Difference between revisions of "Suggestion:20090909 New River"

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#'''Spam''' - On a boat! --{{User:DanceDanceRevolution/sigcode|Chartreuse}}-- 03:00, 9 September 2009 (BST)
#'''Spam''' - On a boat! --{{User:DanceDanceRevolution/sigcode|Chartreuse}}-- 03:00, 9 September 2009 (BST)
#'''Spam''' - I was tempted to vote kill.  But obviously you didn't listen to ANYTHING on the discussion page.  Why does a "floating" zombie "swim" better than a living person, for example?  Also, you STILL seem to have difficulty with multisuggestions.--[[User:Pesatyel|Pesatyel]] 04:05, 9 September 2009 (BST)
#'''Spam''' - I was tempted to vote kill.  But obviously you didn't listen to ANYTHING on the discussion page.  Why does a "floating" zombie "swim" better than a living person, for example?  Also, you STILL seem to have difficulty with multisuggestions.--[[User:Pesatyel|Pesatyel]] 04:05, 9 September 2009 (BST)
#'''Spam''' - Then we can have rocket-ships to Monroeville!!!!--{{User:Yonnua Koponen/signature‎}} 21:22, 9 September 2009 (BST)
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Revision as of 20:22, 9 September 2009


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20090909 New River

Matthewbluewars /New City\ 01:03, 9 September 2009 (BST)

Suggestion type
Link between cities Suggestion scope
Malton and Borehamwood Suggestion description
A new river in Malton would open up on the west border. But it wouldn't use the same mechanics as Borehamwood. It would use the special mechanics described here. The river would extend north past the Malton border, going north to the south of Borehamwood's river. The entire suggestion would not be implemented at once; first the river would open up until the border (no boats yet); then Swimming would be available; then boats would be available; then the river would open to Borehamwood.

Revives and DNA Scans would not work in Borehamwood; the flavor text You are out of range of the NecroTech network. would display, and 0 AP would be wasted.

Water Mechanics

To travel on water, you go to a land-water block. These blocks are empty blocks (piers, marinas, shipyards, and river locks) where players can either be on land level or water level, and can travel between them for 1 AP. On sea level, boats can travel, survivors with a civilian skill "Swimming" can swin and zombies can float for 3 AP (2 AP with Lurching Gait). On land level, zombies and survivors can travel normally or find boats.

To enter a boat, go to a land-water block, ad select from a list of boats to enter. The list options each follow the format: (Owner name)'s (Boat type). When on a boat, the owner controls the movement. To own a boat, you go to a land-water block and click, "Launch", with 20% chance of owning the boat found at that block. (None found in River Locks). When the boat is powered (boats automatically have generators), the owner can move it for 2 AP per block.

Each boat has a database of items on board. When you drop an item findable on that boat, it adds that item to the database. The chance of finding any item is 10% divided by number of item:total items on board (+10% if the boat is fuelled)..

Zombies cannot attack survivors on boats. However, they can attack boats. Successful attacks damage the boat by one level. Survivors that fall in the water (from either destruction of boats or "Underwater Drag"; see "New Skills" for more) have a 50% chance (reduced 25% by Swimming and another 25% by owning a Life Jacket) of taking 20 damage upon falling in.

Boats:

  • Dinghy - small 2 person boat
    • Found in Piers
    • Damage levels: undamaged, "damaged", destroyed.
    • Cannot be searched
  • Yacht - large 10 person boat
    • Found in Marinas
    • Damage levels: undamaged, "scratched", "damaged", "leaking", destroyed.
    • Findable items: Beer, Wine, Life Jackets, Fuel Cans, all sports items.
  • Patrol Boat - medium 5 person boat
    • Found in Shipyards
    • Damage levels: undamaged, "scratched", "damaged", "badly damaged", "leaking", destroyed.
    • Findable items: Life Jackets, Radios, Pistol Clips, Pistols, Fuel Cans.
    • Has a built-in Radio Transmitter.

New Skills

  • Swimming (Civilian) - allows survivors to travel on water without a boat for 2 AP per move.
  • Sailing (Military) - allows boat owners to move boats for 1 AP per move.
  • Boat Repair (Scientist) - allows boat passengers to repair their boat while in the water; requires a Toolbox and Construction.
  • Underwater Drag (Zombie; under Feeding Drag) - allows zombies, for 5 AP, to attempt to pull a survivor off their boat with a 35% chance of success.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - Author Keep. --Matthewbluewars /New City\ 01:06, 9 September 2009 (BST)
  2. Partial Keep - Yes to the river in West Malton, that area is never active enough in certain suburbs and could use an overhaul. A resounding NO to the boats and all the other complications. --YoEleven 08:37, 9 September 2009 (BST)

Kill Votes

  1. Kill - Too much for one suggestion, would devastate the state of the game in eastern Malton, and game play mechanic differences between the cities are not adequately reconciled with each other. --Aichon 01:52, 9 September 2009 (BST)
  2. Kill - uninteresting flavour, and no connections between cities... what don't you understand about quarantine? -- boxy talkteh rulz 11:10 9 September 2009 (BST)

