Suggestion:20070826 Broken Bones

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20070826 Broken Bones

Dirkjently 12:36, 26 August 2007 (BST)

Suggestion type
Balance change

Suggestion scope
Applies to everyone

Suggestion description
It seems to me that blunt weapons are rather underpowered; most people either use guns or axes so I was trying to think of something to make other weapons more interesting.


Baseball bats, golf clubs, pool cues, ski poles, and tennis rackets have 20% chance of breaking bones on successful hit

Crowbars, lengths of pipes, cricket bats, and hockey sticks have 10% chance of breaking bones on successful hit

Fire axes have 5% chance of breaking bones on successful hit


Both zombies and humans are able to break an enemies bones (incentive for zombies to use the weapons as well.)


When a player lands a bone-breaking hit, one of three things can happen:

- You manage to crack their skull (triple damage inflicted 30% chance of happening)

- There is a sickening snap as you break their arm (30% chance of happening, players with broken arms can only attack at the base accuracy of their weapon of choice)

- They stumble and lurch as their knee breaks under your hit (40% chance of happening, movements cost double AP, does nothing to zombies without lurching gait)


Curing broken bones Humans need to go to a hospital and be healed by someone with surgery

Zombies need to go to a monument and either have flailing gesture or be gestured at (eg a fellow zombie gestures at your broken arm and rams you against the monument setting it.)

Cracked skulls are reset upon death since they don't have a lasting effect and people wouldn't want to heal them.

Players can only have one type break at a time.


This system might seem a little complicated but I believe it gives a bonus to weapons not often used and has greater detrimental effect to higher level players so it doesn't harm low level players so much.


updates by author--Dirkjently 11:48, 27 August 2007 (BST)

I'm not really sure if this is the right way of doing it since i'm not all familiar with wiki editing. If this is wrong can someone please fix it for me.


firstly adressing the kill voters comments.

newbies wouldn't be disadvantaged so much, they wouldn't have alot of the skills that get nullified.

Perhapse it was unclear, people can heal themselves if they have the skill, maybe I'll change it so that people only need to go to the builing and have an option to set limb.

I had zombies going to a monument because it gives zombies a place that they might want to defend, and graveyards can't be used because they already have a purpose. (perhapse tieing in with the story monuments being symbols of necrotek advancements that ultimately lead to the creation of the zombie infestation) The fact that newbies wouldn't know this doesn't matter, thats what wiki is for: (how do newbies know where to search for things or to go to graveyards to get revived)

survivers aren't screwed over at all, how many zombies would use weapons? True it gives a slight bonus to pkers but it also helps nullify pkers much more easily.


the reason i had broken arms taking away skill advantages was because i figured it would be easiest to implement, (eg if arm broken all accuracy skills set to zero)

with the issue of chances happening with each weapons i just looked at the damage caused by each weapon, the more damage and by my guesstimate the more used the weapon can currently do, the less likely it is to break bones. Weapons don't have to be too realistic, increased accuracy for the pool cue isn't exactly accurate.


Also someone mentioned the chance of cracking the skull, yes its triple damage but the maximum damage one of these weapons can currently do in one hit is 3 points triple damage makes this 9points which is still less than a single shotgun blast, this also protects you from other broken bones so it could be beneficial to be hit with this one. this is a one off effect, its not ongoing.


some brief average estimate calculations as proof on concepts

axe 3points damage 10/25/40 accuracy 5% chance of break - 200 attempts at 10% needed to have a likely chance of causing a break and causing 20 damage - 80 attempts at 25% needed to have a likely chance of causing a break and causing 20 damage - 50 attempts at 40% needed to have a likely chance of causing a break and causing 20 damage

cricket bat 3points damage 10/25 accuracy 10% chance of break - 100 attempts at 10% needed to have a likely chance of causing a break and causing 30 damage - 40 attempts at 25% needed to have a likely chance of causing a break and causing 30 damage

baseball bat 2points damage 10/25 accuracy 20% chance of break - 50 attempts at 10% needed to have a likely chance of causing a break and causing 20 damage - 20 attempts at 25% needed to have a likely chance of causing a break and causing 20 damage


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - authors vote --Dirkjently 11:48, 27 August 2007 (BST)
  2. Weak keep - Maybe little overpowered, but realistic. --Vortexx 13:38, 26 August 2007 (BST)
  3. Keep - Adds more variety to combat, plausible, kinda cool. Might need to be toned down a bit for how much the broken arm affects a Zombie... --Pgunn 18:04, 26 August 2007 (BST)
  4. Keep - Awesome--DerangedFerret 20:37, 26 August 2007 (BST)
  5. Very, very faint keep. Change it. Please. Glenstone 21:02, 26 August 2007 (BST)
  6. Keep Yes please! Wait... Does this apply to axes? --Secruss 23:42, 26 August 2007 (BST)
    Weak Change it, Its way over powered Unsigned vote.--Karekmaps?! 03:54, 3 September 2007 (BST)
    Keep/Change I love your idea because I really think there should be critical hits in this game, but a length of pipe should be more likely to break bones then a tennis racket.Unsigned vote. --Karekmaps?! 03:54, 3 September 2007 (BST)
  7. Keep I really like the idea.User:Punklover 21:58, 9 September 2007(BST)

