Suggestion:20070813 Regional combat bonus

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20070813 Regional combat bonus

Suggestion by Southern Guy

Suggestion type
Survivor buff

Suggestion scope
Sedentiary survivors apparently.

Suggestion description
Full description. Check spelling and be descriptive.

The idea behind this suggestion is that in real life, inhabitants of specific regions(those spending a majority of their time there)would have better knowledge of the terrain and strategies suited to it in combat situations occuring there.

As an example, a person who spends most of his gameplay time in the Wray Heights would get a small (5 to 15 percent)increase in the odds of him making a sucessful attack on another zombie or survivor while in that suburb. Once outside Wray heights, the odds would be reduced to normal levels.

This minor alteration would balance gameplay out by giving the generally sedentary survivors more even odds against the mostly nomadic zombie and Pker players, in a realistic manner.

EDIT: Okay, make that a 1 to 5 percent increase of success.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep To be annoying and force more spam votes to come before being spaminated Nalikill 04:49, 14 August 2007 (BST)
  2. Keep Obviously, this suggestion is going to die, but before it does, I'd like to support the concept, if not the method. I'll elaborate on the discussion page--Morgan Blair 15:06, 14 August 2007 (BST)
  3. Keeper Great concept, It really makes sense. and it would kind of balance out the game.
  4. Keep/Change Intriguing idea, though some of the specifics evade me. For example, how would your "home suburb" be determined? How long would you have to remain in your "home suburb" before you acquired these passive bonuses, and how long would you have to be outside of the suburb before you lost them? Tarumigan 11:11, 24 August 2007 (BST)
  5. Keep, but Change the idea, but the method needs to be outlined. And yeah, a 1-5% would be better. And yes, I like to try and revive dead horses that look good. --Driaquer 01:21, 27 August 2007 (BST)

Kill Votes

  1. Change -Higher accuracy= not good idea, Higher seach rates= not overpowered, and makes more sense. If you resubmitted it like that... BoboTalkClown 17:55, 14 August 2007 (BST)
  2. Kill -Even as a survivor......5-15%??? that would mean, for a pistol, up to 80%, basically a guaranteed hit if you know how to time your attacks correctly.....I believe it would be interesting if this "Familiarity" would be applied to searches, to give higher search rates.-- dasoldierguy 3:30, 13 August 2007 (EST)
  3. Kill - Would be very difficult to implement. How long would you have to stay in a suburb before the bonus kicked in? How long would you be allowed to spend outside the suburb before the bonus was removed? On top of all this, it's not a good idea. It's a big boost to survivors, particularly the stupid ones who sleep in PDs and hospitals with the lights on. -- Pavluk 11:34, 13 August 2007 (BST)
  4. Kill - I won't spam this because in a way it makes sense, but it would screw up the game. --The Hierophant 20:32, 13 August 2007 (BST)
  5. Not Spam, but still pretty bad. To word it slightly differently: do you know what happens to survivors who spend all their time in one building? I'll tell you. They get bored to high hell when the zombies leave, and when the zombies mass up, they get eaten. Maybe if you lessened the bonus and considered making it applicable for zombies (knowing where the prey is likely to run and the like) it might stand a chance. Kalir FTW! Z/S UD Potato Words 20:50, 13 August 2007 (BST)
  6. Kill - It's not so ridiculous, abusive, or out of line that it should be called spam. It's just not a good idea. For future reference, anything that gives survivors a significant bonus to their ability to attack, move, or barricade (without some sort of balance included) will probably be killed, and maybe even spammed. --Steakfish 02:03, 14 August 2007 (BST)
  7. Change -I would agree that accuracy bonuses would be replaced with search rates. It makes more sense, too.--ToastrlordT TSA 18:56, 14 August 2007 (BST)

Spam/Dupe Votes

  1. Spam - First, you didnt ue the template. I fixed that for you though. Second this is an enormous buff to a class which is also supposed to be nomadic. When fought as guerillas instead of plain old stationary defenders, humans seriously fuck up zombie plans. the Guns of Brixton are a prime example of a group that used these tactics and convinced a horde to leave the area. If you sit in a building waiting for zombies, they eat you. Its as simple as that. You have the ability to play a 10000 cup shell game with zombies. Do it instead of asking to defend the single cup you have an attachment to. --Grim s-U! 09:19, 13 August 2007 (BST)
  2. Spam - Zombies are inherently nomadic, so this would just boost survivor groups. --Midianian 10:57, 13 August 2007 (BST)
  3. Spam - As above. Plus just a bad idea. --the one, the only, sushiknight (talk contribs HARD E.N.D.) 15:24, 13 August 2007 (BST)
  4. Spam - As above. --Saluton 15:52, 13 August 2007 (BST)
  5. Spam - As the people to the side say. ;).-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 16:12, 13 August 2007 (BST)
  6. Spam VANILLA SNOW!--Wooty 18:57, 13 August 2007 (BST)
  7. Spam - Meh. --Seventythree 20:17, 13 August 2007 (BST)
  8. Spam - You do get a bonus for playing in one area. Its called "player skill". Not getting lost, knowing which buildings tend to be open, knowing where you can go that people will heal / revive you, etc. You don't need a character skill on top of that. And besides, why would this only be a survivor skill? My feral zombies who stay parked in one suburb are a real threat, because i know those burbs like the back of my hand... SIM Core Map.png Swiers 22:47, 13 August 2007 (BST)
  9. Spam - as others.--Karekmaps?! 01:09, 14 August 2007 (BST)
  10. Spam - Have I voted here yet? --  AHLGTG THE END IS NIGH! 06:47, 14 August 2007 (BST)
  11. Spam - Too bad! --~~~~T''' 09:21, 14 August 2007 (BST)
  12. Spam this monster - sweirs crystalised my thoughts pefectly, thanks :P --WanYao 11:36, 15 August 2007 (BST)
  13. Spam As sweirs and because your logic is flawed. This is limited to imaginary lines drawn on a map, what if I stay in a 10x10 grid for the durration of my play time here but that 10x10 grid happens to cross multiple suburbs? Shouldn't that recieve the same bonus? --Dipcup 14:57, 15 August 2007 (BST)