Suggestion:20060427 Heart Monitor

From The Urban Dead Wiki
Revision as of 16:39, 1 May 2011 by The General (talk | contribs) (Created page with "<noinclude> {{reviewed|Equipment}} {{Suggestion Navigation}} {{TOCright}} </noinclude> ===Deadman's Switch v2=== {{suggestion| suggest_time=19:40, 27 April 2006 (BST)| suggest_...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search


Stop hand.png Closed
This suggestion has finished voting and has been moved to Peer Reviewed.


Suggestion Navigation
Suggestion Portal
Current SuggestionsSuggestions up for VotingClothes Suggestions
Cycling SuggestionsPeer ReviewedUndecidedPeer RejectedHumorous
Suggestion AdviceTopics to Avoid and WhyHelp, Developing and Editing


Deadman's Switch v2

Timestamp: 19:40, 27 April 2006 (BST)
Type: New item
Scope: Dying survivors
Description: Summary: A way for players to signal to their comrades when they need a revive, given certain conditions.

Mechanics: A new item, NT Heart Monitor, will be found in NecroTech buildings with the same search odds as the GPS unit (about 7%). Upon finding this item, the player can click on its inventory button for the cost of 1 AP. The player sees the message:

Your NecroTech Heart Monitor has been activated. Mutual contacts will be notified of your demise.

The Heart Monitor can be deactivated by clicking on it again, at no AP cost. Reactivation would cost another 1 AP, however. When activated, the Monitor inventory button is tagged with an asterisk to show it's working.

Then, when you're killed (by humans or zombies), the Heart Monitor fires off a signal to everyone on your contact list. Only contacts who have cell phones and have you as a contact will receive this signal. Also, cell phone coverage must be working in the suburb.

Those who receive the signal see this message:

You receive a distress signal from PlayerName, indicating a location 3 blocks to the west and 4 blocks to the north.

That person now needs only to proceed to the location and look for a zombie which he recognizes. Since the dead man is on his contact list, he'll be able to pick him out and stick him with a syringe. The NT Heart Monitor, however, is "used up" and removed from the player's inventory. Thus the player will probably want to keep several on hand, and activate a new one upon standing up as a human.

Should anyone get tired of receiving these distress signals from their more hapless comrades, they need only remove such people from their contact lists.

Net result: Instead of waiting in an impersonal revive queue, you'll now be waiting for one of your known associates to come and give you a hand. This seems more in keeping with the spirit of Urban Dead than revive points.

