Suggestion:20071115 Repairing Building Damage v2.0

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20071115 Repairing Building Damage v2.0

Darth LumisT! A! E! FU! U 00:43, 15 November 2007 (UTC)

Suggestion type
Balance change

Suggestion scope
Survivors repairing buildings.

Suggestion description
Repairing building damage will cost 1 AP for bringing the damage level from ruined to ransacked, and an additional 1 AP for taking the building from ransacked to normal (undamaged).

Don't think that this will terribly nerf survivors. Zombies spend 5 AP ruining a building, and I think survivors should spend a bit more than just 1 AP to undo the damage. And don't think that the AP required to find a Toolbox already balances it out, because

  1. You only need to find a toolbox once, then you can use it as many times as you wish for the rest of your character's life, and
  2. You look for fuel cans (not to mention those bulky GENERATORS, which a zed or GKer can easily smash to pieces) every few days to keep buildings lit, but do I hear you complain? Nuh-uh.

The old version can be found here: Suggestion:20071107_Repairing_Building_Damage_Varies_Directly_With_Level_of_Damage


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep Author vote. --Darth LumisT! A! E! FU! U 00:43, 15 November 2007 (UTC)
  2. keep I do feel I waste AP ruining buildings but more than 2AP would be too much (unless it negated the need for a tool box!)--Honestmistake 00:50, 15 November 2007 (UTC)
  3. Keep - It's too little, and btw zombies spend 6 AP, not 5. Pandering too whiny survivors who think that a simple toolbox comes anywhere near balancing the AP it cost for a zombie to take a building and the AP it costs for less then a third as many survivors too fix it has made this suggestion insignificant and useless. But, as it is at least a shuffle in the right direction I'll vote keep.--Karekmaps?! 00:53, 15 November 2007 (UTC)
    Karek, you forget the high encumbrance. The man 13:36, 15 November 2007 (UTC)Non Author RE, and no, I don't--Karekmaps?! 01:14, 16 November 2007 (UTC)
  4. Keep - For obvious reasons. i.e. AP balance. --WanYao 01:06, 15 November 2007 (UTC)
  5. Keep - More reasonable than the other additional AP for repairing suggestions. – Nubis 01:34, 15 November 2007 (UTC)
  6. Keep - How about a straight 2AP? Needless IP hits.--  AHLGTG THE END IS NIGH! 02:05, 15 November 2007 (UTC)
    See the talk page for a reply to this. --WanYao 03:24, 15 November 2007 (UTC)
  7. Keep - Makes things more balanced. CharonX 02:57, 15 November 2007 (UTC)
  8. Keep - And don't you dare bitch about 16% encumbrance. Drop your third shotgun and sixth pistol.--Wooty 03:01, 15 November 2007 (UTC)
  9. Keep - I only had two pistols though...-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 03:32, 15 November 2007 (UTC)
  10. Keep I personnely think all the whining from fellow survivors is bs about things that have to be done anyways,but its a start--Zach016 03:49, 15 November 2007 (UTC)
  11. Keep I see no harm in this, since Zeds need some help... Besides, I already carry a Toolbox... Mind you, getting it out from under my 10 Pistols and 5 Shotguns might take some effort... ~A`Blue`JellyTME*V*I*L*? 03:55, 15 November 2007 (UTC)
  12. Keep Absolutely. Survivors get bored fast because they have it too easy. This won't fix all of that, but it's a start. --Trunksoul 05:17, 15 November 2007 (UTC)
  13. Keep - But of course. --Uncle Bill 05:32, 15 November 2007 (UTC)
  14. Keep - I never liked the 1AP cost for repairing. --Ducis DuxSlothTalk 06:24, 15 November 2007 (UTC)
  15. Keep - As Karek - Studoku 08:57, 15 November 2007 (UTC)
  16. Keep - It's moving towards more roles within the game, The constructionist (don't suggest it as a class you dumb R's) - Pardus 09:15, 15 November 2007 (UTC)
  17. Keep - Reasonable. --Midianian|T|T:S|C:RCS| 10:43, 15 November 2007 (UTC)
  18. Above. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 11:04, 15 November 2007 (UTC)
  19. Keep - Sure.--Insomniac By Choice 11:08, 15 November 2007 (UTC)
  20. Keep - *filler comment* --Cyberbob DORIS CGR U! 11:11, 15 November 2007 (UTC)
  21. Keep - It seems to balance out things a littl emore than they where previously.--SeventythreeTalk 12:43, 15 November 2007 (UTC)
  22. Grime (I like grime). Could all the "and survivors should stop whining" creeps just take a look at the voting here and note that there aren't any whining survivors. That's right - it's all in your brain rotting heads, ya paranoid scumwads! --Funt Solo QT Scotland flag.JPG 13:25, 15 November 2007 (UTC)
  23. Keep Finally a fair suggestion with regards to the repairing of ruined buildings. The man 13:34, 15 November 2007 (UTC)
  24. Keep- Why is no-one whining or complaining? BoboTalkClown 13:35, 15 November 2007 (UTC)
  25. Keep - Makes sense. --Pavluk A! E! 13:43, 15 November 2007 (UTC)
  26. Keep - Good. --Steakfish 15:24, 15 November 2007 (UTC)
  27. Keep - ...*static*... -- UCFSD 15:34, 15 November 2007 (UTC)
  28. Keep - WAAAAAH BOO HOO GENNYS R 2 ASY 2 SUMSH. Anyway, whatever. Glenstone 15:35, 15 November 2007 (UTC)
  29. Keep- Sounds much more fair.-- BKM 18:07, 15 November 2007 (UTC)
  30. Keep on Wheels - I was personally thinking of suggesting this. --Poopman9 00:17, 16 November 2007 (UTC)
  31. Keep - The Action Point cost for construction does seem a little low for rebuilding an entire structure back. --Jorne 4:10, 17 November 2007 (EST)
  32. Keep - Absolutely. -- John RubinT! ZG FER 11:54, 17 November 2007 (UTC)
  33. Keep - I agree with Jorne, the current AP cost does seem to low... --Captain Winters 21:03, 17 November 2007 (UTC)
  34. Keep - Yes, please. --Druuuuu 21:57, 18 November 2007 (UTC)
  35. Keep - Yes.--Sarah Silverman 21:54, 19 November 2007 (UTC)
  36. Keep I can't believe I'm nerfing my own cause... Why the hell not? ~A`Blue`JellyTME*V*I*L*? 23:44, 19 November 2007 (UTC)

