Difference between revisions of "St. Columbanus's Hospital (Santlerville)"

From The Urban Dead Wiki
Jump to navigationJump to search
m (Status updated: safe, slightly over-barricaded.)
(So much POV! Kill it, kill it, kill it!)
Line 8: Line 8:
NE_location=[[Hands Row]]|NE_color=Street|
NE_location=[[Hands Row]]|NE_color=Street|
W_location=[[Forrest Park]]|W_color=Park|
W_location=[[Forrest Park]]|W_color=Park|
This_location=St. Columbanus's Hospital<br>(EP)|location_color=Hospital|
This_location=St. Columbanus's Hospital|location_color=Hospital|
E_location=[[Fox Street]]|E_color=Street|
E_location=[[Fox Street]]|E_color=Street|
SW_location=[[Fliney Avenue]]|SW_color=Street|
SW_location=[[Fliney Avenue]]|SW_color=Street|
S_location=[[Yandle Plaza]]|S_color=Street|
S_location=[[Yandle Plaza]]|S_color=Street|
SE_location=[[the Hall Building|the Hall Building]]<br><small>([[NT]])</small>|SE_color=Necrotech}}
SE_location=[[the Hall Building|the Hall Building]]|SE_color=Necrotech}}
__NOTOC__
__NOTOC__
{{User:DangerReport/St. Columbanus's Hospital (Santlerville)}}
{{User:DangerReport/St. Columbanus's Hospital (Santlerville)}}
=Description=
===Description===
''There are three [[Hospital | hospitals]] with the name, [[St. Columbanus's Hospital]] in the city of [[Malton]].  This page refers to St. Columbanus's Hospital [74, 24] in the [[suburb]] of [[Santlerville]], in the North-East part of the city.''<br>
{{CoMH}}
{{CoMH}}
From the outside, St. Columbanus's Hospital is a tall, concrete building, with a large, paved plaza (that can become littered with dead bodies). On the inside, it has long, dark corridors that lead off to abandoned wards.


From the '''outside''', St. Columbanus's Hospital is a tall, concrete building, with a large, paved plaza (that can become littered with dead bodies). On the '''inside''', it has long, dark corridors that lead off to abandoned wards.
Don't let the gloomy description of this [[Hospital]] discourage you though. St. Columbanus's Hospital is at the heart of [[Santlerville]] and is full of bustling activity as it is the medical base for some of the groups in the local area. There is always a good crowd inside. Infrequently, it can become full of the undead too, but this this is just a minor inconvenience.
{{MHG}}
 
Don't let the gloomy description of this [[Hospital]] discourage you though. St. Columbanus's Hospital is at the heart of [[Santlerville]] and is full of bustling activity as it is the heal base for some of the groups in the local area. There is always a good crowd inside. Infrequently, it can become full of the undead too, but this this is just a minor inconvenience.
[[Image:AquaEntryPoint.jpg|Entry Point]]  [[Image:AquaHospital.png|Hospital]]<br>
[[Image:AquaEntryPoint.jpg|Entry Point]]  [[Image:AquaHospital.png|Hospital]]<br>
St. Columbanus's Hospital is at the centre of the [[suburb]] of [[Santlerville]]. The Hospital is well guarded and actively maintained and is a hive of activity for the local residents and groups. This does not mean that life is boring as the Hospital is also an [[Entry Point]] and occasionally targeted by passing zombies. In addition, the adjacent [[Necrotech|Necrotech Facility]] and nearby [[Dowdney Mall]] means that it sees its fair share of the undead when they come to town.
St. Columbanus's Hospital is at the center of the [[suburb]] of [[Santlerville]]. The Hospital is usually well guarded and actively maintained and is a hive of activity for the local residents and groups. This does not mean that life here is boring, as the Hospital is also an [[Entry Point]] and occasionally targeted by passing zombies. In addition, the adjacent [[Necrotech|Necrotech Facility]] and nearby [[Dowdney Mall]] means that it sees its fair share of the undead when they come to town.