Votes

  1. Keep - Author vote. Took the feedback on the first version into account. Now it's an item that can be used up, so players will need to keep a few in inventory for this to work. Also requires cell phone coverage. --John Ember 19:40, 27 April 2006 (BST)
  2. Keep - better, one use and a low percentage to find one (I'd still like it to be a bit lower) sold me. I'm still not a huge fan of this, but a lot of players are doing this exact thing through meta-gaming. Why not make it part of the game --CPQD 19:49, 27 April 2006 (BST)
  3. Keep - It gives me pleasure. --MrAushvitz 20:18, 27 April 2006 (BST)
  4. Keep - A step away from metagaming revive points/lists. A step towards realistic in game revives. Mildly pro-PKing as you wouldn't really want to inform the PKers you're keeping tabs on that you've just died. DavidMalfisto 20:34, 27 April 2006 (BST)
  5. Keep - wonderful. --ramby T--W! - SGP 20:37, 27 April 2006 (BST)
  6. Keep - Good job, John. Looks like a winner to me. --Mookiemookie 20:57, 27 April 2006 (BST)
  7. Kill- Something about this rubs me the wrong way. I can't put my finger on it... but there's something about this that I don't like. Oh well, it looks like it's getting through anyway since this is the first kill. --Rozozag 21:27, 27 April 2006 (BST)
  8. Keep - Excellent idea. --Reverend Loki 21:27, 27 April 2006 (BST)
  9. Kill- If I have a brainrotter tagged on my contact list (to avoid reviving him/her at a revive point), and they have ME on thier contact list for any reason, they get to learn whenever I die? I'd prefer that one explicitly notified friends only. Of course, this would require a tweak to the contact list. It's just enough that I can't vote KEEP, but I don't really want to vote KILL. I have to vote KILL because there's no neutral/change vote option available. I think it's a GREAT idea, but it needs a better contact list to work effectively as a prerequisite. Timid Dan 21:31, 27 April 2006 (BST)
    • Re - Zombies can't check phone messages in general. They "hear" the beep, but they don't see who's calling. These distress calls would work similarly. --John Ember 22:16, 27 April 2006 (BST)
  10. Keep - I beleive a neutral vote is simply not voteing. aside from that the Brain rotter wouldn't be able to answer its phone and get he message anyway (As a zombie, you are unable to use the objects you are carrying.) --Teksura 22:00, 27 April 2006 (BST)
    • Kill - 1st about half the people I have on my contact lists are enemies, I don't want them to know when I die. 2nd most of the people on my contact lists are far away. I don't need to see "sombody you may or may not care about bit the dust 60 blocks north and 80 blocks east. SIGN YOUR VOTES YOU WACKY DEVIL YOU --Undeadinator 22:31, 27 April 2006 (BST)
    • Re - Certainly not everyone is going to find this useful in every situation. That's why I made sure the item can be turned on and off easily. --John Ember 22:16, 27 April 2006 (BST)
  11. Keep Good I like it, will help me be located and I wont have to find a revive point. By the way the above is an unsigned vote. Whitehouse 22:19, 27 April 2006 (BST)
  12. Keep - Even though I do so love clogging up Revive Points, I do so love to despise them even more. Should encourage harmanz to play nice with each other. --Undeadinator 22:31, 27 April 2006 (BST)
  13. Keep Not a bad idea. I might suggest something inspired by this, you've given me an idea. --Jon Pyre 23:08, 27 April 2006 (BST)
  14. Keep - Sounds interesting and useful, and would provide a (costly) non-metagame method for efficient revivication. --Karlsbad 23:11, 27 April 2006 (BST)
  15. Keep - I keep my enemies in my firefox extention, my contact list is for friends only. Good Job, I like it. I want one.. :) --Steel Hammer 23:35, 27 April 2006 (BST)
  16. Keep - I like it, grouping just got that much funner. --Porgon 00:02, 28 April 2006 (BST)
  17. Keep - Gack! BuncyTheFrog Talk GBP 00:24, 28 April 2006 (BST)
  18. Keep - Your NecroTech Heart Monitor has been activated. You have no chance to survive make your time. Ha ha ha ha ...--Wifey 01:01, 28 April 2006 (BST)
  19. Keep - What you say? Agent Heroic 01:09, 28 April 2006 (BST)
  20. kill i would vote keep if you where able to choose who on your contac list you get notified of because otherwise it could cause someconfusion if you use your contact list for brain rottersAvicm 02:08, 28 April 2006 (BST)
    • Re - Rotters, assuming they're zombies (and that's going to be the case 95% of the time) will receive a "sound" but that's it. They won't get the name or location of the dying player. --John Ember 04:03, 28 April 2006 (BST)
  21. Keep - Nice job, it's even better than the last one, and I loved the last one. Just a few questions: 1) Does the item require a Skill? 2)Shouldnt the item also be available in Hospitals as well so Newbies can use them too? --Starsaver 03:34, 28 April 2006 (BST)
    • Re - I decided to make this version item-only, which has the nice effect of making the feature available to brand-new players. I considered putting the device in hospitals too, but the combination of vital-sign monitor, GPS unit and cell phone seemed to make for a pretty advanced piece of tech. I guess you're concerned that new players won't know which buildings are NT buildings and so won't know where to search, but this can be addressed in-game by survivors sharing info. --John Ember 04:03, 28 April 2006 (BST)
  22. Keep -I'd set the AP cost higher, but this way it is an easy access item and that has its advantages as well. but a nice suggestions that promotes in game cooperation, and would limit the artificial mrh? cows lines. and it would be in flavor for this particular setting.--Vista W! 10:10, 28 April 2006 (BST)
  23. Keep - Nice job John! This is much clearer than my Electronic Voice Phenomena, and serves the same purpose. I hope Kevan finds time to implement this winner! --Agazman 13:49, 28 April 2006 (BST)
  24. Keep - Being an item and not a skill makes this suggestion a ++ Thanks John! --Spraycan Willy MalTel 19:12, 28 April 2006 (BST)
  25. Keep - See above.--ShadowScope 05:07, 29 April 2006 (BST)
  26. Kill - I use my contact list to store the names of PKers (so I can recognize them as zombies). This item would simply alert any PKers in my vicinity of my location. Almafeta 18:21, 29 April 2006 (BST)
    • Re - This is a poor reason for a kill. There are two simple solutions already built into this item. (1) Change your contact list or (2) Don't use this item. Bad kill. --Agazman 21:55, 29 April 2006 (BST)
  27. Keep - Yeah, yeah, the contact list needs to be modified, but this item is an option, not a requirement, so if your contact list is also your personal enemies list, JUST DON'T USE IT! Too good an idea to be fouled by niggling points. True, a more inclusive suggestion would include a contact-list fix as well, but experience shows that the more things you add to a suggestion, the more likely it is to be killed. K.I.S.S.--Xavier06 04:20, 30 April 2006 (BST)
  28. Keep - Brilliant. Heart Monitors might be found in hospitals too. KILLers: if you don't want people to be notified, don't use the heart monitor item. -- Mettaur 16:43, 7 May 2006 (BST)
  29. Keep - This will make life a lot easier for the NecroTechies. Though I believe that there should be a requirement to at lease have a NT employment for this to work. --Lyoko is Cool 06:04, 11 May 2006 (BST)