Spam/Dupe Votes

  1. Spam - Too much in one suggestion, and also breaks the no item trading rule. --Bob Boberton TF / DW Littlemudkipsig.gif 01:08, 9 September 2009 (BST)
    You can't see the items onboard; only the server knows. --Matthewbluewars /New City\ 01:09, 9 September 2009 (BST)
    Further replies moved to talk page --Bob Boberton TF / DW Littlemudkipsig.gif 01:40, 9 September 2009 (BST)
  2. Spam -- Ridiculously complicated and useless. Why don't you try using DS before you spam up the system with your shitty ideas? Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 02:41, 9 September 2009 (BST)
    I did. In fact, much of this comes from the DS page users. --Matthewbluewars /New City\ 02:48, 9 September 2009 (BST)
    Just because you ripped a few pieces off some crappy ideas that everyone shot down doesn't mean you submitted this to DS. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 04:07, 9 September 2009 (BST)
  3. Spam - On a boat! --DANCEDANCEREVOLUTION-- 03:00, 9 September 2009 (BST)
  4. Spam - I was tempted to vote kill. But obviously you didn't listen to ANYTHING on the discussion page. Why does a "floating" zombie "swim" better than a living person, for example? Also, you STILL seem to have difficulty with multisuggestions.--Pesatyel 04:05, 9 September 2009 (BST)
  5. Spam - Then we can have rocket-ships to Monroeville!!!!--Yonnua Koponen Talk ! Contribs 21:22, 9 September 2009 (BST)



Voting Rules
Current Suggestions

Advice to Suggesters

  1. Adding options to your suggestion is not good practice. Others will not vote on the options, only the main body; please don't ask them to do so.
  2. Once you have posted your suggestion, it is considered complete. Altering the suggestion mechanics after voting has begun nullifies existing votes, and is considered an abuse of the suggestions system. Doing so will result in your suggestion being removed from the voting system to removed suggestions, where you can work out the details and resubmit later if you desire. It is preferred that you remove your own suggestion and resubmit a new version with changes, if changes are needed.
  3. "Notes" added for clarification purposes, and correcting spelling/typos are permitted. When considering adding a clarification note, it is often better for all parties involved, for the author to remove the suggestion and resubmit it with the clarification included for the voters who have already placed their votes.

Advice to Voters

  1. You are voting on Suggestions, not Users. The text of your vote should not personally attack or denigrate the user who has submitted it... no matter how ridiculous the idea. Flaming and/or Trolling will not be tolerated.
  2. Before voting please read the Suggestions Dos and Do Nots and Frequently Suggested Ideas Page to read about concepts that have been generally considered unworkable in the past. You do not need to follow the guidelines on these pages but they are worth consideration before casting a vote.
  3. One vote per user. No exceptions. You cannot use multiple wiki accounts to vote on a suggestion.
  4. To Vote, use the [edit] button at the top of the voting section, then enter your vote in the the proper format to the end of the relevant section (keep/kill/spam).
  5. It is strongly recommended that voters (especially in the kill/spam sections) justify their vote to help others understand the reason they disagree. Feedback helps new suggesters get a feel for what the community does and does not want included in Urban Dead, and a deeper understanding of the balance needed for a workable suggestion.
  6. Votes must include a signature in order to be considered valid votes. To sign a vote, use --~~~~. Please remember to sign your votes! Unsigned votes will be deleted after 30 minutes or when found.
  7. Each Suggestion will be open to voting for two (2) weeks, measured from the suggestion's Timestamp, unless it is a Dupe or Spam. If, at the end of that time, there are two thirds (2/3) more Keep votes than Kill votes, the Suggestion will be moved to the Peer Reviewed Suggestions page. Otherwise, the Suggestion will be moved to the Peer Rejected Suggestions page.
Rules for Discussions

Votes are NOT the place to discuss Suggestions. This page and archived suggestion pages only to be used for the Suggesting and subsequent Voting of these suggestions. If you wish to discuss the suggestion or vote here, please use this page's Talk page (Suggestion talk:20090909 New River). Suggestions do not have to be submitted in order to discuss them. Developing Suggestions can be used to workshop possible suggestions before they are submitted.

Valid Votes
  • Keep, for Suggestions that you believe have merit.
  • Kill, for Suggestions that you believe do not have merit. If you need to discuss a rule fix, use the discussion page.
  • Spam, for the most ridiculous suggestions.
Suggestions can be removed with Spam votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
  • Dupe, for Suggestions that are exact or very close duplicates of previous suggestions. For a Dupe vote to be valid, a link must be provided to the original suggestion.
Dupe votes can be used to remove suggestions as described on the cycling suggestions page. Dupe votes will not be counted when votes are tallied.
  • Humourous, for suggestions that are obviously intended to be satirical, or of comedic value only.}}
Suggestions can be removed with Humourous votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
  • X should be implemented first is not a valid reason for a vote. You are voting on the merit of THIS suggestion, not how it compares to others.
  • Votes that do not have reasoning behind them are invalid. You MUST justify your vote.
Comments
  • Re may be used to comment on a vote. Only the original author and the person being REd can comment. Comments are restricted to a single comment per vote, and it is expected that Re comments be as short as possible. Reing every kill vote is considered abuse of the Re comment. A Re does not count as a vote, and any subsequent discussion not part of the Re comment should be held on the discussion page if there is any extended commenting.
  • Note is used by System Operators to invalidate trolling-based votes. Only Sysops may remove troll-based votes and they do so with a strikeout <s></s> in order to preserve the trolling removal for posterity. The voter may contest the strikeout with the Sysop that struck their vote out on the discussion page. Only a System Operator may remove a strikeout.
All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)