<br style="clear:left" />
<br style="clear:left" />
= Barricade Policy =
===Barricade Policy===
{{User:Lariat2301/DesiredVSB | plan=Santlerville Barricade Policy | upgrade=EHB }}
{{User:Lariat2301/DesiredVSB | plan=Santlerville Barricade Policy | upgrade=EHB }}


==== In Case of Over-barricading ====
If this location becomes over-barricaded, please report the Hospital's status to The Dribbling Beaver's [http://www.beerhah.com/yaf_postst11_Report-Santlerville-Barricade-problems-HERE.aspx Barricade Reporting thread]; note you do not need a forum account to post.
If this location becomes over-barricaded, please report the Hospital's status to The Dribbling Beaver's [http://www.beerhah.com/yaf_postst11_Report-Santlerville-Barricade-problems-HERE.aspx Barricade Reporting thread], note you do not need a forum account to post.


Other [[Entry Point|Entry Points]] near St. Columbanus's Hospital include:
Other [[Entry Point|Entry Points]] near St. Columbanus's Hospital include:
Line 37: Line 33:
* The [[Junkyard 71,22|junkyard [71, 22]]], which is 2N, 3W of this Hospital
* The [[Junkyard 71,22|junkyard [71, 22]]], which is 2N, 3W of this Hospital
* [[The Anthony Building]] at [77, 27], which is 3S, 3E of this Hospital
* [[The Anthony Building]] at [77, 27], which is 3S, 3E of this Hospital
* [[Cotterrell Crescent Police Department]] [78, 22], which is 2N, 4E of this Hospital. Please note this Entry Point is ''not'' connected to St. Columbanus's Hospital by free-running lanes.)
* [[Cotterrell Crescent Police Department]] [78, 22], which is 2N, 4E of this Hospital. (Note this Entry Point is ''not'' connected to St. Columbanus's Hospital by free-running lanes.)
 
= Nearby Tactical Resources =
 
St. Columbanus's Hospital is fortunate to be close to several [[Tactical Resource Point|Tactical Resource Buildings]]:
* '''Nearest Mall''' is our very own [[Dowdney Mall]] [75,28], [76,28], [75,29], [76,29] (the NW corner is just 1E, 4S), in this very [[suburb]]. Please refer to the wiki page for [[Dowdney Mall]] for the list of Mall [[Entry Point|Entry Points]]
* '''Nearest Fire Station''' is [[Burrough Row Fire Station]] [71, 26] a trip of 3W 2S. This Fire Station serves as the head quarters for the NE division of the [[Malton Fire Department]].
* '''Nearest Necrotech''' is the adjacent [[The Hall Building|Hall Building]], just 1SE at [75, 25] for [[Necrotech Syringe|revivification syringes]]
* '''Nearest Police Department''' is the [[Cotterrell Crescent Police Department]] at [78,22], a trip of 4E, 2N for ammunitions. This is also a designated [[Entry Point]] and kept at VSB+2.
* '''Nearest Bar''' is the [[The Knight Arms|Knight Arms]] [72, 22] just a short trip of 2NW and perhaps a longer stagger back, hey, Doctors need a break too. [[The Knight Arms]] is run by the fine brewsmen of [[The Burchell Arms Regulars]].
 
Resources needed for the Hospital such as [[Portable Generator|portable generators]], [[Radio Transmitter|radios]] and [[Fuel Can|fuel]] can be obtained from [[Dowdney Mall]].
 
= Local Affiliations and Groups =
Being at the heart of [[Santlerville]] also means being at the the heart of the local groups operating the [[suburb]]. St. Columbanus's Hospital would like like to give [[The Dribbling Beavers]] and [[The Burchell Arms Regulars]] a huge thanks for diligent and active maintenance of this Hospital. With their help, St. Columbanus's Hospital is a 5-star class Hospital (when filled with the living).
 
Also in the area are the [[Beatbox kids]] who do a commendable job of clearing the area of Zombies using their boom boxes, beats and shotguns. There are also a number of newly established groups such as the [[Malton Music Industry]], we hope they show off some of their amazing music soon.
 
= Necrotech and Revivification =
Should you need [[revivification]], there is an actively maintained [[revive point]] 2E of the Hospital at [[The Finch Monument]]. Please respect the [[sacred ground]] rules for revive points in that Zombies waiting to be revived and survivors (either passing or doing the reviving) will ''not attack'' each other on this monument block [[revive point]]. This revive point is watched and transgressions will not go unpunished. The newly revived are advised to make their way to St. Columbanus's Hospital to restock on [[First Aid Kit|medical supplies]].
 
