillips Road Adalbert General Hospital Boniface Library Eugene General Hospital a carpark
a junkyard a factory the Chilwell Museum a carpark Hubbard Boulevard Railway Station Acourt Library the Rodgers Building Nother Plaza Paisley Alley the Scudamore Arms
wasteland a junkyard Snooke Towers the Musgrove Museum Margery Avenue
RP
the Blackmore Building Billings Lane School Wriford Bank wasteland St. Silverius's Church
Twycrosse Alley St. Luke's Hospital Frappel Street a warehouse St. Theodore's Church
RP
the Mesney Museum Woodland Towers Dunster Road Highton Place Tardew Row
Esain Drive Blakey Street the Allsop Arms Evill Avenue Gunningham Walk Stuart Library St. Simon's Hospital the Dibbings Building the Clementina Monument the Spring Building
E
SW S SE
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