Difference between revisions of "Santlerville Revive Points"

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(Revive Point List: updating revive points)
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* [76, 24] [[The Finch Monument|Finch Monument]]: The [[The Burchell Arms Regulars|Burchell Arms Regulars]] are still maintaining this old revive point.
 
* [76, 24] [[The Finch Monument|Finch Monument]]: The [[The Burchell Arms Regulars|Burchell Arms Regulars]] are still maintaining this old revive point.
 
* [78,21] [[Wasteland 78,21]]: The revive point for the [[CCPD of Santlerville|CCPD]] run by the CCPD group and other local residents.
 
* [78,21] [[Wasteland 78,21]]: The revive point for the [[CCPD of Santlerville|CCPD]] run by the CCPD group and other local residents.
* [[The Dewes Building]] [74, 28] is now a [[Rotter revive]] clinic maintained by [[the Dead Bunnies]]. It should be kept open to allow zombies with Brain Rot to enter.
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* [74, 28] [[The Dewes Building]] is now a [[Rotter revive]] clinic maintained by [[the Dead Bunnies]]. It should be kept open to allow zombies with Brain Rot to enter.
  
  

Revision as of 21:13, 14 September 2009

TinyURL to this page: http://tinyurl.com/38bpo3

Revive Point List

Revive Point Information
There are presently Five actively maintained Revive Points in Santlerville:


Requesting Revivification

Please see the individual wiki pages of these revive points for information on how to request a revive.

Etiquette at the Revive Point

At all revive points, the sacred ground rules apply and so zombies and survivors will not attack each other (except in ignorance or spite). It is not clever for zombies to attack the very people who they are asking to revive them. Survivors who do attack zombies standing at revive points to gain easy experience points will be monitored and told of their mistakes, further transgressions by such people will not go unpunished.

Those standing (or gently swaying) at the revive points are regularly monitored for their own safety and comfort.

Please do not move (or lurch) from the revive point block if you are waiting for a revive. If you do move away from here, revivers will not go looking for you. Zombies outside the revive points are seen as a threat to the residents of Santlerville and will be dealt with accordingly.

Please be patient, sometimes revive queues can become long in times of heavy zombie activity or siege.

Rotter Policy

Random revives are not supported. Each zombie stood at the revive point will be DNA scanned and their profile checked to ensure they do not have Brain Rot nor belong to a known DNR (do not revive) list. Those with Brain Rot or on the DNR list are assumed to be blocking the revive point and will be shot repeatedly until dead.

Only in exceptionally rare circumstances can a zombie with Brain Rot be revived (using The Hall Building NT Facility). Should you wish to come back to the living, please make your case on the Dribbling Beavers section of the Beerhah forums - you had better have a very good reason as reviving a zombie with Brain Rot is very expensive in terms of time, co-ordination and AP.

For Revivers: Please Read

If you are reviving someone please make sure you DNA scan them first and check their profile against the "Do Not Revive" lists (on the the Dribbling Beavers' forum). Also, do check their group (in their profile and on the Urban Dead Wiki).

People new to reviving have been known to revive members of known PK Groups and Zombie Groups as well as people who are KOS on some lists. What will happen:

  • You have revived someone who is listed on a Do Not Revive list
  • They may now go out and possibly spy or cause a lot of trouble
  • You have just wasted a whole load of AP and a syringe on a revive
  • You have also just managed to deny another person a revive that could have been useful.

Please check who you revive as bringing someone back to life has much bigger ramifications than just gaining a few XP.

Upon Being Revived

After being revived, do not stand up immediately. Coming back from the dead does take its toll on the body, so it is advisable to remain dead until you have enough action points (more than 30) to get to a local safe-house. Stand up immediately and you risk not having enough AP to move to a safe-house. When that happens, you end up stranded outside and making your way back to the revive point shortly after for yet another revive.

Suggested Safe-house

Redcross.jpg
Please see the individual wiki pages of the revive points for information about the nearest entry point so that you can get inside and protected quickly. As you are likely to be injured or even infected, there is also information on the location of the nearest healthcare facility where you can be treated and restock on medical supplies.

<< Back to Santlerville

We hope you have a pleasant and comfortable journey back to life. --The Dribbling Beavers



Sgpicon1.gif Sacred Ground Policy Supporter
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points.
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