Difference between revisions of "Suggestion:20090630 Sterilise"

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'''Keep Votes'''
'''Keep Votes'''
#'''Author Vote''' - This page's existence is my reasoning. --{{User:Blake Firedancer/sig}} 11:56, 30 June 2009 (BST)
#'''Author Vote''' - This page's existence is my reasoning. --{{User:Blake Firedancer/sig}} 11:56, 30 June 2009 (BST)
 
#'''Keep''' - A good idea, despite what everyone says. --Armpit Odor 19:48, 11 July 2009 (BST)


'''Kill Votes'''
'''Kill Votes'''

Revision as of 18:48, 11 July 2009


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20090630 Sterilise

Blake Firedancer T E RNL? P.I.S.I.T. 11:52, 30 June 2009 (BST)

Suggestion type
Item + Skill

Suggestion scope
Survivors, Zombies

Suggestion description
Adds a new item to Hospitals/Infirmaries, called "Sterilisation Kit" (15% encumberance, in Hospitals for 5% base rate and Infirmaries at a 3% base rate). This item, when combined with the new Scientist Skill "Sterilisation Training", can be used to create sterilised rooms in non-ruined buildings, so that they can offer the +5 HP boost of Surgery (so long as the building has power).

However, everytime the bonus is utilised there is a 25% chance that the sterile room will be contaminated, and will need another sterilisation kit to once again acquire the bonus.

Zombies can ransack the sterile room no matter how many survivors are inside, and will gain 6 XP for such an action.

AP cost for sterilising the room is normally 1 AP, however in the case of factories, warehouses, junkyards and auto repairs which are dirtier than most buildings the cost is 2 AP. Also, as the kit is only capable of sterilising small rooms, it cannot be used in malls, as there is no room small enough, whereas in the other large buildings (mansions, power stations, cathedrals etc.) there are smaller side rooms for such actions. In the case of a large building, only the corner where the kit was used will have the sterile room.

The flavour text would be:

  • Searching the rooms, you find enough cleaning supplies to form a sterilisation kit.
  • You use the kit to sterilise [a side room/an office/The nurses' office/a bathroom/one of the labs], ready to use for medical procedures.
  • [One of the rooms/One of the offices/The nurses' office/One of the bathrooms/One of the labs] has been sterilised.
  • You tear into the sterile room, contaminating it.
  • During the procedure, the room becomes contaminated. It will need another cleaning.
  • A zombie contaminated the sterile room.
  • [Name of survivor] sterilised a room.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Author Vote - This page's existence is my reasoning. --Blake Firedancer T E RNL? P.I.S.I.T. 11:56, 30 June 2009 (BST)
  2. Keep - A good idea, despite what everyone says. --Armpit Odor 19:48, 11 July 2009 (BST)

Kill Votes

  1. Kill - Survivor healing abilities are already overpowered. Being able to make an NT/Hospital in one building is too much.-- | T | BALLS! | 13:21 30 June 2009
  2. Weak Kill/Change - Make it so that instead of the 2Ap it's 1Ap, then a second AP afterwards. That way, some bloke can start it, and another can finish it. Also, this is fairly one sided.--Yonnua Koponen Talk ! Contribs 14:44, 30 June 2009 (BST)
  3. Kill - Despite the, quite frankly, gay flavour, I was going to vote keep on this because I thought it was a nice idea, but it is just too imbalanced. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 15:00, 30 June 2009 (BST)
  4. Kill - Healing needs no further boosts. --Johnny Bass 16:03, 30 June 2009 (BST)
  5. Kill - Would have little use as a lot of survivors have the surgery skill and those that don't wouldn't go to the effort - Zig13 - 30/06/2009 at 16:34(BST)
  6. Kill - As above. --Bob Boberton TF / DW 16:50, 30 June 2009 (BST)
  7. Kill - As above with healing needing no further boosts.--SirArgo Talk 16:53, 30 June 2009 (BST)
  8. I had said in the discussion not to include NTs. In fact I suggested just picking a handful of the most "appropriate" buildings.--Pesatyel 02:28, 1 July 2009 (BST)
  9. Kill - Leave it to hospitals. --  AHLGTG THE END IS NIGH! 02:40, 1 July 2009 (BST)
  10. Kill - I don't see the need for this, and the word sterilization gives me the heebie-jeebies. --dgw 02:41, 1 July 2009 (BST)
  11. Kill - As above. --Maverick Talk - OBR Praise Knowledge! 404 07:56, 1 July 2009 (BST)
  12. Kill - weak --WanYao 18:43, 1 July 2009 (BST)
  13. Kill - I was all excited until I realized it didn't have anything to do with ripping a survivor's McNuggets off. Healing's too powerful already.--Necrofeelinya 22:53, 1 July 2009 (BST)
  14. Kill - Healing is fine as it is. Leave it for now. Nemesis645 17:51, 4 July 2009 (BST)
  15. Kill - Healing is already "powerful". No need to make the game even harder for the zombies. --Zekkuzu 15:47, 5 July 2009 (GMT -3)
  16. Kill - It would add flavor, but healing survivors is already easy and the city is riddled with hospitals.--Maps 15:45, 7 July 2009 (BST)
  17. Kill - Already can heal 15 points in hospitals with power, this would just be "healing overkill." Still a cool suggestion though.--Truezombieboy 11:07, 8 July 2009 (BST)
  18. Kill - The arguments presented here are pretty solid. --GANG Giles Sednik CAPD 18:46, 8 July 2009 (BST)
  19. Kill - Just to make sure it's dead. -- THELORDGUNSLINGER 20:16, 10 July 2009 (BST)
  20. Kill - Thank you and goodnight.-- Adward  16:04, 11 July 2009 (BST)

Spam/Dupe Votes




Voting Rules
Current Suggestions

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  1. Adding options to your suggestion is not good practice. Others will not vote on the options, only the main body; please don't ask them to do so.
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Valid Votes
  • Keep, for Suggestions that you believe have merit.
  • Kill, for Suggestions that you believe do not have merit. If you need to discuss a rule fix, use the discussion page.
  • Spam, for the most ridiculous suggestions.
Suggestions can be removed with Spam votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
  • Dupe, for Suggestions that are exact or very close duplicates of previous suggestions. For a Dupe vote to be valid, a link must be provided to the original suggestion.
Dupe votes can be used to remove suggestions as described on the cycling suggestions page. Dupe votes will not be counted when votes are tallied.
  • Humourous, for suggestions that are obviously intended to be satirical, or of comedic value only.}}
Suggestions can be removed with Humourous votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
  • X should be implemented first is not a valid reason for a vote. You are voting on the merit of THIS suggestion, not how it compares to others.
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Comments
  • Re may be used to comment on a vote. Only the original author and the person being REd can comment. Comments are restricted to a single comment per vote, and it is expected that Re comments be as short as possible. Reing every kill vote is considered abuse of the Re comment. A Re does not count as a vote, and any subsequent discussion not part of the Re comment should be held on the discussion page if there is any extended commenting.
  • Note is used by System Operators to invalidate trolling-based votes. Only Sysops may remove troll-based votes and they do so with a strikeout <s></s> in order to preserve the trolling removal for posterity. The voter may contest the strikeout with the Sysop that struck their vote out on the discussion page. Only a System Operator may remove a strikeout.
All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)