Zombies at [[The Finch Monument]] revive point will be [[DNA Extractor|DNA scanned]] and those discovered with [[Brain Rot]] are likely to be killed on sight. Revivification can be faster by either posting a message in the forums of the local groups running the revive point, or by placing your request on the Finch Monument [[talk:The Finch Monument|Talk Page]].
 
The nearest NecroTech facility to the Hospital is the adjacent [[The Hall Building|Hall Building]], just 1SE for finding [[Necrotech Syringe| revivification syringes]].
 
St. Columbanus's Hospital staff make revive runs to [[The Finch Monument]] as part of the Hospital portfolio of treatments.
 
= Hospital Status =
''St. Columbanus's Hospital is ''the'' central Hospital of the suburb and deserves its 5-star rating for the consistently large crowd of survivors inside. The Hospital is virtually guaranteed to be correctly barricaded, powered, fuelled and have a radio installed. Only in times of siege may the Hospital status fluctuate. Though because this is such an important building, any damage is quickly repaired.''
 
== Hospital Facilities ==
Here follows a list of available Hospital facilities and treatments, please note that it does depend on the current Hospital status (it is difficult to serve patients when the staff themselves are (un)dead).
 
<div style="width:150px; float:left; text-align:center; margin:10px">
'''Maintained''' <br />
[[Image:AquaHospital.png|125px|This Hospital is actively maintained]] <br />
<div style="background-color:#F9F9F9">This Hospital is actively maintained by individuals and groups in the local area</div>
</div>
 
<div style="width:150px; float:left; text-align:center; margin:10px">
'''First Aid''' <br />
[[Image:AquaFAK.jpg|125px|Hospital staff know First Aid]] <br />
<div style="background-color:#F9F9F9">Hospital staff know [[First Aid]] and can heal up to 10HP with a [[First Aid Kit]]</div>
</div>
 
<div style="width:150px; float:left; text-align:center; margin:10px">
'''Diagnosis''' <br />
[[Image:AquaDiag.jpg|125px|Hospital Staff can diagnose patients]] <br />
<div style="background-color:#F9F9F9">Hospital staff are able to [[diagnosis | diagnose]] and cure injured patients</div>
</div>
 
<div style="width:150px; float:left; text-align:center; margin:10px">
'''Surgery''' <br />
[[Image:AquaSurgery.jpg|125px|Hospital Staff can perform operations]] <br />
<div style="background-color:#F9F9F9">Hospital staff can perform [[surgery]] to restore 15HP per [[First Aid Kit]]</div>
</div>
 
<div style="width:160px; float:left; text-align:center; margin:10px">
'''Revivification''' <br />
[[Image:AquaReviv.jpg|125px|Hospital Staff make revive trips]]<br />
<div style="background-color:#F9F9F9">Hospital staff make trips to actively maintain the nearest [[revive point]]</div>
</div>
<br clear=Left />
 
== Hospital Policies ==
 
==== Health and Safety ====
This Hospital operates to the following set of health and safety standards set by the [[Malton Hospitals Group]]:
 
* Try to keep this Hospital [[Generator|powered]] and [[Fuel Can|fueled]] at all times.
* Keep this Hospital Zombie-free, they tend to eat the patients.
* Repair [[barricade]] damage when possible, keep at VSB+2.
* Keep at least one [[doctor]] in this Hospital.
* Nobody is low priority. We're all in this together; the Level-1 starter you save today could be the one to [[headshot]] the Zombie chewing on your arm a few months later.
* If there are staff to spare, make local ambulance runs to support survivors outside the Hospital.
* Keep a [[Radio Transmitter|radio]] inside the building, and please transmit on the local frequency, 26.06 MHz.
 
==== Healing in times of Siege ====
In times of heavy siege, [[First Aid Kit|first aid kits]] can become scarce and so this is the order for healing patients, should things begin to look dire. Please adhere to this plan:
# Heal those [[Infectious Bite|infected]] by zombie bites first
# Heal active players (especially if they have just killed a Zombie)
# Heal those with less than 25HP so they are not targeted as "[[Scent Fear|wounded]]" by zombies
# Heal those with less than 13HP so they cannot be [[Feeding Drag|dragged out into the street]] should the barricades come crashing down.
 
Staff are expected to heal and fight until they have only a few reserve AP for escape to nearby safe-houses.
 
