Difference between revisions of "Suggestion:20080925 Barricade Instability"
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'''Keep Votes''' | '''Keep Votes''' | ||
#'''Author's Keep''' | #'''Author's Keep''' | ||
#'''Keep''' - This would help zambahz deal with those horrid EHB barricades of doom... and ameliorate [[Fiddler's Green Syndrome]] somewhat. | #'''Keep''' - This would help zambahz deal with those horrid EHB barricades of doom... and ameliorate [[Fiddler's Green Syndrome]] somewhat. | ||
#'''Reluctant Keep/Change''' - 10% at HB and above seems a bit much. If you either dropped the rate or changed it to only work on VHB and above, I would be all for it. | #'''Reluctant Keep/Change''' - 10% at HB and above seems a bit much. If you either dropped the rate or changed it to only work on VHB and above, I would be all for it. | ||
#'''Keep''' - I like it. | #'''Keep''' - I like it. | ||
#:<s>'''Keep''' - A little realism i guess, me likes {{User:HeroSV/Signature}}</s> <small>No time-stamp: struck. --<span style="font-size:90%">[[User:Funt Solo|Funt Solo]]</span> <sup style="font-size:70%">[[Mod_Conspiracy|QT]]</sup> [[Image:Scotland flag.JPG|18px]] 16:53, 25 September 2008 (BST)</small> | #:<s>'''Keep''' - A little realism i guess, me likes {{User:HeroSV/Signature}}</s> <small>No time-stamp: struck. --<span style="font-size:90%">[[User:Funt Solo|Funt Solo]]</span> <sup style="font-size:70%">[[Mod_Conspiracy|QT]]</sup> [[Image:Scotland flag.JPG|18px]] 16:53, 25 September 2008 (BST)</small> | ||
#'''Keep''' - I like it not only as a zombie player, but as a survivor its really difficult to deal with overcading, you spend all your ap decading and still can't get it toVSB. So a little help wouldn't hurt. | #'''Keep''' - I like it not only as a zombie player, but as a survivor its really difficult to deal with overcading, you spend all your ap decading and still can't get it toVSB. So a little help wouldn't hurt. | ||
#'''Keep''' - I like it. Helps not only zombies, but with decading as a survivor. | #'''Keep''' - I like it. Helps not only zombies, but with decading as a survivor. | ||
#'''Keep''' - No. I perfer long and boring battles, because fun sucks. | #'''Keep''' - No. I perfer long and boring battles, because fun sucks. | ||
'''Kill Votes''' | '''Kill Votes''' | ||
#'''Kill''' - I personally do not see the need for this. The last thing I want as a change to UD, personally, is more nerfing of barricades. I liked the days when battles were huge and went for ages, and I liked those days from the perspective of both the humans and zombies. { | #'''Kill''' - I personally do not see the need for this. The last thing I want as a change to UD, personally, is more nerfing of barricades. I liked the days when battles were huge and went for ages, and I liked those days from the perspective of both the humans and zombies. { | ||
#The truth of the matter is that messing with barricade AP really throws game balance into a doozy. You are decreasing the amount of AP needed to take Barricades down to Zero. For me to turn this into a Keep, you are going to have to counter the lower Precentage for taking down EHB+ and higher buildings with higher Precentage for taking down VSB and lower barricades...and I can't find a really good reason for arguing for that being 'plausible'. And does Kevan modify Barricade Hit Rates, as a way of manlipuating the Z-H ratio? If so, then auto-spam. | #The truth of the matter is that messing with barricade AP really throws game balance into a doozy. You are decreasing the amount of AP needed to take Barricades down to Zero. For me to turn this into a Keep, you are going to have to counter the lower Precentage for taking down EHB+ and higher buildings with higher Precentage for taking down VSB and lower barricades...and I can't find a really good reason for arguing for that being 'plausible'. And does Kevan modify Barricade Hit Rates, as a way of manlipuating the Z-H ratio? If so, then auto-spam.) | ||
#'''Kill''' - A bit overbalancing for zombies...once you multiply this by a billion you could see a real shift in game balance.--[[User:Jiangyingzi|Jiangyingzi]] 17:50, 25 September 2008 (BST) | #'''Kill''' - A bit overbalancing for zombies...once you multiply this by a billion you could see a real shift in game balance.--[[User:Jiangyingzi|Jiangyingzi]] 17:50, 25 September 2008 (BST) | ||
#'''Kill''' - Per above. --[[User:Idly Hummingbird|Idly Hummingbird]] 04:52, 26 September 2008 (BST) | #'''Kill''' - Per above. --[[User:Idly Hummingbird|Idly Hummingbird]] 04:52, 26 September 2008 (BST) | ||
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#'''weak Kill''' - I don't really see the need for this... weird, eh? --[[User:Jasonjason|Jasonjason]] 05:56, 27 September 2008 (BST) | #'''weak Kill''' - I don't really see the need for this... weird, eh? --[[User:Jasonjason|Jasonjason]] 05:56, 27 September 2008 (BST) | ||
#'''Kill''' - Totally unbalanced. A horde of zombies could drop a whole mess of buildings in a matter of minutes and the only way survivors would be able to defend would be to always have someone logged in maintaining the cades.--{{User:SirArgo/Signature}} 00:39, 28 September 2008 (BST) | #'''Kill''' - Totally unbalanced. A horde of zombies could drop a whole mess of buildings in a matter of minutes and the only way survivors would be able to defend would be to always have someone logged in maintaining the cades.--{{User:SirArgo/Signature}} 00:39, 28 September 2008 (BST) | ||
#'''kill''' - dont even try to mess with the cade balance -^[[User:Schizoidgull|Schizoidgull]] 03:40, 29 September 2008 (BST)^- | |||
'''Spam/Dupe Votes''' | '''Spam/Dupe Votes''' | ||
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Revision as of 02:45, 29 September 2008
20080925 Barricade Instability
Blake Firedancer T E RNL? P.I.S.I.T. 05:07, 25 September 2008 (BST)
Suggestion type
Improvement
Suggestion scope
All UD players
Suggestion description
After spending countless AP over my UD life barricading buildings to prevent being eaten, I can't help but notice that a lot of the materials used in this barricading process would be rather wobbly when put together, as the act of barricading would suggest.