Kill Votes

  1. Weak Kill It seems too powerful, and you need to resubmit instead of edit your sugg. BoboTalkClown 21:38, 27 August 2007 (BST)
  2. I'd maybe like to see a universal special damage effect system that blunt weapons could get a special bonus in. But for now, the game works fine without any special damage effects, and this suggestion seems a poor way to implement them. SIM Core Map.png Swiers 14:42, 26 August 2007 (BST)
  3. Strong Kill - No, hell no! This would be crazy bad for newbies, and would unbalance the game in ways unseen. --Ryiis 17:48, 26 August 2007 (BST)
  4. Kill Things that require someone else to undo- Terrible!. It makes sense, kinda- I can shatter your bone with the lowly .22 if I hit it right, so how do you justify excluding guns?- but the Zombie's way of fixing it would only work for dislocating (keep the "Hey, where'd my arm go!" comments to yourselves!), not broken bones. You'd have to wait a long, looooong time for decaying flesh to mend a bone. Overall, not to well thought out... --Driaquer 00:10, 27 August 2007 (BST)
  5. Kill Screws over survivors something rotten.--Seventythree 00:13, 27 August 2007 (BST)
  6. Kill The hit % are too high. --El Rose 11:34, 27 August 2007 (BST)
  7. Kill True it gives a slight bonus to pkers but it also helps nullify pkers much more easily. How does it help nullify PKers? By breaking their bones? Doesn't that make us just as bad as them? --Themanwhocares4 13:53, 9 September 2007 (BST)

Spam/Dupe Votes

  1. Spam - Messes with percentages, AP needed to move, and allows people to deal more damage with weapons. While this would add some new dynamics to the game (hospitals becoming very, very important, for example), it would not be very good, and could really mess up new players who have no idea what to do (for example, zombies having to go to monuments to have they broken limbs set. How is someone supposed to figure that out on their own? Going to a graveyard might make sense, but most of them are already in use as revive points, making them the perfect place for zombies not to go). --Saluton 15:44, 26 August 2007 (BST)
  2. Spam - Ridiculous, especially the part about zombies using monuments to 'set' a fractured arm. Aside from the general surreality, consider an example. A Level 1 zombie suffers a broken arm. They lose the benefit of Vigour Mortis, meaning they have effectively 0 skills. They shamble to a monument, where there just happens to be another zombie. Lacking Flailing Gesture, they can't unbreak their own arm. Without Death Rattle, they have only single words with which to request that the other zombie helps them out. They plump for "Mrh?", as it has a question mark at the end. Being new to UD, they fail to realise the connotation of said word. The other zombie takes them for a Mrh? Cow and kills them. -- Pavluk 16:07, 26 August 2007 (BST)
  3. Spam No. Absolutely Fuck no. Gamebreaking and just....No. --User:Axe27/Sig 17:24, 26 August 2007 (BST)
  4. Spam - I'm not against special damage effects or critical hits. This just isn't thought through well enough. A fire axe should be MORE likely to break bones than anything else (especially the tennis racket...why does a tennis racket cause damage in the first place?). --Steakfish 22:53, 26 August 2007 (BST)
  5. Spam - Realism != Good smart or clever. More often than not Realism == crap/game destroying.--Karekmaps?! 00:19, 27 August 2007 (BST)
  6. Spam - I liked it up until I saw the percent chance, and outcome, of bones breaking. Make the chance of triple damage...say 5% and maybe. Also remove hurting someone else accuracy. And fire axes should be the highest, but I know you are trying to help blunt objects, since fire axes can break bones easier. --Sonny Corleone RRF DORIS CRF pr0n 00:21, 27 August 2007 (BST)
  7. Spam - People will start arguing over whether what type of weapon will do what damage, etc. etc. --Ducis DuxSlothTalk 00:26, 27 August 2007 (BST)
  8. Spam-ho! - As above. --John RubinT! ZG FER 13:03, 27 August 2007 (BST)
  9. Spam - Being able to break a leg or arm would be an interesting addition to the game, but pretty much everything about this suggestion is crap. --Sonofagun18 14:50, 27 August 2007 (BST)
  10. Spam - same as Sonny. -- WOOT 22:34, 27 August 2007 (BST)
  11. Edited after voting began -I'd move it, but last time I did that it didn't work too well. As for the suggestion, the numbers are all weird. Why would a golf club have a greater chance of breaking a bone than a pipe, for example?--Pesatyel 03:12, 29 August 2007 (BST)
  12. Spamolicious - While I can understand the "RL" logic of the first part, bones can be broken, the rest is absurdity. As others have already pointed out this can be game breaking given how it can disable people and negate the skills they've worked hard to build, and the notion of undead being "healed" or having fractures set is ridiculous. They're walking corpses--I'd say a nearly severed and flailing arm will barely phase the outermost fringes of their hunger-clouded, rabid minds. It'd just be an annoying thing that thumps into their side every now and then, and they'd know they have to use their other arm for everything. Also, see many above arguments. Slightly Lions 13:25, 1 September 2007 (BST)
  13. Edited after voting began - this suggestion should be removed.-- Vista  +1  12:01, 4 September 2007 (BST)
  14. You fucked up - Don't edit after voting starts.-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 16:48, 9 September 2007 (BST)
  15. Above. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 00:54, 10 September 2007 (BST)