==== Disruptive Visitors ====
Visitors and patients who are known to be [[Player Killer|Player Killers]], [[Generator Killer|Generator Killers]] or Radio Killers will be warned and closely monitored. Hospital staff are at liberty to insist such people leave should they begin causing trouble (by taunting or attacking). Failing this, physical removal will occur. Please be assured this is ''only'' if there is trouble. Those with [[KOS]] bounty status will be killed on sight.
 
The Hospital staff have the right to work in a safe, zombie free environment without the fear of humans turning against them too. This Hospital policy will be enforced.
 
To prevent abuse, proof of [[Player Killer|PK'ing]], [[Generator Killer|GK'ing]] or RK'ing should be announced to those around you before beginning "annoying person removal" procedures.
 
==== Miscellaneous ====
Patient visiting hours are between 10:00am and 12:00pm or 5:00pm and 7:00pm. Please do not feed (yourself) to the undead. Thank you.
 
 
''We hope you have a pleasant and welcome stay at St. Columbanus's Hospital, get well soon''


<br clear=both />
<br style='clear: both' />
{{ZamgrhBuilding|Gahambanaz'z Bagbarn}}
<br style='clear: both' />
----
----
[[Category:Hospitals]]
[[Category:Hospitals]]
[[Category:Santlerville]]
[[Category:Santlerville]]
[[Category:Malton Hospitals Group]]
[[Category:Malton Hospitals Group]]

Revision as of 00:03, 1 January 2011

St. Columbanus's Hospital

Santlerville [74,24]

Wharton Towers Cookesley Avenue Hands Row
Forrest Park St. Columbanus's Hospital Fox Street
Fliney Avenue Yandle Plaza the Hall Building

Basic Info:

  • Excellent place to find first aid kits. Zombies frequently check inside.
  • Portable Generators have a use other than powering the lights and increasing search probability in hospitals. Players with the Surgery Skill can heal for 15 HP if the Hospital has a fueled up Generator.
  • Hospitals can be barricaded normally.
  • Among the internal descriptions found in Hospitals:
    • "...its wards and corridors blackened with the soot of a recent fire"
    • "...its empty wards criss-crossed with snapped quarantine tape."
    • "...one of the city's psychiatric hospitals."
    • "...dark corridors leading through abandoned wards."
    • "...its emergency room in disarray."
    • "...its lobby covered with quarantine posters."
    • "...a children's hospital with bright murals across the walls. "
    • "The main lobby is riddled with bullet holes."
    • "It was one of the last to be evacuated, and seems to have been cleared out in a hurry."
    • "...a derelict hospital that was closed down years ago."


Mall-safe-small.jpg

St. Columbanus's Hospital
--SearchDerelict (talk) 01:56, 30 November 2020 (UTC)

Description

Malton Hospitals

From the outside, St. Columbanus's Hospital is a tall, concrete building, with a large, paved plaza (that can become littered with dead bodies). On the inside, it has long, dark corridors that lead off to abandoned wards.

Don't let the gloomy description of this Hospital discourage you though. St. Columbanus's Hospital is at the heart of Santlerville and is full of bustling activity as it is the medical base for some of the groups in the local area. There is always a good crowd inside. Infrequently, it can become full of the undead too, but this this is just a minor inconvenience. Entry Point Hospital
St. Columbanus's Hospital is at the center of the suburb of Santlerville. The Hospital is usually well guarded and actively maintained and is a hive of activity for the local residents and groups. This does not mean that life here is boring, as the Hospital is also an Entry Point and occasionally targeted by passing zombies. In addition, the adjacent Necrotech Facility and nearby Dowdney Mall means that it sees its fair share of the undead when they come to town.


Barricade Policy

In accordance with the Santlerville Barricade Policy, this site is to be kept at Very Strongly Barricaded (VSB+2), in order to permit entry by rookies and those needing Free Running access. In the event of heavy zombie activity, barricades may be temporarily upgraded to EHB, but should be lowered back to VSB as soon as possible thereafter.

If this location becomes over-barricaded, please report the Hospital's status to The Dribbling Beaver's Barricade Reporting thread; note you do not need a forum account to post.

Other Entry Points near St. Columbanus's Hospital include:


Zamgrh.PNG Translation
In zamgrh, this location is known as Gahambanaz'z Bagbarn.