The more objects one would place in this manner, the more unstable the barricade would become.
Thus, I suggest that for barricades at Heavily Barricaded or above, a successful attack against them would have a 10% chance of taking down two levels of barricade instead of the usual one. The additional level may bring the barricade below HeB, but once at VSB2+ or lower, the bonus no longer applies.
This is limited to HeB+ barricades as anything else would (in my opinion) be too much of a barricade nerf, and seriously imbalance the game to the zombies. A VSB2+ barricade cannot hold out for very long against a relatively small horde of zombies, unless it is populated.
This change also helps new characters somewhat, as it helps low-level survivors break into non-entry points along free running routes, and new zombies can get XP faster by attacking these points as well.
Voting Section
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The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Author's Keep
- Keep - This would help zambahz deal with those horrid EHB barricades of doom... and ameliorate Fiddler's Green Syndrome somewhat.
- Reluctant Keep/Change - 10% at HB and above seems a bit much. If you either dropped the rate or changed it to only work on VHB and above, I would be all for it.
- Keep - I like it.
Keep - A little realism i guess, me likes HeroSV Is From The MoorsNo time-stamp: struck. --Funt Solo QT 16:53, 25 September 2008 (BST)
- Keep - I like it not only as a zombie player, but as a survivor its really difficult to deal with overcading, you spend all your ap decading and still can't get it toVSB. So a little help wouldn't hurt.
- Keep - I like it. Helps not only zombies, but with decading as a survivor.
- Keep - No. I perfer long and boring battles, because fun sucks.
Kill Votes
- Kill - I personally do not see the need for this. The last thing I want as a change to UD, personally, is more nerfing of barricades. I liked the days when battles were huge and went for ages, and I liked those days from the perspective of both the humans and zombies. {
- The truth of the matter is that messing with barricade AP really throws game balance into a doozy. You are decreasing the amount of AP needed to take Barricades down to Zero. For me to turn this into a Keep, you are going to have to counter the lower Precentage for taking down EHB+ and higher buildings with higher Precentage for taking down VSB and lower barricades...and I can't find a really good reason for arguing for that being 'plausible'. And does Kevan modify Barricade Hit Rates, as a way of manlipuating the Z-H ratio? If so, then auto-spam.)
- Kill - A bit overbalancing for zombies...once you multiply this by a billion you could see a real shift in game balance.--Jiangyingzi 17:50, 25 September 2008 (BST)
- Kill - Per above. --Idly Hummingbird 04:52, 26 September 2008 (BST)
- Kill - If you made it cost 4ap to open a door to offset the change i'd go it, otherwise it alters balance in a field that imho doesn't need altering. realism ftl.--xoxo 08:00, 26 September 2008 (BST)
- Kill - Per everyone else. Messing with barricades throws up a lot of balance questions. Linkthewindow 14:21, 26 September 2008 (BST)
- Kill - I agree, we need to kill and bury this. Can you imagine, in theory, one in ten hits will serverly harm the barricades. It would be possible for one Zed to bring the whole thing crashing down. --Alex1guy 09:52, 27 September 2008 (PAC)
- Kill - No barricade nerfs, please. Completely unneeded, completely unbalanced. --Private Mark 00:42, 27 September 2008 (BST)
- weak Kill - I don't really see the need for this... weird, eh? --Jasonjason 05:56, 27 September 2008 (BST)
- Kill - Totally unbalanced. A horde of zombies could drop a whole mess of buildings in a matter of minutes and the only way survivors would be able to defend would be to always have someone logged in maintaining the cades.--SirArgo Talk 00:39, 28 September 2008 (BST)
- kill - dont even try to mess with the cade balance -^Schizoidgull 03:40, 29 September 2008 (BST)^-
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