Kill Votes

  1. kill the zombies aren't complaining either since it's faster for survivors to fix and barricade a building it makes it faster for zombies to get XP --Leader 00:47, 15 November 2007 (UTC)
    You have failed. Please try again.--Wooty 03:01, 15 November 2007 (UTC)Non-Author RE. And an unneeded comment.-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 03:32, 15 November 2007 (UTC)
  2. Weak Kill - If you're going to tweak the ap for repair a bit, then tweak the encumbrance of toolbox a bit (by 3% or so). I'm fine with ruin having a significant effect, but if the belief is that the toolbox encumbrance does not significantly effect survivors then reducing its encumbrance effect should not significantly effect them either. The bonus of being able to carry an extra item (a gps or mobile phone or some such fun thing) would compensate for the loss of ap. --Pdeq 17:40, 15 November 2007 (UTC)
  3. Kill - i still don't think it should be changed --~~~~ [talk] 21:27, 15 November 2007 (UTC)
  4. Kill - Not fun. --Pgunn 00:39, 16 November 2007 (UTC)
  5. Kill - I am sort of on the fence about this one - though I know that I wouldn't like to see a change like this implemented --Ryiis 15:31, 16 November 2007 (UTC)
  6. Kill - I fear Change--Rictor Stilwell 20:51, 16 November 2007 (UTC)
  7. Kill - the extra 1 AP can be used in so many other areas. Also multiply that 1 AP by the number of buildings being ruined/ransacked every day. The number gets quite big no? --Lh778 09:38, 17 November 2007 (UTC)
  8. Kill - maybe it only takes 1 AP to repair the damage, but then the survivors have to barricade it or else the zeds will just come in and ruin it again... ---LOL---/~WOOT~\ 00:21, 27 November 2007 (UTC)


Spam/Dupe Votes

  1. Strong Kill-spam -While it doesn't seem to much of a survivor nerf, I note that you justify it by pointing out that survivors also have to go through the same- no, even worse- stuff with generators. I don't quite get how that's arguing on your side, so I'm voting spam on the grounds that the author is a moron. --AlexanderRM 21:42, 17 November 2007 (UTC)